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The_None

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Re: Running gags and memes of MUGEN

 May 31, 2018, 08:25:09 pm View in topic context
 Posted by The_None  in Running gags and memes of MUGEN (Started by SilentProtagonist March 17, 2012, 10:38:29 pm
 Board: M.U.G.E.N Discussion

It's "Gang Bang" by the Russian rapper D-Man 55
    

Dantel

 May 31, 2018, 08:21:56 pm View in topic context
 Posted by The_None  in Dantel (Started by The_None May 31, 2018, 08:21:56 pm
 Board: Your Releases, 1.0+


Yup, I felt like doing another Survival Arts character, this time being the final boss. Like Viper (who by the way also got a rather minor update as well) he has been outfitted with plenty of custom stuff there and there, and I may as well forewarn you that I certainly like being cruel when designing boss characters (then again, so apparently did Scarab).

Spoiler: Viper Changelist (click to see content)

Spoiler: More screenshots (click to see content)

Let yourself become a feast at Logical Bends
    

Re: T_N's long and rocky road

 May 15, 2018, 12:05:49 am View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

So here's one of the most pointless things I've ever done....

I just took a Body Blows character (the left is the original sprite, right is what I did), sort of clumsily redrew it (I started this literally two hours before I went to sleep) and tried to give it a more 'streamlined' shading style so to speak. Kind of like, if I took a SF2 sprite and tried to give it SFA shading, sort of.

The face was certainly quite an area where I was like "I have no idea what I was doing" then again I'd guess same can be said of most of my sprite.
    

Re: T_N's long and rocky road

 May 12, 2018, 11:33:27 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

I'm a mouse user. I may have considered getting a tablet a few times before but so far I may be doing mostly relatively fine, especially given that nowadays I work with vectors so setting up the curves and stuff isn't that much of an issue, or that may as well just be me babbling.

Sorry for having you wait so long for a simple answer but sometimes I prefer to come back to the topic when I'd get anything new to show off. On the subject of....

....allow me to shock the world on this one

For this one I started with first tracing vectors on top of the front view of an Andrew Loomis model (that I also used for my previous sprite) and then fiddling with the vectors to turn the ideal male into a chubby one. (As much as I did a decent job chubbifying the model, I realized that the guy sort of looks a bit slimmer than the real thing that actually existed. The ShockMaster is the name, look him up if you somehow haven't heard about him) Then I tried my best to turn the model into the 3/4 perspective and posed it into the stance. For the shading I tried to do the similar way I/Balth did with Dink, and I have a feeling I would perhaps try seeking another shading style that I'd be able to nail, maybe it's just the combination of me not shading things in a while and simply me not being used to shade this sort of bodytype.

I have even went far enough to add in a little bit of glitter to his helmet, something I don't expect to carry over whenever I'd feel like actually making The Shockmaster into the full character, but nonetheless....
Spoiler: Unshaded and unglittered version in case someone more competent than me at shading would take on doing that one in hopes I'd be able to learn from one (click to see content)
    

Re: T_N's long and rocky road

 May 06, 2018, 09:56:30 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

To put a long story short, as much as I hoped to continue on the graphics practice I ended up losing my motivation to continue on due to a myriad of factors - including how much I was unimpressed with how my GH upscales came out - to the point that I've at first thought I wouldn't ever feel like spriting agiain until I ended up doing that one character I did for this year's april fools. Even after that however for weeks I had a hard time picking who I'd sprite for a practice next (despite making up a text list for potential ideas and amassing around 80 entries), so I figured I would have picked up what I started many months ago (see below) and that still took me plenty of weeks before I managed to get myself to churn out the today's result. I have a feeling sorting out some personal issues may be in order.


Another OC that I don't expect to make into a full standalone Mugen character in a foreseeable future but nonetheless would be certainly be a part of one of the settings I've envisioned alongside the Kendogu fellow I did many months ago. I've at first took one of these Andrew Loomis models and drew what would be an outfit on top of the front view, and after a week of trying to figure out what more I could do to the design (for most of which I barely did much) I just went ahead to pose the vectors into a stance. I ended up having to adjust the arms and legs a bit after how the proportions made the 'character' look a bit lanky compared to the usually more stylized 2D fighter characters. I tried using stances of Zantetsu's and Talbain's for a mild inspiration for the stance, and if I'd somehow feel like going back to my earlier sprites I wouldn't mind doing some more to the pose, I just wanted to finally have something for this thread after many months of inactivity.

I haven't sprited and shaded in a long time and if you'd ask me it really shows.
    

Re: The Kinyo Roadshow mascot

 April 01, 2018, 11:34:34 pm View in topic context
 Posted by The_None  in The Kinyo Roadshow mascot (Started by The_None April 01, 2018, 03:21:28 pm
 Board: Your Releases, 1.0+

The height of his standing CLSN2 I've made intentionally deceptively tall since technically he's also sort of a sentient piece of paper or something. I didn't want to give him fittingly smaller hitboxes to not give him an advantage common for smaller characters, and I was unsure of making the sprites themselves simply bigger (especially when combing that with the aformentioned paper background and the title text would make him take more than half of the screen).

The issues with the Lv.3 powergain and the infinite aerial wraparounds (now it's limited to one per airtime) are now patched out however. I knew I was going to leave some oversight whenever releasing a character these days.
    

Franko: The Crazy Revenge - DOS stages

 April 01, 2018, 08:20:39 pm View in topic context
 Posted by The_None  in Franko: The Crazy Revenge - DOS stages (Started by The_None April 01, 2018, 08:20:39 pm
 Board: Your Releases, 1.0+


Yeah, have a little bonus for today.
I've actually wanted to do the stages from the Amiga version as these had a bit more going on (not to mention they are taller) but with how set I was on doing the character I've released the same day combined with how trickier would it be to rip from the Amiga version I went with ripping from the DOS version.
A pack of these can be found at Logical Bends
    

The Kinyo Roadshow mascot

 April 01, 2018, 03:21:28 pm View in topic context
 Posted by The_None  in The Kinyo Roadshow mascot (Started by The_None April 01, 2018, 03:21:28 pm
 Board: Your Releases, 1.0+


I can hear you thinking "wait didn't some Japanese creator that you used to make fun of did this character before?" and well yes indeed he did, and I just felt like burying the hatchet and rebuilding one of GooGoo64's creations. As flawed as they are on a technical level they sure did display quite a bit of creativity and I wanted to give the latter justice with doing something far more productive than these videos I used to do a long time ago.

Spoiler: more screenshots (click to see content)
Get him at Logical Bends.
    

Helmet and Spark

 January 23, 2018, 12:10:50 am View in topic context
 Posted by The_None  in Helmet and Spark (Started by The_None January 23, 2018, 12:10:50 am
 Board: Your Releases, 1.0+


Yeah, I'll admit that my last year was incredribly sparse when it comes to Mugen releases, especially as through the last few months I had a hard time getting myself to start another project of even half-way of a caliber as Dink. So to make up for that I've picked up two of the simpler side-projects I started in the meantime and did whatever came to mind with them.

One of them is the CPU opponent (not to say that the character is AI-only, it's just I ripped the spriteset of the CPU opponents') from Chatan Yarakuu Shanku – The Karate Tournament and the other is a character from an unreleased Atari Jaguar game Thea Realm Fighters, and yes that is a super-charged Johnny Cage. They're both really loose conversions.
Spoiler: more screenshots (click to see content)
Get them at Logical Bends.
    

Re: T_N's long and rocky road

 September 17, 2017, 10:44:12 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Man I was so hopefull that I'd finally get an iformative reply or something (not like I can expect much given this forum) but all I got was someone webcrawling and digging up a sprite I did around 9 years ago. Still, I would elaborate on what's the deal with this sprite.

One of a number of characters I did back on my Most_Mysterious days that I've never released (nor even revealed until I did the more recent sprite) was a shoe with square eyes and a disembodied boxing glove. The character was actually one of my earlier 3DSMax experiments, in that I took the Shoe model off a Jedi Outcast model (Kyle Kattarn if my memory doesn't fool me), applied a basic wooden texture to it, and added in the meshes for the square eyes, a grin (for few frames) and a silly red cel-shaded model that tried to pass off as a boxing glove but ended up looking more like a poorly modeled foam finger. As for the more recent sprite itself, I've traced over one of my own shoes for a reference, with the rest being drawn from scratch.

On retrospect I should've envisioned it more as an anthropomorphic Boot rather than a Shoe as such shoe would pose a problem of either being too short or too wide. I'd guess I was always learning.


I had a nice front reference for the Kendogu then I've attempted a 3/4 view of it. Then I tried to do a from-top shading on it. Still wondering did I mess up somewhere, as cool as it turned out.
    

Re: T_N's long and rocky road

 September 17, 2017, 02:08:08 am View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


It took me quite a while since I've posted there because while I did this around few years ago there's something that makes me doubt I did a good job on upscaling another Guardian Heroes character (Randy M. Green in this case). I'm especially concerned about hsi face as I'm not quite sure did I do a good enough job with it, would really like some feedback or even just some sign that I did somehow fine enough with the face before I'd move on trying to pull off the style with characters outside of GH. Or I would just go on to try another style, I dunno.
    

Re: T_N's long and rocky road

 September 09, 2017, 06:58:53 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

I would have made both a simply Magic-themed Geese and a Shadow The Hedgehog as separate characters <<but I ended up sort of merging these two ideas together>>
Speaking of Magic Geese.....

If I only had a bit more time and motivation to actually practice spriting before I started actually working on Magic Geese his taunt would have certainly been that. Perhaps for the more cartoonish things (that need to be shaded) I should have tried assuming the sprite to be lit by default and add in the shadows rather than what I did there with assuming the base to be unlit and add in lights, but I'd guess the way I did may have given a little bit of attempted consistency with the CVS shading or something
    

Re: T_N's long and rocky road

 September 05, 2017, 11:45:09 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


Tried upscaling the Ninja from Guardian Heroes as a warm-up for the idea I've once considered - doing characters from other Treasure games while trying to emulate the (upscaled) GH style, but with how that came out I'm not actually not sure would I have the courage to pull that off. Maybe it's me but I think I may have failed to grasp the lightning angle despite trying my best to follow the original sprite's shading, emulating that shading is quite tricky anyways with how stylized it is anyway.

There's also the case of me using to be a bit clueless of what more detail shall I add at this scale but I did actually stumble upon Ginjirou's concept sketch somewhere some time after when I've already traced the original sprite with vectors, so me possibly going back to redo this sprite is not out of question. Who knows.

Hopefully it wouldn't take me too long to pick who shall I sprite next.....
    

Re: T_N's long and rocky road

 August 30, 2017, 11:41:44 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

I knew I had a feeling that the way I'd do metalic shading would have needed some work.


I wouldn't actually consider this piece quite complete considering I'd like to mess around quite more with the arms for the more proper folded arms (to say nothing of fixing the shading) to say nothing of fixing the shading but it's been so long since I've updated the thread myself that I felt like sharing anything at all, and perhaps I would even consider digging up some of my past attempts to share in this thread.

And man I'm not sure did my standards rose up really high to the point I don't feel like getting any confidence I'd ever put out anything I would be satisfied with or do I happen to be suffering from the combination of being down, having lack of ideas and somehow at the same time having too many ideas. I actually wrote down around at least 67 characters I've considered spriting for a graphical practice yet I sometimes still have a bit of trouble chosing who I'd do for a day (and I struggled with picking a single idea before, which by the way explains the way Magic Geese came the way he did, I would have made both a simply Magic-themed Geese and a Shadow The Hedgehog as separate characters if I've had my way, but I'd guess there isn't anything that is allowed to go my way these days, is it). And don't suggest me to do comissions, as I don't feel I'm good enough to produce things of a quality in a reasonable timeframe, as if my sluggish pace I ended up working on Dink and the sparse updates of this thread since Dink's release wasn't already indicative enough of that.
    

Re: T_N's long and rocky road

 August 21, 2017, 09:29:14 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


After the two weeks of lack of ideas to pick and me generally feeling really down, I ended up revisiting the Revenant, this time I modified the pose a bit (if I'd feel like animating him the idle stance would be sort of silly Mortal Kombat esque, particularly Kano's MK3 stance but a bit more hunched to the front side for the lack of my better wording) and tried shading him the same way I did the Franko sprite, and..... well.... I have a feeling I may have forgotten how to properly apply the lightsources, maybe it's just me tho'
    

Re: T_N's long and rocky road

 August 06, 2017, 09:33:04 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


Took me a while to think up of who shall I do for a graphical practice next so I felt I may as well attempt a NES Punch-Out edit.
    

Re: T_N's long and rocky road

 July 31, 2017, 11:55:03 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Now that I did what I wanted to do with Dink (altho' I would eventually go back to Dink if I'd feel like fixing all of the shading in the sprites I did among things), I may as well use this topic to post ocasional single sprites I'd do for practice (therefore, that I show off a character in this thread does not neccersarily mean this would be a full project), and perhaps making sprite project threads for the full character projects I would do (something I have a feeling should have done with Dink or at least his major update to begin with, oh well). So without further ado.....

While I would do a bit more to the sprite, I hope so far the sprite doesn't feel too lazy despite me using the vectors I did for Dink (the lower torso and the head) and TuQuack (the upper body) with the modifications I did so far. Also I think I may have been overly careful with lighting him as my attempt to give him the light source exclusively from the top ended up making him not very well lit, maybe it's just me tho'. Also the colors used there may not be final
Spoiler: And for a little bit of bonus.... (click to see content)
    

Re: M.U.G.E.N Screenshots V3

 July 25, 2017, 10:56:39 pm View in topic context
 Posted by The_None  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Previously....
(...)Back as Most_Mysterious I actually posted a similar screenshot with the old version of Dink and Crazy Joe (around 13 years ago), but I wasn't able to find that screenshot, I thought I saved it as I did recover a few things out of my very old ftp server 10 years ago(...)....
....And then I ended up actually finding the screenshot in question in one of the old folders I never knew I had for years, so in the wake of the certain recent update I may as wel revisit.......

The more things change.....

.....the more stay the same....
    

Dink Smallwood, part II

 July 24, 2017, 06:31:46 pm View in topic context
 Posted by The_None  in Dink Smallwood, part I+II (Started by The_None March 25, 2017, 09:06:33 pm
 Board: Your Releases, 1.0+

Reviving the topic for the very special announcement:

Dink officially has now two fighting styles.
See OP for more details, or just head off to Logical Bends to grab the new goodies.
    

Re: T_N's long and rocky road

 July 21, 2017, 11:23:45 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


Out of a slightly skewered priorities I've resized the vectors by half, cleaned and tried for a different aproach to shading (assume everything to be at the darkest shade by default, add in lights, and use the middle level to smooth some things out). And while the head may have been proven to be tad too small for the scale (unless it's just me), I certainly liked the way shading turned out to the point I'd wish I would have gone by that aproach to begin with. Oh well, maybe it's just me.

Spoiler: HERE COMES A NEW CHALLENGER (click to see content)
Spoiler, click to toggle visibilty