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Messages by Mazemerald.

    

SIMONE AND SHIBA REMASTERED portraits

 July 13, 2019, 05:46:07 am View in topic context
 Posted by Mazemerald.  in SIMONE AND SHIBA REMASTERED portraits (Started by Mazemerald. July 13, 2019, 05:46:07 am
 Board: Resource Releases



WORK:
smooth filters / color revitalization/ white border / glass fx for disguising the old aspect.

SHIBA - REMASTERED


SIMONE - REMASTERED
    

Re: Dark Phoenix (Quick Fix Update)

 June 09, 2019, 04:31:19 am View in topic context
 Posted by Mazemerald.  in Dark Phoenix (6/30/2019 Update) (Started by Mr. Giang June 06, 2019, 11:02:10 am
 Board: Your Releases, 1.0+

finally the phoenix for mugen is here..... it took a lot of time to see the light of sun.
    

Re: The Master of the Fist, Akuma

 June 09, 2019, 04:30:08 am View in topic context
 Posted by Mazemerald.  in The Master of the Fist, Akuma (Started by DeathScythe June 08, 2019, 06:59:56 pm
 Board: Your Releases, 1.0+

a great convertion... this char looks awesome.
    

Re: Mr. Ansatsuken's WIP Thread! (Current project: BROLY!)

 June 09, 2019, 04:26:43 am View in topic context
 Posted by Mazemerald.  in Mr. Ansatsuken's WIP Thread! (Current project: BROLY! & Chi-Chi?!) (Started by Mr. Ansatsuken February 08, 2019, 05:30:28 am
 Board: Projects

wow! great...

where do i get this waterfall stage?

link or site please....
    

Re: Ikemen GO Plus

 May 27, 2019, 11:51:54 pm View in topic context
 Posted by Mazemerald.  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

i tried replace the new stuff for a screenpack with the resolution 384,224 and 470,240 but the screen didn't run correctly with the aspect ratio of fullscreen.
the resolution seems to be a problem when you add a new screenpack, i hope a more stable version with animated portraits and a perfect fit with other resolution for different screenpacks can be released soon.



 
    

Re: K9999 (Final version) POTS/Infinite by Falcon Rapper

 May 25, 2019, 03:59:17 am View in topic context
 Posted by Mazemerald.  in K9999 (Final version) POTS/Infinite by Falcon Rapper (Started by Falcon Rapper May 25, 2019, 03:13:02 am
 Board: Your Releases, 1.0+

amazing! i would like so much to see Geese Howard kof neo wave in CVS sprite style, i hope someday you get creating him.
    

Re: Street Fighter Alpha Super Jump Updates by Vegaz

 May 25, 2019, 03:57:16 am View in topic context
 Posted by Mazemerald.  in Street Fighter Alpha Super Jump Updates by Vegaz (Started by Vegaz_Parrelli May 24, 2019, 07:58:58 pm
 Board: Your Releases, 1.0+

great conversion....i am surprised.
    

Re: Ikemen GO Plus

 May 15, 2019, 06:46:37 pm View in topic context
 Posted by Mazemerald.  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I tried convert some screenpacks to ikemen and when I open the exe, it simply closes abruptly.
The fullscreen doesn't follow the entire screen, it will be very good a video or screenshots teaching how to change the screenpack correctly and what files need to altered once the ikemen has more files than Mugen.
    

P1.window = 0,0 0,0 How to use it??

 May 14, 2019, 11:29:15 am View in topic context
 Posted by Mazemerald.  in P1.window = 0,0 0,0 How to use it?? (Started by Mazemerald. May 14, 2019, 11:29:15 am
 Board: M.U.G.E.N Configuration Help

Hello

Can someone help me about the use of this command line please?

With the 4 zeros how can I cut the portrait up, down, right and left?

p1.window = 0,0,0,0

I need to clarify this parameter for now.
    

Re: Ikemen GO Plus

 May 09, 2019, 08:58:14 am View in topic context
 Posted by Mazemerald.  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

MUGEN 1.1 - COULD LUA FILES ALTERATED FOR NEW FEATURES?

Inside the mugen 1.1 there are the LUA files, could be they alterated to have new features?

is there some program or way to make mugen has new features using LUA files found inside the mugen 1.1 folder?

is it impossible to enter into the source code to add new command lines with more features?

are all mugen possibilities locked inside an executable icon that can't be edited?
    

MUGEN 1.1 - COULD LUA FILES ALTERATED FOR NEW FEATURES?

 May 09, 2019, 08:57:16 am View in topic context
 Posted by Mazemerald.  in MUGEN 1.1 - COULD LUA FILES ALTERATED FOR NEW FEATURES?  (Started by Mazemerald. May 09, 2019, 08:57:16 am
 Board: M.U.G.E.N Discussion

MUGEN 1.1 - COULD LUA FILES ALTERATED FOR NEW FEATURES?

Inside the mugen 1.1 there are the LUA files, could be they alterated to have new features?

is there some program or way to make mugen has new features using LUA files found inside the mugen 1.1 folder?

is it impossible to enter into the source code to add new command lines with more features?

are all mugen possibilities locked inside an executable icon that can't be edited?

 
    

Re: 3v3 mvc2 style and KOF XI style

 May 09, 2019, 08:38:19 am View in topic context
 Posted by Mazemerald.  in 3v3 mvc2 style and KOF XI style  (Started by IKEISLEGEND January 12, 2019, 04:04:29 am
 Board: M.U.G.E.N Discussion

it´s really revolutionary for mugen, i don't know what can be reached more for mugen, but surely it´s a new step to new discoveries.

if someone get to enter inside the mugen coding and find out more features, it'll be a grateful surprise!!!!
    

Re: ANITA MVC style W.I.P

 May 07, 2019, 06:30:06 am View in topic context
 Posted by Mazemerald.  in ANITA MVC style W.I.P (Started by Mazemerald. January 10, 2019, 09:43:07 pm
 Board: Projects

the mansion objects attack as she does in MVC1 as assist helper is very good.

and other possibilities can help to compose her like a char very versatile to make combos with summons.



i always did consider anita like a MVC1 assist helper and she could have a version with these capcom elements with intention to modernize your concept.

anita in Marvel super heroes is a prototype char, and in MVC1 her mansion object toss attack is very interesting like a hadouken type made for her

unhappily I have little time to do her for now, but it's a vision for a future version with a mvc1 treatment.

i thought in adding some haunted sounds and evil creatures to compose her too.

kind of thing like that = small but dangerous!! with all mvc treatment of a authentic MVC1 Character must to have.
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 May 07, 2019, 05:22:47 am View in topic context
 Posted by Mazemerald.  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 am
 Board: Entertainment

surely it will cause the start of Mysterio like a mugen char.....
    

Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project

 May 07, 2019, 05:20:59 am View in topic context
 Posted by Mazemerald.  in Marvel vs Capcom Extreme (Started by REDHOT January 09, 2019, 01:32:52 am
 Board: Projects

this finish bg is awesome again.....maybe a pre-effect to happen before that can become it even better.

a thunder or / ray of light or an initial spark to compose the center of animation.
    

Re: Ikemen GO Plus

 May 03, 2019, 08:34:39 am View in topic context
 Posted by Mazemerald.  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I was trying for a month to learn how to use ikemen go/plus, but i gave up for now because i had many difficulties for using the engine.

1 - i didn't get convert my screenpacks to it, it needs a tutorial easier teaching how to do it. (readme - how to install)

2 - needs a download where there's folder with all files necessaries to run a model to you start to edit.

3 - it's not clear to me which version is being used for now ikemen go or ikemen plus.

4 - there are many documents and you don't understand the use for each one of them.

5 - although the engine has a lot of potential, but you do not even know where to start.

6 - things like increase the numbers of slots or positioning them on screen seems to be a complex editing.

7 - the exe. should run with a model done for use as the mugen when you download without editing.

8 - It's very strange that other forum members are not here to comment and supporting this engine

it can indicate they think this engine is complex too much to use.

9 - maybe my expectations about some features are a dream very ambitious.

10 - but surely you deserve congrats for all efforts to take your time for researching about.

-------------------------

ESPAÑOL

Durante un mes intenté aprender a usar ikemen go / plus, pero por el momento me rendí porque tuve muchas dificultades para usar la engine.

1 - No conseguí convertir mis screenpack pa' él, necesita un tutorial que enseñe cómo hacerlo. (readme - cómo instalar)

2 - necesita una descarga donde hay una carpeta con todos los archivos necesarios para ejecutar un modelo para comenzar a editar.

3 - no me queda claro qué versión se está utilizando para ahora ikemen go o ikemen plus.

4 - Hay muchos documentos y no entiendes el uso de cada uno de ellos.

5 - aunque la engine tiene mucho potencial, pero ni siquiera sabes por dónde empezar.

6 - cosas como aumentar la cantidad de espacios o posicionarlos en la pantalla parece ser una edición compleja.

7 - el exe. Debería ejecutarse con un modelo hecho para usar así como Mugen cuando descargalo por la primera vez.

8 - Es muy extraño que otros miembros del foro no estén aquí para comentar y dar soporte a esta engine.

puede indicar que piensan que esta engine es demasiada compleja para usarla.

9 - tal vez mis expectativas sobre algunas funcciones sean un sueño muy ambicioso.

10 - pero seguramente mereces felicitaciones por todos los esfuerzos por dedicar tu tiempo a investigar su uso.
    

Re: SFIV-Training [Update]

 May 02, 2019, 04:56:35 am View in topic context
 Posted by Mazemerald.  in SFIV-Training [Update] (Started by Margatroid November 10, 2018, 08:11:45 pm
 Board: Your Releases, 1.0+

it looks very well done....congrats!
    

Re: Unknown Soldier - Marvel vs Capcom Assist helper W.I.P

 May 02, 2019, 04:55:43 am View in topic context
 Posted by Mazemerald.  in Unknown Soldier - Marvel vs Capcom Assist helper W.I.P (Started by Mazemerald. February 05, 2019, 04:12:42 am
 Board: Projects

time to go on updating this char.... i did take a time to see other projects, but now it´s need to restart.
    

Re: Steel (Update 5/2/2019)

 May 02, 2019, 04:52:38 am View in topic context
 Posted by Mazemerald.  in Steel (Update 6/22/2019) (Started by Mr. Giang January 12, 2019, 01:17:44 pm
 Board: Your Releases, 1.0+

it´s really appreciated like you take time to update these chars.

some of them were forgotten into the time and needed to be improved.

thanks!
    

Re: Ikemen GO Plus

 May 01, 2019, 11:10:00 pm View in topic context
 Posted by Mazemerald.  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Is there possibility to create a code where you make a portrait animations inside char.sff and the ikemen reads it?

Example:

For select the character we use this animation.

You must create these two animations inside char.sff and adding to air.file too.


[Begin action 9001]
9001,0,0,0,10
9001,1,0,0,10
9001,2,0,0,10
9001,3,0,0,10
9001,4,0,0,10

When you ever chose the character this animated is called. 


[Begin action 9002]
9002,0,0,0,10
9002,1,0,0,10
9002,2,0,0,10
9002,3,0,0,10
9002,4,0,0,-1 ; = this time means the anim will stop on this frame.

On the versus and winner screen, we can use the family 9000,1 and 9000,2 and etc or using standardized animation too.

______________________________

Instead to create a code that autocreating animated portraits, we create just a code that reads these two animations found inside of char.sff.

Like that you'll have got freedom to create the animation like you wish and the chose char pose could be something very interesting once you can create animations with pretty cool poses, taunt or win poses generally are used to describe this type of action.