YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
Staubhold is Offline
Contact Staubhold:

Staubhold

Contributor

Messages by Staubhold

    

Re: World Heroes 2 Neo Geegus Stage by Vegaz

 March 10, 2024, 01:35:05 am View in topic context
 Posted by Staubhold  in World Heroes 2 Neo Geegus Stage by Vegaz (Started by Vegaz_Parrelli March 09, 2024, 05:03:54 pm
 Board: Your Releases, 1.0+

Thank you. Much appreciated.
    

Re: Heidi's Stage

 January 20, 2024, 09:52:01 pm View in topic context
 Posted by Staubhold  in Heidi's Stage (Started by Carmell January 16, 2024, 07:40:06 am
 Board: Your Releases, 1.0+

Blast from the past. The TV series was part of my childhood.
I'm sure, everbody back in the days in germany has watched Heidi.

    

Re: ClayFighter comes to MUGEN!! (Kiln, Ryu and a couple more are coming)

 December 19, 2023, 10:06:47 am View in topic context
 Posted by Staubhold  in ClayFighter comes to MUGEN!! (T-Hoppy, Klaymen and HoboCop for 2024!!) (Started by Basara Lapis April 16, 2010, 04:25:09 pm
 Board: Projects

Love the idea.
Maybe add a filter to his sprites, so he doesn't look so crisp...
    

Re: Makaimura minigames updated

 November 01, 2023, 02:53:33 pm View in topic context
 Posted by Staubhold  in Makaimura minigames updated (Started by Kernel panic October 31, 2023, 06:45:48 pm
 Board: Your Releases, 1.0+

WOW! Talk about a blast from the past!
Thanks for the updates.

Some quick feedback...

 - GNGtowerstg debugbg is on 1
 - same on GNGgraveyardstg, GNGgraveyardstg2 and GNGgraveyardstg3
 - GNGBurningstg is missing the mp3 file

Just for my understanding, those mini games don't run normal on arcade mode. You HAVE to do the "Write in notepad mugen kfm GNGBurning -s GNGBurningstg, save as GNGBurning.bat" ?
    

Re: Friday the 13th by Vegaz

 October 15, 2023, 03:53:51 am View in topic context
 Posted by Staubhold  in UPDATED!!! Friday the 13th by Vegaz and Carmell  (Started by Vegaz_Parrelli October 14, 2023, 02:59:08 am
 Board: Your Releases, 1.0+

Really nice.
Perfect opportunity to have NES Jason walk by.
    

Re: I got a C&D mail from Interplay...

 September 10, 2023, 12:39:29 am View in topic context
 Posted by Staubhold  in I got a C&D mail from Interplay... (Started by Basara Lapis September 05, 2023, 02:25:51 am
 Board: All That's Left

I'm really sorry to read that Basara.
I hope this will all be resolved in a good way for you.
    

Re: M.U.G.E.N Screenshots V3

 August 18, 2023, 12:15:44 am View in topic context
 Posted by Staubhold  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

More images of Charles_2011's full game!



No full game! It's just another compilation. Why I know that? This is BCs Mech Zangief. I was one of the beta testers back in the days for this creation.
    

Re: CPS2 Gouki / Akuma (PotS Style)

 August 18, 2023, 12:02:12 am View in topic context
 Posted by Staubhold  in CPS2 Gouki / Akuma (PotS Style) (Started by Emerie The G.O.A.T January 07, 2022, 06:14:58 pm
 Board: Projects



Bruh. Stretch that low blue hitbox to the hitting leg too. What you have here is a big red box of unfiltered infinite piority, and you don't want that. If you want to take a reference, then do it properly: look at the same Ryu's LK animation, since it's functionally closer to what you need. Also, make the animtype in this kick's HitDef as "Low", right now it's "High". As you can see, Bison is moving his head here, even though it's not even nearly where he is hit.

Just take a look at SFA3 hitboxes for this kick.



You see how small the hitbox is? Do you see how little it is outside the blue hitbox? Those are fair hitboxes. They way you have it (gigantic red hitbox, no blue hitbox around the leg) is has infinite piority. You can do that kick over and over again, p2 has little chance to retaliate.

And you should use one hitbox for the head, one for the upper body and one for the legs. That's all you nedd, p.e. your blue hitbox for that kick on the upper body is way too large.

I could hit him here:

Doesn't make any sense. There is no body part from Akuma, still p2 could hit the air and it would affect Akuma.

Take a look at some hitbox tutorials... and by god, don't use AutoCLSN.
    

Re: Verdict Guilty Stages by Vegaz

 August 11, 2023, 11:59:57 pm View in topic context
 Posted by Staubhold  in Verdict Guilty Stages by Vegaz (Started by Vegaz_Parrelli August 11, 2023, 08:00:51 pm
 Board: Your Releases, 1.0+

Very nice! Verdict Guilty!!
    

Re: Totally air, mon!! Nanaman has been updated!!

 August 10, 2023, 11:11:19 pm View in topic context
 Posted by Staubhold  in Totally air, mon!! Nanaman has been updated!! (Started by Basara Lapis August 09, 2023, 11:51:04 pm
 Board: Your Releases, older Mugen

Yeah, "Knock Off Top Half" Claytality works now normally on chars without the necessary sprites.

Dr. Peelgood pal has total invincibility on the Backward Flip (and Forward Flip too?)!  ;D
Dunno what else the 12pal has different.

Some suggestions.

Has Dr. Peelgood another intro in the source game ("Feel this man")? If so, either use that as a third intro fro Peelgood or use the "Feel this man" voice for Dr. Peelgoods taunt instead of the "Nana" voice.

Give Peelgood pal a small percentage chance that his "Nana Slice" can cut through p2 for a split second, just like in the source game. Maybe just against chars who have the sprites for it.

In the intro when he peels himself to reveal his face, instead of "Nana" use the Clayfighter announcer voice to present "Dr. Peelgood".

Instead of the clapping sound in the Claytality use the Dr. Feelgood theme from Mötley Crüe, like in the video I posted.

For normal MUGEN I would even suggest that vid I posted as Ending cutscene.

Feedback
Dashing Punch (Combo Opener) and Nana Slice clash. Trying to block and then retaliate with a Nana Slice brings the Dashing Punch. As a charge player (in MUGEN and else), I know that there are workarounds.


EDIT:

Dr. Peelgood has another win pose. Looks like he's dancing. Use that for pal12.
    

Re: Totally air, mon!! Nanaman has been updated!!

 August 10, 2023, 01:10:41 am View in topic context
 Posted by Staubhold  in Totally air, mon!! Nanaman has been updated!! (Started by Basara Lapis August 09, 2023, 11:51:04 pm
 Board: Your Releases, older Mugen

Really nice.

Tried it in MUGEN 1.0 with m1 version of Nanaman.

Tested against plain KFM.
Used "Knock Off Top Half" Claytality.

BG gets normal red tinge, Claytality sounds and clapping, fonts on screen, KFM floats in the air. Then for some seconds nothing, then again Claytality sounds and clapping, the font appears again and lays on the old claytality font, then the screen fades to black.

Try to get some work around when p2 has not the necessary sprites for the Claytality.

P.S. Do you know this?  ;D
    

Re: 4 ClayFighters have been updated!!

 May 28, 2023, 12:34:49 am View in topic context
 Posted by Staubhold  in 4 ClayFighters have been updated!! (Started by Basara Lapis May 25, 2023, 11:38:15 pm
 Board: Your Releases, older Mugen

Thank you!

Will you add the toon like hit fx (Boink...) and p.e. the Round ballons to the normal MUGEN version. Would love to see that.

N.BOSS
IMO add the special Intro vs. other N.Boss (Shadowtak's and Zandegraf's version) to your version too, so he does it in every mirror match.
    

Re: Scott Pilgrim Versus [IKEMEN GO Full Game]

 May 14, 2023, 11:11:14 pm View in topic context
 Posted by Staubhold  in Scott Pilgrim Versus [IKEMEN GO Full Game] (Started by Ryon May 14, 2023, 03:57:51 am
 Board: Projects

WOW! Ryon!

This looks very interesting.
    

Re: Cage MK2 Beta Release 1

 May 12, 2023, 04:04:40 pm View in topic context
 Posted by Staubhold  in Cage MK2 Beta Release 1 (Started by SaltAddict May 04, 2023, 06:23:59 pm
 Board: Your Releases, 1.0+

Yes, thank you. Icons now stay in place, but...

There are some stray pixel moving quickly behind Cage if he runs.
This is not something new, this was already part of the last version.

Spoiler, click to toggle visibilty

It appears behind Cage and moves quickly in a opposite direction out of the screen.
Could that stray pixel be part of the run bar depleting?

Spoiler, click to toggle visibilty
    

Re: Cage MK2 Beta Release 1

 May 11, 2023, 12:03:58 am View in topic context
 Posted by Staubhold  in Cage MK2 Beta Release 1 (Started by SaltAddict May 04, 2023, 06:23:59 pm
 Board: Your Releases, 1.0+

Sorry, I misread about the select option. No, it's nice the way it is, but...

Spoiler, click to toggle visibilty

There is something wrong with the icons.

Tested in MUGEN 1.0.
    

Re: Cage MK2 Beta Release 1

 May 08, 2023, 08:47:45 pm View in topic context
 Posted by Staubhold  in Cage MK2 Beta Release 1 (Started by SaltAddict May 04, 2023, 06:23:59 pm
 Board: Your Releases, 1.0+

Can't wait for the full release, very interesting.
Dunno, I don't like the way to select the gameplay. I would suggestion something like the palette selector on some edits. At the intro of Cage you can select what gameplay you wanna use.
    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Working on Sarge, Boogerman and... Taffy!?)

 May 08, 2023, 08:44:07 pm View in topic context
 Posted by Staubhold  in ClayFighter comes to MUGEN!! (T-Hoppy, Klaymen and HoboCop for 2024!!) (Started by Basara Lapis April 16, 2010, 04:25:09 pm
 Board: Projects

  • First of all and by people's choice: N.Boss, fixing various of the stuff you said in feedback (here and in his release thread), reducing the damage of his throw (from 750 to 500 to be a little bit fair)... and of course, more kind of projectiles, I'll add more from CF2 and SC ;)

As a suggestion, add Kung Fu Mans wooden board to the list of projectiles, since he his part of your full game.
    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Working on Sarge, Boogerman and... Taffy!?)

 April 21, 2023, 11:12:35 pm View in topic context
 Posted by Staubhold  in ClayFighter comes to MUGEN!! (T-Hoppy, Klaymen and HoboCop for 2024!!) (Started by Basara Lapis April 16, 2010, 04:25:09 pm
 Board: Projects

Nice showcase.

Just by watching the vid... Why is N.Boss not moving after the throw claytality? No idle animation, just standing still.
Love the ectoplasma Kung Pow.
    

Re: Arcade Accurate MK Chars

 April 08, 2023, 11:39:54 pm View in topic context
 Posted by Staubhold  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

Nice!
The constant screaming while falling do the ground is missing...

Ah, I see... Still missing voice and blood.

Anyway, looks really good.
    

Re: Mario Kart DS - Nintendo DS (Faux 3D stage)

 April 05, 2023, 03:23:17 am View in topic context
 Posted by Staubhold  in Mario Kart DS - Nintendo DS (Faux 3D stage) [Updated 6/APR/2023] (Started by Meldo April 05, 2023, 12:16:06 am
 Board: Your Releases, 1.0+

Really nice!

... Your debugbg is still set on 1...