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Tomo.

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Messages by Tomo.

    

Re: Stuff By Tomo

 January 11, 2021, 10:03:06 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Added new char - Yamcha, feedback welcome :>
    

Re: Stuff By Tomo

 January 11, 2021, 10:02:21 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Dunno if this is allowed but i've updated first post in this old topic. If a mod send me msg ill make a new post. Cheers.
    

Frieza

 May 14, 2020, 03:44:01 pm View in topic context
 Posted by Tomo.  in Frieza (Started by Tomo. May 14, 2020, 03:44:01 pm
 Board: Your Releases, 1.0+

    

Re: Nappa

 April 25, 2020, 03:23:51 pm View in topic context
 Posted by Tomo.  in Nappa (Started by Tomo. April 25, 2020, 11:33:06 am
 Board: Your Releases, 1.0+

Quote
Character doesn't work on 1.0 even though the mugenversion says it is in the def file. Gives this error due to the SFF having 32 bit sprites:

You are right, Ill edit the post so people know it for 1.1 version.

Quote
GOOD MODIFICATION.run nice.i only make some Little changes the position of magic and explosión.
can put this chars in my fighter z proyect site??
make more chars fz?
ahh,how reduce the weight of sprites?

You can do whatever you want with this char :>
Ill pm you with sprite editing process i used.
    

Nappa

 April 25, 2020, 11:33:06 am View in topic context
 Posted by Tomo.  in Nappa (Started by Tomo. April 25, 2020, 11:33:06 am
 Board: Your Releases, 1.0+

M.U.G.E.N 1.1 CHAR



About:
Spoiler, click to toggle visibilty

Gameplay:
Spoiler, click to toggle visibilty

Moveset:
Spoiler, click to toggle visibilty

Download:
Spoiler, click to toggle visibilty
    

Re: Yamcha kinda HR?

 June 17, 2016, 11:11:07 pm View in topic context
 Posted by Tomo.  in Yamcha kinda HR? (Started by Tomo. June 17, 2016, 10:46:44 pm
 Board: Graphics

cuz drawing long hair is a pain :>

    

Yamcha kinda HR?

 June 17, 2016, 10:46:44 pm View in topic context
 Posted by Tomo.  in Yamcha kinda HR? (Started by Tomo. June 17, 2016, 10:46:44 pm
 Board: Graphics

Just messing around.
What do you think about this Yamcha?
Good idea, bad idea?

    

Re: Stuff By Tomo

 May 25, 2014, 06:33:40 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Kid Trunks Added, Goten Updated!
Goten's update - some minor things + fix bugs that Ness pointed out when Goten was first realesed.
    

Re: Stuff By Tomo

 May 25, 2014, 06:10:07 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Nope. I don't plan this. Sorry.
    

Re: Stuff By Tomo

 May 23, 2014, 01:06:11 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

    

Re: Stuff By Tomo

 May 22, 2014, 10:38:08 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Quote
It already existed, just saying.
I completely forgot about him.
Quote
Is there any chance to have an option to not have Burter/Jeice as strikers and just have them as their own characters?
As far as I know he does not have the Burter helper so one request resolved. I belive mine is slighly better/different so I'm keeping him in my roster, but hey it's a matter of preference :)
    

Re: Stuff By Tomo

 May 21, 2014, 12:13:55 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Quote
Is that mean he is the next character form you
Nope. Maybe in the future. Meanwhile
Jeice Added.
Ever wanted to have Jeice as a main character and Burter as a striker/helper? Now you have it. I edited Burter by Stig87 to have one. I hope Jeice will be a nice char for your rosters.
Cheers.
    

Re: Stuff By Tomo

 May 19, 2014, 05:51:12 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Quote
Tomo, would you be able to create characters from other animes?
Well I guess I could. But despite everything Im feeling best in climates of Dragon Ball. My first contact with Mugen was a game called "DBZ mugen edition 1" or something like that, so it's doubly sentimental for me to create db chars and stuff :) But I made a char from Naruto as Sanji said.
Quote
kid buu?
Kid Buu would be awesome indeed.
    

Re: Stuff By Tomo

 May 16, 2014, 04:59:26 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Sorry about that. Fixed.
    

Re: Stuff By Tomo

 May 14, 2014, 07:27:04 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Bardock Added!
    

Re: Stuff By Tomo

 May 13, 2014, 01:49:23 am View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Wow Thanks! Really glad you guys like my content :) Stay tuned for more stuff from me.
Cheers!
    

Re: Hyper Dragon Ball Z

 May 07, 2014, 04:56:58 pm View in topic context
 Posted by Tomo.  in Hyper Dragon Ball Z: April 2014 initial release thread + discussion (Started by Iced April 05, 2014, 05:48:51 pm
 Board: Hyper DBZ

Some few ideas for further screenpack concept:
As an example I'll use my screenpack(In HDBZ of course, everything would have to be kept in your awesome, unique Z2 style)

It would be nice if in the main menu there would be someone helping the user to choose game mode.
I have in mind something like these:


When it comes to character select - maybe do something different(like round char select). And a visible stage select is a must in full game.


Announcer from Dragonball appear at the bottom is great idea - I'm using it myself.


There could be a one continue screen for everybody.(Mine is Korin, but Krillin could be good too)


Not sure about the story mode - You guys plan this? If so - kamiloxnumetal made a story mode engine.
My result of playing with this program:


Anyway, I hope that you will consider these suggestions. Good luck with the project!
    

Re: Stuff By Tomo

 May 03, 2014, 04:29:55 pm View in topic context
 Posted by Tomo.  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, 1.0+

Lord Slug Added!
As far as I know, Lord Slug has not been created for Mugen yet. I wanted to have him in my roster so here he is :)
    

Re: Hyper Dragon Ball Z

 April 30, 2014, 05:07:09 pm View in topic context
 Posted by Tomo.  in Hyper Dragon Ball Z: April 2014 initial release thread + discussion (Started by Iced April 05, 2014, 05:48:51 pm
 Board: Hyper DBZ

Early lifebars projects are great!
Here is my suggestion:

I did them for my own screenpack. Their advantages are that they do not take up space so you can enjoy the beauty of stages.
    

Re: Roster Showcase

 April 13, 2014, 05:39:27 pm View in topic context
 Posted by Tomo.  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

I'm using screenpack for dbz chars(with custom portraits etc.)



But then I saw Hyper DBZ by the Z2 team, and hey - classic looks can be cool too. So I modify a bit DBZ Dream screenpack by Stig for this: