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Re: [OHMSBY Thread]: Waddle Dee Updated (02/14/24)

 February 26, 2024, 05:34:48 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Got it fixed.
    

Re: [OHMSBY Thread]: Waddle Dee Updated (02/14/24)

 February 15, 2024, 03:30:29 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Waddle Dee has gotten an update according PotS' feedback:

Quote
- While floating, Waddle Dee's X velocity will now automatically be set 0 when he is all the way in the corner, allowing him to steer into the other direction more quickly.
- Ground 214A now throws a spear at a lower angle.
- Regular Thrown Spears now collide with other projectiles, EX Spears and Spears from a fully charged 214B will still pierce through other projectiles.
- Lowered the starting opacity on Waddlecopter's swish effects.
- Slight improvements to AI.
- Other Minor Bugfixes.




Love it. When have more ready, just send me a PM and I'll get them prepared for the next updates.


That is certainly strange, I've never heard of select portraits just disappearing like that. All the characters you've listed happen to use SFFv2 by default, so you can try applying their respective 1.0 patches to see if that makes a difference. Otherwise, I think you're better off either asking whoever made that screenpack or taking your question to the "M.U.G.E.N Configuration Help" sub-forum.


 1,1
    

Re: [OHMSBY Thread]: Waddle Dee Released (02/10/24)

 February 11, 2024, 06:25:19 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Waddle Dee has been released.



Spoiler: More Screenshots (click to see content)

Get him here:
https://drive.google.com/file/d/1JMP838JE5gkkhKbOnlPA-3-V-JQ9zDLL/view?usp=drive_link

His 1.0 patch can be found here:
https://drive.google.com/file/d/1nq9ICpuFLU5eCqDMn3ia5XOyqo8ktWeI/view?usp=drive_link

Spoiler: Up Next (click to see content)

Have Fun.



Here's a folder with a set of 6 images showing a little bit of what I've got at the moment; 3 for Adachi and 3 for Carmine.
https://www.mediafire.com/folder/vedkd983qpay0/Movelist_WIP_Images

Just a couple of things that should be clarified, jump canceling is only being available during certain attacks and dodge rolls need to have a direction inputed at the same time as Y rather than being inputed after. Otherwise, these a pretty cool. I didn't even think it was actually possible to put in entire descriptions into Ikemen movelists.

I'm going to need to eventually update everyone anyway to have special state compatability with one of Coco's moves. So if all of your .dat files happen to be ready by then, perhaps I can include them.

Hey Ohmsby I fixed your Ruby Rose sprites color palette if you want to add it to your character

Nice. I'll have this included in her next update when I give her the special state compatability with Coco.
    

Re: MUGEN Video thread

 February 04, 2024, 06:21:50 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Wanya.

    

Re: [OHMSBY Thread]: 45 Characters updated with AI Scaling (01/22/24)

 January 23, 2024, 03:28:42 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Hoo boy, I ended up doing way more than I initially planned for this batch of AI scaling updates. This batch includes 45 character updates:

Quote
-The following characters have been updated with AI scaling and other minor fixes:
Spoiler: Its a long list (click to see content)

At this rate, everyone should have AI scaling before the next character after Waddle Dee releases. I'm also thinking about possibly making an alternate config file for each of the boss characters where certain editable values change according to the AI level.


Just wanted to ask if Joker had AI implemented as he came out after your first batch so I was just curious if that would be a thing with new characters like when you initially introduced the EXA mechanics.

If you're talking about the AI Scaling, then Joker already has that.
    

Re: [OHMSBY Thread]: Joker Released (10/31/23)

 November 20, 2023, 07:08:21 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Thanks for pointing that out. I've just reuploaded all of my Characters with updated common files that use "time > 0" for the veladd triggers instead of "1", so that bug should be gone now.
    

Re: [OHMSBY Thread]: Joker Released (10/31/23)

 November 02, 2023, 05:28:25 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

The little bug on the throw should be totally fixed now.



Oh, and I should mention he really should make some new sprites for Kirby since the D4 sprites look really, really out of place with the newer ones.

I'd pretty much end up making a brand new character if I were to do that. Although that isn't to say that I wouldn't go for it.

I'm pretty stoked to see how Waddle Dee is gonna play out, cause I do imagine that he'll mainly be taking cues from Star Allies and Forgotten Land.

That and he will also have access some of the Parasol ability's moves.

Considering you are making Waddle Dee will this also maybe mean that other Persona 5 characters could be possible?

Theoretically, yeah.
    

Re: [OHMSBY Thread]: Joker Released (10/31/23)

 November 01, 2023, 06:12:47 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Both of those should be fixed now.
    

Re: [OHMSBY Thread]: Joker Released (10/31/23)

 November 01, 2023, 03:32:23 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 October 29, 2023, 12:57:58 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's Joker:
    

Re: [OHMSBY Thread]: 10 characters updated with AI scaling (10/09/23)

 October 12, 2023, 06:42:09 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Personally I’d love to see how you would handle ToTK Ganondorf later down the line. Even if you were to make him as like an EX character to OoT, though I guess he’d have enough to stand out as his own.

I do have different Ideas on how each 'Dorf is going to play, so regardless of who wins the poll, I will probably get to the other one sometime afterward.

Curious about Joker though. Would he play somewhat similar to the other Arena characters, or have a different mechanic entirely to stand out?

He'll will play similarly to the other P4A characters.

So I just found out that Susanoo's Inevitable Calamity could deal a significant amount of damage on boss characters with just one attempt while Vlov's Mania, Scorching Heat/Depths, Northern Sea dealt even less damage on them. I guess it's a bug regarding Susanoo's damage dampener as he shouldn't be allowed to do such a lot of damage for a special like this.

So the way Inevitable Calamity works is that it triggers the damage scaling on each hit to gradually reduce the damage output during prolonged use, where as Mania only triggers it once and keeps a fixed damage output throughout. When using Inevitable Calamity on bosses and other super armored characters, the damage scaling is constantly being reset due to how super armor works, causing every hit to deal the maximum amount of damage.

I've reuploaded Susano'o with a quick fix that prevents the damage scaling from reseting as long as he's still using Inevitable Calamity, so go ahead and redownload him.
    

Re: [OHMSBY Thread]: 10 characters updated with AI scaling (10/09/23)

 October 11, 2023, 06:20:16 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Ganondorf is still going to happen. Although, now that I've played Tears of the Kingdom, I'm debating whether I should stick with OOT 'Dorf or go with TOTK 'Dorf.

Actually, that will be the new poll.
    

Re: [OHMSBY Thread]: 10 characters updated with AI scaling (10/09/23)

 October 10, 2023, 05:53:53 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I'm back with the first batch of AI scaling updates. You can get them from my site.

Quote
The following characters have been updated with AI scaling:
-Ruby Rose
-Mika
-Ragna
-Mai
-Gordeau
-Azrael
-Terumi
-Wagner
-Waldstein
-Robo-Weiss

Decided to go in order of release, and will keep releasing these updates in batches of about 10 like this one.


I have a little suggestion, would it be cool If both Meta Knight and Dedede had a special intro against each other?

It would be, but I'm having trouble figuring out how exactly this special intro would go down with the sprites that they currently have. I want to try to avoid increasing the file size of their sffs.

Quote
Also have you thought about converting characters from other 3D games that are not fighting games? For example DMC5 Dante or Nero, who come from a Hack N' Slash style game

Possibly.

Would you please please grant me permission to use your characters in my openbor games?
All credits and copyrights of any of your characters beings used in the game will be credited to your name.

Just go for it. You really don't need to ask permission for something like this.
    

Re: [OHMSBY Thread]: Dracula Released (8/20/23)

 August 21, 2023, 05:28:14 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Just updated Dracula:

Quote
-Fixed an error where the camera would zoom out after KOing Dracula on a stage that uses tensionhigh and tensionlow
-Dark Blaze's hitbox is slightly thinner
-During Dark Blaze, Dracula will become completely invulnerable after the super pause
-The default wait time between attacks during phase 1 is now slightly faster
-Dracula will now use his reversal a little more often during Phase 1
-The Phase 1 variant of Dark Blaze will now have Dracula reappear a little sooner
-Other Minor Bugfixes

    

Re: [OHMSBY Thread]: Dracula Released (8/20/23)

 August 20, 2023, 04:37:18 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Dracula has been released.



Spoiler: More Screenshots (click to see content)

You can get Dracula here:
https://drive.google.com/file/d/1RK8C2yeo6wm4ZXtbktTEYVBFoA4DasEW/view?usp=drive_link

Dracula's 1.0 Patch:
https://drive.google.com/file/d/1Il-txwp9cpF81rZwBUn7BYE_FeW2fn8m/view?usp=sharing

Dracula's Throne Room Stage:
https://drive.google.com/file/d/1fpvltmEecqIh1iIPWZeHWpLWjlMpJLuL/view?usp=sharing

Spoiler: One last suprise... (click to see content)

Have fun.



Hello, do you have plans for Order Sol or Robo Ky as variants?

Probably.
    

Re: MUGEN Video thread

 August 18, 2023, 03:37:03 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's Dracula:
    

Re: [OHMSBY Thread]: Yang's color separation update (7/09/23)

 August 12, 2023, 01:18:14 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Yang's color separation update (7/09/23)

 August 11, 2023, 05:07:25 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I was out vacation where I had a limited internet connection, but I'm back now.


All taken care of.

Quote
Byleth for some reason is missing all the frames with indexes of odd numbers. Although the last one is relatively minor, it's just in case you happen to use those characters as the bases so they won't carry over to the new ones.

That was a conscious decision. The animation is only ever used for Failnaught and Deadeye, and I found that the full animation seemed too slow in those instances, so I sped it up by removing every other frame.

Since UNI 2 is revealed at Evo 2023, Are you planning to update your UNI characters when the game is released?
I've seen those gameplays there and they have new moves. (Especially Nanase, since she's one of those characters who didn't get into Cross Tag.)

If I'm feeling adventurous enough, maybe.

Edit: Also, I was wondering since you haven't replied yet and is just a suggestion. But it would be better if the background color of Robo-Weiss's Awakening Cut In is green instead of red? Since she plays nothing like the original Weiss, I thought that it would be better if that color was to represent an April Fools one since Red is regular characters, Blue to EX and Turquoise for Custom. If not, that's fine since it has been a while since that Cut In was made and you probably don't have the original render anymore.

Nah. Just because Robo Weiss was released on April Fools doesn't mean that I don't consider her to be a regular character.



With that, I'm going to continue to get Dracula finished up.
    

Re: [OHMSBY Thread]: Yang's color separation update (7/09/23)

 July 18, 2023, 06:20:53 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Yes. All non-boss characters going forward will be given AI scaling right out of the box, and everyone else will eventually be updated with it.
    

Re: [OHMSBY Thread]: Yang's color separation update (7/09/23)

 July 10, 2023, 02:35:35 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Fixed.