Posted by OHMSBY
in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
- While floating, Waddle Dee's X velocity will now automatically be set 0 when he is all the way in the corner, allowing him to steer into the other direction more quickly.
- Ground 214A now throws a spear at a lower angle.
- Regular Thrown Spears now collide with other projectiles, EX Spears and Spears from a fully charged 214B will still pierce through other projectiles.
- Lowered the starting opacity on Waddlecopter's swish effects.
- Slight improvements to AI.
- Other Minor Bugfixes.
Here's a folder with a set of 6 images showing a little bit of what I've got at the moment; 3 for Adachi and 3 for Carmine.
https://www.mediafire.com/folder/vedkd983qpay0/Movelist_WIP_Images
Hey Ohmsby I fixed your Ruby Rose sprites color palette if you want to add it to your character
-The following characters have been updated with AI scaling and other minor fixes:Spoiler: Its a long list (click to see content)
Just wanted to ask if Joker had AI implemented as he came out after your first batch so I was just curious if that would be a thing with new characters like when you initially introduced the EXA mechanics.
Oh, and I should mention he really should make some new sprites for Kirby since the D4 sprites look really, really out of place with the newer ones.
I'm pretty stoked to see how Waddle Dee is gonna play out, cause I do imagine that he'll mainly be taking cues from Star Allies and Forgotten Land.
Considering you are making Waddle Dee will this also maybe mean that other Persona 5 characters could be possible?
Personally I’d love to see how you would handle ToTK Ganondorf later down the line. Even if you were to make him as like an EX character to OoT, though I guess he’d have enough to stand out as his own.
Curious about Joker though. Would he play somewhat similar to the other Arena characters, or have a different mechanic entirely to stand out?
So I just found out that Susanoo's Inevitable Calamity could deal a significant amount of damage on boss characters with just one attempt while Vlov's Mania, Scorching Heat/Depths, Northern Sea dealt even less damage on them. I guess it's a bug regarding Susanoo's damage dampener as he shouldn't be allowed to do such a lot of damage for a special like this.
The following characters have been updated with AI scaling:
-Ruby Rose
-Mika
-Ragna
-Mai
-Gordeau
-Azrael
-Terumi
-Wagner
-Waldstein
-Robo-Weiss
I have a little suggestion, would it be cool If both Meta Knight and Dedede had a special intro against each other?
Also have you thought about converting characters from other 3D games that are not fighting games? For example DMC5 Dante or Nero, who come from a Hack N' Slash style game
Would you please please grant me permission to use your characters in my openbor games?
All credits and copyrights of any of your characters beings used in the game will be credited to your name.
-Fixed an error where the camera would zoom out after KOing Dracula on a stage that uses tensionhigh and tensionlow
-Dark Blaze's hitbox is slightly thinner
-During Dark Blaze, Dracula will become completely invulnerable after the super pause
-The default wait time between attacks during phase 1 is now slightly faster
-Dracula will now use his reversal a little more often during Phase 1
-The Phase 1 variant of Dark Blaze will now have Dracula reappear a little sooner
-Other Minor Bugfixes
Hello, do you have plans for Order Sol or Robo Ky as variants?
You could use Green for Boss characters?
Just asking, since I was told you plan on doing the characters from Smash, that means Toon Link is also on the plans?
Byleth for some reason is missing all the frames with indexes of odd numbers. Although the last one is relatively minor, it's just in case you happen to use those characters as the bases so they won't carry over to the new ones.
Since UNI 2 is revealed at Evo 2023, Are you planning to update your UNI characters when the game is released?
I've seen those gameplays there and they have new moves. (Especially Nanase, since she's one of those characters who didn't get into Cross Tag.)
Edit: Also, I was wondering since you haven't replied yet and is just a suggestion. But it would be better if the background color of Robo-Weiss's Awakening Cut In is green instead of red? Since she plays nothing like the original Weiss, I thought that it would be better if that color was to represent an April Fools one since Red is regular characters, Blue to EX and Turquoise for Custom. If not, that's fine since it has been a while since that Cut In was made and you probably don't have the original render anymore.