Posted by Mimikyutest77
in How to attach a "poison status effect" hitbox to the foe, hurting foe every 2s? (Started by Mimikyutest77 December 10, 2019, 08:25:25 am
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
You'll use a helper, and "attach" it to P2.
It'll start in the attack state. You'll want to code it similar to an Ultra Throw. Except the hitdef wont send P2 into a custom state, it'll just be a "normal" hit reaction.
Make the helper exit to a cool down stage and add a variable +1. Code that 2nd state's ChangeState to go back to the original attack state after the time you want. ABOVE the changestate code a destroyself and look for the Var value to equal the amount of attacks you want, but minus 1.
For the time being, use a small animation for each statedef so you can see it on screen. Use Ctrl+C to see the collision boxes.
Thank you. Also, I'm sorry but I dont know what an Ultra Throw is. How do they work?
Thats evil. 600 damage you can't block and it breaks your states every 2 seconds preventing moves and allowing your opponent to deal more damage?
Nasty. Unless you're trying for cheap in which case have at it.
It's okay because the character is weak and cant combo for crap, also you're right. I'm nerfing this to 70 damage per 2 seconds.