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Violin Ken

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Messages by Violin Ken

    

Re: Amazon from Dragon's Crown

 January 19, 2020, 04:48:56 pm View in topic context
 Posted by Violin Ken  in Amazon from Dragon's Crown (Started by Violin Ken January 14, 2020, 09:00:58 am
 Board: Projects

Small update vid.  Added supers and some new moves.

    

Re: Amazon from Dragon's Crown

 January 16, 2020, 06:21:30 am View in topic context
 Posted by Violin Ken  in Amazon from Dragon's Crown (Started by Violin Ken January 14, 2020, 09:00:58 am
 Board: Projects

Palette template for any interested.

    

Amazon from Dragon's Crown

 January 14, 2020, 09:00:58 am View in topic context
 Posted by Violin Ken  in Amazon from Dragon's Crown (Started by Violin Ken January 14, 2020, 09:00:58 am
 Board: Projects

Now that all Warzard characters have been properly made for Mugen, onto the next fantasy game.  Been working on the Amazon character.  She has two modes.  Axe-on and Axe-off.  Two modes like Gen, but actually fun to play as.  :P

1) Axe-on is a fighter style gameplay.  Big swinging axes, big attacks. projectiles, etc.  However, less agile for combos. 

2) Axe-off (Ass-on :P) is a quick grapper style gameplay.  She can bounce you off walls and the ground with more attacks and throws.  Pretty dangerous to be close to.  She's also incredibly good at zoning with her roll attack distances increased and her fast dive kicks.  One more fun fact, she has more lengthy taunts than Shao Kahn thanks to her narration voice.  Currently, 17 and counting.  ;)

Also, as a side note, I've never fully removed transparencies nor black background from her sprites in rpcs3.  I had to manually edit them out of her face and hair or put back in black pixels across her gloves, feather, or boots.  Oy vey.

Editing sprites for her has been a pain in the ass.  She doesn't have very many to begin with.  The sprites are like oil paintings... every pixel has multitudes of colors in them.  I'm having to edit the sprites with the cloning tool in Photoshop and actually using brushes with opacity instead of pencil as we're used to with sprites.  Some fun times honing my photoshop skills.  She currently is missing blocking without weapons and perhaps some better gethit anims.  The rest, I think I improvised pretty well.

Something else kind of fun, the source effects were sometimes still frames.  Had to manipulate them usung angle and transparency to give them the appearance of animating like the source game. 

Here are 2 preview videos.  As usual, she is made for Mugen 1.1 only.  This unfortunately has to be the case being that angle for explod only exists for Mugen 1.1.



https://streamable.com/u4n0s

Also, my cheat engine table in case anyone is interested.

http://mugenguild.com/forum/topics/dragons-crown-cheat-engine-table-187904.0.html
    

Re: MUGEN Video thread

 January 12, 2020, 04:54:39 pm View in topic context
 Posted by Violin Ken  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 January 03, 2020, 06:26:44 am View in topic context
 Posted by Violin Ken  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Some ideas about Darkstalkers

 January 02, 2020, 04:48:56 pm View in topic context
 Posted by Violin Ken  in Some ideas about Darkstalkers (Started by Master Yoda December 31, 2019, 05:59:05 am
 Board: Graphics

Nice work.  The faces really do reflect their portraits more accurately.  Curious to see your take on others.  It always bothered me how different Rikuo's face was in game. 

You should do portraits in their sprite style.  That'd be a fun twist.
    

Re: M.U.G.E.N Screenshots V3

 December 30, 2019, 08:57:32 am View in topic context
 Posted by Violin Ken  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


    

Re: Hyper DBZ - Eighteen and Krillin Released!

 December 27, 2019, 05:43:17 am View in topic context
 Posted by Violin Ken  in Hyper DBZ - Eighteen and Krillin Released! (Started by Balthazar December 24, 2019, 10:43:27 pm
 Board: Your Releases, 1.0+

These characters are so much fun!  Sprites and moves are fantastic.  Thank you for the amazing release, TeamZ2!
    

Re: Abel (USF4) by Mr.I/Orbinaut (10/30/2019)

 November 02, 2019, 10:54:03 pm View in topic context
 Posted by Violin Ken  in Abel (USF4) by Mr.I/Orbinaut (10/30/2019) (Started by 【MFG】gui0007 November 01, 2019, 12:44:21 am
 Board: Found Releases 1.0+

Nice work as usual.  Found an error.  Not sure if this only occurs with his Seth.  If you connect ex F,D,DF + Punch attack, the throw anims seemed to be flipped.

Seems Mr. I fixed it. 

    

Re: Dragon's Crown Cheat Engine Table

 October 09, 2019, 09:09:20 am View in topic context
 Posted by Violin Ken  in Dragon's Crown Cheat Engine Table (Started by Violin Ken September 22, 2019, 02:28:29 am
 Board: Resource Releases

Some frame group values.  Probably best to search for stand value and then walk value to obtain the correct address.

increment - 256
stand1- 2751463424
stand2- 2751463680
stand3- 2751463936

walk -  2801795076

increment =16777216
attack1 -  2315255808
attack1 - 2315255809
attack2 - 2332033024
attack2 - 2332033025
attack3 - 2348810240
attack4 = 2365587456
attack5 = 2382364672
axe dive = 2483093504
knee dash = 3070230528

hit = 2919235584
hit = 2952790017
hit2 = 2952790018
    

Dragon's Crown Cheat Engine Table

 September 22, 2019, 02:28:29 am View in topic context
 Posted by Violin Ken  in Dragon's Crown Cheat Engine Table (Started by Violin Ken September 22, 2019, 02:28:29 am
 Board: Resource Releases

Hi.

Wanted to share my Dragon's Crown cheat engine table.  I made this primarily using Amazon as the base, so you may need to modify the codes to fit whatever character you choose.

https://www.4shared.com/file/DHOvrUxMfi/Dragons_Crown.html



List of codes you can set to null.  There are some additional items, but they are not permanent address codes.



Unfortunately, the raw sprites themselves have a semi-transparent edge surrounding them.  This makes for edge artifacts while ripping them.  In an ideal scenario where the semi-transparent edges could utilize anti-aliasing, the sprites would appear like so:


But this is how they would appear without semi-transparency and ripped with a black bg. 
    

Re: Dragon's Crown character sprites

 September 18, 2019, 08:50:01 am View in topic context
 Posted by Violin Ken  in Dragon's Crown character sprites (Started by Violin Ken March 22, 2019, 07:07:54 pm
 Board: Development Resources

Bumping.  Started a cheatengine table.  I am a cheatengine noob, but it looks like I'm making some progress.  It still seems that some background elements are flickering a little.  Unsure how to lock those values so that they don't flicker at all.



Edit: Some more progress.  Found the address to disable background layers.  I'm just not sure how to change the black background into another color.



Another issue is that the character sprites seem to share a minor transparency border surrounding them.  Makes it troublesome to get clean sprites without artifacts.  Also, the sprites exceed 256 colors.   



     Posted: September 22, 2019, 02:30:30 am
My cheat engine table is available here for anyone else who wants to toy around with it.

http://mugenguild.com/forum/topics/dragons-crown-cheat-engine-table-187904.msg2455193.html#new
    

Re: Zero

 September 11, 2019, 02:07:05 am View in topic context
 Posted by Violin Ken  in Zero (Update 9/29/2019) (Started by Mr. Giang September 10, 2019, 02:34:55 pm
 Board: Your Releases, 1.0+

nice edit.

The only thing i noticed that's weird is music is playing when you charge his z buster. 

    

Re: Mugen is now 20 years old

 July 29, 2019, 09:56:53 pm View in topic context
 Posted by Violin Ken  in Mugen is now 20 years old (Started by Amidweiz July 17, 2019, 08:00:34 am
 Board: M.U.G.E.N Discussion

    

Ironfist

 July 15, 2019, 05:19:37 am View in topic context
 Posted by Violin Ken  in Ironfist (Started by Violin Ken July 15, 2019, 05:19:37 am
 Board: Projects

Edit of Blade's version.  Basically coding him to make him play better/more accurate.  I started spriting all his missing sprites and effects.  Will be mugen 1.1 only.

    

Re: Jumba Elephant by Kazecat

 July 13, 2019, 06:31:10 pm View in topic context
 Posted by Violin Ken  in Twiggi Bunny by Kazecat (Started by Kazecat July 11, 2019, 11:48:35 pm
 Board: Your Releases, 1.0+

Those are some amazing original sprites and animations!  Nice job!
    

Re: M.U.G.E.N Screenshots V3

 July 05, 2019, 08:07:51 pm View in topic context
 Posted by Violin Ken  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


    

Re: M.U.G.E.N Screenshots V3

 July 05, 2019, 03:32:58 am View in topic context
 Posted by Violin Ken  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Decided to sprite and code his missing moves and effects myself.

    

Re: Taskmaster

 June 16, 2019, 06:58:07 pm View in topic context
 Posted by Violin Ken  in Taskmaster Updated 6/22/19 - Gouken and Grant Updated (Started by Infinite Intel. June 15, 2019, 03:12:49 pm
 Board: Your Releases, 1.0+

perform a wall jump and you'll see the error.
    

Re: Taskmaster

 June 16, 2019, 06:47:35 pm View in topic context
 Posted by Violin Ken  in Taskmaster Updated 6/22/19 - Gouken and Grant Updated (Started by Infinite Intel. June 15, 2019, 03:12:49 pm
 Board: Your Releases, 1.0+

His wall jump makes him float to the top of the screen.