If he's doing better elsewhere, then let him do better there. He got himself banned from here. His actions and choices. The fact that you're even teaching him how to make stages sounds like old Navana habits. He's gone to/been taught by a few seasoned stage creators in the past already (GLB & Dissidia for example). Between that and all the info that can be found in a search on here and in the docs, there's no reason he should even need you to teach him. That's your prerogative however.
I could be being cynical, but from my own experience and those of friends, he's one of those people who do things with ulterior motivation. He'll play nice for a while then get back into his old antics.
And why does he want to be unbanned? I would never want to go back to a place that banned me 4 times. That doesn't make sense unless you plan on stirring up shit imo
I apologize in advance if I ask a dumb question. I haven't honestly played with Ikemen enough to know some of the things im asking, and I have been told some things are possible by people but since no one ever explains how and I don't see the option for it, I can't be certain. I guess another 'for reference' fact would be I've only used older ikemen builds vs friends, that first Ikemen Plus build, and I just tried the recent one.
I tried to search the thread to find my answers and I'm not getting anything 100% clear so this is my asking here.
Future fntv2 support Not much of a question, but I'm excited for this. I'm just wondering how much can the engine handle? Me, and some others I know, like to really push the limits on graphics, and last I checked, regular Ikemen couldn't handle it too well.
Screenpack questions -I'm not sure if its already possible, but can the character select scrolling be configurable with the option for it to be more like Mugen? I can see the benefit it has but it's also problematic when trying to create certain kinds of motifs
-Can Turns and Simul be made modifiable ? How can I word this.... I can see the situations where the way it currently is would be useful, but there are times where it'd be nicer to be able to have it selectable from maybe a screen prior or even just separated at the main menu? It's kind of variable I supposed based on person/full game needs. Like personally, I like turns and i like when you can have 4 weaker chars fight one "boss" char or something, but I also hate having to choose that right before I select my fighters at the select. I hope I'm being clear, but I'm willing to explain what I mean more if need be.
-Can systems be altered where the way localcoord affects characters and their portraits and stuff isnt so.....disjointed? It's been some times since I touched either engine, but if my memory serves me right, if a like HD character has its own localcoord thing going on, it became hard to properly adjust the portrait (different resolutions required different localcoords, and ports were always affected badly, especially on more experimental resolutions) I feel like this would also affect animated portraits if it's done through the characters directly. but maybe im wrong idk
-I forgot my last question....
Dream Features (i don't expect these to ever happen but im curious if the possibility is there) -Animated menu items? like an alternative to the font system it already uses? -Live Updating when code is modified & saved? (chars,stages, motifs, etc) -Profile/Progress Saving (arcade/story mode progress, record of battle wins/losses, survival tracking, etc) I came to ask one thing and left with a bunch of stuff.....sorry. I guess a better question is what can't be done with the engine? Ultimately, If I could get MUGEN features, IKEMEN AI and Online, and any other improvements to the engine, then I'm satisfied.