Posted by IkuTronHD in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
Spoiler, click to toggle visibilty
Tipo .act, como siempre. Incluso cogí una paleta del propio personaje y cambiando los valores numéricos...y nada.
Si, si eso lo sé...tengo el FF3 y es el que uso para extraer los sprites. Lo que digo es que las paletas que hago en Photoshop no se aplican en FF. Y de hecho miré si era un error de este programa, cargando el personaje con la paleta creada y me quedo igual. Personaje en negro...so... D:!!
Hola, disculpad pero tengo un problemita con Fighter Factory y me gustaría solucionarlo.
Como sabéis, estoy haciendo a Ash a CvS desde XIII. Bien, no sé porqué, de repente no me agarra la paleta que le hice, así que me tocaría aplicar MANUALMENTE la paleta a cada sprite, lo cual es una petada de pelotas...Pensé que el problema era con el .sff de Ash, así que probé a hacer paletas para otros personajes y...BLAM!! Me salieron en color negro o tonos completamente diferentes.
Las paletas estoy haciéndolas con Photoshop, siguiendo el procedimiento de siempre y no sé porqué me da problema.
Gracias por vuestra ayuda!
I'll assume you may be new to working with this system. Though I don't use this system I can give some feedback.
Here are some basic things for now:
- The mid.pos could be lower (2,-70 should do?)
- No helper error in the Initialize(5900) (I don't know how to handle this error)
- Run could use a dash sound rather than steps (See Kirito by Sennou-Room)
- Roll could be faster
- Power Charge Ground FX is too far back (See the bindtoroot in Statedef 8330 to fix)
- Normals overall feel slow/heavy (I personally think that a startup of 12 or more frames is slow)
Don't have much time now but I'll give more later.
Glad you like them, really appreciate it
Im working hard to try to complete requests on a more timely manner, 9 days is a considerable reduction in time! (Sorry for the delay). Anyways, here they are:
This was quite relaxing tbh. Hope you enjoy!
14/10/17 - Version 2017.14.10
*Fixed "Scarlet Weather Rhapsody of All Humankind"
Been quite a while since some new Sangues or Shocks, eh? So let's add some!
Iroha by Pinko, done by Darkburster1. He's got a few more coming, but this is the first one, based on Momoko's Sangue that Sky79 did ages ago:
And then there's a whole slew of shocks, courtesy of...I don't know who did them, but they're pretty good stuff!
Touhou:Spoiler, click to toggle visibilty
EFZ:Spoiler, click to toggle visibilty
Fighting Climax:Spoiler, click to toggle visibilty
Wish Ako's was better though~ Oh, and when will the next pack release be? I'm not sure honestly. Seeing as it's hard enough to get enough sprites to RELEASE a pack nowadays, not sure if there will be another one. That and I'm not sure how I'll be able to host all of these on my site. Well, I HAVE a way of doing it I guess, but it involves a lot of fixing links and the like which is going to be annoying. On top of that, I still cannot access my MFG site. I just...don't remember how to get into it anymore, despite everything I've tried!
27/09/17 - Version 2017.27.09
*Stonebreak using normal operations in velset.
*New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
The link in Mega please. Mega is better than Mediafire
I will try later, i am very busy now.Sorry.
hence,Mediafire is fast.More information soon!Oh thanks... but, JUST calculated some thinks: not include Dos mugen... Are someone eve try it? Although i know that DOSBOX think, i already test some dos Mugen thinks... better convert these (persons/Gates ) to Mugen 1.0/1.1 and looking at that, although Elecbyte pages was down. (MUGEN 1.1 was so promised! ) But not to winmugen, it wasn´t even offical...
I was also asking why not 1.1 in that ? But then i think again: youre need TWO different versions at these... and because, 1.1 is NOT stable, is ... well ... make bugs at friend bugs...
Mugen 1.0 is the best now. Mugen 1.1 have many bugs. i confirm!
for this tool mugen 1.0 is required.