Posted by IkuTronHD in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
Board: IKEMEN Releases
Board: IKEMEN Releases
23/06/18 - Version 2018.23.01
*Fixed this issues:Spoiler, click to toggle visibilty
Well, at least removing stuff that are part of the character is still much better than adding stuff that are very much completely out of character.
While Meimu is actively being rebalanced from her boss version and color separation being added, I want to turn my focus more towards the Incident Zero project:
Why Tenshi? Considering Yukari was the first character done in the IZ style, it was only natural that Tenshi be added as well due to the grudge between the two of them, considering Tenshi also got an overhaul in AoCF much in the same vein Yukari did. Tenshi IZ will be moreso a combination of her aspects from both Soku and AoCF. The other reason was to provide some new characters for the IZ demo which weren't present in GR; Yukari's overhaul is nice, but not enough in my eyes.
>6 months later.
You know what... I suck at keeping this thread active so if you have a request for palettes just throw me a PM or find on the MFG Discord channel. This is embarrasing
Similar as in the portraits used, though I had modified them to better-fit the default colour scheme of your characters.
Gracias! Al final opté por tomar el stage e ir sustituyendo los sprites. En principio bien, al final tuve que rehacer los valores, ya que no coincidían con los míos y corregí la mask.
Y así quedó:
Aún hay errores. Como que a final de pantalla se repite la imagen. Y que el suelo queda más pequeño que el fondo (adiós perra!)
Y ahora voy a dormir. Mañana más!
01/04/2018 - Version 2018.04.01
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
Ash, maybe try installing OpenAL 1.1 Windows Installer (no idea if it's needed but ikemen uses openal for sound in source code).
Ikemen GO system requirements that I know about:
- GPU with decent OpenGL support (pretty much anything from the last 10 years should work, some older graphic cards may require drivers update),
- 64-bit system (not sure if there is 32-bit windows GO compiler available - if yes, we could provide additional exe).
QuoteIs there an ETA for the next release with the GO Engine? I can start looking into lobbying systems to work with GO once that's out, since it'll help with the Simul P3/P4 functionality.
@Ruler: it's not ready for release but current wip build is avilable in my experimental branch: https://github.com/K4thos/Ikemen-GO-Plus/tree/K4-experimental
Some people asked about performance - check yourself and let us know.
As for the screenpack support currently we are at Winmugen compatibility level (no FNTv2 and no localcoord for now). Here are some winmugen screenpacks that I’ve used during development to test if the code is accurate: https://www.dropbox.com/s/auux1lot75ont51/winmugen%20screenpacks.7z?dl=1
Other winmugen screenpacks should work too although I haven't test them.
The screenpack installation is the same as in mugen - just extract folder to "data" directory and reference correct location of DEF file inside config.json (instead of mugen.cfg)
To use broken mugen screenpack move "brokenMUGEN" directory to data and change this line in data/config.json:Code:"Motif":"data/system.def"into this:Code:"Motif":"data/brokenMUGEN/def/system56.def"Some screenpacks may require different installation path (if author didn't care for Elecbyte recommendation files paths may refer for example directly to data directory and require overwriting default screenpack - just fallow the screenpack readme file provided by author to know how to install it correctly).
One important thing - do NOT overwrite default "font/f-6x9.fnt" and "font/f-4x6.fnt" files even if screenpack comes with them included and requires copying files into font directory.
This build isn't stable and may contain bugs and incomplete features. List of features planned but not implemented yet is in the @wip directory. How to use add004 tag system is explained in @add004 directory. If the program crashes you can find a log in 'debug/log.txt' file.