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IkuTronHD

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Messages by IkuTronHD

    

Re: varo_hades released B.B.Hood (PotS style)

 June 19, 2018, 03:21:41 am View in topic context
 Posted by IkuTronHD  in varo_hades released B.B.Hood (PotS style) (Started by Baby Bonnie Hood June 18, 2018, 01:21:50 am
 Board: Edits & Addons 1.0+

Well, at least removing stuff that are part of the character is still much better than adding stuff that are very much completely out of character.

...cough.

Eng: But that at least part of the credit, right?  --;
Esp: Pero que al menos que de parte del crédito ¿No?  --;
    

Re: [WIP] RicePigeons' WIPs (Current: GR Meimu, IZ Marisa, IZ Tenshi)

 June 15, 2018, 07:57:23 pm View in topic context
 Posted by IkuTronHD  in [WIP] RicePigeons' WIPs (Current: GR Meimu, IZ Marisa, IZ Tenshi) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

While Meimu is actively being rebalanced from her boss version and color separation being added, I want to turn my focus more towards the Incident Zero project:



Why Tenshi? Considering Yukari was the first character done in the IZ style, it was only natural that Tenshi be added as well due to the grudge between the two of them, considering Tenshi also got an overhaul in AoCF much in the same vein Yukari did. Tenshi IZ will be moreso a combination of her aspects from both Soku and AoCF. The other reason was to provide some new characters for the IZ demo which weren't present in GR; Yukari's overhaul is nice, but not enough in my eyes.

Nice :D

Although, I must have my Tenshi updated already but I did not finish it.

:C
    

Re: M.U.G.E.N Screenshots V3

 April 28, 2018, 04:08:47 pm View in topic context
 Posted by IkuTronHD  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

My personal screenpack (?)



Esp: PD:Todavia no termine de añadir todos los ports a todos los personajes pero, si estáis preguntando por hay cosas grises significa que tiene varias animaciones mi screenpack luego si eso lo muestro en un gif o video.

Eng: PD:I still do not finish adding all the ports to all the characters but, if you are asking about there are gray things it means that it has several animations my screenpack then if I show it in a gif or video.
    

Re: CVS Takuma full SFF realease

 April 27, 2018, 06:08:25 pm View in topic context
 Posted by IkuTronHD  in CVS Takuma full SFF realease (Started by demongorne April 27, 2018, 04:32:39 pm
 Board: Resource Releases

Nice
    

Re: My Palettes; Holy Revival; Latest set; Kamen Rider Kaixa by otz-kai

 April 26, 2018, 09:48:15 pm View in topic context
 Posted by IkuTronHD  in My Palettes; Holy Revival; Latest set; Kamen Rider Kaixa by otz-kai (Started by Aldo July 26, 2015, 05:06:05 am
 Board: Edits & Addons 1.0+

>6 months later.

You know what... I suck at keeping this thread active so if you have a request for palettes just throw me a PM or find on the MFG Discord channel. This is embarrasing

Esp:Tranquilo, yo siempre estoy ayudando a los demás incluyéndote a ti.

Eng:Relax, I'm always helping others by including you.
    

Re: M.U.G.E.N Screenshots V3

 April 26, 2018, 04:46:44 pm View in topic context
 Posted by IkuTronHD  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Similar as in the portraits used, though I had modified them to better-fit the default colour scheme of your characters.


You did not know you had my Tenshi there xD
PD:Although the gameplay will be totally different in the next update.
Give thanks to AoCF.
    

Re: Fighter Factory 3.0.1

 April 04, 2018, 02:35:30 pm View in topic context
 Posted by IkuTronHD  in Fighter Factory 3.0.1 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

    

Re: [SPANISH ONLY] Español solamente V2

 April 02, 2018, 03:35:28 am View in topic context
 Posted by IkuTronHD  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Gracias! Al final opté por tomar el stage e ir sustituyendo los sprites. En principio bien, al final tuve que rehacer los valores, ya que no coincidían con los míos y corregí la mask.
Y así quedó:


Aún hay errores. Como que a final de pantalla se repite la imagen. Y que el suelo queda más pequeño que el fondo (adiós perra!)


Y ahora voy a dormir. Mañana más!

Yo podría con eso y mejor que tuvieras Discord ha si haces las cosas más rápido (creo)
    

Re: Wriggle Nightbug (THGR Style)

 April 02, 2018, 03:31:58 am View in topic context
 Posted by IkuTronHD  in Wright Bugsfield (April Fools!) (Started by PlasmoidThunder April 01, 2018, 01:51:50 am
 Board: Your Releases, 1.0+

Wriggle updated.

Quote
=====================================
01/04/2018 - Version 2018.04.01
=====================================

- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

esp:Buen intento pero, no lo lograste compañero jojojojojojojo

eng:Good try but, you did not succeed mate jojojojo
    

Re: Uncle Plas' BGM Loops

 February 25, 2018, 10:57:02 pm View in topic context
 Posted by IkuTronHD  in Uncle Plas' BGM Loops (Started by PlasmoidThunder July 20, 2016, 02:27:02 pm
 Board: Resource Releases

    

Re: Uncle Plas' BGM Loops

 February 10, 2018, 07:10:03 pm View in topic context
 Posted by IkuTronHD  in Uncle Plas' BGM Loops (Started by PlasmoidThunder July 20, 2016, 02:27:02 pm
 Board: Resource Releases

This please :)
Spoiler, click to toggle visibilty
    

Re: Ikemen Plus

 February 09, 2018, 02:16:48 am View in topic context
 Posted by IkuTronHD  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Ash, maybe try installing OpenAL 1.1 Windows Installer (no idea if it's needed but ikemen uses openal for sound in source code).

Ikemen GO system requirements that I know about:
- GPU with decent OpenGL support (pretty much anything from the last 10 years should work, some older graphic cards may require drivers update),
- 64-bit system (not sure if there is 32-bit windows GO compiler available - if yes, we could provide additional exe).


Ok I do not think the problem comes from the drivers, why do I know?
Because basically I turn off OpenGL in Ikemen Plus and I'm doing fine.
    

Re: Ikemen Plus

 February 09, 2018, 01:39:11 am View in topic context
 Posted by IkuTronHD  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Oh,wait the new version is for 64 bits computers?

This is bad for me sorry :P
    

Re: Ikemen Plus

 February 08, 2018, 11:47:49 pm View in topic context
 Posted by IkuTronHD  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Quote
Is there an ETA for the next release with the GO Engine? I can start looking into lobbying systems to work with GO once that's out, since it'll help with the Simul P3/P4 functionality.

@Ruler: it's not ready for release but current wip build is avilable in my experimental branch: https://github.com/K4thos/Ikemen-GO-Plus/tree/K4-experimental
Some people asked about performance - check yourself and let us know.
As for the screenpack support currently we are at Winmugen compatibility level (no FNTv2 and no localcoord for now). Here are some winmugen screenpacks that I’ve used during development to test if the code is accurate: https://www.dropbox.com/s/auux1lot75ont51/winmugen%20screenpacks.7z?dl=1
Other winmugen screenpacks should work too although I haven't test them.

The screenpack installation is the same as in mugen - just extract folder to "data" directory and reference correct location of DEF file inside config.json (instead of mugen.cfg)
Example:
To use broken mugen screenpack move "brokenMUGEN" directory to data and change this line in data/config.json:
Code:
"Motif":"data/system.def"
into this:
Code:
"Motif":"data/brokenMUGEN/def/system56.def"
Some screenpacks may require different installation path (if author didn't care for Elecbyte recommendation files paths may refer for example directly to data directory and require overwriting default screenpack - just fallow the screenpack readme file provided by author to know how to install it correctly).

One important thing - do NOT overwrite default "font/f-6x9.fnt" and "font/f-4x6.fnt" files even if screenpack comes with them included and requires copying files into font directory.

--------------

This build isn't stable and may contain bugs and incomplete features. List of features planned but not implemented yet is in the @wip directory. How to use add004 tag system is explained in @add004 directory. If the program crashes you can find a log in 'debug/log.txt' file.

Em no works build.bat  :(
    

Re: IkuTronHD Wip

 January 20, 2018, 02:45:26 pm View in topic context
 Posted by IkuTronHD  in IkuTronHD Wip (Started by IkuTronHD September 28, 2016, 09:54:20 pm
 Board: Projects

Suwako Progress:
Spoiler, click to toggle visibilty
    

Re: Tenshi IT Version (14/10/2017)

 January 20, 2018, 11:04:03 am View in topic context
 Posted by IkuTronHD  in Tenshi IT Version (20/01/2018) (Started by IkuTronHD June 02, 2017, 11:33:59 pm
 Board: Your Releases, 1.0+

Quote
==============================================
18/12/17 - Version 2018.20.01
==============================================

*Fixed Stonebreak in Add004
    

Re: IkuTronHD Wip

 January 14, 2018, 09:14:24 pm View in topic context
 Posted by IkuTronHD  in IkuTronHD Wip (Started by IkuTronHD September 28, 2016, 09:54:20 pm
 Board: Projects

Other fix for the Beta Version:
Spoiler, click to toggle visibilty
    

Re: IkuTronHD Wip

 January 13, 2018, 08:54:31 pm View in topic context
 Posted by IkuTronHD  in IkuTronHD Wip (Started by IkuTronHD September 28, 2016, 09:54:20 pm
 Board: Projects

Mini fix:
Spoiler, click to toggle visibilty
    

Re: IkuTronHD Wip

 January 13, 2018, 01:24:54 am View in topic context
 Posted by IkuTronHD  in IkuTronHD Wip (Started by IkuTronHD September 28, 2016, 09:54:20 pm
 Board: Projects

    

Re: Kof 2003 Portrait project

 December 20, 2017, 05:31:31 pm View in topic context
 Posted by IkuTronHD  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects