Posted by IkuTronHD in Uncle Plas' BGM Loops (Started by PlasmoidThunder July 20, 2016, 02:27:02 pm
Board: Resource Releases
Board: Resource Releases
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Ash, maybe try installing OpenAL 1.1 Windows Installer (no idea if it's needed but ikemen uses openal for sound in source code).
Ikemen GO system requirements that I know about:
- GPU with decent OpenGL support (pretty much anything from the last 10 years should work, some older graphic cards may require drivers update),
- 64-bit system (not sure if there is 32-bit windows GO compiler available - if yes, we could provide additional exe).
QuoteIs there an ETA for the next release with the GO Engine? I can start looking into lobbying systems to work with GO once that's out, since it'll help with the Simul P3/P4 functionality.
@Ruler: it's not ready for release but current wip build is avilable in my experimental branch: https://github.com/K4thos/Ikemen-GO-Plus/tree/K4-experimental
Some people asked about performance - check yourself and let us know.
As for the screenpack support currently we are at Winmugen compatibility level (no FNTv2 and no localcoord for now). Here are some winmugen screenpacks that I’ve used during development to test if the code is accurate: https://www.dropbox.com/s/auux1lot75ont51/winmugen%20screenpacks.7z?dl=1
Other winmugen screenpacks should work too although I haven't test them.
The screenpack installation is the same as in mugen - just extract folder to "data" directory and reference correct location of DEF file inside config.json (instead of mugen.cfg)
To use broken mugen screenpack move "brokenMUGEN" directory to data and change this line in data/config.json:Code:"Motif":"data/system.def"into this:Code:"Motif":"data/brokenMUGEN/def/system56.def"Some screenpacks may require different installation path (if author didn't care for Elecbyte recommendation files paths may refer for example directly to data directory and require overwriting default screenpack - just fallow the screenpack readme file provided by author to know how to install it correctly).
One important thing - do NOT overwrite default "font/f-6x9.fnt" and "font/f-4x6.fnt" files even if screenpack comes with them included and requires copying files into font directory.
This build isn't stable and may contain bugs and incomplete features. List of features planned but not implemented yet is in the @wip directory. How to use add004 tag system is explained in @add004 directory. If the program crashes you can find a log in 'debug/log.txt' file.
I like your art,
I took the liberty of editing it, although I do not know
here is the preview image in case someone helps
18/12/17 - Version 2017.18.12
*Added Winquotes for Iku
*Added one color
*Temperament "Meteorological Revelation"(Projectile) right now have a NotHitBy
14/10/17 - Version 2017.17.12
*Swordplay "Sword of Swagger" has been changed by Temperament "Meteorological Revelation"
conseguiste unas fuentes como esas o las hiciste?.....
¿Alguien conoce una fuente de Mugen con acentos?yo hice una fuente hace años que tenia ñ y acentos...pero ahi se quedo guardada...pero nunca supe de una que los tenga..
Time to contribute something in the project:
Emmm, it's good, but it doesn't feel like KOF 2003 at all, apply some shading like Ash and voilá! You'll make it look like the source style