YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
senorfro is Offline
Contact senorfro:

senorfro

Contributor

Messages by senorfro

    

Re: Street Fighter V

 November 18, 2019, 03:57:11 am View in topic context
avatar  Posted by senorfro  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Not gonna lie, when I first heard the voice, I said " Seth?!?  Why is he here?".  Obviously, I was wrong...and surprised at who it actually was.
    

Re: Infinite WIP's- Kuando

 November 13, 2019, 01:55:00 am View in topic context
avatar  Posted by senorfro  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 am
 Board: Projects

    

Re: Infinite WIP's- Kuando

 November 04, 2019, 06:54:08 am View in topic context
avatar  Posted by senorfro  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 am
 Board: Projects

Dang, some of Kuando's colors are all over the place.  Oh well, you do with what you got.







-quotes-
"I laugh like who?  Tom Hanks?  Never heard of him."
"Remember my glorious body as I put you out, punk!"
Against E. Honda (or anyone else big) "Man, you're fat...and ugly...I hate that!"
    

Re: Infinite WIP's- Kuando

 October 27, 2019, 06:17:34 pm View in topic context
avatar  Posted by senorfro  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 am
 Board: Projects

Good thing I didn't make colors yet, as this was just updated.  Can we try our hand at quotes for him as well?
    

Re: New Samurai Spirits announced

 October 25, 2019, 03:54:45 am View in topic context
avatar  Posted by senorfro  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 pm
 Board: Fighting Games

    

Re: wrestling

 October 16, 2019, 06:59:44 am View in topic context
avatar  Posted by senorfro  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

    

Re: New GUILTY GEAR Comming 2020

 October 14, 2019, 05:18:09 am View in topic context
avatar  Posted by senorfro  in New GUILTY GEAR Comming 2020 (Started by yaret August 05, 2019, 04:39:21 am
 Board: Fighting Games

I'm probably in the minority, but I'm not really feeling this art style (which is like Xrd).  The designs so far are cool, the colors are great, the animations are nice...when it's during normal gameplay.  The second it zooms in, whether for cut scenes or dramatic points or whatever, it looks ugly.  There's no true curves or circles or smooth continuous lines, as there's jagged lines everywhere.  I almost want to say don't zoom in.  If it's not zoomed in, it looks awesome.  Otherwise, the art zooming in looks rough/unfinished.  I know it's a type of method to animate, but I've been hearing lots of people saying how gorgeous it is, when it kind of isn't at a closer look.
    

Re: wrestling

 October 07, 2019, 05:25:47 am View in topic context
avatar  Posted by senorfro  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

What the hell was that for Hell-in-a-Cell?!?  The event started great with Becky vs Sasha and the tornado tag match.  Then, it started going downhill throughout the night.  Then ended in a steaming pile that was Seth and the Fiend.  I don't know who was in charge of the main event, but they need to be smacked.
    

Re: Knuckles8864's WiPs - Captaining the Command(o)

 September 11, 2019, 07:30:25 am View in topic context
avatar  Posted by senorfro  in Knuckles8864's WiPs - Captaining the Command(o) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

Same.  Regardless of what may be said, it is yours to make however you wish.  We know it will be good, however you make Captain Commando.
    

Re: Knuckles8864's WiPs - Captaining the Command(o)

 September 02, 2019, 09:13:23 pm View in topic context
avatar  Posted by senorfro  in Knuckles8864's WiPs - Captaining the Command(o) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

I also feel that Warusaki's version did it justice (with exception to the shoryuken wanna be) in that it made sense in the grounded cvs-esque scenario.  Considering how over the top, the moves were in MvC in looks, I was fine with them being supers only, especially since the other moves W3 gave him were from NamcoXCapcom. 

Some suggestions, if I may, as I don't use discord.

Make normal Captain Fire air only (as a nod back to his original arcade) while keeping Captain Buster (the move W3 gave him for the fireball motion), and make the super version like W3.  Since Captain Corridor had 2 variations in MvC (one version he does in front of him, the other it surrounds him), make the normal one act like Lightning Upper in front of him, and the other like W3.  I don't believe he should have strikers, as he doesn't need them.  W3 made him pretty viable without them, and DW made Jill viable without her zombie strikers.  It just adds too much.
    

Re: Hanzo (World Heores/NGBC) by KB: CVS/PotS Style Conversion

 August 31, 2019, 05:04:15 am View in topic context
avatar  Posted by senorfro  in Hanzo (World Heores/NGBC) by KB: CVS/PotS Style Conversion (Started by RagingRowen August 21, 2019, 12:54:52 am
 Board: Edits & Addons 1.0+

Tried him out.  He, unfortunately, still has some of the issues that were in KB's version, amongst other things.

- Custom Combo is inconsistent, as there are attacks that can't be cancelled out of
- Supers can be done at any point during CC, when they should only be do-able at the end of CC
-  Super Canceling Rekkozan into Okugi Banten Senkoujin looks to not be affected by damage damper at all.  J. HK -> MP -> Tanagokoro ver. 2 -> EX Ninja Leg Lariat -> LK Ninja Leg Lariat -> Rekkozan -> Lvl.2 Okugi Banten Senkoujin = 683
- I should not be able to combo Ducking HP (or any cancel-able normal) into EX Ninja Leg Lariat 7 times.
- LK Ninpo Kohrin Kazan looks to have unlimited juggle points  Ducking LK into LK Ninpo Kohrin Kazan is an infinite
- You can cancel out of the start up of all versions of Kohryuha with LK on hit
    

Re: Iori updated (08/18/2019)

 August 20, 2019, 06:33:38 am View in topic context
avatar  Posted by senorfro  in Iori updated (08/18/2019) (Started by KarmaCharizard August 15, 2019, 07:35:44 pm
 Board: Your Releases, 1.0+

Orochi Iori still has the issue to where, if he's KOd by a move that causes a stumble KO, he can attack before he falls.
    

Re: Iori released, Genjuro Kibagami and Blanka updated

 August 15, 2019, 11:34:59 pm View in topic context
avatar  Posted by senorfro  in Iori updated (08/18/2019) (Started by KarmaCharizard August 15, 2019, 07:35:44 pm
 Board: Your Releases, 1.0+

Kind of agree with O. Iori's defense being a little low (especially since his attack is weaker than normal Iori, as per source).  But, I just figure high risk high reward, since he is faster.  I'm sort of on the fence for this one.

Forgot to mention earlier, he still needs a better damage damper.   127 Shiki: Aoi Hana, for example, doesn't start getting hit with a dampener unless there's at least a 4-hit combo before it (6-hit combo if all 3 hits are to be dampened).  Right now, I can do the following:

J.HP -> LP -> C.HP -> EX 127 Shiki: Aoi Hana -> 108 Shiki: Yami Barai -> EX 212 Shiki: Kototsuki In = 569 damage.  That's pretty good for 1 bar of meter.
Even a simpler one J.HP -> C.HP -> EX 127 Shiki: Aoi Hana -> 108 Shiki: Yami Barai = 477 is done with just 1/2 a bar of meter.
    

Re: (NEW: Ryu) Rowen's Quick PotS Edits

 August 06, 2019, 05:49:54 am View in topic context
avatar  Posted by senorfro  in (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

He also has ridiculous range for throws, even for Zangief.  You could grab the opponent as soon as the round starts.
    

Re: Evolution 2019 Thread (August 2-4)

 August 04, 2019, 01:35:14 am View in topic context
avatar  Posted by senorfro  in Evolution 2019 Thread (August 2-4) (Started by GTOAkira February 28, 2019, 12:39:26 am
 Board: Fighting Games

That final for Dragon Ball Fighterz was insane.  The tears for when GO1 beat SonicFox hit in the feelz.
    

Re: Street Fighter V

 August 02, 2019, 05:34:55 am View in topic context
avatar  Posted by senorfro  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Most of the cast has moved up in the city. After all this time it’s no surprise to me she’d become an officer. Hagar or Cody could have easily helped make that happen. The original outfit was just “generic skimpy outfit beat em up girl”. A cop at least gives her more direction

She was already a detective in Final Fight 3.  In the intro, she comes into Haggar's office with a more conservative outfit on (granted, it's only seen waist up).  Her original outfit during the gameplay of FF3 was probably her 'fighting gear'.  I always thought she started out as a villain (in Edi E.'s ending of FF Revenge, there's a female cop who looks like her), and Haggar later helped out to where she became a detective and would fly right.
    

Re: Street Fighter V

 August 02, 2019, 03:06:42 am View in topic context
avatar  Posted by senorfro  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Maaaaaaaaaaaaaan, this is ridiculous. No self-respecting STARS member would run around in shorts and thigh-highs!
There were those secret costumes in the Resident Evil games.  So, technically they could, and to a degree did (considering the costumes).


I'm not getting a STARS vibe, though.  I feel this is how a cop would look in a JoJo's series.

    

Re: (Cody and Vanessa) Rowen's Quick PotS Edits

 July 23, 2019, 01:16:08 am View in topic context
avatar  Posted by senorfro  in (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Just re-tried, it looks good.  Everything I'm trying is not producing the infinite, so hooray.
    

Re: (Cody and Vanessa) Rowen's Quick PotS Edits

 July 23, 2019, 12:35:27 am View in topic context
avatar  Posted by senorfro  in (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

You need to start it with Forbidden Eagle, Forward Puncher Vision - Upper, Puncher Weaving -Dash Puncher, Dash Puncher, or EX Machine Gun Puncher as those moves knock the opponent high enough/she recovers fast enough to start it up.  Then, depending on the opponent, depends whether to use LP, MP, or HP Machine Gun Puncher in succession.  It is more strict from before, but do-able.
    

Re: (Cody and Vanessa) Rowen's Quick PotS Edits

 July 22, 2019, 11:11:14 pm View in topic context
avatar  Posted by senorfro  in (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

- Crazy Puncher gives too much meter.  HP version gives half a bar
- Crazy Puncher is still an infinite in the corner.