YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*****
Ricepigeon is Offline
Contact Ricepigeon:

Ricepigeon

Contributor

Messages by Ricepigeon

    

Re: [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19)

 September 17, 2019, 02:55:17 am View in topic context
 Posted by Ricepigeon  in [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

GR Youmu updated

Quote
=====================================
09/16/19 - Version 2019.09.16
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.
- Crescent Moon Slash: Can now be used in midair.
- "6-Root Cleasnsing": Fixed a 1.1-exclusive issue where certain explods would reappear for a single frame after the parent helper was destroyed.
- "Matsuyoi-Reflecting Satellite Slash": Added new visual effects from Incident Zero version of Youmu.
    

Re: [GR style] Yuyuko updated (09/14/19), Cirno updated (09/10/19)

 September 15, 2019, 05:23:41 am View in topic context
 Posted by Ricepigeon  in [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

GR Yuyuko updated

Quote
=====================================
09/14/19 - Version 2019.09.14
=====================================

- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Adjusted head and mid positions.
- Lance of the Swallowtail Crest: Corrected juggle flag.
- Butterfly Dream Dance: Corrected juggle flag.
    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 September 13, 2019, 04:42:05 pm View in topic context

Tldr; we were getting several error logs in our admin control panel stating "We could not locate the item you are trying to view.", with each one coming from varying page links. After looking into it, some of the broken pages were throwing a CSRF protection key related error, which apparently indicates that the forum themes & a few other files might be out of date. There were also some php errors being thrown as well, which only contributed to the problem.
    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 September 12, 2019, 10:25:35 pm View in topic context

Update: Malware scans came back negative. We suspect that the increased CPU usage was due to several files being out of date, which we're working on. We've also enabled disk caching to help relieve the issue.
    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 September 12, 2019, 12:58:03 am View in topic context

Well I have good news and bad news.

Good news is, we sorta know what caused our site to go offline. The host server was experiencing excessive CPU usage, which basically caused our hosting to discontinue.

Bad news is, we don't know what the bigger issue was that caused this to happen in the first place. Our host wants us to run scans on our server for possible malware just to be on the safe side. Our site is back online temporarily for now as we conduct these scans, but expect MFFA to intermittently go offline during this time. We'll let everyone know what, if anything, we find once this is done.
    

Re: Spark v3 for 1.1

 September 11, 2019, 10:53:03 pm View in topic context
 Posted by Ricepigeon  in Spark v3 for 1.1 (Started by Oso_050 August 25, 2019, 05:25:35 am
 Board: Your Releases, 1.0+

Okay, I think we've all had our fun with this troll now. Can the mods please take out the garbage now before the whole forum starts to stink?
    

Re: Spark v3 for 1.1

 September 11, 2019, 08:00:16 pm View in topic context
 Posted by Ricepigeon  in Spark v3 for 1.1 (Started by Oso_050 August 25, 2019, 05:25:35 am
 Board: Your Releases, 1.0+

    

Re: [IZ Style] Reisen updated (09/10/19)

 September 11, 2019, 01:55:45 am View in topic context
 Posted by Ricepigeon  in [IZ Style] Reisen updated (09/10/19) (Started by Ricepigeon August 01, 2019, 08:36:43 pm
 Board: Your Releases, 1.0+

IZ Reisen has been updated with a major revision to her gameplay

Quote
=======================================
09/10/2019 - Version 2019.09.10
=======================================

- [System] Movement speeds slightly decreased.
- [Unique Skill] Optical Spectral: Removed.
- [Unique Skill] New Unique Skill: Insanity Waves. Related Insanity mechanic added.
- The following moves now gain the following Insanity-related effects:
** Throw: Now gains Insanity gauge on hit.
** Lunatic Shotgun: Projectile hitbox size increased during Full Insanity.
** Disbelief Aspect: Projectiles are now aimed at the opponent during Full Insanity.
** Lunatic Clamp: Now causes Groundbounce during Full Insanity.
** Disorder Eye: All versions no longer teleport and now act as anti-air melee attacks during Full Insanity.
** Medicine Box: Explosions now leave behind a poison cloud that lasts for 4 seconds during Full Insanity.
** "Lunar Surface Ricochet (Lunatic Double)": Bullets now ricochet an additional 2 times during Full Insanity.
** "Earth's Surface Ricochet (Lunatic Echo)": Each hit now causes a Wallbounce during Full Insanity.
** "Stare of the Hazy Phantom Moon (Lunatic Red Eyes)": Each hit now builds Insanity Gauge.
** "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Completely fills Reisen's Insanity Gauge on hit.
- j2z: Hitbox size adjusted.
- Medicine Chest: Fixed error with projectile limiter.
- Medicine Chest: Initial Projectile gravity increased.
- Medicine Chest: Explosion projectile animation changed. Hitbox adjusted to accomodate new sprites.
- Medicine Chest (Explosion): Command changed to X/Y/Z.
- Medicine Chest (Explosion): Startup decreased by 4f, hit velocity decreased.
- "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Damage decreased (500->450).
    

Re: [GR style] Cirno updated (09/10/19)

 September 11, 2019, 01:53:20 am View in topic context
 Posted by Ricepigeon  in [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

GR Cirno updated

Quote
=====================================================
09/10/19 - Version 2019.09.10
=====================================================

- [System] Additional miscellaneous common state fixes.
    

Re: Character of the Month: August 2019 Nominations

 September 04, 2019, 01:07:29 am View in topic context
 Posted by Ricepigeon  in Character of the Month: August 2019 Nominations (Started by Jmorphman September 03, 2019, 10:57:45 pm
 Board: M.U.G.E.N Discussion

    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 September 03, 2019, 12:45:54 am View in topic context

MFFA is back online. We're still looking into what caused the outage, and will post it here as soon as we can.
    

Re: [GR style] Six characters updated (09/02/19)

 September 02, 2019, 10:12:52 pm View in topic context
 Posted by Ricepigeon  in [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

09/02/19: (Gensokyo Reloaded) Six characters updated
GR Chen, GR Mamizou, GR Meiling, GR Patchouli, GR Reimu, & GR Reisen have been updated with a few changes.

Chen:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.

Mamizou:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.

Meiling:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.
- "Fierce Tiger's Strength": Timer countdown now ignores hitpause.

Patchouli:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.
- Summer Red: Corrected a hitoverride bug introduced in Version 2019.06.05.

Reimu:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.

Reisen:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 August 30, 2019, 02:19:39 am View in topic context

Before people start bumping this thread again;

Yes, we are aware that the site is down.
Yes, we are looking into it.
No, we don't know what the cause was at this time.
    

Re: [GR style] Seven characters updated (08/25/19)

 August 29, 2019, 01:38:38 am View in topic context
 Posted by Ricepigeon  in [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Not sure how those happened but Reimu & Koishi have been reuploaded with the necessary corrections.
    

Re: [GR style] Seven characters updated (08/25/19)

 August 28, 2019, 02:22:01 am View in topic context
 Posted by Ricepigeon  in [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Good catch. I inadvertently reuploaded the existing versions of the characters prior to the update. The correct versions should be uploaded now.
    

Re: [GR style] Seven characters updated (08/25/19)

 August 25, 2019, 11:06:05 pm View in topic context
 Posted by Ricepigeon  in [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

GR Chen, GR Cirno, GR Mamizou, GR Marisa, GR Meiling, GR Patchoulu, & GR Reimu have been updated with a few changes.

Chen:
Quote
=====================================
08/25/19 - Version 2019.08.25
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- Dharmapala's Rampage: Can now only connect with standing oppoennts.
- "Flight of Itaden": Adjusted recovery animation.

Cirno:
Quote
=====================================
08/25/19 - Version 2019.08.25
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.

Mamizou:
Quote
=====================================
08/25/19 - Version 2019.08.25
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.

Marisa:
Quote
=====================================
08/25/19 - Version 2019.08.25
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- Narrow Spark [X version]: Fixed an issue where the move couldn't be tech recovered.
- "Sungrazer": Various adjustments to how the cinematic's effects are handled.

Meiling:
Quote
=====================================
08/25/19 - Version 2019.08.25
=====================================

- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.

Patchouli:
Quote
=====================================
08/25/19 - Version 2019.08.25
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- "Royal Flare": Sounds effects no longer continue to play if Patchouli is hit mid-attack.

Reimu:
Quote
=====================================
08/25/19 - Version 2019.08.25
=====================================

- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- "Fantasy Nature": Various adjustments to how the cinematic's effects are handled.
    

Re: [GR style] Reimu & Chen updated (08/09/19), Five characters updated (08/04/19)

 August 10, 2019, 01:35:00 am View in topic context
 Posted by Ricepigeon  in [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

GR Reimu & GR Chen updated

Reimu:
Quote
=====================================
08/09/19 - Version 2019.08.09
=====================================

- [System] Miscellaneous common state fixes and adjustments.
- [System] Spellcard text animations updated to current standards.

Chen:
Quote
=====================================
08/09/19 - Version 2019.08.09
=====================================

- [System] Miscellaneous common state fixes and adjustments.
- [System] Air Dash height restriction lowered.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.
    

Re: [IZ Style] Momiji Inubashiri released (08/01/19), Yukari updated (08/08/19)

 August 08, 2019, 10:23:42 pm View in topic context
 Posted by Ricepigeon  in [IZ Style] Reisen updated (09/10/19) (Started by Ricepigeon August 01, 2019, 08:36:43 pm
 Board: Your Releases, 1.0+

IZ Yukari updated

Quote
=======================================
08/08/2019 - Version 2019.08.08
=======================================

- [System] Updated various sound & visual effects on various moves.
- Bewitching Bait: Hit velocity adjusted.
- Full Moon Umbrella: Hit velocity adjusted.
- Illusion Manji Parasol: Now hits 3 times.
- Illusion Manji Parasol [Melee]: Damage per hit decreased (50xN->33xN), Proration per hit increased (92%->94.5%).
- Illusion Manji Parasol [Projectile]: Damage per hit decreased (38xN->26xN), Proration per hit increased (92%->94.5%).
- Illusionary Rift [Y ver]: Behavior drastically changed.
- Illusionary Rift [Z ver]: Behavior drastically changed.
    

Re: [GR style] Five characters updated (08/04/19), 3 chars updated (08/03/19)

 August 04, 2019, 07:24:17 pm View in topic context
 Posted by Ricepigeon  in [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

GR Eirin, GR Komachi, GR Mamizou, & GR Patchouli updated with a fix to a shared system issue. GR Meiling updated with several fixes

Eirin, Komachi, Mamizou, & Patchouli:
Quote
=====================================
08/03/19 - Version 2019.08.03
=====================================

- [System] Corrected ground tech behavior.

Meiling:
Quote
=====================================
08/04/19 - Version 2019.08.04
=====================================

- Reorganized file structure.
- Sprites realigned.
- [System] Adjustments to hurtboxes in some gethit states.
- [System] Adjustments to some common state animations.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Updated common states to current standards.
- [System] Repositioned dash effects.
- [System] Corrected jump cancel timings of forward dash.
- [System] Backward hop velocity multiplier decreased (x1.2->x1.0).
- [System] Corrected back hop/air dash landing times (4f->8f).
- [System] Forward air dash velocity multiplier decreased (x1.0->x0.75).
- [System] Backward air dash velocity multiplier decreased (x1.0->x0.75).
- [System] Air dashes now have a height restriction when ascending.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
- [System] Fixed an issue with palette 12 where the aura effect would disappear during a custom state.
- [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite.
- [System] Rudimentary state tree-based A.I. added.
- [System] Corrected ground tech behavior.
- All ground Normals: Jump cancel criteria during "Fierce Tiger's Strength" adjusted, jump cancel is now possible within 5
  frames of the move making contact (excluding hitpause).
- 5x: Revised hurtbox placements.
- 4y/j4y: Fixed an issue where the move could be used more than once in a juggle.
- 4y/j4y: Now disappears if Meiling is hit.
- 4y/j4y: Can now be jump cancelled during "Fierce Tiger's Strength".
- 6y: No longer loses overhead property when cancelled into.
- 6y: Jump cancel window during "Fierce Tiger's Strength" is now within 5 frames of Meiling landing if the move makes contact.
- 6y: Can no longer cancel into Heavy Normals during "Fierce Tiger's Strength".
- 5z: No longer causes a knockdown.
- 5z: Proration increased (80%->85%).
- 6z: Can now be jump cancelled during "Fierce Tiger's Strength".
- 2z: Revised hurtbox placements.
- 3z: Can now be jump cancelled during "Fierce Tiger's Strength".
- j5y: Revised hurtbox and hitbox placements.
- j3z: Revised hurtbox placements, hitbox moved up slightly.
- Throw: Now applies standard 90% proration.
- Guard Cancel Counter: No longer gains counterhit bonuses.
- Fragrant Wave: Can no longer conserve momentum from a forward dash.
- Fragrant Wave: Revised hurtbox placements.
- Cyclone Light Step: Revised hurtbox placements, hitbox moved up slightly.
- Cyclone Light Step ["Fierce Tiger Strength"]: proration decreased (0.95x3->0.947x3).
- Scarlet Cannon: Fixed an issue where one of the FX wouldn't show due to an erroneous destruction trigger.
- Descending Flower Slam: Aerial versions now have separate animations that use the regular aerial hurtbox.
- Descending Flower Slam [Ground versions]: Can no longer carry momentum over from a dash.
- Tremor Kick: Can no longer carry momentum over from a dash.
- "Roc's Fist": Revised hurtbox placements.
- "Colorful Windchime": Recovery frames are now flagged properly.
- "Fierce Tiger's Strength" Spellcard now plays the level 1 activation sound if Power is lower than 2000.
- "Colorful Light Lotus Flower Palm": Revised hurtbox placements.
- "Colorful Light Lotus Flower Palm": Hitpause time adjusted (1->0).
- "Colorful Light Lotus Flower Palm": Meiling no longer continues to phase through opponents past a certain point if the move
  is blocked.
- "Colorful Light Lotus Flower Palm": Damage/block damage increased (365/73->400/80).
- "Colorful Light Lotus Flower Palm": P2 Power gain on block increased (100->600).
- "Colorful Light Lotus Flower Palm": Recovery frames are now flagged properly.
    

Re: [GR style] Alice, Sakuya, & Yukari updated (08/03/19)

 August 04, 2019, 04:53:48 am View in topic context
 Posted by Ricepigeon  in [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

GR Alice, GR Sakuya, & GR Yukari updated

Alice:
Quote
=====================================
08/03/19 - Version 2019.08.03
=====================================

- [System] Ground Normals & Command Normals now reworked into close and far variants.
- [System] Close variants can be performed at any range by holding Back.
- [System] Aerial Normals & Command Normals now reworked into back jump & straight jump variants.
- [System] Back jump variants can be performed at any range by holding Back.
- [System] Air dashes now have a height restriction when going up.
- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Added missing anim 5150.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump start time.
- [System] Corrected regular jump landing time.
- [System] Corrected forward dash startup time.
- [System] Corrected back hop/air dash landing times.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
- [System] Fixed certain grounded attacks not carrying over horizontal momentum.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Corrected ground tech behavior.
- Guard Cancel: No longer gains counterhit properties.
- 4x: No longer loses overhead properties.
- 2x: Removed.
- 1x: Command changed to 2x.
- Throw: Now applies standard 90% proration.

Sakuya:
Quote
=====================================
08/03/19 - Version 2019.08.03
=====================================

- [System] Air dashes now have a height restriction when ascending.
- [System] Corrected timings of cancelling forward dashes into a jump.
- [System] Corrected Forward dash skid animation time.
- [System] Corrected back hop/air dash landing times.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.
- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Corrected regular jump start time.
- [System] Corrected regular jump landing time.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- Guard Cancel: No longer gains counterhit properties.
- Throw: Now applies a 90% base proration.

Yukari:
Quote
=====================================
08/03/19 - Version 2019.08.03
=====================================

- Reorganized character file structure.
- [System] Common states updated to current standards.
- [System] Corrected jump cancel timings of forward dash.
- [System] Corrected forward dash startup time.
- [System] Air dashes now have a height restriction when ascending.
- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump landing time.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- Guard Cancel: No longer gains counterhit bonuses.
- 6y: No longer loses overhead property when cancelled into.
- Throw: Now carries momentum over from a dash.
- Throw: Now applies standard 90% proration.
- Illusionary Rift [Z ver]: Corrected minor glitches, now lands 1f earlier.
- Gazing Eye: Now disappears if Yukari is hit.
- Shikigami "Chen": Now disappears if Yukari is hit.