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レオンハルト

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Messages by レオンハルト

    

Re: Does this thing exist?/who is the author?/etc. thread.

 June 10, 2018, 07:28:32 am View in topic context
 Posted by レオンハルト  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: SNES Goemon/Mystical Ninja Yurei Stage

 April 24, 2018, 03:12:17 am View in topic context
 Posted by レオンハルト  in SNES Goemon/Mystical Ninja Yurei Stage (Started by レオンハルト April 22, 2018, 07:49:59 pm
 Board: Your Releases, older Mugen

Thanks OldGamer, sometime in the future I'll add the Yurei herself.
    

SNES Goemon/Mystical Ninja Yurei Stage

 April 22, 2018, 07:49:59 pm View in topic context
 Posted by レオンハルト  in SNES Goemon/Mystical Ninja Yurei Stage (Started by レオンハルト April 22, 2018, 07:49:59 pm
 Board: Your Releases, older Mugen

    

Re: No hitsound when bomb hits the floor.

 April 16, 2018, 03:58:20 am View in topic context
 Posted by レオンハルト  in No hitsound when bomb hits the floor. (Started by レオンハルト April 12, 2018, 11:25:56 pm
 Board: M.U.G.E.N Development Help

Yeah I guess making the projectile as a helper works out. Thanks for your time everyone!
    

Re: No hitsound when bomb hits the floor.

 April 14, 2018, 09:14:39 pm View in topic context
 Posted by レオンハルト  in No hitsound when bomb hits the floor. (Started by レオンハルト April 12, 2018, 11:25:56 pm
 Board: M.U.G.E.N Development Help

Won't even activate under Statedef -3 either... The sound should activate every time anim = 1004 (explosion) plays.
    

Re: No hitsound when bomb hits the floor.

 April 14, 2018, 08:16:13 pm View in topic context
 Posted by レオンハルト  in No hitsound when bomb hits the floor. (Started by レオンハルト April 12, 2018, 11:25:56 pm
 Board: M.U.G.E.N Development Help

ProjContact1003 = 1 will only work if it hits P2...
    

Re: No hitsound when bomb hits the floor.

 April 14, 2018, 07:24:54 am View in topic context
 Posted by レオンハルト  in No hitsound when bomb hits the floor. (Started by レオンハルト April 12, 2018, 11:25:56 pm
 Board: M.U.G.E.N Development Help

Yeah I'll try to play around with a helper projectile. Even if I put the Playsnd in State -2 or -3 doesn't work either.
    

Re: No hitsound when bomb hits the floor.

 April 14, 2018, 05:45:00 am View in topic context
 Posted by レオンハルト  in No hitsound when bomb hits the floor. (Started by レオンハルト April 12, 2018, 11:25:56 pm
 Board: M.U.G.E.N Development Help

[Statedef 1400]
type    = A
movetype= A
physics = A
juggle  = 2
poweradd= 50
velset = 0,0
anim = 1100
ctrl = 0

[State 1400, 0]
type = Playsnd
trigger1 = Time = 0
value = s1000,1

[State 1400, 1]
type = Projectile
trigger1 = Time = 0
projanim = 1003
projhitanim = 1004
projid = 1003
projpriority = 3
projshadow = 0
projheightbound = -240,-12
projedgebound = 40
projscreenbound = 40
projshadow = 0
offset = 15,-18
Velocity = 2.5,-3
accel = 0,0.4
attr = A, SP
animtype = Heavy
damage = 100
guardflag = MA
hitflag = MAFDP
priority = 4, Hit
pausetime = 0,0
hitsound = s1000,2
guardsound = s1000,2
sparkno = -1
ground.type = High
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -3,-5
air.animtype = Back
air.velocity = -3,-5
air.juggle = 3
air.fall = 1
down.velocity = -3,-5
down.hittime = 30
down.bounce = 0
fall = 1

[State 1400, 3]
type = Playsnd
trigger1 = Anim = 1004
value = s1000,2
    

Re: No hitsound when bomb hits the floor.

 April 14, 2018, 12:04:01 am View in topic context
 Posted by レオンハルト  in No hitsound when bomb hits the floor. (Started by レオンハルト April 12, 2018, 11:25:56 pm
 Board: M.U.G.E.N Development Help

I don't like making the projectiles as helpers. Bomb hits floor with projheightbound = -240,-12. I've also tried to have the sound play when anim = 1004.
I wanted to sound to play every time that animation plays?
    

Re: No hitsound when bomb hits the floor.

 April 13, 2018, 08:59:59 pm View in topic context
 Posted by レオンハルト  in No hitsound when bomb hits the floor. (Started by レオンハルト April 12, 2018, 11:25:56 pm
 Board: M.U.G.E.N Development Help

[State 1400, 2]
type = Playsnd
trigger1 = pos y >= 0 && vel y > 0
value = s1000,2

This controller doesn't work either. Maybe I should try to make the bomb as a helper projectile instead?
    

No hitsound when bomb hits the floor.

 April 12, 2018, 11:25:56 pm View in topic context
 Posted by レオンハルト  in No hitsound when bomb hits the floor. (Started by レオンハルト April 12, 2018, 11:25:56 pm
 Board: M.U.G.E.N Development Help

My character throws a bomb projectile in the air, when the bomb hits and explodes on the floor, there is no hitsound playback.

[State 1400, 2]
type = Playsnd
trigger1 = MoveContact
value = s1000,2

This controller does not work. I've tried Pos Y, Movehit, Animtime = 0, and anim so far nothing works.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 27, 2018, 03:24:32 am View in topic context
 Posted by レオンハルト  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 29, 2018, 11:03:35 pm View in topic context
 Posted by レオンハルト  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Speedster-That looks like a stage from Shaq-Fu but I could be wrong.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 25, 2017, 04:23:44 am View in topic context
 Posted by レオンハルト  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

SNES World Heroes Lifebars!

 October 27, 2017, 08:34:02 pm View in topic context
 Posted by レオンハルト  in SNES World Heroes Lifebars! (Started by レオンハルト October 27, 2017, 08:34:02 pm
 Board: Your Releases, older Mugen

    

Re: Fighter's History Dynamite/Karnov's Revenge Lifebars!

 July 12, 2017, 02:09:47 am View in topic context

Yes if you edit the system.def to use these lifebars.
    

Fighter's History Dynamite/Karnov's Revenge Lifebars!

 July 11, 2017, 11:46:56 pm View in topic context

    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 21, 2017, 11:28:26 pm View in topic context
 Posted by レオンハルト  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Final Fantasy VII - Forested Temple

 October 02, 2016, 10:48:32 pm View in topic context
 Posted by レオンハルト  in Final Fantasy VII - Forested Temple (Started by レオンハルト October 02, 2016, 10:48:32 pm
 Board: Your Releases, older Mugen

    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 11, 2016, 12:56:40 am View in topic context
 Posted by レオンハルト  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I've came across this Hanzou recently. He seems very accurate to his World Heroes 2 and WH2 Jet gameplay, judging by the sprites and FXs. WH Perfect was okay, but I've always felt that Jet was the definitive version of World Heroes.

[youtube]https://www.youtube.com/watch?v=bw59st3Dxs4&list=LLoe7kIwSflE17Q1lRO-EInQ&index=6[/youtube]
Looks like Mouser's World Heroes Perfect Hanzou!