Too much stuff to handle - deadlines and final project approaching.
I will try to catch-up asap.
I was trying for a month to learn how to use ikemen go/plus, but i gave up for now because i had many difficulties for using the engine.
1 - i didn't get convert my screenpacks to it, it needs a tutorial easier teaching how to do it. (readme - how to install)
2 - needs a download where there's folder with all files necessaries to run a model to you start to edit.
3 - it's not clear to me which version is being used for now ikemen go or ikemen plus.
4 - there are many documents and you don't understand the use for each one of them.
5 - although the engine has a lot of potential, but you do not even know where to start.
6 - things like increase the numbers of slots or positioning them on screen seems to be a complex editing.
7 - the exe. should run with a model done for use as the mugen when you download without editing.
8 - It's very strange that other forum members are not here to comment and supporting this engine
it can indicate they think this engine is complex too much to use.
9 - maybe my expectations about some features are a dream very ambitious.
10 - but surely you deserve congrats for all efforts to take your time for researching about.
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ESPAÑOL
Durante un mes intenté aprender a usar ikemen go / plus, pero por el momento me rendí porque tuve muchas dificultades para usar la engine.
1 - No conseguí convertir mis screenpack pa' él, necesita un tutorial que enseñe cómo hacerlo. (readme - cómo instalar)
2 - necesita una descarga donde hay una carpeta con todos los archivos necesarios para ejecutar un modelo para comenzar a editar.
3 - no me queda claro qué versión se está utilizando para ahora ikemen go o ikemen plus.
4 - Hay muchos documentos y no entiendes el uso de cada uno de ellos.
5 - aunque la engine tiene mucho potencial, pero ni siquiera sabes por dónde empezar.
6 - cosas como aumentar la cantidad de espacios o posicionarlos en la pantalla parece ser una edición compleja.
7 - el exe. Debería ejecutarse con un modelo hecho para usar así como Mugen cuando descargalo por la primera vez.
8 - Es muy extraño que otros miembros del foro no estén aquí para comentar y dar soporte a esta engine.
puede indicar que piensan que esta engine es demasiada compleja para usarla.
9 - tal vez mis expectativas sobre algunas funcciones sean un sueño muy ambicioso.
10 - pero seguramente mereces felicitaciones por todos los esfuerzos por dedicar tu tiempo a investigar su uso.
Even this engine being extremely more modern than Mugen, some people have resistance to use it for don't understand completely how to use it.
I think short videos with these themes can attract easier the users.
Example:
1 - How to make animated portraits
2 - how to put fighting order and boss
3 - how to change the continue screen
4 - how to add cutscenes
5 - how to work the scores on lifebar
6 - how could be a basic story mode
7 - how to change palettes or alternate mode for the characters
8 - how to set up a storyline for a individual character
9 - how to config the resolution and filters in ikemen
10 - how to change to another char row on select screen.
A step by step from easy way and with short videos.
Well guys.. All I can say.. I’ve been trying really really hard to sell Ikemen.(not literally) I can’t do it alone. A lot of things on your list aren’t Ikemen exclusive, or as said, it hasn’t gotten to that point yet. There are guides here from vanilla Ikemen that still work, I’ve made various videos as well, shown various examples. A lot of the work you’ll have to do yourself with code.(can’t put everything on developers) The lag definitely is your PC, I know it may seem obvious, but update your drivers especially if you have a graphics card.
Despite what you may think of me... I’ve been leading a solo crusade all this time with 0 support.. It wouldn’t be too far off to say that I’ve been influential in a lot of what you have now, the sudden interest, people coming back etc. Imagine if there were more of you doing the same. You have to get your hands dirty, that’s why I’ve been encouraging you all so hardcore.
I’ll break down your list when I have more time. You can’t be lazy with this, not everything is going to be automated. Putting in some work shouldn’t shy you away from this, it’s specifically why I said it’s appeal is mainly for projects.
Hey Dan, everything is working except the sound, it just keeps bringing up an error "OpenAL: Invalid name"
2Dee4Ever has done some game packs if I remember, I am pretty sure he did a darkstalkers game with this engine. https://youtu.be/2YnaQrvAKFY
Hey guys remember this bug:Spoiler, click to toggle visibilty
neatunsou fixed it.
https://osdn.net/users/neatunsou/pf/ikemen_go/scm/commits/56a748bae83456138131207742483873e739c958
Hey Dan, everything is working except the sound, it just keeps bringing up an error "OpenAL: Invalid name"
....
So much updates the past months, time to finally port everything mugen over, slowly of course.
dan could you please fix the left right input bug on controllers if you can?This is the reason why i dont use this engine.
I think we need a MacOS run guide.
Hey guys there is any way to kill a character without any hitbox.
That doesn't use any dangerous exploits.
the easiest way to run it on mac is as follows:
1 - download the repository as a zip file: https://github.com/Windblade-GR01/Ikemen_GO/archive/master.zip
2 - download the binary released: https://github.com/Windblade-GR01/Ikemen_GO/releases/download/2019.04.11/Ikemen_GO_mac
3 - download the external mugen dependencies : http://www.mediafire.com/file/i2u70ordfjqj186/Ikemen_Mugen_Files.zip
4 - unpack the master.zip into a folder: Ikemen_GO
5 - unpack Ikemen_Mugen_Files.zip into a separate folder
6 - copy everything but the directory data from the Ikemen_Mugen_Files.zip into the Ikemen_GO folder
7 - copy the content of the data folder into Ikemen_Mugen_Files.zip (extracted folder) to Ikemen_GO/data (you have to merge both folders not replace)
8 - copy Ikemen_GO_mac into Ikemen_GO folder
at this point, you have everything in place, but the file Ikemen_GO_mac has no execution bit enabled. You'll need to enable it.
I don't know an easy way but opening the terminal, navigating to the Ikemen_GO folder (cd directory) and then run
Code:
chmod +x Ikemen_GO_mac
run: ./Ikemen_GO_mac
okay Thank you! btw the way might the ^M at the end of the command lines be causing the problem?
Last login: Fri Apr 12 18:24:53 on ttys001
/Users/macbook/Documents/Ikemen_GO/Ikemen\ 6.24.59\ PM ; exit;
macbooks-MacBook-Air:~ macbook$ /Users/macbook/Documents/Ikemen_GO/Ikemen\ 6.24.59\ PM ; exit;
-bash: /Users/macbook/Documents/Ikemen_GO/Ikemen 6.24.59 PM: /bin/bash^M: bad interpreter: No such file or directory
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
[Process completed]
that is the log if needed
Do I need the open Al sound stuff?
Okay I ran it in the terminal and it works! However I am not getting any sound at all
Do I have to run it from the terminal like this every time?
#!/bin/bash
cd $(dirname $0)
chmod +x Ikemen_GO_mac
./Ikemen_GO_mac
I am getting this message when I start it
Last login: Fri Apr 12 16:32:18 on ttys001
/Users/macbook/Documents/Ikemen/Ikemen_GO_mac ; exit;
macbooks-MacBook-Air:~ macbook$ /Users/macbook/Documents/Ikemen/Ikemen_GO_mac ; exit;
panic: open data/config.json: no such file or directory
......
[Process completed]