Posted by -Eco- in SHAZAM (Update 7/19/2019) (Started by Mr. Giang April 04, 2019, 03:30:35 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Piiiiiiikaaaachuuuuu, awesome. Are you releasing that screenpack too?thanks, and i dont know, its so unfinished, i only use it for display purposes. saludos
Nice! Good depth and delta's.thanks
Nice stage !thanks warner
oye amigo eco, y ese tema de fondo, dónde puedo conseguirlo?
i looks so cool its impressive. good job
do you have some process page to see the evolution?
wow thas a lot of feedbackAh, no wonder why. I hope I wasn't being rude with my last post. I completely missed that folder so I didn't know I was playing a beta, so disregard all of that since none of those issues are in the current version. Here's feedback on the update this time:
hahahahaha yeah my fault, I erroneously compressed the folders.
inside the zip is another folder named pikachu, thats the update, ill fix the zip now.
thanks for the info. greets
Fixed enjoy it.
-All of Pikachu's basic attacks gain back power when he doesn't hit the opponent.
-All of Pikachu's supers gain back power when it hits the opponent.
-Pikachu's sprites on one of his intros, standing block and Y basic attack are 1px down and doesn't match his stance's position.
-Chain combos causes electrical effects around Pikachu not to finish completely.
-The block fx on Electroshock, Attacktrueno, Thunder x, and Thunder y are sightly misaligned (Should be the same position as his basic attacks)
-There's some dust FX on top of the screen of the stage when performing Quickattack on the P2 side.
-There's no sound when Mimikyu disappears during one of Pikachu's intros and when called in as a striker.
-The voice sound when Pikachu does his supers doesn't cut off during Quickattack if its blocked.
-The voice sound when Pikachu does his supers continues playing during Quickattack if it doesn't hit.
-Simplequickattacky has no dash sound.
-Personal opinion, I do not like the buttons commands for Electroshock, Attacktrueno, and Electroball. Can you change it so it uses X or Y instead of both like Quickattack? Can you also make Quickattack performable with the B button as well?
That's all for feedback. Will add more if I found anything else.
Just asking, but any chance you used an older version to update the character? Because this "update" feels like a downgrade.
-Update is missing sprites.
-Pikachu's portraits and Mimikyu sprites are gone.
-Update has less animations.
-Pikachu's sleeping intro looks unfinished.
-Pikachu's quick attack (I don't know what this move is called as there is no movelist or a readme) has a dust cloud on top of the stage. Which was not present on the previous version and uses it's super voice sound.
-Two of the supers does nearly half of the opponent's health while the the other got really nerfed (Again, I don't know the name of the moves).
-Supers uses different command inputs.
-Character files are a few days older from 7/18.
-Update has a lot of bugs which aren't present in the previous version.
Please check these as I feel like this update plays worse than the original.
now i dont have idea how to change the atributes that you mentioned before, please show me how i can.Under Hitdef there's a parameter "attr"
This is the attribute of the attack. It is used to determine if the attack can hit P2. It has the format:
attr = X, YY
Where: X is either "S", "C" or "A". Similar to "statetype" for the StateDef, this says whether the attack is a standing, crouching, or aerial attack.
YY is a 2-character string. The first character is either "N" for "normal", "S" for "special", or "H" for "hyper" (or "super", as it is commonly known). The second character must be either "A" for "attack" (a normal hit attack), "T" for "throw", or "P" for projectile.
Attr = S,NA
In this case, the value "S, NA" means that it's a "Standing, Normal Attack". You always have to tell MUGEN what attribute your hit has. In other examples, you could have "C, SA" for "Crouching, Special Attack", or "A, HT" for "Aerial, Hyper Throw".
Some chars have moves that can counter other moves with certain attributes. Geese for example has a move that blocks Standing Normal Attacks and immediately grabs the opponent and slam them on the ground. In the case of your Pikachu if its thunder have a "S,NA" attribute Geese could grab the thunder and slam it along with Pikachu despite how silly it sounds.