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Messages by Person Man

    

Re: Death Battle (And sprite fight animations)

 December 20, 2021, 07:34:36 pm View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment



What a good episode to end the season on.  The animation and the writing were top-notch. 

The next season preview is pretty hard to make out;  The only ones I could clearly see were Tanjiro Kamado from Demon Slayer and Tetsuo from Akira.
    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 December 16, 2021, 12:41:22 am View in topic context
 Posted by Person Man  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 am
 Board: Fighting Games

One of the new screenshots from the Steam page showing off the training stage.



One of Finn's move would appear to involve summoning Choose Goose.  For some reason.
    

Re: Death Battle (And sprite fight animations)

 December 15, 2021, 08:45:51 pm View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

So far?  No.  I’m not fully up to date on the manga, but AFAIK at this point Saitama hasn’t even shown off what it looks like when he’s actually trying.
    

Re: Death Battle (And sprite fight animations)

 December 15, 2021, 07:08:54 pm View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

One tough gazookus

    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 December 14, 2021, 02:21:05 am View in topic context
 Posted by Person Man  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 am
 Board: Fighting Games

MK in this game is at least more likely than it was in Smash Bros. They'd still have to tone down a lot of what makes Mortal Kombat characters appealing, but I could see it here.  And it's not like they haven't planted the seeds for that crossover anyway.

If you're talking Hanna-Barbera, then the initial leak said that Fred Flintstone is going to be in.  Beyond that, Dick Dastardly would make a great pick for a game like this.
    

Re: Death Battle (And sprite fight animations)

 December 13, 2021, 07:14:12 pm View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Caped Baldy

    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 December 13, 2021, 02:32:27 am View in topic context
 Posted by Person Man  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 am
 Board: Fighting Games

You don't have to limit your thinking to just Cartoon Network properties and DC comics characters.  WB has a huge catalogue to pull from, and considering that Arya and Gandalf are in, we can probably expect a decent amount of characters from live action properties.  Off the top of my head, there's Neo from the Matrix or Beetlejuice they could go with.  Freddy Kreuger, Jason Voorhees, and Pennywise could all be potential candidates.   The character bios on the official website imply that the story will involve The Nothing from Neverending Story as the BBEG, so we could even see Atreyu in this.

As far as WB shows go, they could include Sam and/or Dean Winchester from Supernatural for some easy brownie points with the fans. Wouldn't even be the first time they put them in a crossover.
    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 December 13, 2021, 01:10:47 am View in topic context
 Posted by Person Man  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 am
 Board: Fighting Games

Nah.  With the exception of the main Rick and Morty the show follows, Ricks and Mortys are interchangeable with slight variations, to the point where those words are as much adjectival descriptors as they are proper names. 
    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 December 12, 2021, 11:33:54 pm View in topic context
 Posted by Person Man  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 am
 Board: Fighting Games

One of the big things about Rick and Morty is how it plays around with the concept of a multiverse.  There are a theoretically infinite number of different Ricks, and most of them appear in the show at some point.  It'd be super easy to grab handful of Ricks for his alts.  They could use Wonka Rick, Doofus Rick, Toxic Rick, or any one of The Council of Ricks.

Bet money on Pickle Rick being one of his alts, though.  That joke was way too omnipresent when it came out for it to be overlooked here.
    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 December 11, 2021, 08:34:05 pm View in topic context
 Posted by Person Man  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 am
 Board: Fighting Games

Bump because the first beta playtest is happening and people are starting to leak things.  A whole bunch of alt costumes have been leaked:



Fern and Cake are alternates for Finn and Jake, and Bugs gets his Toon Squad uniform.  Big takeaway here is that they included Tiger Millionaire as one of Steven's alts, which is honestly an amazing pick.
    

Re: Death Battle (And sprite fight animations)

 December 07, 2021, 01:30:10 am View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

If I had to venture a guess, I'd think that what DB will focus on for giving Popeye any kind of edge will be all of the weird, esoteric, borderline supernatural things Popeye is able to do via punching.  It's all toon force nonsense, of course, but Popeye can do some absolutely ridiculous shit with a punch.

Things like literally butchering a stampeding bull and building a meat market with one punch, punching a spinning industrial sawblade without getting cut, or punching a radio so hard that the guy in the broadcasting booth feels it.

Whether any of that would have any kind of effect on Saitama is another matter entirely.
    

Re: Death Battle (And sprite fight animations)

 December 07, 2021, 12:42:32 am View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

The biggest challenge they're going to face is trying to figure out Saitama's defensive capabilities.   By that I mean that nothing has been shown to be capable of even remotely having any effect on Saitama physically, let alone actually hurting him to any degree.
    

Re: Death Battle (And sprite fight animations)

 December 06, 2021, 07:29:26 pm View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment



Spoiler, click to toggle visibilty

As for the next match, while I'm disappointed I'm not going to get my Saitama vs Squirrel Girl match I've wanted for so long, Popeye is a suitable substitute.
    

Re: Death Battle (And sprite fight animations)

 December 02, 2021, 01:10:40 pm View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

I looked it up to see exactly how it works, and it seems that if he intends to use the incantation it can't be done in advance as the spell is cast as soon as the incantation is done.  He can cast it instantly without saying the incantation, but at the cost of reducing its power to about 1/3 of its maximum.   

For reference, this it what it looks like when used without the incantation, and this is with it.  It's much stronger at the full strength, but the incantation takes about 30 seconds to recite completely.
    

Re: Death Battle (And sprite fight animations)

 December 02, 2021, 03:06:32 am View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

That's gonna have to be one of those things that needs to be swept under the rug for the sake of argument, I think.  Not really much of a discussion to be had if one character can't even see or touch the other due to a technicality that holds true in one series' universe but not the other's.  Reiatsu and chakra may as well be interchangeable as a general purpose anime superpower measuring system.  You could call it ki or nen or haki for all the difference it makes when measuring them with real-world physics.
    

Re: Death Battle (And sprite fight animations)

 December 02, 2021, 12:21:42 am View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Technicalities like that kind of have to be hand-waved away for the sake of argument, though.  Otherwise half of these debates couldn't even happen.  For example, theoretically Ganondorf would win against every single character from every single series because TLoZ lore repeatedly states that he can't be defeated by someone who doesn't have the triforce of power.  In the same way that you have to concede the idea that these two characters would be willing to kill each other regardless of canon, you also have to concede the idea they both would be able to actually fight each other too.

"X character wins because of this technical lore MacGuffin" would be a very boring, easy copout that would neither be a satisfying answer to the matchup nor an entertaining video to watch.
    

Re: Death Battle (And sprite fight animations)

 December 01, 2021, 10:59:41 pm View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

That right there is the thematic similarity that makes that matchup work.  Besides being major villains with insanely elaborate plans, both of them heavily utilize strong mass hypnosis.  If it comes down to which one of those two abilities is more effective than the other, I'd give the edge to Aizen.

Madara's Infinite Tsukuyomi has a very specific activation condition that requires a lot of elements to be in the right place at the right time, and can be broken out of through strong enough willpower, natural immunity, or external stimuli.  Aizen's Kyoka Suigetsu only has the activation condition that the opponent has to have seen it in its active state at least once, ever, and it can never be broken out of, even if the opponent realizes they've been hypnotized.
    

Re: Death Battle (And sprite fight animations)

 December 01, 2021, 07:32:02 pm View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Aizen the prize



Alternatively, All Aizen Me.
    

Re: Death Battle (And sprite fight animations)

 November 29, 2021, 07:14:22 pm View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Mahna Mahna

    

Re: Death Battle (And sprite fight animations)

 November 22, 2021, 11:40:33 pm View in topic context
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Aizen does have immortality, IIRC.  He can regen from pretty much anything and can't age or die naturally.  One of the biggest points I remember about him is that nobody in the Bleach universe was ever strong enough to outright defeat or kill him; just wear him down enough to where he could be sealed away.