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ShinZankuro

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Messages by ShinZankuro

    

Re: Marvel vs Capcom: Maximum (FULL GAME DOWNLOAD)

 November 10, 2019, 02:17:22 am View in topic context
 Posted by ShinZankuro  in Marvel vs Capcom: Maximum (FULL GAME DOWNLOAD) (Started by PIZZAHIGHFIVE November 08, 2019, 07:42:14 pm
 Board: M.U.G.E.N Discussion

I think the biggest issue is the fact that game looks more like a compilation than a fullgame[Of course is not a bad thing unless you're going full serious to make a fullgame]...If you're really going to make a fullgame, like, REALLY going to build a fullgame then there's some initial suggestions[and yes, this is a feedback, I won't go "bitching" on you because this would be childish as fuck lol]:

The intro video really delivers that feeling since there's clashing effects, different versions of characters and especially different styles of gameplay with does not blender well with each other. The same can be applied for stages. Try to avoid reusing MvC1 intro, instead try to think on a intro "inspired" by MvC1. Try adapting all characters into the same system, like.. just a example.. All characters using the same hyper combo background, same hit sounds, same super jump codes, etctera..

Take Beximus' Capcom Universe: Nexus of Heroes as a example. It's a fullgame well balanced with a pretty good organization with all characters having a good harmony between then, not only in gameplay but also in visual terms.

Just reminding, this feedback is only if you're going to do a fullgame by yourself. :)
    

Re: Hi Res ending.def

 November 10, 2019, 12:25:04 am View in topic context
 Posted by ShinZankuro  in Hi Res ending.def (Started by Carmell November 09, 2019, 09:53:26 pm
 Board: M.U.G.E.N Development Help

what type of ending you mean by "hi res endings"?

A animated video? It's a slide of images like the classic MvC/SFA games but in a higher definition?
    

Re: VS. Style Debuts presents: DUDLEY!

 October 27, 2019, 11:34:44 pm View in topic context
 Posted by ShinZankuro  in VS. Style Debuts presents: DUDLEY! (Started by ShinZankuro October 23, 2019, 05:19:24 am
 Board: Your Releases, 1.0+

I believe you tried to download in the alternate dl link at discord

Try with the mediafire link in the first post [not on the alt link but in the "LET'S FIGHT" word

EDIT: OMG, my bad, It was me who mistakened here lol

Updating now the link


EDIT 2: Updated the link!
    

Re: Capcom Universe Standalone characters: release megathread

 October 27, 2019, 05:31:21 am View in topic context
 Posted by ShinZankuro  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

    

Re: VS. Style Debuts presents: DUDLEY!

 October 27, 2019, 01:07:51 am View in topic context
 Posted by ShinZankuro  in VS. Style Debuts presents: DUDLEY! (Started by ShinZankuro October 23, 2019, 05:19:24 am
 Board: Your Releases, 1.0+

Quick update.

- Added more combo possibilities[normals, specials and supers] and adjusted cornerpush on few attacks.
- Fixed .air issues

Download on first post
    

Re: VS. Style Debuts presents: DUDLEY!

 October 26, 2019, 06:53:45 am View in topic context
 Posted by ShinZankuro  in VS. Style Debuts presents: DUDLEY! (Started by ShinZankuro October 23, 2019, 05:19:24 am
 Board: Your Releases, 1.0+

Minor update:

Did some adjustments on his gameplay and attacks. Noticed on SF3 series he's a pure "Combo-Type" character[which I'm almost sure that was the pressure thing you guys was talking about] which has a strong cancelling attacks and special/supers. Adjusted also some of his damage to fit more with him since he's a brawling type character.

The "slippery" thing [which I think it was the cornerpush in certain moves] was removed from all his special moves, just remaining on certain parts[more likely in very end of specials/supers] just to avoid potential infinites.

Corkscrew Blow now sends the enemy far to forward instead of sending to other side[Was afraid of potential infinite bug]

Commands for some special moves was changed, and this reflects also on his movelist in readme.

I don't know what is happening with some of his get hit animations, but i'm searching a way to fix that.

Download him on first post!
    

Re: VS. Style Debuts presents: DUDLEY!

 October 23, 2019, 08:33:15 pm View in topic context
 Posted by ShinZankuro  in VS. Style Debuts presents: DUDLEY! (Started by ShinZankuro October 23, 2019, 05:19:24 am
 Board: Your Releases, 1.0+

Hmmm, I'm honestly confused about the idle thing, the palette changes during the run?

In my end this doesn't happens. But I'll give a further look about that, as well I will check the misaligned wrong gethit groups[That was already on character .air, so I think I can check and fix that]

About the "pressure" thing, I need some detailed suggestions of what I should do with him to tweak his style. I'll appreciate that :)
And about the launcher, you can cancel the animation directly to super jump movement. At least in MvC and MvC2 was like that X_X
    

Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)

 October 23, 2019, 05:21:29 am View in topic context
 Posted by ShinZankuro  in "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

Dudley has rejoined the party, reworked in a whole!

Check the first post and good to see you guys again here :)
    

VS. Style Debuts presents: DUDLEY!

 October 23, 2019, 05:19:24 am View in topic context
 Posted by ShinZankuro  in VS. Style Debuts presents: DUDLEY! (Started by ShinZankuro October 23, 2019, 05:19:24 am
 Board: Your Releases, 1.0+

It was a MASSIVE time since I ever released anything, but now I happily can announce VS. Style Debuts has RETURNED!

And starting that new phase of that project, here's a rework of one of my favorite characters from Street Fighter series! [And keep tunned, there's more coming!]

DUDLEY!



Spoiler: SCREENSHOTS (click to see content)

Download?
LET'S FIGHT LIKE GENTLEMEN!
DOWNLOAD!

Alt-link!
https://cdn.discordapp.com/attachments/635063610820919297/637805832796373008/Dudley.zip


Spoiler: MOVELIST CREDITS AND ETCETERA (click to see content)
    

Re: Capcom Universe Standalone characters: release megathread

 October 18, 2019, 01:25:20 am View in topic context
 Posted by ShinZankuro  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

First of all, my biggest apologizes for being mia, now that I've solved my personal issues I can focus on my future works and fixes for the standalone chars.

- Fixed Strider's scarf missing animation
- Fixed Guy intro sounds

I'm going to upload right now, so after I upload then I'll edit this post giving the green signal to download.

About Juggernaut, I suppose it's because conflicting coding issues[More likely his Super Armor codes] Idk what to do about that since it's the first time I've saw that issue.

EDIT: Uploaded both fixed.
    

Re: ShinZankuro's Artworks:

 September 30, 2019, 08:57:12 pm View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Thanks man! I appreciate that you liked my works :D
    

Re: ShinZankuro's Artworks:

 September 01, 2019, 06:09:25 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Adon with a MvC2 based artstyle:

    

Re: How to make screen flash not persist during hitpause?

 August 23, 2019, 11:14:36 pm View in topic context
 Posted by ShinZankuro  in How to make screen flash not persist during hitpause? (Started by Leon Belmont August 23, 2019, 11:01:44 pm
 Board: M.U.G.E.N Development Help

try add'ing:

persistent = 0
    

Re: ShinZankuro's Artworks:

 August 21, 2019, 08:25:44 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

It was a while, but I still work xD

    

Re: Marvel vs Capcom Extreme

 July 14, 2019, 10:39:52 pm View in topic context
 Posted by ShinZankuro  in Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves) (Started by REDHOT January 09, 2019, 01:32:52 am
 Board: Projects

A suggestion for Final Boss, would be the "House of M" version of Scarlet Witch[The insane one who manipulates reality and is almost omnipotent], to be like how you faces Mech-Gouki.

If there's any type of "lore" behind MvC:Extreme would be nice if is something like that:

"During the time of the threats from Onslaught, Apocalypse and Galactus, in a parallel universe Wanda Maximoff breaksdown and causes a massive collpase between the dimensions fusing past, present and future from both Capcom and Marvel worlds."

I even had some sketches for how she would look [as both boss and playable character]

    

Re: Marvel vs Capcom Extreme

 July 14, 2019, 12:44:29 am View in topic context
 Posted by ShinZankuro  in Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves) (Started by REDHOT January 09, 2019, 01:32:52 am
 Board: Projects

Gallon, Demitri, Sasquatch
All the Gladiacloud's Capcom characters XD
    

Re: Marvel vs Capcom Extreme

 June 29, 2019, 02:26:55 am View in topic context
 Posted by ShinZankuro  in Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves) (Started by REDHOT January 09, 2019, 01:32:52 am
 Board: Projects

I truly admire how much heart and passion you're putting on that project man.. This is looking almost godlike  :D
    

Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project

 June 22, 2019, 10:20:53 pm View in topic context
 Posted by ShinZankuro  in Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves) (Started by REDHOT January 09, 2019, 01:32:52 am
 Board: Projects

The tag change will still be the aerial high kick which sends the enemy into a spinning animation, right?

The progress looks awesome, can't wait to see more :D
    

Re: ShinZankuro's Artworks:

 June 07, 2019, 07:46:50 am View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Phoenix Grey

    

Re: ShinZankuro's Artworks:

 June 02, 2019, 07:58:52 pm View in topic context
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Agumon and OVA Agumon: