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Mr. Nate

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Messages by Mr. Nate

    

Re: Character freezes when doing a shoryuken.

 April 20, 2018, 01:10:29 am View in topic context
avatar  Posted by Mr. Nate  in Character freezes when doing a shoryuken. (Started by Mr. Nate April 19, 2018, 12:15:01 am
 Board: M.U.G.E.N Development Help

    

Re: Character freezes when doing a shoryuken.

 April 19, 2018, 01:28:24 am View in topic context
avatar  Posted by Mr. Nate  in Character freezes when doing a shoryuken. (Started by Mr. Nate April 19, 2018, 12:15:01 am
 Board: M.U.G.E.N Development Help

[State 0, ChangeState]
type = ChangeState
trigger1 = statetype = A
trigger1 = pos y + vel y >= 0
value = 0
ctrl = 0    ;<<<<<No control is set here. Change it to 1

Whoops. I'm new to Mugen programming. I'm just getting used to things and all.

One more thing. After landing, Thomas is standing on thin air. Does this have to do with the State mentioned above?
    

Re: Character freezes when doing a shoryuken.

 April 19, 2018, 12:33:16 am View in topic context
avatar  Posted by Mr. Nate  in Character freezes when doing a shoryuken. (Started by Mr. Nate April 19, 2018, 12:15:01 am
 Board: M.U.G.E.N Development Help

Thank you! However, I still have the problem of Thomas not being able to move once he hits the ground. He at the very least goes back to his idle animation.
    

Character freezes when doing a shoryuken.

 April 19, 2018, 12:15:01 am View in topic context
avatar  Posted by Mr. Nate  in Character freezes when doing a shoryuken. (Started by Mr. Nate April 19, 2018, 12:15:01 am
 Board: M.U.G.E.N Development Help

I'm trying to program some new moves into Basara-kun's version of Thomas (Kung Fu), starting with a shoryuken. I managed to add in the sprite and animation just fine. However, programming is where I hit a snag.

After performing the animation, Thomas barely goes up into the air, thrusts forward instead of up, and after about a half-second, he stays stuck in the air in the falling sprite I put in the uppercut animation.

Animation: UPPERCUTT (anim: 1000)
Frame 1: sprite 1000,0 (time: 8)
Frame 2: sprite 40,1 (time: -1)

Example: https://imgur.com/YQBTija

Spoiler, click to toggle visibilty
    

Re: The big "What does MUGEN need fixed or lack" thread 2017 edition

 May 27, 2017, 01:49:47 am View in topic context
avatar  Posted by Mr. Nate  in The big "What does MUGEN need fixed or lack" thread 2017 edition (Started by JustNoPoint May 27, 2017, 01:27:52 am
 Board: M.U.G.E.N Discussion

I've always wanted a tag team mode akin to the MvC series, but I doubt that will ever happen any time soon.

For some reason, I've always wanted a Mugen All-star Mode to be a thing.
    

Stages have been fixed! (Camera issues and boundry problems)

 April 05, 2017, 12:55:25 am View in topic context
avatar  Posted by Mr. Nate  in Stages have been fixed! (Camera issues and boundry problems) (Started by Mr. Nate April 05, 2017, 12:55:25 am
 Board: Your Releases, 1.0+

High bound issues fixed on
*Monty's House

Fixed Arcade Camera issue on
*Minesweeper
*UNDERTALE stage
*MAPPY stage
*Pengo stage
*Monty's House
*Magical Forest

UNDERTALE stage:
*Skybox on Snowdin fixed
*Transition Flash fixed

You can download the updated stages here: https://sites.google.com/site/mugencloset/stages

As for that stage I teased awhile ago, it was lost during a transfer between two computers. I have found no way to recover it as of now, but if I discover anything, I'll let you know.
    

Re: Commander Keen Blasts Off!

 March 12, 2017, 05:12:46 pm View in topic context
avatar  Posted by Mr. Nate  in Commander Keen Blasts Off! (ONE FINAL HYPER!!!) (Started by RoySquadRocks March 12, 2017, 04:55:36 pm
 Board: Projects

It's finally time, my dude!

So far, he looks like a rather different kind of Mugen character. It'll be interesting to see how versatile Keen will be.

Also, here's a suggestion. Give Keen a special/hyper move where he uses the Neural Stunner to stun the opponent.
    

Re: Hiyarika NOW LIVE!

 December 24, 2016, 05:54:48 pm View in topic context
avatar  Posted by Mr. Nate  in Hiyarika NOW LIVE! (Started by RoySquadRocks December 24, 2016, 05:48:17 pm
 Board: Your Releases, 1.0+

Keep up the amazing work, man!
    

Re: Robotic Operating Buddy and Rocko V.3

 August 08, 2016, 01:52:11 am View in topic context
avatar  Posted by Mr. Nate  in Robotic Operating Buddy and Rocko V.3 (Started by WlanmaniaX April 01, 2016, 08:19:19 pm
 Board: Projects

Shrek's still gonna happen one day, right?
    

Mugen crashes 15 seconds after startup

 July 05, 2016, 11:58:01 pm View in topic context
avatar  Posted by Mr. Nate  in Mugen crashes 15 seconds after startup (Started by Mr. Nate July 05, 2016, 11:58:01 pm
 Board: M.U.G.E.N Configuration Help

I tested it on all my Mugen builds, and it always crashes after 15 seconds. This happened even on a fresh vanilla build that I just downloaded.
    

Re: Music for Stages, and Stages for Music.

 May 19, 2016, 11:05:35 pm View in topic context
avatar  Posted by Mr. Nate  in Music for Stages, and Stages for Music. (Started by PRØJECT.13 May 19, 2016, 09:34:35 pm
 Board: Feedback

Could've sworn I made a thread similar to this
    

Does anyone have Backups of EXShadow's Stages?

 May 18, 2016, 01:14:22 am View in topic context
avatar  Posted by Mr. Nate  in Does anyone have Backups of EXShadow's Stages? (Started by Mr. Nate May 18, 2016, 01:14:22 am
 Board: Requests

Recently, the links to EXShadow's stages lead to nothing but 404s. Asking about the issue hasn't been very fruitful either. So, I'd like to ask, do any of you own backups of EXShadow's stages?
    

Re: What Mugen creations do YOU want to MAKE in the foreseeable future, if ever?

 May 15, 2016, 07:14:44 pm View in topic context
avatar  Posted by Mr. Nate  in What Mugen creations do YOU want to MAKE in the foreseeable future, if ever? (Started by Balthazar March 12, 2014, 08:40:40 pm
 Board: M.U.G.E.N Discussion

I'd like to made a character. Any character. I still haven't figured out the whole coding thing, and there's a lot of work that goes into making the sprites. I guess I'm better off making stages... for now.
    

What happened to EXShadow's stages?

 May 14, 2016, 12:30:47 am View in topic context
avatar  Posted by Mr. Nate  in What happened to EXShadow's stages? (Started by Mr. Nate May 14, 2016, 12:30:47 am
 Board: M.U.G.E.N Discussion

So, recently, I decided to attempt to download EXShadow's various stages. However, when I clicked the links on Trinity Mugen, it kept leading me to 404s. Why is that?
    

Re: Clippy beta

 May 06, 2016, 10:57:03 pm View in topic context
avatar  Posted by Mr. Nate  in Clippy beta (Started by The_None April 01, 2016, 10:22:44 pm
 Board: Your Releases, 1.0+

Ho boy! The only thing that would make this perfect is a special intro against Internet Explorer! ;)
    

Re: Battlefield (ME Custom)

 May 06, 2016, 03:04:29 pm View in topic context
avatar  Posted by Mr. Nate  in  Battlefield (ME Custom) (Started by ExShadow April 28, 2016, 02:49:02 pm
 Board: Your Releases, 1.0+

    

Re: Question regarding CPU pallettes

 May 02, 2016, 10:55:10 pm View in topic context
avatar  Posted by Mr. Nate  in Question regarding CPU pallettes (Started by Mr. Nate May 02, 2016, 10:37:02 pm
 Board: M.U.G.E.N Discussion

In the DEF file :
Quote
pal.defaults = 1,4,7      ;Default palettes in order of preference
Replace "1,4,7" by the palette(s) you want.

Nice! Thank you!
EDIT: On my end, sometimes it works, and sometimes it doesn't. Huh.
    

Question regarding CPU pallettes

 May 02, 2016, 10:37:02 pm View in topic context
avatar  Posted by Mr. Nate  in Question regarding CPU pallettes (Started by Mr. Nate May 02, 2016, 10:37:02 pm
 Board: M.U.G.E.N Discussion

Is there a way to make it so that CPUs always choose a character's default palette? Cause currently, when I fight a CPU, a random pallette is chosen unless I remove all the palettes from said character.
    

Re: Battlefield (ME Custom)

 May 02, 2016, 10:35:06 pm View in topic context
avatar  Posted by Mr. Nate  in  Battlefield (ME Custom) (Started by ExShadow April 28, 2016, 02:49:02 pm
 Board: Your Releases, 1.0+

Unless I'm missing some reference, isn't this Final Destination, not Battlefield?
It's Final Destination vortex, and Battlefield floor from melee mixed together.  Those were my 2 favorite parts of those stages

Isn't this 1.1 only? Truly a freaking shame, Melee's Battlefield is my favorite...
It works in the other versions, you just have to adjust the bounds

Uh... What happened to your other stages?
    

Re: Battlefield (ME Custom)

 May 01, 2016, 10:33:28 pm View in topic context
avatar  Posted by Mr. Nate  in  Battlefield (ME Custom) (Started by ExShadow April 28, 2016, 02:49:02 pm
 Board: Your Releases, 1.0+