YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Rtrindade is Offline
Contact Rtrindade:

Rtrindade

Contributor

Messages by Rtrindade

    

Re: Blaze Fielding (POTS/DivineWolf Style) by Rhythmness & gui0007

 June 19, 2020, 01:37:27 am View in topic context
 Posted by Rtrindade  in Blaze Fielding (POTS/DivineWolf Style) by Rhythmness & gui0007 (Started by 【MFG】gui0007 June 19, 2020, 01:10:24 am
 Board: Your Releases, 1.0+

Editing very well done, but there is still a throw with kicks and two golpers that do not have an EX version which are the command throw and the flip kick. And he also has no ai-pach and makes her charge the bar during an entire fight!
    

Re: kusanagi souji

 November 14, 2018, 04:27:48 am View in topic context
 Posted by Rtrindade  in kusanagi souji (Started by mazingahjh November 13, 2018, 12:32:20 pm
 Board: Edits & Addons 1.0+

Past screenshots BRO!!!!!!!!!!
    

Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)

 October 21, 2018, 04:53:38 pm View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

Thanks bro !!!!!!!!!!!!
    

Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)

 September 29, 2018, 02:33:42 pm View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

Thanks Bro !!

    

Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)

 September 29, 2018, 12:43:41 pm View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

I really find it gratifying that you have made a video of my edition and it makes all the work worthwhile nice!
    

Re: Characters edit by Rtrindade Updated (22/09/2018)

 September 24, 2018, 06:05:00 am View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

Test her and give your's opinion !!!!!!!!!!!!!!!!!
    

Re: HI-RES Beam FX for Proton Cannon

 September 22, 2018, 11:47:57 am View in topic context
 Posted by Rtrindade  in HI-RES Beam FX for Proton Cannon (Started by RΣDDBRIПK September 21, 2018, 10:57:44 pm
 Board: Development Resources

    

Re: POTS Alpha Chun-Li?

 September 22, 2018, 03:03:32 am View in topic context
 Posted by Rtrindade  in POTS Alpha Chun-Li? (Started by Scramble September 22, 2018, 02:44:57 am
 Board: Requests

    

Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)

 September 12, 2018, 11:07:20 pm View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

"Koopa901" if you do not find them, just ask me to upload the two and send the link, but interesting you access this site because there are some more characters sometimes even needing few adjustments to turn m POTS style.
    

Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)

 September 12, 2018, 11:01:06 pm View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

Thanks for editing him, I actually needed him lol


I'm creating a mugen just with characters in this style and the most difficult and standardize all. I had no expereiencia in the editing of characters and I wanted a Cody so I started with it, currently I use the screemppack BROKENMUGEN with 158 POTS style characters and I'm always looking for more.

Do have Yun and Yang?

Yes, the two are easy to find in Mug*******chive !
    

Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)

 September 09, 2018, 03:37:20 am View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

Thanks for editing him, I actually needed him lol


I'm creating a mugen just with characters in this style and the most difficult and standardize all. I had no expereiencia in the editing of characters and I wanted a Cody so I started with it, currently I use the screemppack BROKENMUGEN with 158 POTS style characters and I'm always looking for more.
    

Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)

 September 09, 2018, 03:27:28 am View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

    

Re: Cody Travers by Lost_avenger & Rtrindade Updated

 September 07, 2018, 08:49:10 am View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

FIXED UP!! The bug in the "custom combo" was due to the fact that it was not properly designated in the "CMD" and so every time a "Ko" occurred the "custom combo" animation was activated, to solve it was simply to attach the variable of "Custom Combo" on the "WinKo" trigger and that was it.

I was like this:

[State -3, Custom Combo Finish]
type = Helper
triggerAll = WinKO --------------Here was the bug--------------------
triggerAll = RoundState = 3 && !NumHelper(8600)
trigger1 = MoveHit = [1,4]
trigger2 = NumHelper(1005)
trigger2 = (Helper(1005), StateNo = [1005,1007]) && (Helper(1005), var(18))
trigger3 = StateNo = 810 && (AnimElemTime(6) = [0, 1])
trigger4 = StateNo = 821 && (AnimElemTime(4) = [0, 1])
helperType = Normal
stateNo = 9600
ID = 8600 + 0 * (var(23) := 900)
name = "Super Finish"
posType = left
pos = 160, -120
ownPal = 1
pauseMoveTime = 255
superMoveTime = 255
ignoreHitPause = 1

Now it's like this:
[State -3, Custom Combo Finish]
type = Helper
triggerAll = WinKO&& var(15) --------------Fixed--------------------
triggerAll = RoundState = 3 && !NumHelper(8600)
trigger1 = MoveHit = [1,4]
trigger2 = NumHelper(1005)
trigger2 = (Helper(1005), StateNo = [1005,1007]) && (Helper(1005), var(18))
trigger3 = StateNo = 810 && (AnimElemTime(6) = [0, 1])
trigger4 = StateNo = 821 && (AnimElemTime(4) = [0, 1])
helperType = Normal
stateNo = 9600
ID = 8600 + 0 * (var(23) := 900)
name = "Super Finish"
posType = left
pos = 160, -120
ownPal = 1
pauseMoveTime = 255
superMoveTime = 255
ignoreHitPause = 1

Thanks for checking out my character in such detail, to be honest I edited it but almost never played with it.
    

Re: Kizaru by Wenchu edit

 September 06, 2018, 06:19:27 am View in topic context
 Posted by Rtrindade  in Kizaru by Wenchu edit (Started by WBPA September 06, 2018, 05:49:42 am
 Board: Edits & Addons 1.0+

post screemshots for the visualization.
    

Re: Cody Travers by Lost_avenger & Rtrindade Updated

 September 05, 2018, 05:15:18 am View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

    

Re: Cody Travers by Lost_avenger & Rtrindade

 September 05, 2018, 03:39:13 am View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

another bug...(i guess it's a bug)
All standing punches during Excel mode are the same as regular punches
No Custom Combo font for Excel Mode win

Thanks for finding this bug, it was purely lack of attention but now it is already fixed and the character has the updated download link.

Punch custom combo:


Custom combo finish:
    

Re: Maverick Hunter Zero (POTS STYLE) BETA

 September 04, 2018, 06:13:20 am View in topic context
 Posted by Rtrindade  in Maverick Hunter Zero (POTS STYLE) BETA (Started by Rtrindade August 31, 2018, 06:21:09 am
 Board: Edits & Addons 1.0+

I look this erro soom ! Thanks
    

Re: Maverick Hunter Zero (POTS STYLE) BETA

 September 03, 2018, 06:51:40 am View in topic context
 Posted by Rtrindade  in Maverick Hunter Zero (POTS STYLE) BETA (Started by Rtrindade August 31, 2018, 06:21:09 am
 Board: Edits & Addons 1.0+

Also, you re using a beta posted without my permission.

Current and stopped version has a lot of fixes and new featurings.
Explain why have you not released it then. Unless you have a reason, don't keep updates private, force others to fix your bugs and complain that they edited them without permission. I bet NDSilva wouldn't edit your Zero just to add a special intro for his Wily and this edit would be here if the update was released as this character has been a beta since 2015.

Yes I simply tried to make this Zero available because I found it to be interesting character that has been stagnating for a long time. I agree with you that I found the criticism of "Mr.Karate JKA" as he abandoned this project.

I'll explain to all:

Ramzaneko is the creator of the sprites, however, he and JKA have decided to partner to make Zero complete and release the char. However, other people were appearing interested in making a Zero version as well, and Ramzaneko allowed the use of sprites, interested in seeing at least one of those versions being released to the public.

Of all creators, the JKA was the one that had more possibilities to finish the Zero, and nevertheless, never it did.

Ranmzaneko was hyped at first, but the delay of the JKA was demotivating it slowly (obviously, because it was VARIOUS years of waiting), and in the end, he asked me to release this beta to the public to hope that someone finish this char.

This beta is not exactly what JKA was working on, but rather the beta that Ramzaneko used only to test sprites. That's what Ramzaneko told me. So because of this I did not see how wrong to release this beta.

In my opinion: Instead of JKA complaining, I think he could FINISH what he started, in this case, the Zero char. It is much better and so everyone is happier. That's all.


I agree with you bro !!!!!!!!!!!

    

Re: Cody Travers by Lost_avenger & Rtrindade

 September 03, 2018, 06:40:38 am View in topic context
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

I posted some screenshots so that they can have an idea of ​​how the char was made even though I already made this post some time ago.
    

Re: Maverick Hunter Zero (POTS STYLE) BETA

 September 03, 2018, 05:41:44 am View in topic context
 Posted by Rtrindade  in Maverick Hunter Zero (POTS STYLE) BETA (Started by Rtrindade August 31, 2018, 06:21:09 am
 Board: Edits & Addons 1.0+

Also, you re using a beta posted without my permission.

Current and stopped version has a lot of fixes and new featurings.
Explain why have you not released it then. Unless you have a reason, don't keep updates private, force others to fix your bugs and complain that they edited them without permission. I bet NDSilva wouldn't edit your Zero just to add a special intro for his Wily and this edit would be here if the update was released as this character has been a beta since 2015.

Yes I simply tried to make this Zero available because I found it to be interesting character that has been stagnating for a long time. I agree with you that I found the criticism of "Mr.Karate JKA" as he abandoned this project.