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Re: Geese Kai by Kotori

 January 20, 2018, 01:43:04 am View in topic context
avatar  Posted by Memes never die/Manby  in Geese Kai by Kotori (Started by 【MFG】gui0007 January 19, 2018, 01:08:20 am
 Board: Found Releases 1.0+

Not really but since he looks like one of those cheap edits I guess the author just went crazy or something.
    

Re: BlazBlue Susanoo (Melty Blood style) released 14.05.17 (last update: 25.05.17)

 January 10, 2018, 01:18:31 am View in topic context

His HCBF+C still acts weird when hitting midair characters as seen here. https://streamable.com/jdbie
Also I don't think the move should still be unblockable.
Also I don't know how but I somehow triggered him going into AI mode.
And his meter acts kinda funny in training mode. Something just makes it so he can't do supers or use the meter for anything anymore somehow.
    

Re: Agent Nash by MGMURROW

 January 10, 2018, 12:26:03 am View in topic context
avatar  Posted by Memes never die/Manby  in Agent Nash by MGMURROW (Started by MGMURROW December 19, 2017, 12:28:42 am
 Board: Your Releases, older Mugen

Hmmmm I think it's probably one of those Mugen 1.1 things for me then. Some characters have that happen to them.
    

Re: Agent Nash by MGMURROW

 January 10, 2018, 12:15:11 am View in topic context
avatar  Posted by Memes never die/Manby  in Agent Nash by MGMURROW (Started by MGMURROW December 19, 2017, 12:28:42 am
 Board: Your Releases, older Mugen

Oh also if you turn on debug mode CTRL+D then at the top left of the screen Nash has debug flood going on.
    

Fear Mace Rosenkranz by Miyagi Updated to 【Ver_0.7α版(70%)】On 2018/1/7

 January 07, 2018, 07:58:01 pm View in topic context



She's decent a 6/10 for me.
 http://miyajitukuru.blog.fc2.com/ Click on "ダウンロード" to access the creator's onedrive from the website. She's the file in the middle of the others there.
Her video http://www.nicovideo.jp/watch/sm32549632 Skip to around 5:32 if you have a Nico account to watch this or some other means. At around that time in the video is where it talks about new stuff she got.
    

Re: Yuuki Terumi (MBAC style) FULL release (06.01.2018)

 January 07, 2018, 02:41:01 am View in topic context

Es From Blazblue in which this version of her is a WIP by the same author of this Terumi. Or something like that.
    

Re: Yuuki Terumi (MBAC style) FULL release (06.01.2018)

 January 07, 2018, 02:03:03 am View in topic context

When you're bar at the bottom is in the yellow/is full you press what button you have set as X to enter blood heat.
Then you press it again as someone's gonna attack to EX guard which in blood heat activates his last arc.
    

Re: Character of the Month: December 2017 Nominations

 January 06, 2018, 04:24:33 am View in topic context
avatar  Posted by Memes never die/Manby  in Character of the Month: December 2017 Nominations (Started by Jmorphman January 06, 2018, 04:08:51 am
 Board: M.U.G.E.N Discussion

    

Re: Yuuki Terumi (MBAC style) FULL release (06.01.2018)

 January 06, 2018, 12:43:31 am View in topic context

Screeches of the condemnmed doesn't work right when done from from across the screen for me.
As in he's hitting them but the opponent still is falling and ends up sliding across the ground instead of constantly being knocked upwards before the final hit.
Unholy Wrath of the Basilisk looks like it needs more snakes coming out of the portal.
His gleaming fang knocks the opponent too far back horizontally unlike how it did in the game.

So far this Terumi is pretty.....meh or okay to me I guess. Not too bad or too good in my opinion. However that's just me.
Also his DP with B is something the opponent doesn't seem to be able to recover from.
Also only when he's in the air during standing C can it be jump cancelled. Not when he hits the first or second time during it.
    

Re: Rouga Updated(11/3/17), Edward, Adler,Caligula,Ryuko,Tristan Updated(10/27/17)

 January 04, 2018, 11:25:52 pm View in topic context

Necro post and junk but I have some extra feedback.

His dash move 6D if I recall correctly. When timed just right he'll end up in the floor for a split second before going back.
Oh also his Fatal Counter would make the counter message not appear every now and then.
And when his HCB+F super lands a counter hit it causes multiple counter hit messages to pop up for each subsequent hit until the super ends.
Oh and here's a combo as well I guess. https://streamable.com/pznh8
    

Re: Ryu Beta (New System)

 January 02, 2018, 03:03:49 am View in topic context
avatar  Posted by Memes never die/Manby  in Ryu Beta (New System) (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

By the way you might wanna nerf his meter gain a bit.
https://streamable.com/s8xiv
Stuff like this seems kinda wrong to me. But that's just me and stuff.
    

Re: Ryu Beta (New System)

 January 01, 2018, 08:45:37 pm View in topic context
avatar  Posted by Memes never die/Manby  in Ryu Beta (New System) (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

    

Re: Ryu Beta (New System)

 December 30, 2017, 10:11:35 pm View in topic context
avatar  Posted by Memes never die/Manby  in Ryu Beta (New System) (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

Oh I think I said the wrong thing with the v-gauge thing.
I meant like he loses all his super meter when he uses it.
Edit: A V-gauge attack that is.
    

Re: Yuuki Terumi (MBAC style) Beta released (30.12.2017)

 December 30, 2017, 03:04:59 pm View in topic context

Terumi's standing C cancel the first kick into aerials leading to infinites on the ground just by timing standing C into Aerial C off the first kick.
The moves feel like they either lack impact or go by a bit too fast. The counter superespecially.
Also for the whole standing C thing I'd say it would be better if he could just jump cancel off of it like in the games and only at that point be able to use aerial normals off of it.
His launcher with F+A feels like the window to cancel into a jump is too short.
All his QCF moves and his counter super make warnings appear in debug mode.
As for nitpicks and ideas I guess. The way the chains he wraps the enemy in for Retaliating Fang with A looks as he kicks them looks kinda odd as it just kinda pops out of existence. Maybe if it exploded like at the end of retaliating fang B instead. Or it follows them as the enemy flies into the wall and explodes. Just my thoughts of course if you don't want to do something like that it's fine.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 29, 2017, 01:23:51 am View in topic context
avatar  Posted by Memes never die/Manby  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Ryu Beta (New System)

 December 26, 2017, 06:41:50 pm View in topic context
avatar  Posted by Memes never die/Manby  in Ryu Beta (New System) (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

Kinda I guess.
    

Re: Ryu Beta (New System)

 December 26, 2017, 04:20:03 pm View in topic context
avatar  Posted by Memes never die/Manby  in Ryu Beta (New System) (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

Okay and one more thing for now.
I'll assume this is intentional but his Ground normals can cancel into EX moves while his Air normals can't cancel into aerial EX moves.
My thoughts overall on him is that he's a nice Ryu.
    

Re: Ryu Beta (New System)

 December 26, 2017, 03:54:29 pm View in topic context
avatar  Posted by Memes never die/Manby  in Ryu Beta (New System) (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

Question, is he supposed to lose all of his meter when he uses any of his V-gauge attacks?
Also knocking down an opponent with something like an aerial Tatsu and then doing his launcher (Crouching HP) will disable the auto recover the launcher usually has.
Also just a worthless nitpick but it feels like his opponent recovers too fast from the launcher when it's used normally.
    

Re: Madotsuki re-updated. Retro Suika, and Shovel Knight updated (12/24/2017)

 December 25, 2017, 06:25:17 am View in topic context

    

Re: Jmorphman's WIP thread: How Demitri Got His Groove Back

 December 22, 2017, 09:54:37 pm View in topic context
avatar  Posted by Memes never die/Manby  in Jmorphman's WIP thread: Chun-Li MEGA-update beta and NEW CHALLENGER APPROACHING (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

I choose D