His HCBF+C still acts weird when hitting midair characters as seen here. https://streamable.com/jdbie Also I don't think the move should still be unblockable. Also I don't know how but I somehow triggered him going into AI mode. And his meter acts kinda funny in training mode. Something just makes it so he can't do supers or use the meter for anything anymore somehow.
She's decent a 6/10 for me. http://miyajitukuru.blog.fc2.com/ Click on "ﾀﾞｳﾝﾛｰﾄﾞ" to access the creator's onedrive from the website. She's the file in the middle of the others there. Her video http://www.nicovideo.jp/watch/sm32549632 Skip to around 5:32 if you have a Nico account to watch this or some other means. At around that time in the video is where it talks about new stuff she got.
Re: Yuuki Terumi (MBAC style) FULL release (06.01.2018)
When you're bar at the bottom is in the yellow/is full you press what button you have set as X to enter blood heat. Then you press it again as someone's gonna attack to EX guard which in blood heat activates his last arc.
Re: Character of the Month: December 2017 Nominations
Screeches of the condemnmed doesn't work right when done from from across the screen for me. As in he's hitting them but the opponent still is falling and ends up sliding across the ground instead of constantly being knocked upwards before the final hit. Unholy Wrath of the Basilisk looks like it needs more snakes coming out of the portal. His gleaming fang knocks the opponent too far back horizontally unlike how it did in the game.
So far this Terumi is pretty.....meh or okay to me I guess. Not too bad or too good in my opinion. However that's just me. Also his DP with B is something the opponent doesn't seem to be able to recover from. Also only when he's in the air during standing C can it be jump cancelled. Not when he hits the first or second time during it.
Necro post and junk but I have some extra feedback.
His dash move 6D if I recall correctly. When timed just right he'll end up in the floor for a split second before going back. Oh also his Fatal Counter would make the counter message not appear every now and then. And when his HCB+F super lands a counter hit it causes multiple counter hit messages to pop up for each subsequent hit until the super ends. Oh and here's a combo as well I guess. https://streamable.com/pznh8
Terumi's standing C cancel the first kick into aerials leading to infinites on the ground just by timing standing C into Aerial C off the first kick. The moves feel like they either lack impact or go by a bit too fast. The counter superespecially. Also for the whole standing C thing I'd say it would be better if he could just jump cancel off of it like in the games and only at that point be able to use aerial normals off of it. His launcher with F+A feels like the window to cancel into a jump is too short. All his QCF moves and his counter super make warnings appear in debug mode. As for nitpicks and ideas I guess. The way the chains he wraps the enemy in for Retaliating Fang with A looks as he kicks them looks kinda odd as it just kinda pops out of existence. Maybe if it exploded like at the end of retaliating fang B instead. Or it follows them as the enemy flies into the wall and explodes. Just my thoughts of course if you don't want to do something like that it's fine.
Re: Does this thing exist?/who is the author?/etc. thread.
Okay and one more thing for now. I'll assume this is intentional but his Ground normals can cancel into EX moves while his Air normals can't cancel into aerial EX moves. My thoughts overall on him is that he's a nice Ryu.
Question, is he supposed to lose all of his meter when he uses any of his V-gauge attacks? Also knocking down an opponent with something like an aerial Tatsu and then doing his launcher (Crouching HP) will disable the auto recover the launcher usually has. Also just a worthless nitpick but it feels like his opponent recovers too fast from the launcher when it's used normally.
Re: Madotsuki re-updated. Retro Suika, and Shovel Knight updated (12/24/2017)