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BlueBlazer

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Messages by BlueBlazer

    

Re: CAPCOM VS SNK 3 HD SP 1.1

 September 13, 2013, 10:14:38 pm View in topic context
avatar  Posted by BlueBlazer  in CAPCOM VS SNK 3 HD SP 1.1 (Started by EnlightendShadow July 16, 2013, 05:57:45 am
 Board: Your Releases, 1.0+

ˢᵗᶦᶫᶫ ʷᵃᶦᵗᶦᶰᵍ ᶠᵒʳ ᵗʰᵉ ᶫᶦᵍʰᵗ ᵛᵉʳˢᶦᵒᶰ ᵒᶠ ᵗʰᶦˢ ᵃʷᵉˢᵒᵐᵉ ˢᶜʳᵉᵉᶰᵖᵃᶜᵏ ᵗᵒ ᵇᵉ ʳᵉᶫᵉᵃˢᵉᵈ⋅⋅⋅
._.
    

Re: CAPCOM VS SNK 3 HD SP 1.1

 July 16, 2013, 07:03:51 am View in topic context
avatar  Posted by BlueBlazer  in CAPCOM VS SNK 3 HD SP 1.1 (Started by EnlightendShadow July 16, 2013, 05:57:45 am
 Board: Your Releases, 1.0+

About time! :D
    

Re: Steam Summer Sale 2013

 July 13, 2013, 04:41:54 pm View in topic context
avatar  Posted by BlueBlazer  in Steam Summer Sale 2013 (Started by DMK July 11, 2013, 10:28:27 pm
 Board: Gaming

It's Day 3 with sales and I'm out of money already...
    

Re: KI VS. MK 0.1 - NEW LINKS!! -

 June 21, 2013, 04:21:02 am View in topic context
avatar  Posted by BlueBlazer  in KI VS. MK 0.1 - NEW LINKS!! - (Started by 【MFG】gui0007 June 19, 2013, 09:51:47 pm
 Board: Found Releases

Right, this so called "full game"

Quite frankly, I'm downloading JUST for the KI stages that I don't have yet. Other than that, this is not for keeps whatsoever. The game needed a LOT of work back then and from the looks of it, nothing was changed at all.
    

Re: The Flying Fortress of Dr. Wily

 June 17, 2013, 08:25:58 pm View in topic context
avatar  Posted by BlueBlazer  in The Flying Fortress of Dr. Wily - Updated 12/28 with 1.1 def (Started by davismaximus June 17, 2013, 02:32:53 am
 Board: Your Releases, 1.0+

Awesome stage!

When Megaman's theme from Smash comes out, I'll be sure to add that in this stage! It would fit perfectly!
    

Re: E3 2013 m-m-m-megathread

 June 11, 2013, 06:59:07 am View in topic context
avatar  Posted by BlueBlazer  in E3 2013 m-m-m-megathread (Started by Titiln June 03, 2013, 10:01:09 pm
 Board: Gaming

Not sure anyone mention this but.....


At first I was like "OMFG! After all these years, one of my childhood games having a sequel?!"

Then I looked closely, and I was nodding my head in dissapointment.  :no:
    

Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom

 June 10, 2013, 08:59:07 am View in topic context
avatar  Posted by BlueBlazer  in [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom (Started by Veolf June 10, 2013, 07:31:03 am
 Board: Your Releases, 1.0+

Oooohhh...pretty!

Downloading!
    

Re: Classic-[1.1]

 June 10, 2013, 01:56:31 am View in topic context
avatar  Posted by BlueBlazer  in Classic-[1.1] (Started by Arias June 02, 2013, 10:20:29 pm
 Board: Your Releases, 1.0+

I'm surprised that no one said anything that this is a 235MB file.

...Not that this is a lot or anything, but I'm just saying. Anyways this is a beautiful stage you got there! Can't wait to see some more 1.1 stages.
    

Re: Valley 960x720

 June 06, 2013, 07:59:35 pm View in topic context
avatar  Posted by BlueBlazer  in Valley 960x720 (Started by ExShadow June 06, 2013, 06:55:09 pm
 Board: Your Releases, 1.0+

I like the looks of this stage! (as always with the other ones you made :) )

Also like how you added the words "mega jump." Is that saying that this is bigger than super jump or something?
    

Re: AI Patch for CVSX Rugal by Vyn

 May 31, 2013, 06:31:42 pm View in topic context
avatar  Posted by BlueBlazer  in AI Patch for CVSX Rugal by Vyn updated 9/3/13 (Started by Chatman May 31, 2013, 06:27:47 pm
 Board: Edits & Add-ons

Thanks for this! I love Vyn's work on Rugal and Terry! I will try this out and give my feedback soon.

EDIT: Feedback

Lol Rugal is trying to act like as if he were God Rugal! His AI is hard and does a lot of good attack combinations, but IS beatable. So far, I was able to beat him using Akuma, God Rugal, Ken, and Yoko. (that is if were talking CVS gameplay of course. :P) This is a good patch for those trying a challenge.
    

Re: Game Screenshots - Post game names!

 April 26, 2013, 04:19:03 pm View in topic context
avatar  Posted by BlueBlazer  in Game Screenshots - Post game names! (Started by Jellyball October 13, 2007, 12:11:01 am
 Board: Gaming

    

Re: what game are you playing right now

 April 22, 2013, 07:26:40 pm View in topic context
avatar  Posted by BlueBlazer  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

I just finished DKC Returns. I played the classic DKC series and pretty much got me in the mood to finish the game.

Gonna play TF2 or Bioshock Infinite next.
    

Re: EnlightendShadow's New WIP's

 April 14, 2013, 06:01:27 pm View in topic context
avatar  Posted by BlueBlazer  in EnlightendShadow's CVS3 HD SP (Started by EnlightendShadow February 16, 2011, 11:37:47 am
 Board: Projects

    

Re: Fixing Luneth's Planet Zebes Stage

 April 09, 2013, 02:03:46 am View in topic context
avatar  Posted by BlueBlazer  in Fixing Luneth's Planet Zebes Stage (Started by BlueBlazer April 08, 2013, 07:27:43 pm
 Board: M.U.G.E.N Configuration Help

So, the problem is that the players are standing too high off the ground?

I think the answer is this:

Go the the stage's .def file and look for the term "zoffset".

That value determines the "ground" position. Modify to your heart's content.

That fixed it, thanks! I thought the ground positon was start-x and start-y but noticed that was for camera lol.

Is it hi res by any chance? If it was made for WinMugen Plus, you'll need to add hires=1 under [StageInfo].


It's says on the site it is hi-res. I even said it was on the top lol.
    

Fixing Luneth's Planet Zebes Stage

 April 08, 2013, 07:27:43 pm View in topic context
avatar  Posted by BlueBlazer  in Fixing Luneth's Planet Zebes Stage (Started by BlueBlazer April 08, 2013, 07:27:43 pm
 Board: M.U.G.E.N Configuration Help

I thought this was a simple x-y config, but apparently not. This is the error: (which is pretty obvious)



This is how the stage originally looks like.

Here is a link to Luneth's page. Click on Mugen Plugins ----> Smash Bros. Series ----> Should be the 1st one on the page. It's an outstanding Hi-Res version of the classic stage and can't play it >.<
    

Re: TRUE STREET FIGHTER X TEKKEN TRAINING STAGE HD and more

 April 04, 2013, 11:12:44 pm View in topic context
avatar  Posted by BlueBlazer  in TRUE STREET FIGHTER X TEKKEN TRAINING STAGE HD and more  (Started by dragon972 April 04, 2013, 03:35:32 pm
 Board: Your Releases, 1.0+

It's funny that I never played Training Mode in SFxT! I'll try it out.

If you were to do Cosmic Elevator, my favorite stage + music, I'd be happy!
    

Re: Team Fortress 2 [1280x720] Released

 April 01, 2013, 08:12:27 pm View in topic context
avatar  Posted by BlueBlazer  in Team Fortress 2 [1280x720] Released (Started by TheDarkValentine April 01, 2013, 06:17:54 am
 Board: Your Releases, 1.0+

FEEDBACK TIME! (This is a (sorta) complete screenpack btw, not an April Fool's joke!)

Overall, as this being your 1st Screenpack, it's really good, just edit some of the visuals. Whose lifebar did you use anyways?
    

Re: Team Fortress 2 [1280x720] Released

 April 01, 2013, 07:58:51 am View in topic context
avatar  Posted by BlueBlazer  in Team Fortress 2 [1280x720] Released (Started by TheDarkValentine April 01, 2013, 06:17:54 am
 Board: Your Releases, 1.0+

I lol'd at the sight of this! I recall a long time ago when I was here, I said to myself "TF2 + Mugen?" XD

I gotta try this out! Will feedback tomorrow!

Also lol at the quit button.
    

Re: Koldskool's Edits (updated 1-25-2013)

 March 04, 2013, 07:32:47 am View in topic context
avatar  Posted by BlueBlazer  in Koldskool's Edits (updated 10-28-2019) (Started by Koldskool May 22, 2012, 02:50:01 am
 Board: Edits & Addons 1.0+

I downloaded most of them and I gotta say these are some awesome edits! I like Wolverine, especially his separated palettes (hated that other Wolverines have the yellow attached to his skin) Are you planning to make some more edited characters? Just throwing it out there, seeing that most of your edits are MVC, you should make a Venom or a Doom! Just sayin' ;)
    

Re: GreenHill Bridge & Adventure time TreeHouse

 October 09, 2012, 05:36:16 pm View in topic context
avatar  Posted by BlueBlazer  in GreenHill Bridge & Adventure time TreeHouse-UPDATED!! (Started by Skeletor-E.X. October 08, 2012, 02:17:27 am
 Board: Your Releases, older Mugen

OK, this is my feedback (for the Green Hill Zone ONLY):
- The stage seems to be stretched. (I'm using 1.0, so maybe that's why) Also to point out that it's just two layers (bridge and background)
- Some color loss here and there
- The bridge, just doesn't fit there at all. Where's the original?

Overall, not that good. Apparently the pics look better than the stages lol. I get that these were quickly-made stages, but don't next time. Take your time.