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Re: CVS Mugen Fighting Jam - Update 16 November 2018

 November 16, 2018, 04:00:17 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Reuploaded...

- Fix Morrigan's soul fist hitdef air fall.
- Add invincibility on Morrigan's shadow blade.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
    

Re: Crush Counter Animation

 November 12, 2018, 11:03:56 am View in topic context
 Posted by yudhiyou  in Crush Counter Animation (Started by yudhiyou November 08, 2018, 05:27:16 am
 Board: M.U.G.E.N Development Help

Yes, it is easier to do so on P1 side.
You can look into P.o.T.S. Styled chars for example. There is a "Counter!" flash when counter happens, so, that means there is a FLAG for Counter to happened. To be precise, THIS code in State -2 is that flag we need:
Code:
[State -2, Counter Flag]
type = VarSet
trigger1 = NumEnemy
var(9) = (EnemyNear, MoveType = A)
ignoreHitPause = 1
So, in that character you're just going to hit you want to Crush Counter, copy-paste there its HitDef, edit one to be triggered WITHOUT Var(9), and the one to be triggered WITH Var(9), edit the second one in whatever way you need to- and you've got what you want. You do the same for your char, the only difference is the number you can give to a variable. at least, if you don't have any flag for counter already...
Oh... I don't know if pots's chars have had already that feature. OK, I will check it.
Thank you so much...
    

Re: Crush Counter Animation

 November 12, 2018, 08:25:21 am View in topic context
 Posted by yudhiyou  in Crush Counter Animation (Started by yudhiyou November 08, 2018, 05:27:16 am
 Board: M.U.G.E.N Development Help

I know that we can use those guard crush animation but I still don't know how to interrupt the hitdef. How do I know if it is on counter attack state?
I don't want every hit became guard crush. Only counter attack that I need like SFV.

For the coding, I think it is easier on P1's side. Am I right?
    

Re: CVS Mugen Fighting Jam - Update 9 November 2018

 November 09, 2018, 04:23:40 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Reuploaded...

- Fix Classic Robert's ryuu zanchou and kyokugen ryuu renbu kyaku damage attack.
- Add new counter special move for Silver. The command is F, D, B, punch.
- Add back teleport special move for Silver. The command is B, D, DB, kick.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
    

Crush Counter Animation

 November 08, 2018, 05:27:16 am View in topic context
 Posted by yudhiyou  in Crush Counter Animation (Started by yudhiyou November 08, 2018, 05:27:16 am
 Board: M.U.G.E.N Development Help

How to create animation and state for crush counter like SFV or SF Alpha 3?
I mean counter attack by HP or HK. Currently on mugen the target is only blink white while getting counter attack.
    

Re: CVS Mugen Fighting Jam - Update 8 November 2018

 November 07, 2018, 04:07:20 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Reuploaded...

- Fix Iori's multiple fireball bug on screen.
- Fix Necro's cobra rising damage attack.
- Update cpu ai counter attack on Inggrid, Jill, and Silver.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
    

Re: CVS Mugen Fighting Jam - Update 30 October 2018

 October 30, 2018, 01:48:24 pm View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Reuploaded the update patch...
    

Re: CVS Mugen Fighting Jam - Update 30 October 2018

 October 30, 2018, 06:07:57 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

request for the patch, please include the patch files in their respectively named character folder so we can extract the zip right into the chars folder and it will patch automatically

(rather than dragging and dropping these files individually. it would be a nice thing to do)
Ok.
    

Re: CVS Mugen Fighting Jam - Update 30 October 2018

 October 30, 2018, 04:37:03 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Reuploaded...

- Fix Blanka's rolling ground super hitbox
- Update Sean's renbu kick special move velocity
- Update Remy's cold blue kick special move velocity
- Fix Sean's jump medium kick hitbox for cross up attack
- Fix target ground type on Necro's elbow normal attack hitdef
- Fix Necro's denjin storm special and super move hitdef damage and hitbox
- Fix Necro's snake fang special move damage

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
    

Re: CVS Mugen Fighting Jam - Update 26 October 2018

 October 26, 2018, 09:31:20 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

thanks for releasing patches

what do you mean by updating/fixing normals, vbtw?
Matching normal attack hitdef like their origin game Street Fighter III 3rd Strike. For example Necro and Remy upper cut normal now will fall up the opponent like 3rd Strike. Necro's elbow attack now fall back the opponent like 3rd Strike. Necro crouching high punch now hit low.
    

Re: CVS Mugen Fighting Jam - Update 26 October 2018

 October 26, 2018, 08:50:33 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Reuploaded...

- Update and fix normal move on Necro, Sean, Remy, and Silver.
- Update Necro's snake fang and Sean's tacle special move to be blockable on low.
- Fix poweradd on Todo's counter special move
- Fix Necro's back throw facing.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
    

Re: CVS Mugen Fighting Jam - Update 25 October 2018

 October 25, 2018, 04:55:59 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Reuploaded...

- Fix Todo's counter special move.
- Update cpu ai on J.Talbain, Balrog, and Deejay.

If you don't want to redownload entire files, there has been already patch update for it.
    

Re: CVS Mugen Fighting Jam - Update 13 October 2018

 October 21, 2018, 12:50:17 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

    

Re: CVS Mugen Fighting Jam - Update 20 October 2018

 October 21, 2018, 12:46:33 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

So does it mean that I need to check and standardize all characters hitbox animation on air file, right?
Sorry guys, I am still blind on this clsn issue.
    

Re: CVS Mugen Fighting Jam - Update 20 October 2018

 October 20, 2018, 05:40:23 pm View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Hey I'm just thinking it would be cool a capcom fighting jam version of my cvs takuma and then add him in the game. What do you think about?
I have tried your cvs Takuma but it still has bugs like can't jump over his opponent. That is why I am using Gigahertz's cvs Takuma.
    

Re: CVS Mugen Fighting Jam - Update 20 October 2018

 October 20, 2018, 10:27:20 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Do you plan to fix the clsns to be more accurate to CVS. Some of these characters have very shoddy clsn work. You can definitely tell when it's work by JZ or warusaki and when its not. There is a lack of consistency.

Also considering the size of this download, I suggest releasing patches rather than reuploading the whole thing with small fixes.

I really hope so can standardize the clns but I am not sure from where I can start because I am still lack of knowledge about it.

OK, I will include the patch on the next update.
    

Re: CVS Mugen Fighting Jam - Update 20 October 2018

 October 20, 2018, 07:46:30 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Reuploaded...

- Fix tech throw on Rose, T.Hawk, and Sean.
- Update cpu combo attack on Todo
- Add cpu pick-up knife on Cody
- Fix guarded KO animation on Rose
    

Re: CVS Mugen Fighting Jam - Update 19 October 2018

 October 19, 2018, 04:59:22 am View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

Reuploaded...

- New counter special grab attack for Todo! Command is HCB+K.
- Add destroy projectile property on Haohmaru, Hotaru, and Sieger special attack.
- Update command move for Haohmaru and Geese.
- Fix Rose's dizzy animation.
    

Re: CVS Mugen Fighting Jam - Update 13 October 2018

 October 13, 2018, 12:16:17 pm View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

Think the stages from CVS2 especially will lag on those without decently powered devices due to having mostly 3D models.

I know for sure because I'm using a notebook laptop (still had my PC at the time I gotten it) to play Mugen on these days and detailed stages causes slowdown.

Yes, that was also the cause why I am not using CVS stages because some of them lags and created multiple different creators.
    

Re: CVS Mugen Fighting Jam - Update 13 October 2018

 October 13, 2018, 12:14:09 pm View in topic context
 Posted by yudhiyou  in CVS Mugen Fighting Jam - Update 16 November 2018 (Started by yudhiyou April 13, 2017, 03:29:39 pm
 Board: Edits & Addons 1.0+

My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

- Not all characters have EX special moves. Only some of the characters have EX special move like Ryu, King, Serious Mr.Karate, and Kuroko and all of the EX special have special property and more of course more damage than normal special move. For example: fire hadoken, double venom strike, haou sokouken, triple power geyser, yoga inferno, etc.
- third geyser of Kuroko's power geyser will hit on corner. That is intended.
- Why I am not using CVS stages because it is intended to make pure Street Fighter and consistency gameplay system because they were created by one person which was Parse who created them. The problem with CVS stages is until now I haven't found any stages which are created by one person for consistency. Yes, I recognise that the detail is not matched with character's sprite.
Btw I will consider of your suggestion for using CVS stages on future update.