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MGMURROW

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Messages by MGMURROW

    

Ibuki run sprites

 August 18, 2022, 05:05:11 pm View in topic context
avatar  Posted by MGMURROW  in Ibuki run sprites (Started by MGMURROW August 18, 2022, 05:05:11 pm
 Board: Development Resources

looking for the run sprites if anyone could send them to me or the character that has them

thank you

MGMURROW
    

Re: MGMURROW'S WIP's Alex is Released

 June 04, 2022, 02:04:19 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Alex is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

The day has come, Alex is released. check the first post.

please report any bugs and always remember to enjoy, let's keep Mugen fun!!

enjoy!!

MGMURROW

NOTE: the CS is not complete
    

Re: MUGEN Video thread

 May 17, 2022, 02:50:00 am View in topic context
avatar  Posted by MGMURROW  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

ALEX vs HULK


Available June 3
    

Re: Pushblock Help

 May 13, 2022, 12:53:54 pm View in topic context
avatar  Posted by MGMURROW  in Pushblock Help (Started by Ki$@1st456v May 07, 2022, 12:27:59 pm
 Board: M.U.G.E.N Configuration Help


;Guard Push (Helper)
[Statedef 60000064]
type    = S
movetype= I
physics = N
poweradd= 0
ctrl = 0
anim = 60000061
sprpriority = -4

[State 6350, a1]
type = PlayerPush
trigger1 = Time >= 0
value = 1

[State 6350, a2]
type = VelSet
trigger1 = Time = 0
x = 30

[State 6350, PosSet]
type = PosSet
trigger1 = !time
x = floor(enemynear(0), pos X)+ifelse(facing=1,-180,180)
ignorehitpause = 1
persistent = 1

[State 6350, a5]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 6350, a6]
type = DestroySelf
trigger1 = Time = 70 <———-this might need to be lowered, my code is like 5

I am not sure which I change to make the velocity of the pushback of the pushblock faster.

But like I said if p2 is close to the edge of the screen then this will not work, you will have to use a velset for p1 to get the effect, look at any of my characters for the code and modify it as you need

MGMURROW
    

Re: Pushblock Help

 May 12, 2022, 11:43:45 am View in topic context
avatar  Posted by MGMURROW  in Pushblock Help (Started by Ki$@1st456v May 07, 2022, 12:27:59 pm
 Board: M.U.G.E.N Configuration Help

In you helper state it has a velset, just increase the x value.

Check any of my characters, they have everything you need or post the helper state code so we can show you exactly what you need to modify

Hope this helps

MGMURROW
    

Re: Pushblock Help

 May 08, 2022, 04:36:40 am View in topic context
avatar  Posted by MGMURROW  in Pushblock Help (Started by Ki$@1st456v May 07, 2022, 12:27:59 pm
 Board: M.U.G.E.N Configuration Help

you can look in any of my characters for the code under "Guard Push", also your helper must have a blank animation with CLNS2 to
push the P2 back.
Also this doesnt work if P2 has his back against the wall.  For that situation you will have to set a velset for P1.

let me know if you need more help

MGMURROW
    

Re: MGMURROW'S WIP's Alex preview video

 May 01, 2022, 08:12:04 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Alex is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

A short Alex preview video is up

thanks everyone

MGMURROW
    

Re: MGMURROW'S WIP's Hulk Released

 December 31, 2021, 01:32:45 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Alex is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

    

Re: MGMURROW'S WIP's Hulk Released

 December 30, 2021, 01:23:09 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Alex is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

    

Re: MGMURROW'S WIP's Hulk Released

 December 29, 2021, 11:01:06 pm View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Alex is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

    

Re: MGMURROW'S WIP's Hulk Released

 December 18, 2021, 12:46:32 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Alex is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

Hulk is released!!
    

Re: JEDAH by MGMURROW

 November 01, 2021, 05:15:01 am View in topic context
avatar  Posted by MGMURROW  in JEDAH by MGMURROW (Started by MGMURROW December 17, 2019, 09:35:11 pm
 Board: Your Releases, older Mugen

    

Re: How to make AI activate a move when enemy is close to the helper?

 October 27, 2021, 10:38:11 am View in topic context
avatar  Posted by MGMURROW  in How to make AI activate a move when enemy is close to the helper? (Started by WastedCoder October 27, 2021, 09:59:02 am
 Board: M.U.G.E.N Development Help

To make it simple

Trigger1 = helper(1225)>=1
Trigger1 = p2bodydist x =[-40,40]
Trigger1 = abs(p2bodydist y)

Hope this helps

MGMURROW
    

Re: Air.juggle on helpers

 August 31, 2021, 11:49:44 am View in topic context
avatar  Posted by MGMURROW  in Air.juggle on helpers (Started by O Ilusionista August 27, 2021, 03:48:07 pm
 Board: M.U.G.E.N Development Help

Don’t know if you are trying to get the juggle system to work or looking for a solution but I have ran into this a lot and my solution is:
1 in the command state, don’t allow the move if another one is active(might need to add bland animation to keep it active)
2 use a variable to detect the bubble and set a time you want to be able to do the move again
3 allow the move to happen again but change the move type to “I” so I can’t hit again

Let me know if you need anything

MGMURROW
    

Re: Sound isnt playing when i do playsnd

 June 29, 2021, 12:49:30 am View in topic context
avatar  Posted by MGMURROW  in Sound isnt playing when i do playsnd (Started by Silverberg June 28, 2021, 08:38:05 pm
 Board: M.U.G.E.N Development Help

[quote
[State 191, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S190,0
[/quote]

first off, remove the S from S190,0
second make sure there is a sound file 190,0
then make sure there isnt a second sound file 190,0 (playing the wrong sound or blank sound)
last you should add a channel to the sound file (look at docs for what channels they recommend), voices should use channel=0

hope this helps

MGMURROW
    

Re: Code to make character untouchable

 March 29, 2021, 10:54:04 am View in topic context
avatar  Posted by MGMURROW  in Code to make character untouchable (Started by Boxuu March 20, 2021, 02:43:11 pm
 Board: M.U.G.E.N Development Help

Try this
Trigger1=(root,alive=0)
Or
Trigger1=!(root,alive)

Hope this helps

MGMURROW

    

Re: Aura in char

 February 06, 2021, 12:20:14 pm View in topic context
avatar  Posted by MGMURROW  in Aura in char (Started by DeCeballos February 06, 2021, 12:15:02 pm
 Board: M.U.G.E.N Configuration Help

Change sprpriority = 2, Change it to 0 or -1

Hope this helps

MGMURROW
    

Re: MGMURROW'S WIP's

 December 19, 2020, 02:45:07 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Alex is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

- From testing in both 1.0 and 1.1, some of Ken's moves just randomly crash the engine. I had it happen with S.HP, the medium and heavy versions of his Tatsu, and Shippu Jinrai Kyaku. There's probably more moves that do this, but those are what I found.
- There's no fire effect for his airborne heavy Shoryuken, while there one is for the grounded version.
- All versions of the Tatsu lack hurtboxes for the torso area and only cover the leg during the active frames.

Thanks for the testing Sir Ghostler, The fire FX and missing hurtboxes are fixed for the update, giving you credit for it. as for the crashes, i havent figured that out yet but will continue to search for a fix.

thanks again

MGMURROW

 



    

Re: MGMURROW'S WIP's

 December 18, 2020, 12:31:25 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Alex is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

Ken is here, check the first post for the link. Please report any and all bugs

most importantly
ENJOY AND HAVE FUN

MGMURROW
    

Re: MGMURROW'S WIP's

 December 17, 2020, 04:13:56 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Alex is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

He looks pretty cool so far  :8): he can also be rival to Ethan Lives' Code K as well  ;D btw in your wip page of Ken's screenshot when I click on it, it opens Oro's screenshot

I'll see how O feels about maybe doing something between the two(intro or something). the oro page was just a placeholder for ken pics,info, etc... so i didnt have to redo all the code

thank you again

MGMURROW