Posted by beterhans in [WIP]DBFCI - MISAKA Mikoto[RAILGUN LAUNCH!!!! Finsihed 1 super] (Started by beterhans August 09, 2019, 06:44:59 pm
@beterhans: can help here.
I'd appreciate it so i can finish this guy up. Anyone who can help would be greatly appreciated
When executing a move and the oppoent is falling from the air: is there any way to manipulate the time in game-ticks of the fall? Something equivalant to ground.slidtetime but for the opponent when is in a fall state. E.g: I want to make his fall very slow to open ground for combos.
Aww thank you I am honored... really
Hello, was just curious if there are some source accurate conversions of any SF2 characters out there?
It is Makoto from Persona 5. ♥
Hey I am back sorry took me a while because of school work anyway here you go.
able to exit the hit state is cheap.
What about Burst mechanics? I know DBFC has it in the form of Escape Blast.
You'll probably gonna have to go custom for specific FX where the background can't be removed. How feasible is tracing the shapes of an FX animation and fill in the tracing with the FX texture?