Posted by Odb718
in Character-Specific Pause Menu won't work (Started by SonicSkills March 02, 2024, 08:00:05 pm
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
type = U
?
For whatever reason the EX/Super version of Blitz mine doesn't have this problem, in addition to not even interacting with the reflector at all; it only happens with the regular Blitz Mine.Look inside the two different Mine's HitDefs.
How will the visual of "Performing Faultless Defense" work, especially the visual for when you are attacked in the FD state?The visuals will look how you want as long as you have the sprites for them. You can have your helper, or statedef -2, use explods.
[State 153, 1]
type = HitVelSet
trigger1 = Time = 0
x = 1
[State 153, 2]
type = VelSet
trigger1 = Time = GetHitVar(slidetime)
trigger2 = HitOver
x = 0
Altering blockstunBlock stun I'm not 100% sure of for random vs. A full game it's doable for sure.
altering chip damage
altering pushback on block
reducing an onscreen meter's fullness when Barrier Blocking is used
making a character take more hitstun and blockstun if that Barrier Meter is empty
refilling when empty