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Re: Piccolo B3 updated 1/05/2015

 May 05, 2015, 07:30:50 pm View in topic context
 Posted by +Kramer+  in Piccolo B3 updated 1/05/2015 (Started by +Kramer+ May 01, 2015, 04:42:40 pm
 Board: Your Releases, 1.0+

Another update. Updated AI and some fixes. Piccolo u2 (update 2) for download.
    

Re: Piccolo B3 updated 1/05/2015

 May 02, 2015, 12:32:50 pm View in topic context
 Posted by +Kramer+  in Piccolo B3 updated 1/05/2015 (Started by +Kramer+ May 01, 2015, 04:42:40 pm
 Board: Your Releases, 1.0+

- if I get hit while doing F,b (but maybe with other basics too) sound 5,10 plays (the one used in the super); was it intended as a counter indicator? I'm asking this because in the old version this never happened and also because this wasn't listed in the readme nor in the changes you listed.

Ah, and yes. Its a taunt sound. :)

    

Re: Piccolo B3 updated 1/05/2015

 May 02, 2015, 12:01:14 pm View in topic context
 Posted by +Kramer+  in Piccolo B3 updated 1/05/2015 (Started by +Kramer+ May 01, 2015, 04:42:40 pm
 Board: Your Releases, 1.0+

Feedback:
- debug flood while pressing y (the taunt doesn't exist anymore :( );
- the new added attack (jumping, button a) uses default hitsounds and guardsounds, the red CLSN is too big and generally it seems rushed;
- ah, you changed the combo #14.
- If you hit the enemy with the GRAB attack (D, DB, B, a) and jump over him the enemy won't be able to move; in the old version this didn't happen;
- the first hit of Kick.x8 uses two delayed hitsounds;
- you can't hit the enemy with Light Grenade at point blank (close to the enemy);
- the elbow dash (F,F,a) had a better impact in the older version; in this new version it feels so quick and not very strong;
- the second hit of Flying Kick.X2 hits twice (delete the red CLSN in the 10th frame):
- even if the second kick of Flying Kick.X2 doesn't hit, the explod will still appear;
- Kick.x8 uses the voice clip "Time to finish you off" too many times; just once will suffice;
- Big Piccolo (the big foot) doesn't have shadow;
- after the Special Beam Cannon, there's a frame in which he isn't there, there's no Piccolo; this was also in the old version;
- you got rid of all the labels/words and capsules for the supers, except for Regeneration; in my opinion it was better before: it was also nice to see the three red capsules that served as a timer for the Big Piccolo supermove;
- speaking of words, the word Regeneration is always positioned in the same place, regardless of being for p1 or p2; so, if you are p1 it's positioned under your lifebar, if you're p2 it's always positioned under p1's lifebar, while it should stay under p2's lifebar;
- only with WinMugen, if I crouch Piccolo disappears;
- if I get hit while doing F,b (but maybe with other basics too) sound 5,10 plays (the one used in the super); was it intended as a counter indicator? I'm asking this because in the old version this never happened and also because this wasn't listed in the readme nor in the changes you listed.

Almost all fixed and capsules, taunt, etc restored. Jump+a removed for now. I cant fix "only with WinMugen, if I crouch Piccolo disappears". Greetings.

New version for download Piccolo B3 u1.
    

Re: Piccolo B3 updated 1/05/2015

 May 02, 2015, 11:51:01 am View in topic context
 Posted by +Kramer+  in Piccolo B3 updated 1/05/2015 (Started by +Kramer+ May 01, 2015, 04:42:40 pm
 Board: Your Releases, 1.0+

    

Piccolo B3 updated 1/05/2015

 May 01, 2015, 04:42:40 pm View in topic context
 Posted by +Kramer+  in Piccolo B3 updated 1/05/2015 (Started by +Kramer+ May 01, 2015, 04:42:40 pm
 Board: Your Releases, 1.0+




Global update. Moves, combos, timings, global gameplay, sounds, palettes, sprites, code errors fixed, added victory portrait, "continue"sprite- Updated AuraBurst mode with automatic combos, etc.

Spoiler, click to toggle visibilty

Works in mugen 1.0 and later.
Piccolo B3 u2 Download ---->     http://www.mediafire.com/download/njnw7cjnkta6m5j/Piccolo_B3_u2.zip
    

Re: Piccolo B3- Update 4.8

 December 04, 2010, 12:53:42 am View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen

Piccolo is now open source!.

I will not make more updates. Why? Because i think never will end bugs and fixes. Make a GOOD char is really hard. Just i wanted make AI for Piccolo and few new moves. I give it because now isnt fun for me.

Have fun with Piccolo and make good edits. ;) :sugoi: Is a good idea convert Piccolo to Mugen 1.0.
    

Re: Piccolo B3- Update 4.8

 December 03, 2010, 11:33:32 pm View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen

I forgot remove win pose test in 4.8 version, sorry. New link added.
---------------------------------------------
Hi. Nanashi_1337.

- I go to fix picture box but if you can check it in fighter factory you will see Piccolo boxes are correct. Mugen bug? :???:
- Omg, its true. I forget it. I will fix that thanks.
- Sorry but my Piccolo have fast attacks. emoticono triste,LOLL. I will check for down attack damage in combos.
- Yeah, he's invincible in Special Cannon.  EDIT: Ah, ok Im tired now, you can see it... I will fix it or something thanks.
- For me no.

Thanks for the feedback. :)
    

Re: Piccolo B3- Update 4.7 || 28/11/2010

 December 03, 2010, 03:44:32 pm View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen

First post updated. Piccolo B3- Update 4.8.
--------------------------------------
Thank you too DMK. ;)

His F+A>F+A>F+B chain links back into itself, and can be looped until you reach the corner, which will take at least long enough for some very serious damage to be done. Fix this, please. Also, ground recovery is missing sprites.
*Endless ->A,A,->B combo loop fixed.
*Endless ->A,A,->B,(->)B combo loop fixed too.
*And fixed unknown ->A,A,->B,(->)B,A combo.

And in next updates i will make "recovery near ground". Thanks benimarucollider. :)

These are my comments
- In Aura Burst mode, when you do F+a,F+a, F+a, Piccolo send the opponent to the wall with a kick. When hitting the wall, you made the opponent use a non required animation, which makes it display some odd sprite with some opponents. Test on Shin Gouki by POTS to see a Kanji appear.

-This still happens. This even happens when you are not in aura burst mode.
I think I solved this problem.  Try again please.
    

Re: Piccolo B3- Update 4.7 || 28/11/2010

 November 30, 2010, 08:03:31 pm View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen

These are my comments
- In Aura Burst mode, when you do F+a,F+a, F+a, Piccolo send the opponent to the wall with a kick. When hitting the wall, you made the opponent use a non required animation, which makes it display some odd sprite with some opponents. Test on Shin Gouki by POTS to see a Kanji appear.

-This still happens. This even happens when you are not in aura burst mode.
Im testing Piccolo with more than 15 chars and i cant reproduce this bug. I go to check again and fiX iT!. :)

-Taunt button only plays soundclips while Piccolo just stands there.
Its fun no?. If you dont like "taunt" name just call it with other name. Is fun for me generate a random voice like "Is will be easy!" or "Come on!" while fighting .... or in midle combo. :)

-Block button? Why?
1.- Because in a lot bad code chars just I want walk back and my Piccolo change state to "GUARD"; I h8 this. This is beacuse "GUARDDIST" is poorly coded in those chars.
2.- More strategy. If you are in "GUARD" mode you cant make other moves. I like this. Dunno if you can understand me. For make "GUARD" more important.
3.- In DBZ Budokai 3 works like this.

-Supers need Super BGs
Special beam cannon have a Super BG. I think supers dont need more super Bgs.
-His win pose where a portrait of the DB cast appears looks very out of place IMO
I like it. If more people say the same i can change it but for now... If you dont like this win pose comment please.
Are you trying to emulate the control scheme of Toskomics Goku?
Trying what? No, no... And the latest Goku updates are mines. :)


----------------------------
Thanks for the feedback and if anyone have more suggestions comment please. :sugoi:

    

Re: Piccolo B3- Update 4.5 || 28/11/2010

 November 30, 2010, 11:29:47 am View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen

First post updated
--------------------------------------
They were fixed in Update 4.

I found nothing wrong with this last update, everything is working flawlessly from what I saw. :)
Can't wait to see how the AI will look like, and which sort of combos he'll perform. I can't wait to see his new moves either. Just make sure they don't clutter his gameplay too much, because a char is better when it doesn't have too many moves, maybe consider different modes if he starts having too many moves.

Good luck. :)
Whats up Cybaster!. Thanks a lot for your support. I will try up to "Piccolo 1.0" this time. ;)

Very cool your character man!
Congratz  :)

Thanks a lot man. :)
    

Re: Piccolo B3- Update 4.5 || 28/11/2010

 November 28, 2010, 11:07:41 pm View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen

First post updated
--------------------------------------
Hi again!! ;D

Im making new updates for Piccolo. I hope you enjoy it. I remember always are welcome sugestions and bugs. ;)



    

Re: Batman by Cybaster

 May 31, 2010, 01:50:39 pm View in topic context
 Posted by +Kramer+  in Batman by Cybaster (Started by Cybaster May 11, 2010, 11:28:11 pm
 Board: Projects

These latest pictures looks great. I dont like whump in white. Its too white for me, the same another type of white. Ánimo!! I dunno say it in english.loL :thumbsup:
    

Re: Piccolo B3- Update 3.5

 May 31, 2010, 01:37:38 pm View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen


- In Aura Burst mode, when you...

Thanks a lot :). I have not tested good Aura Burst mode yet. And.. 5050/5060 arent required sprites? Then i have to fix it. ;)

First post updated.
    

Re: Piccolo B3- Update 3.5

 May 25, 2010, 10:40:31 pm View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen

    

Re: Dee Jay Maximus update 5/23/2010

 May 25, 2010, 06:03:42 pm View in topic context
 Posted by +Kramer+  in Dee Jay Maximus update 10/11/2010  (Started by eken55 May 19, 2010, 03:53:59 am
 Board: Your Releases, older Mugen

I will test your Dee Jay. ;). The same i can help you with a feedback.

EDIT
I think you would start increasing the speed of the character in general, it seems that I'm playing at -1 gameplay speed. In Movelist Holdback+a is wrong, is Holdback+b. Can be a nice char. ;)
    

Re: Piccolo B3- Update 3.5

 May 25, 2010, 04:56:43 pm View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen

First post updated. Piccolo B3- Update 3.5 + new cancel/combo video.

I'm having a lot of fun making this. I cant stop. :smile:. All seems easier now and I get a lot of ideas. It's great. I hope continue with this [State].
    

Re: Piccolo B3- Update 2.1

 May 23, 2010, 09:44:12 pm View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen

*Piccolo B3 Update 3*

I think is a big update. Finally i go to make all moves first, then i will make AI. See ya ! ;)
    

Re: Batman by Cybaster - PALETTES NEEDED !!!

 May 18, 2010, 09:32:14 pm View in topic context
 Posted by +Kramer+  in Batman by Cybaster (Started by Cybaster May 11, 2010, 11:28:11 pm
 Board: Projects

This is my try.  ;)
    

Re: Piccolo B3- Update 2.1

 May 18, 2010, 09:25:18 pm View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 am
 Board: Your Releases, older Mugen

Near ground recovery, yeah. Thanks for remember me that. In next updates I will make jump too. Now im updating/improving sprites (110 sprites updated now  :suttrox:), testing gameplay (I make it updates, changes, fixes) and Im making AI too.  :sweatdrop:  :2thumbsup:
    

Re: Fuuma Kotaro Released by KojiroBADNESS

 May 13, 2010, 01:25:43 pm View in topic context
 Posted by +Kramer+  in Fuuma Kotaro Released by KojiroBADNESS (Started by 2RudeX May 11, 2010, 04:13:38 am
 Board: Your Releases, older Mugen

Nice char (Normally I never say that). Smooth and fast  gameplay, I like a lot. I keep it for play with him. Thanks.  ;)

*Just some opinions:

- In Medium/Strong "Densosetsuka no Jotsu Kiri Mai" voice is too loud compared with other moves. In Crouching Medium Kick, slide sound is too loud ...  really the sound have bad quality. You can put "freqmul=1+(random/6000.0)" or something too.

- "Bakuretsu Kyuukyokuken" need more voice volume. Guard sound is too loud compared with hit sound for me.

See ya!