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HonorDojo

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Messages by HonorDojo

    

Re: [IKEMEN GO] Screen Pack Commission for VaughnDoom

 December 23, 2022, 01:04:37 am View in topic context
 Posted by HonorDojo  in [IKEMEN GO] Screen Pack Commission for VaughnDoom (Started by HonorDojo December 09, 2022, 09:47:46 pm
 Board: Projects

omg you are charging 800-1500? jess that way too much for anyone to pay that mush and that is why I always work for free when I make my screen pack for people or when I help them out. But I do love your style of artwork and the way it's really looks. the only advice I can give you is changing the fonts for the option games settings to match the screen pack, theme you're working on :)


I don't think it's overcharging; I'm new to M.U.G.E.N as a whole but have been around game development from other companies for over a decade. The Mugen community is the only community that generally says the price is over the top. I think it's a fair price considering 90% is made from scratch, which takes a lot of time. Most people borrow resources and slap them together; I'm doing none of that there.

It's compensation compared to others. As I said, only the M.U.G.E.N community generally says anything about my prices. I even charge more for Unity / Unreal user interfaces
you should see how many pixels art costs, and I've created tons of sprite sheets in my day. Pay for quality. If anybody wants to do the worst work, then downgrade the payment. For the amount of creativity/custom work I do, there is no way I'd do it for free or lower my price point.

Comments about price like that to me is just unnecessary like if somebody isn't in the line of work at least up at that level, there's no need to make any gestures about somebody's prices. I've worked a contract job for an indie UI company before, and they paid me $9000 US Dollars with zero required coding artwork. For the Ikemen GO screen packs, I'm also coding them, so if you ask me, the price is low.
    

Re: [IKEMEN GO] Screen Pack Commission for VaughnDoom

 December 17, 2022, 04:42:52 am View in topic context
 Posted by HonorDojo  in [IKEMEN GO] Screen Pack Commission for VaughnDoom (Started by HonorDojo December 09, 2022, 09:47:46 pm
 Board: Projects

Progress update of the screenpack. I've got the buttons of the main menu to work and place in the images for the versus screen
    

[IKEMEN GO] Screen Pack Commission for VaughnDoom

 December 09, 2022, 09:47:46 pm View in topic context
 Posted by HonorDojo  in [IKEMEN GO] Screen Pack Commission for VaughnDoom (Started by HonorDojo December 09, 2022, 09:47:46 pm
 Board: Projects

This is a Screen Pack commission that I am working on for VaughnDoom's project.

The screen pack is exclusive to VaughnDoom's personal project. If anybody is interested in this screen pack, go ask  VaughnDoom about his project. He is currently working on characters for this game project. Working on his screen pack for him has been a great experience, so I am excited to see what he will do with the screen pack I'm making for him. Right now It is in the coding phase for IKEMEN GO.

If anybody is interested in a MUGEN/IKEMEN GO screen pack commission like this, feel free to send me a message on discord Honor#0001

My price ranges from $800-$1500 depending on the resolution, the complexity of the design and animation, and whether if the code will be done for MUGEN or IKEMEN GO (Ikemen go is to be charged at a higher price due to the complexity and extra parts it has to the screen pack)

    

Re: Liberation Onset

 November 12, 2022, 06:51:36 am View in topic context
 Posted by HonorDojo  in Liberation Onset (Started by HonorDojo November 07, 2022, 05:01:37 pm
 Board: Projects

    

Re: The spriters bounty thread. (more details in thread)

 November 07, 2022, 11:00:06 pm View in topic context
 Posted by HonorDojo  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

Honestly doesnt seem like there are alot of artist out here anymore if you look at the thread most of these bounties have gone unclaimed.
Or that we, spriters, have our own agenda. Or that we, spriters, have a real life to attend to. Or that we, spriters, consider certain words insulting or that our talent is not valued because someone wants a sheet in hd with 3000 frames for 30€/$ the whole thing. Have u considered this? Thanks.

i feel you took that real personal, but to answer your question yes i have considered that since i have had requests here and there and never lowballed anyone infact any artist i have dealt with i let them tell me what their services cost. I get there are dickheads who want cheap prices and super fast turn around. but there are artists who are dicks and take shortcuts for big money, basically assholes on both sides So no need to be pissy. i stand by my earlier statement it "Seemed" like there was a lack of artist

Hey for some reason it is not allowing me to respond back to your DM, could you add me on Discord Honor#0001 I found your recent post to quote it and repsond
    

Liberation Onset

 November 07, 2022, 05:01:37 pm View in topic context
 Posted by HonorDojo  in Liberation Onset (Started by HonorDojo November 07, 2022, 05:01:37 pm
 Board: Projects

 Liberation Onset is based off of my Original Game IP but I am doing a themed based around it for Ikemen GO. I hope you guys enjoy the journey with me on developing this game project. The characters in the Full Version will consist of the same universal game mechanics. As the project is still early I'm currently focused on designing the UI itself / coding it into Ikemen  GO



Liberation Onset default resolution is 1280x720 and this is the logo that I decided to design for the game.





The characters displayed above are place holders, though if you are curious those characters are created by DryMugen. This is what I have for you guys so far.
    

HonorDojo's Mugen 1.1 ScreenPack Commission [Open]

 October 28, 2022, 12:38:59 am View in topic context
 Posted by HonorDojo  in HonorDojo's Mugen 1.1 ScreenPack Commission [Open] (Started by HonorDojo October 28, 2022, 12:38:59 am
 Board: Graphics


1 Slot Available for Request
Rates are $500-$1000 USD depending on what you want animated and the resolution of screenpack. Everything will be designed and coded so the finished product will be ready to use.

This includes all UI for the entire screenpack such as.
-Starting screen
-Main Menu
-Character Select
-Versus Screen
-Life bars
-Victory Screen
-Option screen
-Game Over

Terms of service
-I won't start working on the screenpack unless I'm paid first.
-No refunds unless I have not started on the commission.
-Revisions will call for an additional cost
-I will keep you updated for every progress that I make

If anybody is interested in a custom screenpack created by me, feel free to message me on discord and I'll give you an estimate of the price. Honor#0001
    

Re: Mugeners 3 Portrait Issues

 September 21, 2019, 05:58:07 am View in topic context
 Posted by HonorDojo  in Mugeners 3 Portrait Issues  (Started by HonorDojo September 17, 2019, 05:13:42 pm
 Board: M.U.G.E.N Configuration Help

    

Re: Mugeners 3 Portrait Issues

 September 20, 2019, 08:59:28 am View in topic context
 Posted by HonorDojo  in Mugeners 3 Portrait Issues  (Started by HonorDojo September 17, 2019, 05:13:42 pm
 Board: M.U.G.E.N Configuration Help

Do you have a Discord you can add me if you want Honor#0004 I have a couple of questions If you don't mind me asking just to clear things up. A direct DM through Discord might make things a lot easier.

Like where do I access p1.face.offset and p2.face.offset
    

Re: Mugeners 3 Portrait Issues

 September 20, 2019, 06:26:37 am View in topic context
 Posted by HonorDojo  in Mugeners 3 Portrait Issues  (Started by HonorDojo September 17, 2019, 05:13:42 pm
 Board: M.U.G.E.N Configuration Help

The only location for the X-Axis and Y-Axis is the Lifebar which is why I assumed it'd be 0,0 by default. He made a post somewhere on MugenFreeForAll saying it was a bug for the Default version of the Screenpack and he released a new file of it but seems the link is already closed https://jxhkld.wixsite.com/duralminn-production/single-post/2017/03/09/MUGENGERS-3-HD-Screenpack-Released it was removed by the user. 

@DeathScythe What I'm confused is that I figured out the X-Axis and Y-Axis for the portrait for player 1 so how come Player 2 is off? I'm new to M.U.G.E.N so I don't know too mUCH so I try to look up constant guides but is there a seperate Axis for Player 2? like another 9000,1-4 or w/e???
    

Re: Mugeners 3 Portrait Issues

 September 20, 2019, 03:24:22 am View in topic context
 Posted by HonorDojo  in Mugeners 3 Portrait Issues  (Started by HonorDojo September 17, 2019, 05:13:42 pm
 Board: M.U.G.E.N Configuration Help

What about for the Big Portraits DeathScythe any idea for that? I thought the default was 0,0 I had to do myself 100 150 to get the left side portrait to work. Though when I go into watch mode and test it with Goku it's all jacked up shown above in the first screen shot.
    

Re: Mugeners 3 Portrait Issues

 September 19, 2019, 05:49:11 am View in topic context
 Posted by HonorDojo  in Mugeners 3 Portrait Issues  (Started by HonorDojo September 17, 2019, 05:13:42 pm
 Board: M.U.G.E.N Configuration Help

Thanks for mentioning that man. I appreciate it. I updated it.
    

Mugeners 3 Portrait Issues

 September 17, 2019, 05:13:42 pm View in topic context
 Posted by HonorDojo  in Mugeners 3 Portrait Issues  (Started by HonorDojo September 17, 2019, 05:13:42 pm
 Board: M.U.G.E.N Configuration Help

Hey, guys I recently downloaded the MUGENERS 3 Screenpack and came across an issue with the portraits. I haven't used Fighter Factory for a very long time or participated in M.U.G.E.N. So like I mentioned I downloaded this Screenpack and started making portraits.



A big important note that I'd like to mention is that I was scrolling down one of the forums and I saw somebody with the same issue as mine. The creator responded back saying he fixed the issue and told him to redownload but that file is no more completely gone. I believe I'll have to figure this out myself



The character portrait on the left side works fine. I'm pretty sure I'm supposed to use 0 X-Axis 0 Y-Axis for the 9000, 1 but it didn't work so I used 100 / 150  there was no special note for coordinates besides the life bar. So this is where I'm at.

If somebody can please help me I'm currently at work but you can always add my Discord Honor#0004 if you want to contact me anytime.