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AlexSin

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Messages by AlexSin

    

Re: Dragon Ball Z Mugen Butouden 16 bits project

 June 02, 2019, 07:27:49 pm View in topic context
 Posted by AlexSin  in Dragon Ball Z Mugen Butouden 16 bits project (Started by vlad_alucard March 06, 2019, 09:21:34 pm
 Board: Projects

But you can't counter attack throws.
There's also the echo added to the death screams for almost all characters, that make them repeat 8 or 9 times. Some other characters don't have it.

Most characters after the intro have control and can move around before the round 1, fight! voice clip.
    

Re: Dragon Ball Z Mugen Butouden 16 bits project

 June 01, 2019, 12:33:37 pm View in topic context
 Posted by AlexSin  in Dragon Ball Z Mugen Butouden 16 bits project (Started by vlad_alucard March 06, 2019, 09:21:34 pm
 Board: Projects

You can spam Teen Gohan's light punch and deal a lot of damage, also if you can time the throws and the dashes you can pretty much kill an enemy (all characters except Cell, Broly, Freeza): what I mean is throw the enemy, dash towards the enemy, press x+y to throw again, repeat until the opponent is dead.
    

Re: FeLo's Horror Circus

 May 25, 2019, 11:53:09 pm View in topic context
 Posted by AlexSin  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

The stationary leg should move a little with subpixel animation. So should the torso, mainly the abs area since her chest moves around.
The viewer's right foot frames that are finished change in size, they become one pixel bigger, shrink a bit...
    

Re: Name a really ridiculous, cool thing you think will be available in the future

 May 25, 2019, 08:59:42 pm View in topic context
 Posted by AlexSin  in Name a really ridiculous, cool thing you think will be available in the future (Started by GeorgeMP May 23, 2019, 09:27:37 pm
 Board: All That's Left

A computer that translates your thoughts into pictures. It would be useful for making sprites!
    

Re: [Theme Thread] SNK/KOF Sprite thread

 May 10, 2019, 10:31:42 pm View in topic context
 Posted by AlexSin  in [Theme Thread] SNK/KOF Sprite thread (Started by Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics

@GTAguy: do not bring drama in this topic. If you do/keep doing it, there will be consequences.

Also, my 2 cents, you've been very rude, you should apologize to him. I hope you know why.
    

Re: Dragon Ball Z Mugen Butouden 16 bits project

 May 08, 2019, 06:41:06 pm View in topic context
 Posted by AlexSin  in Dragon Ball Z Mugen Butouden 16 bits project (Started by vlad_alucard March 06, 2019, 09:21:34 pm
 Board: Projects

If you wanted to try the characters, they wouldn't start. That's because you wrote:
Code:
stcommon=	DBZcommon.cns

instead of

Code:
stcommon=	data/DBZcommon.cns

in all the .def files of the characters.

You either do that, or copy and paste the DBZcommon.cns, present in the data folder, inside the folder of the characters.
    

Re: Goku

 April 30, 2019, 11:21:12 pm View in topic context
 Posted by AlexSin  in Goku (Updated 05/04/2019) (Started by vyn April 24, 2019, 06:51:49 am
 Board: Your Releases, 1.0+

Yeah bro, i included you in the previous reply, ill update the character and eventually im also adding an ultra instinct super.
@vyn:
No, you didn't look at the last post I made with a video.
This one: http://mugenguild.com/forum/msg.2439246

- The grab uses the default hitspark under Goku's feet.
- The QCF, any button Kamehameha levels don't change the damage at all, I expected him to deal more damage as he charged. I understand that if you charge fully it becomes unblockable, but between normal and SSJ2 there's not much difference.
- If you become SSJ3 and immediately release the button the Kamehameha isn't unblockable. It seems you have to hold the button until the character throws it himself in order for it to be unblockable.
- There's probably a need for a limiter to how many times you can throw a Genkidama during a combo.

Please play on 1.1, i did not test or code for 1.0 or below.

That histpark should not be there, ill remove it.
Kamehame should indeed have increasing damage, my bad. Unblockable is indeed only when fully charged (auto release).
How many times where you able to land spirit bomb in a single combo??.

[youtube]https://www.youtube.com/watch?v=9ElQC2HvWMk&feature=youtu.be[/youtube]

Shown:
- infinite in the corner: 0:00 ->0:10
- infinite possible anywhere on the stage: 0:10 -> 0:16
- Genkidama combo: 0:18 -> 0:32 (I failed but it's probably possible to do it again)
- Super BG effect not showing properly when killing the enemy (look on the lower part of the screen): 0:37
(same thing happens for the SSJ Blue rush)


- If you defeat the enemy with the Genkidama or the Kaioken rush, the Super BG effect won't appear.

Tested on 1.1.
    

Re: SSJ4 Gogeta

 April 30, 2019, 11:18:45 pm View in topic context
 Posted by AlexSin  in Gogeta & Broly (Started by vyn April 30, 2019, 07:34:50 am
 Board: Projects

He doesn't like GT, he likes DBZ more and he edited a word.
    

Re: SSJ4 Gogeta

 April 30, 2019, 06:30:06 pm View in topic context
 Posted by AlexSin  in Gogeta & Broly (Started by vyn April 30, 2019, 07:34:50 am
 Board: Projects

    

Re: Goku

 April 30, 2019, 06:29:01 pm View in topic context
 Posted by AlexSin  in Goku (Updated 05/04/2019) (Started by vyn April 24, 2019, 06:51:49 am
 Board: Your Releases, 1.0+

@vyn: will you update the character? I'm asking this because I think you missed my feedback.
    

Re: Goku

 April 27, 2019, 07:39:42 pm View in topic context
 Posted by AlexSin  in Goku (Updated 05/04/2019) (Started by vyn April 24, 2019, 06:51:49 am
 Board: Your Releases, 1.0+

- The grab uses the default hitspark under Goku's feet.
- The QCF, any button Kamehameha levels don't change the damage at all, I expected him to deal more damage as he charged. I understand that if you charge fully it becomes unblockable, but between normal and SSJ2 there's not much difference.
- If you become SSJ3 and immediately release the button the Kamehameha isn't unblockable. It seems you have to hold the button until the character throws it himself in order for it to be unblockable.
- There's probably a need for a limiter to how many times you can throw a Genkidama during a combo.

Please play on 1.1, i did not test or code for 1.0 or below.

That histpark should not be there, ill remove it.
Kamehame should indeed have increasing damage, my bad. Unblockable is indeed only when fully charged (auto release).
How many times where you able to land spirit bomb in a single combo??.



Shown:
- infinite in the corner: 0:00 ->0:10
- infinite possible anywhere on the stage: 0:10 -> 0:16
- Genkidama combo: 0:18 -> 0:32 (I failed but it's probably possible to do it again)
- Super BG effect not showing properly when killing the enemy (look on the lower part of the screen): 0:37
(same thing happens for the SSJ Blue rush)


- If you defeat the enemy with the Genkidama or the Kaioken rush, the Super BG effect won't appear.

Tested on 1.1.
    

Re: Goku

 April 25, 2019, 06:04:29 pm View in topic context
 Posted by AlexSin  in Goku (Updated 05/04/2019) (Started by vyn April 24, 2019, 06:51:49 am
 Board: Your Releases, 1.0+

I had the same problems as SolidZone, while running Goku on 1.0. He runs perfectly fine on 1.1 though.

And there you have it.

What I meant before is that the character was probably coded with 1.1 in mind and not 1.0. Not every character for 1.1 crashes on 1.0.

Just as he made those mistakes (mistakes that don't happen on 1.1) that you reported, Solidzone, he could've made the "mistake" (he might have forgotten) of not writing it's primarily for 1.1.
Plus the first video on the first post is recorded on Mugen 1.1. How do I know that? The Bandicam watermark is reversed and there's zoom out on the Kamehameha on 0:10 and 0:35 (always of the first video).



- The grab uses the default hitspark under Goku's feet.
- The QCF, any button Kamehameha levels don't change the damage at all, I expected him to deal more damage as he charged. I understand that if you charge fully it becomes unblockable, but between normal and SSJ2 there's not much difference.
- If you become SSJ3 and immediately release the button the Kamehameha isn't unblockable. It seems you have to hold the button until the character throws it himself in order for it to be unblockable.
- There's probably a need for a limiter to how many times you can throw a Genkidama during a combo.
    

Re: Goku

 April 25, 2019, 11:17:10 am View in topic context
 Posted by AlexSin  in Goku (Updated 05/04/2019) (Started by vyn April 24, 2019, 06:51:49 am
 Board: Your Releases, 1.0+

The character is for 1.1.
    

Re: DBZ Bodukai 3 - HR Chars Ripping in Xande Toskomics Style

 April 21, 2019, 08:43:06 pm View in topic context
 Posted by AlexSin  in DBZ Bodukai 3 - HR Chars Ripping in Xande Toskomics Style (Started by C-r-a-v-e-r April 16, 2019, 10:44:07 pm
 Board: M.U.G.E.N Development Help

They're not from Budokai 3.

He drew the characters himself.

You can't rip something in a style, you either rip it from the game or draw it yourself referencing a game/whatever.
    

Re: Reuben Kee styled Shin Akuma released

 April 21, 2019, 03:34:16 pm View in topic context
 Posted by AlexSin  in Reuben Kee styled Shin Akuma released (Started by GK March 02, 2019, 06:34:43 am
 Board: Your Releases, 1.0+

Well, since this was bumped...

I've updated slightly Akuma's stance, but I'm not sure if this is what you tried to achieve. Feel free to trash it if you don't like it.


It's really fun character to play. Great job and thanks for the update!

The upper body is still too stiff, no arm or hair or the shoulder thingies moving...
    

Re: Files Needed Run DosMugen on Modern Computers

 April 21, 2019, 03:30:20 pm View in topic context
 Posted by AlexSin  in Files Needed Run DosMugen on Modern Computers (Started by dxwho September 18, 2018, 06:17:33 am
 Board: Resource Releases

    

Re: Files Needed Run DosMugen on Modern Computers

 April 14, 2019, 07:01:12 pm View in topic context
 Posted by AlexSin  in Files Needed Run DosMugen on Modern Computers (Started by dxwho September 18, 2018, 06:17:33 am
 Board: Resource Releases

Sendspace will delete the files in 30 days.
    

Re: Umezono's MUGEN Character Reviews (latest: October COTM candidates!)

 April 01, 2019, 09:51:10 pm View in topic context
 Posted by AlexSin  in Umezono's MUGEN Character Reviews (latest: October COTM candidates!) (Started by Umezono January 10, 2014, 05:44:48 am
 Board: M.U.G.E.N Discussion

- Condition "April's Fools" not met
- Commencing erasure of user "Nep Heart"
    

Re: DJMouF/Mr. Ansatsuken Pots Style Bardock!!!!!!!!!!!!!!!!

 April 01, 2019, 09:28:06 pm View in topic context
 Posted by AlexSin  in DJMouF/Mr. Ansatsuken Pots Style Bardock!!!!!!!!!!!!!!!! (Started by DJMouF March 30, 2019, 10:59:35 pm
 Board: Your Releases, 1.0+

You used Yzan's Bardock as a base, not HealTheWorld's.
    

Re: Umezono's MUGEN Character Reviews (latest: October COTM candidates!)

 April 01, 2019, 08:12:55 pm View in topic context
 Posted by AlexSin  in Umezono's MUGEN Character Reviews (latest: October COTM candidates!) (Started by Umezono January 10, 2014, 05:44:48 am
 Board: M.U.G.E.N Discussion