Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

BrawlTheMan is Offline
Contact BrawlTheMan:



Messages by BrawlTheMan


Re: Megaman Robot Master Mayhem - Full Game Release V2.5

 March 03, 2019, 01:35:28 am View in topic context
 Posted by BrawlTheMan  in Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019 (Started by laspacho February 28, 2019, 07:02:44 pm
 Board: Your Releases, 1.0+

Really thanks for your report.
About the frame data, I don't think its needed because, honestly, I never cared for that stuff.

About the overhead, you mean the air attacks should hit crouched enemies overhead?

Yeah, air attacks should beat crouching blocks, the same was crouching kicks beat standing blocks.

And you should care about frame data. It's a helpful thing that lets you know if an attack is too safe or not safe enough.

Re: Megaman Robot Master Mayhem - Full Game Release V2.5

 March 02, 2019, 10:58:05 pm View in topic context
 Posted by BrawlTheMan  in Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019 (Started by laspacho February 28, 2019, 07:02:44 pm
 Board: Your Releases, 1.0+

I've been testing a bit, and one glaring thing that I've noticed is that a lot of characters don't have overheads. Fireman, Enker, Cutman and Skullman's air attacks do not hit overhead, when all air attacks should be hitting overhead. There are characters with overheads, like Woodman though. I'm not sure just how many characters are lacking overheads and how many have them.

Would it break the game if I put Training by Stupa in it? That way, I can check frame data and stuff.

Edit: I made a chart for the characters with overheads and without overheads. The majority seems to be without.

Spoiler, click to toggle visibilty

Re: SF2NES (new name?): In development again

 December 11, 2018, 11:43:12 pm View in topic context
 Posted by BrawlTheMan  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

You should port this to Ikemen. I wouldn't mind playing it with some friends online.

Btw, I remember some characters from this game had moves they didn't have in their source games, like I think Blanka had some kind of autocombo super. Are you gonna keep them in?

Re: Your Least Favorite Style of Characters?

 June 19, 2018, 11:46:33 pm View in topic context
 Posted by BrawlTheMan  in Your Least Favorite Style of Characters? (Started by RPGamerWriter June 18, 2018, 07:34:54 pm
 Board: M.U.G.E.N Discussion

Non-traditional boss characters. You fight them once, beat them, and never fight them again. I get that they take a lot of time to code, but their quirks get boring quickly, especially since they're not playable.

Can we just take a moment and realise he called mvci a 3 button fighter..?

That's understandable. Nobody plays MvCi, so how would he know?

Re: Shock

 January 01, 2018, 09:14:32 am View in topic context
 Posted by BrawlTheMan  in Shock (FINAL RELEASE) (Started by RMaster007 December 31, 2017, 04:14:38 pm
 Board: Your Releases, older Mugen

- the walk is super slow, to the point where there's not much use for it.
- The voice is a bit delayed. He'll throw out a jab, and then a little while later he'll go "ha"
- He turns immediately after jumping over the opponent's head, making his normals instant cross ups
- Head pos and mid pos are off
- He seems to deal seriously low damage

Re: Ω Shredder

 October 20, 2017, 07:54:54 am View in topic context
 Posted by BrawlTheMan  in Ω Shredder (Started by Kamekaze October 18, 2017, 02:19:52 am
 Board: TMNT x Justice League: Untold Prophecy.

Would other chars have Omega forms, a la USF4, the Super chars in Super Turbo, or the bosses in C2: Judgement Clay (odd thing to reference, I know)? You could give them some different specials, a different super, maybe even make it so that the Omega turtles play like their Genesis counterparts.

Re: Chrome Dome

 October 20, 2017, 07:50:31 am View in topic context
 Posted by BrawlTheMan  in Chrome Dome (Started by Kamekaze October 11, 2017, 03:22:00 am
 Board: TMNT x Justice League: Untold Prophecy.

I expected a few more grappling elements, since he has a command throw. Maybe a grappler with Dhalsim limbs wouldn't really work out.

Glad to see he got another special move. He never really had much to work with in the original game.

Re: Game Q&A

 September 21, 2017, 10:14:35 pm View in topic context
 Posted by BrawlTheMan  in Game Q&A  (Started by Kamekaze September 11, 2017, 06:34:18 pm
 Board: TMNT x Justice League: Untold Prophecy.

In what ways will it mechanically resemble the two games that are crossing over, and how much of it will be its own thing mechanic-wise?

tbf, JL: TF didn't really have anything going for it in terms of mechanics, but I might as well just throw this question out there. Can't hurt, right?

Re: Despero

 September 21, 2017, 09:55:51 pm View in topic context
 Posted by BrawlTheMan  in Despero (Started by Kamekaze September 20, 2017, 02:58:45 am
 Board: TMNT x Justice League: Untold Prophecy.

I'd say this is a good change. Justice League Task Force didn't have any grapplers, or any real archtypical playstyles for that matter. Well, Green Arrow was a zoner, I guess.

Keeping in the projectile might not work with the new playstyle imo. Maybe it'd be more cohesive if it was short ranged.

Re: Game Q&A

 September 20, 2017, 10:23:38 am View in topic context
 Posted by BrawlTheMan  in Game Q&A  (Started by Kamekaze September 11, 2017, 06:34:18 pm
 Board: TMNT x Justice League: Untold Prophecy.

Is there going to be someone from the genesis version of TMNT Tournament Fighters?

Also, is the power meter going to go down if you throw the opponent, a la snes tmnt tf?

Edit: Weird thing happened where I accidentally submitted a post multiple times. I got rid of all of them. My bad.

Re: Game Q&A

 September 14, 2017, 10:27:56 am View in topic context
 Posted by BrawlTheMan  in Game Q&A  (Started by Kamekaze September 11, 2017, 06:34:18 pm
 Board: TMNT x Justice League: Untold Prophecy.

Will the super meter not carry over from round to round, a la super turbo?

Re: The Donald Trump Primetime Political MAGAthread: Pray the Gay Away edition

 August 28, 2017, 12:02:03 am View in topic context
 Posted by BrawlTheMan  in The Donald Trump Political MAGAthread: Manafort Found Guilty (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left


Re: Tails (From Tails' Adventure)

 August 10, 2017, 06:07:50 pm View in topic context
 Posted by BrawlTheMan  in Tails (From Tails' Adventure) (UPDATE SEPT. 7, 2017) (Started by GenericFurryDude July 27, 2017, 11:31:34 am
 Board: Your Releases, older Mugen

I know this is a bit of an old post, but it's still fairly high on the list of releases, so I don't think I'm hurting anybody. Tails Adventure is my favorite Game Gear game, so this makes me a very happy boy. Feedback:

- Seafox Hyper doesn't combo like it should.
- I feel he would benefit from an airdash, maybe something like Veanko's Tails where the focus attack button makes him fly.
- I feel like the specials could have more variation. I don't see much of a difference between the LP and MP bomb. Also, I recommend making it so that two buttons activate the EX move, since the hypers are done with double quarter circles.

Again, thanks for the char. Really impressive that this was done without custom sprites.

Some other stuff I found:

- I feel he could use a damage buff.
- Also, I think that either the napalm bomb should be destroyed when hit with a projectile, or have the bomb itself not hit the opponent at all, Tam-Tam's ground fireball thingy.

Re: VS. Style Revamps - Hayato Kanzaki

 July 18, 2017, 03:49:38 am View in topic context
 Posted by BrawlTheMan  in VS. Style Revamps - Hayato Kanzaki (Started by ShinZankuro July 18, 2017, 03:39:25 am
 Board: Your Releases, 1.0+

Your opponent falls through the floor when you throw him. Same thing with the Plasma field super.

Re: Character of the Month: June 2017 Voting

 July 16, 2017, 02:28:30 am View in topic context
 Posted by BrawlTheMan  in Character of the Month: June 2017 Voting (Started by 【MFG】gui0007 July 15, 2017, 02:44:26 am
 Board: Contributions of the Month


Re: Jango Reviews: COTM 05/17

 June 19, 2017, 01:42:45 am View in topic context
 Posted by BrawlTheMan  in Jango Reviews: COTM 05/17 (Started by Jango June 18, 2017, 11:22:39 am
 Board: M.U.G.E.N Discussion

I am super in love with a lot of (Dr Manhatten's) move ideas

I, too, love the idea of lazily copypasting moves from other characters and sticking it in where it doesn't fit. Amazingly well done.

Re: gaming news that don't deserve their own thread

 June 05, 2017, 07:24:22 pm View in topic context
 Posted by BrawlTheMan  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

Only four games? Megaman Anniversary Collection had ten, Megaman 1-8, as well as Power Battle/Fighters. It was bad enough that the first Legacy Collection had six. Ah well, at least I'll get to play 9 and 10.

Re: Aquaman Released

 June 03, 2017, 01:54:41 am View in topic context
 Posted by BrawlTheMan  in Aquaman Released (Started by Kamekaze May 31, 2017, 05:25:30 am
 Board: Your Releases, 1.0+

So much effort put into a character from such an awful game. I'm really digging the custom modes.

Re: CVS Maxima POTS/Infinite by Falcon Rapper

 May 23, 2017, 05:29:41 am View in topic context
 Posted by BrawlTheMan  in CVS Maxima POTS/Infinite by Falcon Rapper  (Started by Falcon Rapper May 23, 2017, 02:43:36 am
 Board: Your Releases, 1.0+

Yes, I think that's why many creators have stopped posting their chars and today many are private.
Wut? Like who?

What annoys me a little is to know that all this made me spend a long time in front of a computer to read the comments of this video.
Be glad it wasn't me from the older days. I advise you get a thick skin from now on if you're going to keep making characters.

But like I said, no problem, while some have fun making video I just take my free time trying to create some char. If with this video he thought that could discourage me or if the goal was somehow to mock my work, on the contrary, this encouraged me to improve more and more, since in every char I create and that a bug is found that Does not appear in another char.
Why so hostile? This is probably the easiest way to show a bug for you to look for and fix.
By the way, I am far from being a perfect creator, but I am not afraid to do it, and if I make a mistake, I hope that TheFclass97 will not be annoyed by the "dislike" given in his video, since he is so happy to Have 500 subscribers. In short, he posts videos and has 500 subscribers and my chars have an average of 1000 downloads each, but in none of them did I need to go out denigrating creators, on the contrary, which help me I always try to remember in credits ... :)
Addendum to above, keep your ego in check.

Hostile? Are you a mugen player or a psychologist? Because if I were to look for a psychologist I would go to a hospital and not to a mugen forum, thank you but I find your advice somewhat unnecessary, continue to think that I am hostile, what you think of me does not matter much... By the way, it's hostile to try to judge someone unknowingly, as you're judging me. I'm not better or worse than anyone, if you think that posting a video that everyone has access to is the best way to fix a bug, I'm sorry, but I will never do this when I find some in a certain char, it's not my style, I'd rather just report the error with a comment, nothing more ... :)

Christ almighty you're passive aggressive

Re: Dr Manhattan -MGMX- for WinMUGEN & 1.+

 May 05, 2017, 01:08:44 am View in topic context
 Posted by BrawlTheMan  in Dr Manhattan -MGMX- for WinMUGEN & 1.+  (Started by duracelleur May 05, 2017, 12:24:09 am
 Board: Your Releases, 1.0+

- hitboxes are horribly unoptimized.
- the RDP+K does 400 when chained into itself. Plus, it turned training into a weird mess of blue hitboxes.
- The sentry hyper is +6 on block.
- QCF+MP+MK has no superpause, nor does the dio time stop. In fact, a ton of hypers don't have super pause.
- The dio time stop can be an instant kill if you spam the clone move enough. Plus, it builds meter and is a level one. Seems a lil unbalanced imo.
- clone attack can create clones. Well, clones that aren't supposed to be there.
- You can time stop into time stop into time stop, until you have more than enough clones to take down your foe.
- You can attack before the match starts.
- an SGS really doesn't fit Dr Manhattan, and has been done to death.