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AlexSin

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Messages by AlexSin

    

Re: Dragon BallZ vs One Piece Project Official Post

 December 10, 2017, 02:34:56 pm View in topic context
 Posted by AlexSin  in Dragon BallZ vs One Piece Project Official Post (Started by kenshiro99 January 11, 2017, 07:44:38 pm
 Board: Projects

    

Re: All things RWBY

 December 09, 2017, 06:32:57 pm View in topic context
 Posted by AlexSin  in All things RWBY (Started by Walruslui December 09, 2015, 06:57:11 am
 Board: Entertainment

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Re: Damage dampener of KFM's supers?

 December 09, 2017, 06:28:49 pm View in topic context
 Posted by AlexSin  in Damage dampener of KFM's supers? (Started by krudelu December 09, 2017, 10:10:18 am
 Board: M.U.G.E.N Development Help

Yes, that's right.
    

Re: Damage dampener of KFM's supers?

 December 09, 2017, 02:30:21 pm View in topic context
 Posted by AlexSin  in Damage dampener of KFM's supers? (Started by krudelu December 09, 2017, 10:10:18 am
 Board: M.U.G.E.N Development Help

:\
Doesn't it come from the SuperPause?

JNP here gave you a link about SuperPause. It's not in mugen.cfg.

This is in kfm:
Code:
[State 3000, Super A]
type = SuperPause
trigger1 = AnimElem = 2, 1
pos = 25, -57
anim = 100
sound = 20, 0
poweradd = -1000
state 3000

The SuperPause:
- happens on the first tick of the animation element 2;
- has the effect positioned in those values of position x and y (remember, negative values in y mean that they're positioned higher);
- uses anim 100 (of the screenpack!!);
- uses sound 20,0 (of the screenpack!!);
- removes 1000 points of your power bar.

However, there's no P2DefMul in there.
So you just add P2DefMul=1.

Yeah, you can go and change the Super.TargetDefenceMul in the mugen.cfg, but if you want to edit it just for KFM, I would advise to just add P2DefMul = 1 under the SuperPause state controller.
    

Re: All things RWBY

 December 03, 2017, 12:51:21 pm View in topic context
 Posted by AlexSin  in All things RWBY (Started by Walruslui December 09, 2015, 06:57:11 am
 Board: Entertainment

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Re: All things RWBY

 November 25, 2017, 08:11:49 pm View in topic context
 Posted by AlexSin  in All things RWBY (Started by Walruslui December 09, 2015, 06:57:11 am
 Board: Entertainment

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Re: Dragon Ball Super MUGEN JUS - By InSeph

 November 22, 2017, 01:51:48 am View in topic context
 Posted by AlexSin  in Dragon Ball Super MUGEN JUS - By InSeph (Started by Inseph November 12, 2017, 02:22:43 pm
 Board: Your Releases, 1.0+

Use 7Zip.
    

Re: Pixel Art! Ed & Alphonse elric + more.

 November 21, 2017, 10:52:08 am View in topic context
 Posted by AlexSin  in Pixel Art! Ed & Alphonse elric + more. (Started by Ghoulglifer January 08, 2015, 08:21:36 am
 Board: Graphics

:thumbsup:
    

Re: Logan (Scott Pilgrim/PotS Style) by Logan Abner

 November 21, 2017, 02:21:04 am View in topic context
 Posted by AlexSin  in Logan (Scott Pilgrim/PotS Style) by Logan Abner (Started by LoganMugenStuffs November 20, 2017, 09:24:06 pm
 Board: Projects

...
the picture:


    

Re: Street Fighter V

 November 20, 2017, 11:15:15 am View in topic context
 Posted by AlexSin  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

For Sagat they'd better throw some cornflakes! :XD:
    

Re: All things RWBY

 November 19, 2017, 02:19:12 pm View in topic context
 Posted by AlexSin  in All things RWBY (Started by Walruslui December 09, 2015, 06:57:11 am
 Board: Entertainment

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Re: XRD sprites rendering

 November 16, 2017, 11:46:27 pm View in topic context
 Posted by AlexSin  in XRD sprites rendering (Started by Simard November 16, 2017, 07:58:11 pm
 Board: Sprite Projects

- In training mode, I used a stage like Arena which renders a pure black as shown on the GIF

Unsolved Issues
[...]
  • Black BG - Character models may use pure black (#000000), which can make it difficult to cleanly extract them from the black BG. This can be overcome by manually correcting transparency errors afterwards, but a way to change the BG color in-game would be most desirable. Editing the character textures could also be a valid solution.

Be careful about the pure black colour.
    

Re: Contributor Suggestion Thread

 November 12, 2017, 04:26:19 pm View in topic context
 Posted by AlexSin  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 am
 Board: Feedback

    

Re: Rules, links and resources

 November 12, 2017, 01:51:41 pm View in topic context
 Posted by AlexSin  in Rules, links and resources (Started by Bastard Mami November 13, 2007, 06:26:58 pm
 Board: Graphics

    

Re: All things RWBY

 November 11, 2017, 06:06:44 pm View in topic context
 Posted by AlexSin  in All things RWBY (Started by Walruslui December 09, 2015, 06:57:11 am
 Board: Entertainment

Hello there. New episode!
    

Re: The spriters bounty thread. (more details in thread)

 November 10, 2017, 11:23:34 am View in topic context
 Posted by AlexSin  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

First post updated with new offers. :)
    

Re: Spritesheet Expansion Thread

 November 09, 2017, 04:55:38 pm View in topic context
 Posted by AlexSin  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

    

Re: [Theme Thread] DBZ:EB Sprite thread

 November 09, 2017, 04:53:07 pm View in topic context
 Posted by AlexSin  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

    

Re: [Theme Thread] DBZ:EB Sprite thread

 November 09, 2017, 12:42:25 pm View in topic context
 Posted by AlexSin  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

    

Re: [No Theme Thread] All Pixels Unite

 November 07, 2017, 01:31:09 pm View in topic context
 Posted by AlexSin  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics