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AlexSin

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Messages by AlexSin

    

Re: Sabockee's Sprites 'n Such

 February 19, 2018, 01:09:30 pm View in topic context
 Posted by AlexSin  in Sabockee's Sprites 'n Such (Started by sabockee February 22, 2014, 01:43:03 am
 Board: Graphics

You should take more inspiration from Sean's HK.


    

Re: help with an mkp char

 February 18, 2018, 02:29:11 pm View in topic context
 Posted by AlexSin  in help with an mkp char (Started by mkfreak89 February 18, 2018, 02:01:48 pm
 Board: M.U.G.E.N Configuration Help

This is the code:
Code:
[State 0, Explod]
type = Explod
trigger1 = animelem = 2
anim = 10170
pos = -0.5,0
scale = 1-0.2*(random%3),0.8
facing = -1
bindtime = 1
sprpriority = 4
ownpal = 1
that has the problem I mentioned.

Try to change its pos x value from -0.5 to 0
or alternatively type ceil(-0.5) or floor(-0.5), but I don't see much use of them in this case.
Ceil and floor: http://mugenguild.com/forum/topics/ceil-math-and-floor-math-triggers-169065.0.html
    

Re: help with an mkp char

 February 18, 2018, 02:10:50 pm View in topic context
 Posted by AlexSin  in help with an mkp char (Started by mkfreak89 February 18, 2018, 02:01:48 pm
 Board: M.U.G.E.N Configuration Help

"Expected int value and read float."

this is your clue. Mugen wants to read a integer value but instead it reads a float (decimal value, the ones with the commas like for example 0,34).

I can guess it's the pos of said explod being wrong, but can you post the explod code from state 1671? Just to be sure.
    

Re: M.U.G.E.N Screenshots V3

 February 14, 2018, 09:28:45 pm View in topic context
 Posted by AlexSin  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

The arm definition was unneeded.
    

Re: Dormammu released by Gladiacloud & Shinzankuro

 February 12, 2018, 12:45:36 pm View in topic context
 Posted by AlexSin  in Dormammu released by Gladiacloud & Shinzankuro (Started by Gladiacloud February 11, 2018, 10:43:30 pm
 Board: Your Releases, 1.0+

Great job guys!
    

Re: Kof 2003 Portrait project

 February 11, 2018, 07:12:45 pm View in topic context
 Posted by AlexSin  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

The old one has a more feminine look, I think it's the chin and the jaw.
    

Re: EVIL GOD

 February 09, 2018, 01:08:10 pm View in topic context
 Posted by AlexSin  in EVIL GOD (Started by FlavioCamarao January 25, 2018, 07:44:15 pm
 Board: Projects

I would call it Evil Copycat.;P
    

Re: Character of the Year: 2017

 February 08, 2018, 06:46:48 pm View in topic context
 Posted by AlexSin  in Character of the Year: 2017 (Started by Jmorphman February 07, 2018, 03:15:20 am
 Board: M.U.G.E.N Discussion

Think what you want :P, but Buu and Satan are my picks.
    

Re: Joe and Retsu gifs

 February 05, 2018, 10:39:21 pm View in topic context
 Posted by AlexSin  in Joe and Retsu gifs (Started by SiL3Nt J February 03, 2018, 08:54:43 pm
 Board: Requests

-Medium Punch. It was a bad idea overall to make his Gut Punch like this... Too slow, too noticeable brace for a NORMAL attack... Besides, it really doesn't looks like Joe's original, Dodgy/Haymaker-like Gut Punch. So, really, you need to remake it. AT LEAST like Cody's Jawbreaker. It still doesn't looks too much like Joe's punch, but it's the closest you can find to redraw for if we don't count original sprites, of course... And we DON'T!
And yes, it's unfinished either since Joe doesn't have adequate recovery sprites...


also Bruce Lee threw his punches like Joe does his body punch:


I don't think Joe does the same punch as Bruce Lee did.
The pose is all different, he guards himself with his other hand or at least he has some sort of guard going on there.
Joe on the other hand (haha, get it? :-\) is wide open, it doesn't seem like an attack that was thought up with martials arts in mind.

Also the shoes are jumpy in most of the animations, so they're not really okay.

-Jab. Shoes.

I wouldn't say the shoes are the only problem here. Everything moves for what is in reality just a jab, there shouldn't be so much movement on his pants.
    

Re: Sabockee's Sprites 'n Such

 February 03, 2018, 11:55:55 pm View in topic context
 Posted by AlexSin  in Sabockee's Sprites 'n Such (Started by sabockee February 22, 2014, 01:43:03 am
 Board: Graphics

It's a smooth animation but I think it's too static.
He should hop forward a little and bend a bit more, like this:
    

Re: Death Battle/One Minute Melee

 February 03, 2018, 05:52:41 pm View in topic context
 Posted by AlexSin  in Death Battle/One Minute Melee (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

I love how the undershirt changes colours when transforming from normal to SSJB. It's like just changing the hair palette isn't even an option.
    

Re: +18 nSFW Jessica and Claudia 2018 Updated..

 February 03, 2018, 05:44:23 pm View in topic context
 Posted by AlexSin  in +18 nSFW Jessica and Claudia 2018 Updated.. (Started by Jessy February 02, 2018, 06:44:21 pm
 Board: Your Releases, 1.0+

No.
    

Re: Problem with profile 'Topics Started'

 January 29, 2018, 10:10:00 pm View in topic context
 Posted by AlexSin  in Problem with profile 'Topics Started' (Started by K4thos January 29, 2018, 08:28:05 pm
 Board: Feedback

The accounts were merged in a weird way.
Look at it this way, if they put the new accounts into the old one you could see the entire topic history; however the admins did the opposite, which is putting the old account or accounts into the new ones. So the topic history isn't entirely correct.
    

Re: Sabockee's Sprites 'n Such

 January 29, 2018, 01:19:06 pm View in topic context
 Posted by AlexSin  in Sabockee's Sprites 'n Such (Started by sabockee February 22, 2014, 01:43:03 am
 Board: Graphics

Did you remove a frame to add the recovery frame?
    

Re: Sabockee's Sprites 'n Such

 January 29, 2018, 12:42:15 pm View in topic context
 Posted by AlexSin  in Sabockee's Sprites 'n Such (Started by sabockee February 22, 2014, 01:43:03 am
 Board: Graphics

In the last gif the feet are not finished.
    

Re: [Theme Thread] CVS Sprite thread

 January 28, 2018, 10:52:29 pm View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

No, you just have to imagine the light source of the style and shade the sprites accordingly. :)
When you sprite in CvS style the references you need to use must be in CvS style, you must completely ignore SFA sprites.
    

Re: Trunks MVC

 January 28, 2018, 02:37:23 pm View in topic context
 Posted by AlexSin  in Trunks MVC (Started by FlavioCamarao January 23, 2018, 06:10:06 pm
 Board: Projects

:-\
It doesn't make sense.
    

Re: [Theme Thread] Z2 Sprite thread

 January 28, 2018, 12:55:52 am View in topic context
 Posted by AlexSin  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 am
 Board: Graphics

    

Re: Usf4 Dan hibiki by mr1 obirnout

 January 27, 2018, 11:16:11 pm View in topic context
 Posted by AlexSin  in Usf4 Dan hibiki by mr1 obirnout (Started by djlolo January 25, 2018, 07:12:57 pm
 Board: Found Releases 1.0+

Good find, I didn't know he made it. I don't even know if he finished his Guy.

By the way, it's Mr.I or Orbinaut.
    

Re: All things RWBY

 January 27, 2018, 07:27:56 pm View in topic context
 Posted by AlexSin  in All things RWBY (Started by Walruslui December 09, 2015, 06:57:11 am
 Board: Entertainment

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