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AlexSin

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Messages by AlexSin

    

Re: KOF XIV Chars

 October 18, 2017, 10:39:20 pm View in topic context
 Posted by AlexSin  in KOF XIV Chars (Started by RuckFules October 11, 2017, 03:00:18 am
 Board: Requests

    

Re: CVTW2 Ryu 16th October2017 update

 October 17, 2017, 03:46:38 pm View in topic context
 Posted by AlexSin  in CVTW2 Ryu 16th October2017 update (Started by Memo March 01, 2017, 07:52:14 am
 Board: Capcom vs the World 2

Sound 5,0 is in your character's sound file. You can re-order your sound clips in the snd file with FF3, I think it's very useful when I don't find some sounds myself. :D
I said that because it felt too silent just hearing Ryu's voice while throwing the Shinku Hadouken.


--------------------
Also, small correction, I said
"actually it moves up and down by one pixel in the .air file."
but I meant
"it moves up and down by two pixels in the .air file."

I think the same thing could be achieved with a helper and posadds, but I have yet to test that theory.
    

Re: CVTW2 Ryu 16th October2017 update

 October 17, 2017, 12:11:43 pm View in topic context
 Posted by AlexSin  in CVTW2 Ryu 16th October2017 update (Started by Memo March 01, 2017, 07:52:14 am
 Board: Capcom vs the World 2

Weird formatting you have in your character.

I think I fixed the pause problem (explod issue moving with the environment shake).

First,
Code:
[State ***1: EnvShake]
type = EnvShake
IGNOREHITPAUSE = 1
trigger1 = (!Time)
time = 3
freq = 60
ampl = -2
phase = 90
instead of (!Time) I wrote Time%2 = 0, so it always moves.
I changed time = 3 to time = 2, then I animated Ryu's portrait sprite like this:

Code:
[Begin Action 44444]
44444,1, 0,-2, 1
44444,1, 0,2, 1

so it looks like it stays in place in-game but actually it moves up and down by two pixels in the .air file.

Is this how you did it, inktrebuchet?


- The Shinku Hadouken doesn't use sound 5,0.

- Why did you mix his CvS voices with his SFV japanese and english voices?
(I'm not sure they're all from SFV)
It sounds very bad, in my opinion. Use just one set of voices.
    

Re: Photobucket, what...??

 October 16, 2017, 03:32:57 pm View in topic context
 Posted by AlexSin  in Photobucket, what...?? (Started by Xenomic July 01, 2017, 09:01:40 am
 Board: All That's Left

I don't think photobucket has anything to do with that.
    

Re: Jmorphman's WIP thread: Demitri palette template!!!

 October 16, 2017, 02:42:18 pm View in topic context
 Posted by AlexSin  in Jmorphman's WIP thread: Demitri palette template!!! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Spoiler: palettes (click to see content)
    

Re: [Theme Thread] Z2 Sprite thread

 October 16, 2017, 11:19:44 am View in topic context
 Posted by AlexSin  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 am
 Board: Graphics

    

Re: Evolver 2D Platform fighter [ PreAlpha-Beta ] test

 October 12, 2017, 12:33:20 am View in topic context
 Posted by AlexSin  in  Evolver 2D Platform fighter [ PreAlpha-Beta ] test (Started by micahld October 11, 2017, 09:14:37 pm
 Board: Gaming

Not being able to change the controls hurts the presentation of the game. There's no guide on how to change those.

I managed to get to the tutorial by pressing random buttons (5 and 8 of the numeric pad, wasd for directions).

Also this is not Mugen, it's made in GameMaker.
    

Re: Photobucket, what...??

 October 11, 2017, 04:41:33 pm View in topic context
 Posted by AlexSin  in Photobucket, what...?? (Started by Xenomic July 01, 2017, 09:01:40 am
 Board: All That's Left

Hello? I said how to solve your problems just a few posts above... ~original after the link of the picture...
    

Re: Final Fantasy Mugen

 October 10, 2017, 12:10:50 pm View in topic context
 Posted by AlexSin  in Final Fantasy Mugen  (Started by LionHeartNoMercy October 10, 2017, 12:04:39 pm
 Board: Idea Engineering

You would attract more people if you showed your sprites, just a sample should do.
    

Re: ~Que DBZ Sprite Collection~

 October 10, 2017, 11:37:33 am View in topic context
 Posted by AlexSin  in ~Que DBZ Sprite Collection~ (Started by Que-Saber May 25, 2015, 09:58:26 pm
 Board: Graphics

I always wondered something, it's something that bothers me a lot while watching these kind of spritesheets: why do you people keep adding the effects on top of the sprites? Can you also show the sprites without the effects?
    

Re: Death Battle/One Minute Melee

 October 08, 2017, 01:30:52 am View in topic context
 Posted by AlexSin  in Death Battle/One Minute Melee (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment



A bit underwhelmed by this one minute melee (go to 2:21 to skip the ads) but it's nice that they tried something different, with no sprites.
    

Re: Marvel vs Capcom Infinite Thread

 October 07, 2017, 11:22:54 am View in topic context
 Posted by AlexSin  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

Looking at the video, I've noticed that in the winpose at a certain point the character winning stops moving but the background still moves. :-\
    

Re: My Sprites/Animations

 October 06, 2017, 05:56:07 pm View in topic context
 Posted by AlexSin  in My Sprites/Animations (Started by KizunaKen September 23, 2017, 09:45:39 pm
 Board: Graphics

I feel like his head is too big and his hair doesn't move much except for that tuft on his front. Also his right hand doesn't move.
Good job nonetheless! :thumbsup:
    

Re: The CS Discussion Thread

 October 04, 2017, 01:02:53 pm View in topic context
 Posted by AlexSin  in The CS Discussion Thread (Started by WaiFusion August 14, 2013, 06:40:53 am
 Board: Sprite Projects

NDSilva, you should draw/separate the belt on his shoulder and chest on both sides, so that with RemapPal you can change it without any problem.
Something like Gill's skin tones in SF3.

...
I didn't realize that came from the original set...
    

Re: Bad News

 October 02, 2017, 09:55:40 pm View in topic context
 Posted by AlexSin  in Bad News (Started by GLB October 02, 2017, 07:42:31 pm
 Board: All That's Left

37 years old... too young... :(
May he rest in peace.
    

Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)

 October 01, 2017, 02:04:13 am View in topic context
 Posted by AlexSin  in Anderson Masters Studies and Wips, ORIGINAL CHAR and new RENDERS (Started by Anderson Masters January 07, 2017, 12:32:10 am
 Board: Projects

The manual edit did almost nothing to make it look SF3 styled.
First of all the light source is wrong, second the colours don't have good contrast, third the proportions and details don't look right.
    

Re: Share your palettes with the Guild!

 September 30, 2017, 05:33:47 pm View in topic context
 Posted by AlexSin  in Share your palettes with the Guild! (Started by GDPenguin September 30, 2017, 12:14:15 pm
 Board: Resource Releases

Hey, you can also do it in the release boards! Just make a topic and show them there! :P
    

Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!

 September 29, 2017, 07:08:45 pm View in topic context
 Posted by AlexSin  in Joe (SF1) - Spriting has begun! First Anims on Page 4! (Started by Sean Altly April 23, 2014, 11:42:51 pm
 Board: Sprite Projects

Hey I know you're enthusiastic but doing this every time someone comes back is pretty spammy

Do you think he'll care? Just delete his post.
That's a copy paste of one of his old posts (he just changed the links of the videos but the songs are the same).
    

Re: BundesFighter Game/ Sprites

 September 28, 2017, 12:49:02 pm View in topic context
 Posted by AlexSin  in BundesFighter Game/ Sprites (Started by HQ September 21, 2017, 03:17:49 pm
 Board: Graphics

You can tell from the screenshot that's Werewood.
    

Re: Hitbox Discussion I guess

 September 24, 2017, 11:26:29 am View in topic context
 Posted by AlexSin  in Hitbox Discussion I guess (Started by TheFclass97 May 23, 2017, 04:43:13 am
 Board: Fighting Games

There was a template instead of that joke picture, you could've taken that one.