Magnetic Blast: he could have an ground version instead of the electromagnetic disruptor. Hyper grab: Could work as Pots Dictator`s Psycho Field and instead of causing damage putting the enemy in the capture state. Force Field: As in UMVC 3: A counter who works as a projectile when other projectiles hit it. Fatal Attraction: As Seth´s Tanden Engine in SFIV. Metal Spike: Using magnetic Shockwave animation creates a metal column. Distance depending on the button pressed.
For super moves:
LV1 Electromagnetic Disruptor: Low damage beam that put the enemy on the same state that his grab does in MVC2. Magnetic Tempest: Like the Kenji move in Capcom Fighting Jam called Jyuu-Monji in which he throw several knives projectiles. Magneto would send metal debris instead.
LV2 Magnetic Shockwave: The same move from MVC2 but working as CVS2 Todo move Chou Kasane Ate, so the enemy has a chance to scape besides blocking.
LV3 Gravity Squeeze: Same as UMVC3 but maybe slower.
The problem in converting marvel characters to a cvs-like gameplay is that they lack normal moves, specially close hard and close medium ones. In the case of Magneto i would add medium and hard kicks at least, since that ballerina moves are just awful in my opinion.
I know that wolverine is your test subject, but do you plan adding some moves to him? Maybe his beserker rage from umvc3 and a couple of normals?
My suggestions are a close and far strong punch since his actual is pretty cheap for a more technical gameplay (cvs) and is used in a special move (beserker slash). A far strong kick would be great too for poking.
My point, however is simple: why not pick the best heroes and villains and make a game? When i think about super heroes, 3 come to my mind: superman, batman and spiderman, i do not ask myself if these are from marvel and that from dc. A fan made game is the perfect excuse to break this barrier.
Anyway, some quick questions:
do you plan on making black panther, dr strange, quicksilver, scarlet witch, nova or iceman?
And about villains, any plans for loki, ultron, thanos, black heart, magneto and apokalypse?
And you will update the moveset of the bosses already in the game? Omega red, Whrilwind and cyber really need it.
Desculpa a insistência, mas esse jogo é demais e eu tive que perguntar.
I´ve done some frankespriting to Sagat by Fido using paint and photoshop but when i added them to the characters (using mcm) the palettes get messed up.
I know that you have to apply the palletes to the sprites. My questions are:
You have to apply them, even if you are editing only sprites alredy in the characters SFF?
If so, you have to apply the palletes to all sprites at the same time or jut to the ones you created?
Fighter factory are crashing when i try to apply palettes to a big number of sprites. Is there a better/simpler program that i can use?
Any help is apreciated and sorry if these are dumb questions.
Do you plan to add his command moves, focus attack and new normals from sfiv? His anti-crouch punch and foward hard kick would be amazing. His focus attack could work like a new special move, similar to ryu`s Joudan Sokotou Geri but leaving the oponent standing.
these are two recent released ioris. at least the infinite must have some of the sprites you need, but i don't know if it is open source. good luck. cvs2 is the only game that iori isn't top tier (i guess), maybe with more kof moves this changes.
i tried for juke kisaragi angel and worked fine. don't know about jin's though. and this is cvs for me. my only complaints are for the intros, and one of the winposes (when she opens her jacket). you should just erase some of the shade to make a cleaner sprite on those, specially in the hair and belly. keep the good work man. i hope vanessa, oswald and billy kane are in yours plans.
Do you want to make it so you receive one hit and are in superarmor, but if you receive a second hit right afterward, you actually go to a gethit state ? its exactly this, no more, no less. in the end you magically guessed right. this code gave me infinity super armor, i am quite sure that i didnt anything wrong while implementing it but i am no computer expert, much less programing and much less yet mugen coding, which leads me here. sorry again for the misunderstanding.
sorry. i used this tutorial offered in the code snippet archive here on the guild: http://mugenguild.com/forumx/index.php?topic=43756.0 its the 8th post on the fist page. it works but gives infinity super armor. i want something similar to mvc2 super armor, which hulk, juggernaut and sentinel have.
for the characters i named, juggernaut by splode and kongou by doggiedoo can be found on randomselect site: http://randomselect.piiym.net/
hello folks. i´ve been trying to add superarmor to mature4ever hauzer, since it is a very big and very vulnerable character. i used splode´s juggernaut as template but fail miserably, then doggiedoo kongou, same result, then the code offered here and worked, but it gives infinity superarmor. what i would like is something similar to mvc or its warzard apearance. any help woud be apreciated.
please, include the normal and special attacks from lilith too. i like morrigan but most of her moves always let me with the feeling of a shotoclone. the only original character who can be compared with your`s and fervicante`s hinata is dragon claw.
i like sepp's sagat and adon but in your style they would be awesome, specialy sagat with any new move from SFIV. for characters not created maybe freeman from garou?
maybe you should try to add some moves of the x-men legends or marvel ultimate alliance to wolverine. editing would be necessary but they looking cool. too simple and realistic for marvel vs. capcom though, but fitting better for a cvs wolverine (i don´t know if its you goal). these videos don´t show much but are the best i found. the last one is of a snes game (x-men mutant apocalypse). again simple moves. watch out for the shoryuken. hahaha