Kick'en, twirling & doing karate stuff. Next week i'll have an update for Ryu.
To make the stage interactive for Arcade mode then add the text below to your select def. If you want to instead use the zoom stage then switch out the one in Ken's stage folder to the zoom folder one. Enjoy the karate.
Here is a preview of Ultimate Ken which will be released on 7/19/2019. He has almost all of his moves from Super Street Fighter 2 & Marvel Vs Capcom 2. He will not be getting an air fireball attack. Ken has slightly more melee damage on his kicks compared to Ryu who has more damage on punches. Ken's fireball attacks are weaker as well, but has more damage on hypers & more combo potential than Ryu. I'll be showing more fight videos throughout the week on my channel.
Playing with you on Parsec really helped me out on trying to balance the game. It's a lot different then playing against my AI or doing watch mode. I squashed a ton of problems & did a pretty good amount of tweaking in that time. Still more needs to be done about speeding up some attacks like Ninja's rockets & recover penalty on OP characters like Haggar etc... As for Guy I'll be using FF1 sprites & maybe later add in another costume from the the other games. Right now I'm in the mood to work on a Boxer so i'm playing around with R. Bear from Streets of Rage 2. No plans right now to add Axel, but down the line anything is possible. People can always make a character to add to the game using Punisher as a template & then pass it to me to add in the game.
This full game is running on Mugen 1.1. The Punisher game is using beat'em up characters as fighting game characters. The play style is similar to Capcom's VS series but less combo heavy & slower pace. To see the move list hit start while in game. The game has 9 playable characters & 4 unplayable characters. A lot of characters & stages have finishers that you can discover. More to come later & enjoy the update.
Here are two new interactive stages that will be in the next update. If all my bug testing goes well the next update should be ready next weekend. I'll also release the Streets of Rage 2 stage that's in the video on Tuesday if anyone is interested in it.
Wrapping up production on Blob & Pretty Boy for this update. I've squashed most of the problems with their transformations & am pretty happy with the outcome. I'll probably spend the next few days tweaking their damage, energy & compatibility with the rest of the roster. The next update for the game should be ready for release in 2 to 3 weeks.
Preview of updated Blob. He has a few new moves like a hyper that headbutts you & then tosses you into a cruching smash. Blob can also now call upon Pyro to make a flame Golem which you can control. The Golem doesn't have a whole lot of moves but it's fun to play in a different style for a round or two.