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ELECTR0

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Messages by ELECTR0

    

Re: Ultimate Ken (Alpha_1)

 July 21, 2019, 04:35:49 am View in topic context
 Posted by ELECTR0  in Ultimate Ken (Alpha_1) (Started by ELECTR0 July 20, 2019, 03:31:47 am
 Board: Your Releases, 1.0+

I struggled for a while to come up with an idea for Ken's hyper hadoken. I'm glad it took me a while to come up with the right idea because I like the move as well.
    

Ultimate Ken (Alpha_1)

 July 20, 2019, 03:31:47 am View in topic context
 Posted by ELECTR0  in Ultimate Ken (Alpha_1) (Started by ELECTR0 July 20, 2019, 03:31:47 am
 Board: Your Releases, 1.0+

Kick'en, twirling & doing karate stuff. Next week i'll have an update for Ryu.

To make the stage interactive for Arcade mode then add the text below to your select def. If you want to instead use the zoom stage then switch out the one in Ken's stage folder to the zoom folder one. Enjoy the karate.


Ultimate_Ken,chars\Ultimate_Ken\stage\Ultimate_SF2_USA_Battle_Harbor.def,includestage =0

Link : https://electroslair.blogspot.com/



Move List
Spoiler, click to toggle visibilty
    

Re: Battle Harbor (Street Fighter 2)

 July 19, 2019, 07:17:37 pm View in topic context
 Posted by ELECTR0  in Battle Harbor (Street Fighter 2) (Started by ELECTR0 July 19, 2019, 01:47:37 am
 Board: Your Releases, 1.0+

Thanks for pointing that out & it's fixed now. It was just on the 720P zoom version which I doubt anyone besides me is even using lol. So no need to re-download if your using the other versions.
    

Re: Battle Harbor (Street Fighter 2)

 July 19, 2019, 03:39:09 pm View in topic context
 Posted by ELECTR0  in Battle Harbor (Street Fighter 2) (Started by ELECTR0 July 19, 2019, 01:47:37 am
 Board: Your Releases, 1.0+

Unfortunately the barrels/crate are one piece. Capcom changed this in later versions to one barrel, probably to fix this problem.
    

Re: Battle Harbor (Street Fighter 2)

 July 19, 2019, 06:19:20 am View in topic context
 Posted by ELECTR0  in Battle Harbor (Street Fighter 2) (Started by ELECTR0 July 19, 2019, 01:47:37 am
 Board: Your Releases, 1.0+

I'm glad you like it.
    

Battle Harbor (Street Fighter 2)

 July 19, 2019, 01:47:37 am View in topic context
 Posted by ELECTR0  in Battle Harbor (Street Fighter 2) (Started by ELECTR0 July 19, 2019, 01:47:37 am
 Board: Your Releases, 1.0+

Added hidden chain, Seagulls, boats move, cloud movement & moving water. Also added a slight 3D effect to the ocean for the Mugen 1.1 version.

Link : https://electroslair.blogspot.com/

    

Re: Ultimate characters : Burnov

 July 14, 2019, 07:49:12 am View in topic context
 Posted by ELECTR0  in Ultimate characters : Ken (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Here is a preview of Ultimate Ken which will be released on 7/19/2019. He has almost all of his moves from Super Street Fighter 2 & Marvel Vs Capcom 2. He will not be getting an air fireball attack. Ken has slightly more melee damage on his kicks compared to Ryu who has more damage on punches. Ken's fireball attacks are weaker as well, but has more damage on hypers & more combo potential than Ryu. I'll be showing more fight videos throughout the week on my channel.

    

Re: Punisher World Warzone (Alpha 1_K)

 June 29, 2019, 03:00:51 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_L) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

New playable character R. Bear from Streets of Rage 2.

    

Re: Punisher World Warzone (Alpha_K)

 June 26, 2019, 11:45:57 pm View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha_K) (Started by ELECTR0 June 24, 2019, 02:06:07 am
 Board: Your Releases, 1.0+

I'll be on Parsec every Saturday from 7:00 Pm est to around 10:00. We can def try out your game.
    

Re: Punisher World Warzone (Alpha_K)

 June 24, 2019, 03:34:24 pm View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha_K) (Started by ELECTR0 June 24, 2019, 02:06:07 am
 Board: Your Releases, 1.0+

Name is ELECTR0 spelled with a zero on Parsec. There is a list on the Punisher download page with almost everything that's been updated.
    

Re: Punisher World Warzone (Alpha_K)

 June 24, 2019, 04:01:44 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha_K) (Started by ELECTR0 June 24, 2019, 02:06:07 am
 Board: Your Releases, 1.0+

Playing with you on Parsec really helped me out on trying to balance the game. It's a lot different then playing against my AI or doing watch mode. I squashed a ton of problems & did a pretty good amount of tweaking in that time. Still more needs to be done about speeding up some attacks like Ninja's rockets & recover penalty on OP characters like Haggar etc... As for Guy I'll be using FF1 sprites & maybe later add in another costume from the the other games. Right now I'm in the mood to work on a Boxer so i'm playing around with R. Bear from Streets of Rage 2. No plans right now to add Axel, but down the line anything is possible. People can always make a character to add to the game using Punisher as a template & then pass it to me to add in the game.
    

Punisher World Warzone (Alpha_K)

 June 24, 2019, 02:06:07 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha_K) (Started by ELECTR0 June 24, 2019, 02:06:07 am
 Board: Your Releases, 1.0+

This full game is running on Mugen 1.1. The Punisher game is using beat'em up characters as fighting game characters. The play style is similar to Capcom's VS series but less combo heavy & slower pace. To see the move list hit start while in game. The game has 9 playable characters & 4 unplayable characters. A lot of characters & stages have finishers that you can discover. More to come later & enjoy the update.

Link : https://electroslair.blogspot.com/

    

Violent Voyage (Streets of Rage 2)

 June 18, 2019, 01:24:54 pm View in topic context
 Posted by ELECTR0  in Violent Voyage (Streets of Rage 2) (Started by ELECTR0 June 18, 2019, 01:24:54 pm
 Board: Your Releases, 1.0+

    

Re: Punisher World Warzone (Alpha 1_K)

 June 16, 2019, 03:46:08 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_L) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

@Umezono: Next Saturday I've got some people lined up to play after the release. So if you or anyone else wants to join then PM me.

@RagingRowen: Lol I wish I was a kid again. Starting to become an old man. Thanks for the comment.
    

Re: Punisher World Warzone (Alpha 1_K)

 June 15, 2019, 04:15:28 pm View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_L) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

Here are two new interactive stages that will be in the next update. If all my bug testing goes well the next update should be ready next weekend. I'll also release the Streets of Rage 2 stage that's in the video on Tuesday if anyone is interested in it.

    

Re: Sentinel Factory (X-Men Arcade)

 June 12, 2019, 05:02:28 am View in topic context
 Posted by ELECTR0  in Sentinel Factory (X-Men Arcade) (Started by ELECTR0 June 11, 2019, 03:03:33 pm
 Board: Your Releases, 1.0+

Updated the stage to add a shadow to the walking Sentinel.

@dakidbanks: Thanks, lately I've been enjoying making stages from beat'em up games to give the community more options. I'm glad some people are enjoying them.
    

Sentinel Factory (X-Men Arcade)

 June 11, 2019, 03:03:33 pm View in topic context
 Posted by ELECTR0  in Sentinel Factory (X-Men Arcade) (Started by ELECTR0 June 11, 2019, 03:03:33 pm
 Board: Your Releases, 1.0+

With this stage I heightened it, made more layers, added different size Sentinels being made & shipped around the factory, Sentinel walks around & made the conveyor belt move.

Link : https://electroslair.blogspot.com/

    

Re: MUGEN Video thread

 June 08, 2019, 10:37:10 pm View in topic context
 Posted by ELECTR0  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Punisher World Warzone (Alpha 1_K)

 May 29, 2019, 06:01:39 pm View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_L) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

Wrapping up production on Blob & Pretty Boy for this update. I've squashed most of the problems with their transformations & am pretty happy with the outcome. I'll probably spend the next few days tweaking their damage, energy & compatibility with the rest of the roster. The next update for the game should be ready for release in 2 to 3 weeks.

    

Re: Punisher World Warzone (Alpha 1_K)

 May 27, 2019, 01:02:39 am View in topic context
 Posted by ELECTR0  in Punisher World Warzone (Alpha 1_L) (Started by ELECTR0 May 29, 2016, 06:28:39 pm
 Board: Projects

Preview of updated Blob. He has a few new moves like a hyper that headbutts you & then tosses you into a cruching smash. Blob can also now call upon Pyro to make a flame Golem which you can control. The Golem doesn't have a whole lot of moves but it's fun to play in a different style for a round or two.