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Messages by demovv

    

Re: Ikemen Plus

 March 10, 2018, 02:26:37 pm View in topic context
avatar  Posted by demovv  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

It's there any magic way to turn down volume in game than changing it in windows volume mixer?
    

Re: Limiting use of a teleport

 December 04, 2017, 03:24:12 pm View in topic context
avatar  Posted by demovv  in Limiting use of a teleport (Started by demovv December 03, 2017, 11:32:12 pm
 Board: M.U.G.E.N Development Help

    

Limiting use of a teleport

 December 03, 2017, 11:32:12 pm View in topic context
avatar  Posted by demovv  in Limiting use of a teleport (Started by demovv December 03, 2017, 11:32:12 pm
 Board: M.U.G.E.N Development Help

I want to add limit move to my teleport move but I don't know how to do that. This move can be overused so i decided to limit this move to five times or more.
    

Re: Ikemen Plus

 November 27, 2017, 09:34:51 pm View in topic context
avatar  Posted by demovv  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

I have one question how to change size of modes in main menu?
    

Re: Special moves

 November 25, 2017, 12:39:46 am View in topic context
avatar  Posted by demovv  in Special moves (Started by demovv May 27, 2017, 07:47:07 pm
 Board: M.U.G.E.N Configuration Help

I have one more question. How to make a special move that could be used for example six times per round?
    

Teleport after been hit

 November 23, 2017, 11:33:18 pm View in topic context
avatar  Posted by demovv  in Teleport after been hit (Started by demovv November 23, 2017, 11:33:18 pm
 Board: M.U.G.E.N Configuration Help

May you guys help me I got stuck in coding command. I just want to add teleport teleport when you get hit by enemy but i don't know how to do that.
I already have this code
Code:
;----------------------------------------------------------------------------
[StateDef 700]
type = S
movetype = H
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 9999
poweradd = -250
sprpriority = 2

[State 0, Helper]
type = Helper
trigger1 =time=3
helpertype = normal ;player
name =""
ID =701
stateno =701
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal =1
supermovetime = 0
pausemovetime = 0

[State 0, Explod]
type = Explod
trigger1 =time=0|time=10
anim = 1251
ID = 1251
pos = 0,10
postype = p1
scale = 1,1
sprpriority = 9
ownpal = 1
ignorehitpause = 1
trans = add

[State 0, PosAdd]
type = PosAdd
trigger1 =time=10
x = -20+random%30000
y = -50

[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
;value2 = S,NA

[State 700, end]
type = ChangeState
trigger1 = time=10
value = 50
ctrl = 1
;----------------------------------------------------------------------------
[StateDef 701]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 6011
sprpriority = 2

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 =1
ignorehitpause = 1
flag = noshadow

[State 0, VelSet]
type = VelSet
trigger1 = time>1
y = 7

[State 0, PosAdd]
type = PosAdd
trigger1 = time=0
y = -70

[State 0, AngleDraw]
type = AngleDraw
trigger1 =1
value = time*20

[State 701, end]
type = ChangeState
trigger1 = pos y>0
value = 703
ctrl = 1
;----------------------------------------------------------------------------
[StateDef 703]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 6011
sprpriority = 2

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 =1
ignorehitpause = 1
flag = noshadow

[State 0, AngleDraw]
type = AngleDraw
trigger1 =1
value = -10

[State 0]
type = Trans
trigger1 = time >= 50
trans = addalpha
alpha = 256-(20*(time-50)), 256

[State 0, DestroySelf]
type = DestroySelf
trigger1 = time=60
    

Re: Angle

 June 02, 2017, 10:54:36 pm View in topic context
avatar  Posted by demovv  in Angle (Started by demovv June 02, 2017, 09:34:36 pm
 Board: M.U.G.E.N Configuration Help

Thank you, I have one more question. How to make this anim always on top?
    

Angle

 June 02, 2017, 09:34:36 pm View in topic context
avatar  Posted by demovv  in Angle (Started by demovv June 02, 2017, 09:34:36 pm
 Board: M.U.G.E.N Configuration Help

Could you guys tell me how to add angle? I want just add angle to this anim

Code:
[State 200, Spark CVS]
type = Explod
trigger1 = time = 6
anim = 6005
ID = 6005
postype = P1
pos = 75,-30
facing = -1
vfacing = -1
sprpriority = 2
supermove = 1
removetime = -2
bindtime = -1
ownpal = 1
scale = .8,.8
removeongethit = 1
ontop = 1
ignorehitpause  = 1
    

Re: Special moves

 May 27, 2017, 09:55:29 pm View in topic context
avatar  Posted by demovv  in Special moves (Started by demovv May 27, 2017, 07:47:07 pm
 Board: M.U.G.E.N Configuration Help

Oh, thank you so much for your help. It works :D
    

Re: Special moves

 May 27, 2017, 09:31:22 pm View in topic context
avatar  Posted by demovv  in Special moves (Started by demovv May 27, 2017, 07:47:07 pm
 Board: M.U.G.E.N Configuration Help

    

Re: Special moves

 May 27, 2017, 09:16:00 pm View in topic context
avatar  Posted by demovv  in Special moves (Started by demovv May 27, 2017, 07:47:07 pm
 Board: M.U.G.E.N Configuration Help

Put a VarSet code in this special attack's state that sets it to 1. In state -2, put this:

[State 0, VarSet]
type = VarSet
trigger1 = roundstate != 2
v = -your value-
value = 0

Then, put "triggerall = var(-your value-) = 0" in this special attack's command.

Can you explain more precisely, I'm a little confused.
    

Special moves

 May 27, 2017, 07:47:07 pm View in topic context
avatar  Posted by demovv  in Special moves (Started by demovv May 27, 2017, 07:47:07 pm
 Board: M.U.G.E.N Configuration Help

Hello,
Does anyone know how to make a special move that could be used once per round?
    

Volume

 May 17, 2017, 08:29:47 am View in topic context
avatar  Posted by demovv  in Volume (Started by demovv May 17, 2017, 08:29:47 am
 Board: Ikemen General Discussion and Help

I have a simple question, where can i change volume level?