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Re: Capcom Universe Standalone characters: release megathread

 October 17, 2019, 10:18:58 pm View in topic context
 Posted by !E  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

Jin has a moon walk effect on his strong punch, slightly slides back.



Tasaba's sword and Rolent's knife has no affect on Juggy's stance and walk.  All characters launcher on juggy has no affect, unless performing a chain combo.


    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 17, 2019, 09:58:16 pm View in topic context
 Posted by !E  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

This stage please?


Stage hasnt' been release yet.

Unfortunately, the closest thing I could find is called "Megaman's Realm" by !E. Nothing else looks even close to familiar as that, so my guess would be that the stage itself is probably animated and changes over time.

Yeah, I have !E's stage. It share the same kind of flooring but it doesn't change. This stage totally exists because N-Mario had a copy of it back in 2007. It's modeled after Troia Base from Mega Man X8. Stage creator was Xande Toskomics, but I can't remember what the actual file name was called.

I think the acutal file name is "MEGAMAN_sala_de_treinamento.zip" , according to what I found on web.archive.org. unfortunately webarchive has no back up of it.
Spoiler, click to toggle visibilty
    

Re: Capcom Universe Standalone characters: release megathread

 October 12, 2019, 01:44:13 am View in topic context
 Posted by !E  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

well i only tried jill and tasaba, but will test other character later,.
so far jug is invincible to launcher when he stand and walk.
    

Re: Capcom Universe Standalone characters: release megathread

 October 12, 2019, 01:29:04 am View in topic context
 Posted by !E  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

it's just a strange feeling when there's no indication that he's being hit or impact when there's hitbox.


same goes for one of jill's hyper
    

Re: Capcom Universe Standalone characters: release megathread

 October 12, 2019, 12:04:04 am View in topic context
 Posted by !E  in Capcom Universe Standalone characters: release megathread (Started by lui October 10, 2019, 08:15:10 pm
 Board: Your Releases, 1.0+

I only tried Tasaba and Jill and both of their launcher can't hurt Juggernaut unless its being chain from other move.
I would assume other character from CU  have the same problem with Juggernaut by Kamekaze.
Or it could just be a bug from juggernaut? :/


    

Re: Some characters can't be edited strangely

 September 26, 2019, 01:46:17 am View in topic context
 Posted by !E  in Some characters can't be edited strangely (Started by Shutterbug September 25, 2019, 06:06:55 am
 Board: M.U.G.E.N Discussion

    

Re: Help Identifying Character Artwork

 August 11, 2019, 01:37:10 pm View in topic context
 Posted by !E  in Help Identifying Character Artwork (Started by shulbocka August 11, 2019, 02:52:00 am
 Board: Off-Topic Help

    

Re: Help Identifying Character Artwork

 August 11, 2019, 04:41:11 am View in topic context
 Posted by !E  in Help Identifying Character Artwork (Started by shulbocka August 11, 2019, 02:52:00 am
 Board: Off-Topic Help

is this what you are looking for?  :)

    

Re: M.U.G.E.N Screenshots V3

 April 06, 2019, 02:38:59 am View in topic context
 Posted by !E  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Inspired by OverWatch, never even play the game lol.





Alternative select
    

Re: Where is this effects sprite from?

 March 20, 2019, 10:08:16 am View in topic context
 Posted by !E  in Where is this effects sprite from? (Started by LunaTuna March 20, 2019, 06:06:44 am
 Board: Development Resources

Jill from MVC2 
    

Re: Capcom Vs. effects

 August 08, 2018, 01:14:05 am View in topic context
 Posted by !E  in Capcom Vs. effects (Started by RedDragonCats17 August 05, 2018, 03:33:51 am
 Board: Development Resources

    

Yuna FFX-2

 July 08, 2018, 03:42:24 pm View in topic context
 Posted by !E  in Yuna FFX-2 (Started by !E July 08, 2018, 03:42:24 pm
 Board: Resource Releases


https://www.deviantart.com/sinhra/art/Yuna-Sprite-Sheet-753501164

If this is in the wrong section please move it to the correct place.

This is Yuna from FFX-2 that I was working on a long time ago when I was quite new to spriting,  So the quality might not be up to today’s standard.

It was a frustrating experience being new to spriting and attempting to make a full character edit, because of that I took shortcut.
I had 2 hard drive failure and lost all of my rip of Aeons that were to be use for hyper move, except for Ixion which still need to be convert to pixel art.

The sheet above should have enough sprite of her to be playable with 6 buttons. 
I’ve lost motivation to work on her so this is open for anyone who wants to continue/work on.

I can still assist on spriting the Aeons, if FFX model viewer can run virtually on my Mac.

All her ffx2 voice has been ripped at >> https://www.sounds-resource.com/playstation_2/finalfantasyx2internationallastmission/


Credit:
CapRock for his Blaze which I used for turning her into Yuna.


What’s missing:
- Air and Crouch blocking, However you can easily copy and paste the top part from the stand block onto the crouching sprite and air.
- Jump forward and back, Use the jump up as a place holder.
- Some extra frame may be require for smooth animation.


Thank you all on mugen community.
    

Re: [No Theme Thread] All Pixels Unite

 May 21, 2018, 03:05:07 am View in topic context
 Posted by !E  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics

    

Re: Marvel vs Capcom 2 characters project - Bugs report discussion

 March 03, 2018, 09:20:36 pm View in topic context
 Posted by !E  in Marvel vs Capcom 2 characters project - Bugs report discussion (Started by REDHOT January 11, 2018, 04:08:34 am
 Board: M.U.G.E.N Discussion

I'll be using only your character on a separate mugen folder, the 1st problem wont' matter anymore.

I edit [State 250, hit1] and changed yaccel = .92 to yaccel = .48 , I can now easily air combo with other characters since P2 now goes a little higher to reach wolverine.

I tried editing ExShadow´s MvC2 training stage and some other with your code but sadly it's not working,


    

Re: [Theme Thread] Add004 Sprite Thread

 March 02, 2018, 11:21:23 pm View in topic context
 Posted by !E  in [Theme Thread] Add004 Sprite Thread (Started by Mugen3Anthony March 02, 2018, 09:08:46 pm
 Board: Graphics

    

Re: Marvel vs Capcom 2 characters project - Bugs report discussion

 March 02, 2018, 11:12:06 pm View in topic context
 Posted by !E  in Marvel vs Capcom 2 characters project - Bugs report discussion (Started by REDHOT January 11, 2018, 04:08:34 am
 Board: M.U.G.E.N Discussion

I downloaded wolverine last night and have 2 problem, Are all your characters coded to play with your mvc2 characters only?

Every other characters I tried against on my roster has this problem, P2 Disappear temporary.


The 2nd problem, I can't do any air combo. Wolverine jump way too high and really fast from pressing UP right after high kick launcher.
I also tried wolverine vs wolverine and still can't air combo, looks perfectly fine in your demo video. Not sure what's happening here, I am using Mugen 1.0
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 January 27, 2018, 01:37:58 am View in topic context
 Posted by !E  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Okay, just tested it on my steam, Butter smooth at 5K resolution with 60fps on max setting.
The only 2 fighting game I play are Street Fighter and Versus series. DBFZ is a little confusing with only 1 button combo. :S

Couple of shots in 5k Glory,


    

Re: Batman MVC by Kenshiro99 and Alucard

 January 25, 2018, 10:46:34 pm View in topic context
 Posted by !E  in Batman MVC by Kenshiro99 and Alucard (Started by kenshiro99 January 25, 2018, 12:48:53 am
 Board: Your Releases, 1.0+

    

Re: Hatter's Stuff.

 January 20, 2018, 11:59:40 pm View in topic context
 Posted by !E  in Hatter's Stuff. (Started by apathy August 29, 2015, 02:51:02 am
 Board: Graphics

Just a little suggestion, in photoshop you can open multiple window of the same file that you're working on.
On the top menu go to Window>Arrange>New Window for "your image name here"

This way you don't have to constantly zoom out to see your sprite result because you will have 1 window for preview while you work on the other window.

The reason I'm suggesting this is because it's a headache to watch speed video that zoom in and out, I used to make video this way and its hard to watch.

The image below will explain itself.
In this example I open 3 windows for zeku.


you can see here in one of my video beginning at 12 sec. this way my viewer can see the result on the bottom right if they dont' want to look at the left side where I'm constantly zooming.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 28, 2017, 10:54:20 pm View in topic context
 Posted by !E  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests