YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Shadic12 is Offline
Contact Shadic12:

Shadic12

User

Messages by Shadic12

    

Re: Active Tag system

 March 24, 2024, 06:53:40 pm View in topic context
 Posted by Shadic12  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

ah sorry, maybe I didn't understand, I meant that it is possible to indicate to the script as an additional option (disabled if not configured) that it could be indicated configuration for bars targeting a file, and an n#sprite (similar to how Ikemen config their lifebars) and so the user can choose or/and customize the bars to taste, and another sprite for when it reaches 100% normal change..

This is also with the "counterTag" and it is up to you whether to put bars.
or just a sprite of "Ready" or "ok"


  Right now writing this an idea occurred to me, how the countertag is not that frequent, (since it is charged with enemy damage)

when the activation is made, by the opponent, even a mini-pause and an increase in invulnerability so that it is effectively a countertag, even flash and sound, I imagine  ;D  ;D ... I don't know if you like this idea

As you say, the goal is always to be as practical as possible so any overly complicated addition would break this rule, so they are just ideas thrown into the air.

Greetings!  :)  :goi:
I may revisit the idea of adding pauses and making it flashier down the line. I wanted something "neutral" that'd work with the setup of any player.

so i found a bug where if a character dies and only one is alive, they don't switch out, softlocking the match
This sometimes happens to me also.
What's the version date in your readme file? And does it happen with any character or specific ones?

I noticed that behavior with Krang by Dcat. What was happening is that the char repeatedly sends itself to the KO state every frame and thus bypasses the tag code when KO. I have an idea on how to fix that one at least.

It was mainly OHMSBY style characters and I just downloaded the latest update of your tag code but didn't test it out yet.
    

Re: Active Tag system

 March 24, 2024, 06:11:59 pm View in topic context
 Posted by Shadic12  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 02, 2024, 05:27:47 pm View in topic context
 Posted by Shadic12  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Its all good Plaw just glad to help anyone in need.
    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 02, 2024, 05:16:25 pm View in topic context
 Posted by Shadic12  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Hi Eiton. Nice to meet you.

It is amazing to see such stunning stages even just from preview. Though when i was just about to test it out in the latest Ikemen Go build v0.99.0
https://github.com/ikemen-engine/Ikemen-GO/releases/tag/v0.99.0

i found out none of the stages seems to be working.



every stage i implement, seems to become black backgrounds with nothing displaying.

I have triple checked many times and made sure that what i've put in select.def (stages\Rainy Moon.def) and what i've left in stages folder (Rainy Moon.def/.glb/.sff) are correct.

Is there any method to solve this?

Helps appreciated.

You will have to use the nightly build version to get the stages to work. Eiton already mentioned what version of Ikemen Go to use on the original post in bold black letters.
    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 02, 2024, 12:31:46 am View in topic context
 Posted by Shadic12  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Ah that makes sense take your time since you have already released high-quality stages
    

Re: Melty Blood Type Lumina Stage Collection (2024-01-01 12 stages added)

 January 01, 2024, 05:37:25 pm View in topic context
 Posted by Shadic12  in Melty Blood Type Lumina Stage Collection (updated 2024-03-23) (Started by Eiton December 26, 2023, 03:02:14 am
 Board: IKEMEN Releases

Nice thanks for the stages and based on the stage screen previews it looks like there are probabaly 2 more stages left from the game based on the Kohaku trailer:


Based on Powered Ciel Trailer:

Also happy New years.
    

Re: [Ichida Thread]: Margaret Released (10/11/2023)

 November 14, 2023, 02:41:12 am View in topic context
 Posted by Shadic12  in [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

Hey there, I updated Elizabeth's japanese voice patch against Margaret.
Cool, updated to the site.

Is there a way to resize most of your character's astral heat animations to fit widescreen 16:9 stages? Every time I perform them it looks like it was made only to fit the 4:3 ratio and I see black borders on the left and right side of WS stages.
Unfortunately, no.

Gotcha thanks for the heads up.
    

Re: [Ichida Thread]: Margaret Released (10/11/2023)

 November 14, 2023, 12:16:32 am View in topic context
 Posted by Shadic12  in [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

Is there a way to resize most of your character's astral heat animations to fit widescreen 16:9 stages? Every time I perform them it looks like it was made only to fit the 4:3 ratio and I see black borders on the left and right side of WS stages.
    

Re: Assorted AI-generated stages

 October 28, 2023, 05:31:29 pm View in topic context
 Posted by Shadic12  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

I wish there were a tutorial on making AI-generated stages because I would like to have type lumina stages for Mugen 1.1 or Ikemen Go. I can also commission them to someone if I have the funds to do so.
    

Re: Various Parallaxing stages 1.1 (opengl)

 October 18, 2023, 09:33:54 pm View in topic context
 Posted by Shadic12  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 pm
 Board: Your Releases, 1.0+

Author already stated that these stages were made for MUGEN 1.1 and there's not guaranteed compatibility with ikemen.
Asking the author to do things for you is rude.

Yes, I agree I will not ask any more and be happy with what I have.
    

Re: Various Parallaxing stages 1.1 (opengl)

 October 18, 2023, 05:29:47 am View in topic context
 Posted by Shadic12  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 pm
 Board: Your Releases, 1.0+

Yo Vogel do you want me to send you the Ikemen GO engine to test the stage I mentioned about? It still has problems based on the screenshots I sent you.
    

Re: Various Parallaxing stages 1.1 (opengl)

 October 17, 2023, 06:20:56 am View in topic context
 Posted by Shadic12  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 pm
 Board: Your Releases, 1.0+

    

Re: Various Parallaxing stages 1.1 (opengl)

 October 17, 2023, 01:02:35 am View in topic context
 Posted by Shadic12  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 pm
 Board: Your Releases, 1.0+

Is there any way to fix this?

I am using Ikemen Go engine. The rest of your stages work except for this one

    

Re: MUGEN Video thread

 August 24, 2023, 02:38:54 pm View in topic context
 Posted by Shadic12  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 August 20, 2023, 04:28:17 am View in topic context
 Posted by Shadic12  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

OHMSBY Style Characters I have so far in the IKEMEN engine
    

Re: Ikemen GO

 May 15, 2023, 10:29:21 pm View in topic context
 Posted by Shadic12  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

It's interesting that people would request stagefit, because the first thing I did when I got Mugen 1.1 was disable that.

Well the thing with stagefit is that it would be a pain to modify the characters and stage to fit them. Stagefit usually fixes the issue without having to scale characters.
    

Re: Ikemen GO

 May 15, 2023, 07:28:48 pm View in topic context
 Posted by Shadic12  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Really like how IKEMEN work better than MUGEN.
But, I'm still waiting for stagefit add on it for the next updates.

That is what I and a few others are waiting for to do a full transition from MUGEN to Ikemen.
    

Re: MUGEN Video thread

 May 07, 2023, 02:16:53 am View in topic context
 Posted by Shadic12  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Imgur to delete all non-registered users images next month

 April 20, 2023, 11:38:27 pm View in topic context
 Posted by Shadic12  in Imgur to delete all non-registered users images next month (Started by GTOAkira April 20, 2023, 09:03:54 pm
 Board: M.U.G.E.N Discussion

Good thing I have an Imgur account.
    

Re: MUGEN Video thread

 March 19, 2023, 04:47:20 am View in topic context
 Posted by Shadic12  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion