Posted by RagingRowen in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 pm
Board: IKEMEN Releases
Board: IKEMEN Releases
The training character does occasionaly appear on arcade mode.
Just a heads up, Yamazaki does not have AI, All he does for me is regular punches and kicks in watch mode, no specials or supers
Dunno if my memory is fuzzy or if I am remembering wrong but didn't NDSilva did a tune up patch for him ?
any reason to change superpause to buckus?,planning on making ironman play like buckus cap?
Oh this is nice, downloading Yuri rn, gotta see how you've improved her, thanks for the edit, she desperately needed it and I wasn't gonna do it. I'll post some feedback If I find anything. DLing some of the others too
Tested again. Unfortunately, I still got some more feedback for her as there's stuff I missed or couldn't do on the previous update:
-Standing MK has no envshake on the hit (I completely forgot about this since it's also an Infinite style character).
-Close standing MK still has the light kick hit sound and no envshake on the hit (Also does the same amount of damage as a standing WK).
-Now that you got the Yuri Chou Enbu command working, I noticed there's no running sound effects when she runs and sliding sound effects when she misses (Couldn't mention this before because the command was previously too strict).
-Dash and run issue still persists (An easy for this is to make the dash sound and effect start up later so it doesn't conflict as it's playing both at the same time when running).
-En Yoku still does HK damage for a MP attack (Damage needs to be nerfed and use a MP hit sound).
-Haoh Raiouken still has no landing sound effect when she touches the ground.
Hopefully, that should be all of it. I don't understand why Quickfist decide to make the standing WK and MK do the exact same thing.
Here's my feedback on Yuri:
-Standing MK does the same amount of damage as the standing WK and shares the same light hit sound effect.
-Her dash and run are conflicting each other as the sound and dust effects are played twice at the same time.
-En Yoku should have a MP hit sound and does as much damage as a standing HK (Also, the command on the readme is wrong. Should be F + y).
-Hien Rekkou doesn't have landing effects when she touches the ground except for the last one.
-Haoh Raiouken doesn't have a landing sound effect when she touches the ground (The landing effect itself is there, just no sound effect for it).
-She doesn't have a voice clip when power charging (0,5) and when she maxes out (0,29).
-The command for Yuri Chou Enbu seems to be too strict.
-A suggestion and entirely optional, but can you add PotS's lifebar portrait from his Yuri as a alternative since she shares the same palette?
Yeah, Ikemen GO AI sucks, it's on some regards even worse than Mugen's.
It literally just mash buttons and specials.
I should at least make it walk to close gaps.
Yuri finished and added, you know where to look.Just a quick question: Any chance of updating Mika's AI a bit? It feels a bit lacking at the moment, and she could use the boost.Not much of a worry for me as of now.
I see you got Zero and Mr. Karate on that list. How soon will we be seeing those?
Just a quick question: Any chance of updating Mika's AI a bit? It feels a bit lacking at the moment, and she could use the boost.Not much of a worry for me as of now.