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CRASHEM8000

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"Season 2" Kitty Information

 May 21, 2020, 06:04:41 pm View in topic context
 Posted by CRASHEM8000  in "Season 2" Kitty Information (Started by CRASHEM8000 May 21, 2020, 06:04:41 pm
 Board: Senri Project

Command List (With Frame Data!)


Kitty

Life: 1200
Walk Forward: 1.8
Walk Backward: -1.8
Jump: High/Floaty


Standing Normals

Autumn Jab -
Attack Level: Mid
Base Damage: 30
Startup: 4 | Active: 3 | Recovery: 6
Normal Hit: +5 | Counter Hit: +5 | Block: +2 | Anti-Air: Down
Knockdown Type: Soft
Invulnerability: None

Up-Back Doriyah -
Attack Level: Mid
Base Damage: 55
Startup: 6 | Active: 1(2) | Recovery: 9
Normal Hit: +7 | Counter Hit: Launch | Block: -5 | Anti-Air: Launch
Knockdown Type: Soft
Invulnerability: None
Note: Jump Cancelable on anti-air/juggle hit!

Homerun Princess -
Attack Level: High
Base Damage: 90
Startup: 10 | Active: 3 | Recovery: 13
Normal Hit: +9 | Counter Hit: Launch | Block: -7 | Anti-Air: Launch
Knockdown Type: Soft
Invulnerability: None

Nectar Kick -
Attack Level: Mid
Base Damage: 100
Startup: 13 | Active: 3 | Recovery: 19
Normal Hit: +11 | Counter Hit: Skid KD | Block: -10 | Anti-Air: Down
Knockdown Type: Soft (Hard on Counter Hit)
Invulnerability: None


Crouching Normals

Late Autumn Jab -
Attack Level: Mid
Base Damage: 22
Startup: 4 | Active: 2 | Recovery: 6
Normal Hit: +2 | Counter Hit: +4 | Block: -2 | Anti-Air: Down
Knockdown Type: Soft
Invulnerability: None

Splits Kick -
Attack Level: Low
Base Damage: 55
Startup: 6 | Active: 4 | Recovery: 11
Normal Hit: +4 | Counter Hit: +8 | Block: -4 | Anti-Air: N/A
Knockdown Type: Soft
Invulnerability: Upper (6f)

Two-One Backhand -
Attack Level: Low, Mid
Base Damage: 100
Startup: 7(11) | Active: 2(3) | Recovery: 14
Normal Hit: +6 | Counter Hit: +6 | Block: -10 | Anti-Air: Down
Knockdown Type: Soft
Invulnerability: None

Handstand Twist Kick -
Attack Level: Mid
Base Damage: 66
Startup: 11 | Active: 4 | Recovery: 21
Normal Hit: Launch | Counter Hit: Launch | Block: -12 | Anti-Air: Launch
Knockdown Type: Soft
Invulnerability: None
Note: Jump Cancelable on hit! Opponent automatically recovers if left airborne too long.


Jumping Normals

Falling Leaf Jab -
Attack Level: Air
Base Damage: 36
Startup: 4 | Active: 7 | Recovery: N/A
Normal Hit: N/A | Counter Hit: N/A | Block: N/A | Anti-Air: Down
Knockdown Type: Soft
Invulnerability: None

Mountain Peak Fist -
Attack Level: Air
Base Damage: 66
Startup: 10 | Active: 6 | Recovery: N/A
Normal Hit: N/A | Counter Hit: N/A | Block: N/A | Anti-Air: Down
Knockdown Type: Soft
Invulnerability: None

Twist Jump Kick -
Attack Level: Air
Base Damage: 94
Startup: 7 | Active: 7 | Recovery: N/A
Normal Hit: N/A | Counter Hit: N/A | Block: N/A | Anti-Air: Down
Knockdown Type: Soft
Invulnerability: None

Backstroke Smash Kick -
Attack Level: Air
Base Damage: 115 (+10 on Anti-Air)
Startup: 7 | Active: 7 | Recovery: N/A
Normal Hit: N/A | Counter Hit: N/A | Block: N/A | Anti-Air: Spike KD
Knockdown Type: Soft (Before Bounce)
Invulnerability: None
Note: Cannot cancel into anything.


Command Normals

Thorn Kick - +
Attack Level: Overhead
Base Damage: 80
Startup: 18 | Active: 2 | Recovery: 14
Normal Hit: +4 | Counter Hit: +12 | Block: -10 | Anti-Air: Down
Knockdown Type: Hard
Invulnerability: None

One-Two Backhand - +
Attack Level: Mid, High
Base Damage: 135
Startup: 10(10) | Active: 2(3) | Recovery: 11
Normal Hit: +9 | Counter Hit: +9 | Block: -9 | Anti-Air: Down
Knockdown Type: Soft
Invulnerability: None


Special Moves

Petal Tornado - +
Attack Level: Mid
Base Damage: 45, 50
Startup: 11(4) | Active: 4(4) | Recovery: 24
Normal Hit: +2 | Counter Hit: +5 | Block: -11 | Anti-Air: Re-Stand
Knockdown Type: Soft
Invulnerability: Low (12f)

EX Petal Tornado - ++
Attack Level: Mid
Base Damage: 35 (EX Scaled), 45 (EX Scaled), 50, 50
Startup: 8(2)(13)(11) | Active: 3(3)(4)(5) | Recovery: 18
Normal Hit: Down | Counter Hit: N/A | Block: -6 | Anti-Air: Down
Knockdown Type: Hard
Invulnerability: Low

Air Petal Tornado - (In Air) +
Attack Level: Air (Crouch Blockable)
Base Damage: 55, 50
Startup: 7(5) | Active: 4(5) | Recovery: 16 (Landing)
Normal Hit: +0~3 | Counter Hit: N/A | Block: -4~0 | Anti-Air: Launch
Knockdown Type: Soft
Invulnerability: Same As Air

Cherry Blossom in the Wind A - +
Attack Level: N/A
Base Damage: N/A
Startup: 4 | Active: "24" | Recovery: 7
Normal Hit: N/A | Counter Hit: N/A | Block: N/A | Anti-Air: N/A
Knockdown Type: N/A
Invulnerability: All (24f)
Note: Not an attack. Dodges attacks.

Cherry Blossom in the Wind B - +
Attack Level: Mid
Base Damage: 125 (Unscaled)
Startup: 34 | Active: 30 | Recovery: 15 (Landing)
Normal Hit: Down | Counter Hit: Down | Block: -49 | Anti-Air: Down
Knockdown Type: Soft
Invulnerability: None

Cherry Blossom in the Wind C - +
Attack Level: Mid
Base Damage: 125 (Unscaled)
Startup: 40 | Active: 24 | Recovery: 15 (Landing)
Normal Hit: 9 | Counter Hit: 26 | Block: -49 | Anti-Air: Down
Knockdown Type: Hard
Invulnerability: None

EX Cherry Blossom in the Wind - ++ -or- ++
Attack Level: Mid
Base Damage: 90 (EX Scaled)
Startup: 6 | Active: 30 | Recovery: 15 (Landing)
Normal Hit: Down | Counter Hit: Down | Block: -54 | Anti-Air: Down
Knockdown Type: Hard
Invulnerability: None
Note: Automatically cancels into a jump on hit!

Hypha Driller - (In Air) +
Attack Level: Air (Crouch Blockable)
Base Damage: 85 (Unscaled)
Startup: 9 | Active: Inf. | Recovery: 16 (Landing)
Normal Hit: +2~13 | Counter Hit: N/A | Block: -11~0 | Anti-Air: Down
Knockdown Type: Soft
Invulnerability: Same As Air

EX Hypha Driller - (In Air) ++
Attack Level: Air
Base Damage: 111 (EX Scaled)
Startup: 0 | Active: Inf. | Recovery: 16 (Landing)
Normal Hit: +18~24 | Counter Hit: N/A | Block: -6~+1 | Anti-Air: Down
Knockdown Type: Hard
Invulnerability: Same As Air


Super Moves

Bloom of the Pink Rose - +
Attack Level: Air (Crouch Blockable)
Base Damage: 62x8 (Raw) 31x8 (In Combo)
Startup: 4(4)(4)(4) | Active: 2(2)(2)(2) | Recovery: 15 (Landing)
Normal Hit: Down | Counter Hit: N/A | Block: -57 | Anti-Air: Down
Knockdown Type: Hard
Invulnerability: Low (While Active)

    

Re: Fate of Senri

 May 13, 2020, 11:52:06 pm View in topic context
 Posted by CRASHEM8000  in Fate of Senri (Started by CRASHEM8000 May 09, 2020, 06:21:43 pm
 Board: Senri Project

That being said, I did forget to ask if anybody that tries that little demo provide their thoughts and feelings on how it plays! I really did put a lot of effort into the revamp, so I’d really appreciate it.
    

Re: Fate of Senri

 May 11, 2020, 08:03:08 pm View in topic context
 Posted by CRASHEM8000  in Fate of Senri (Started by CRASHEM8000 May 09, 2020, 06:21:43 pm
 Board: Senri Project

Yes, it is. But, I'm glad to have at least gotten to post that final thing!

Thanks for your support along the way.
    

Fate of Senri

 May 09, 2020, 06:21:43 pm View in topic context
 Posted by CRASHEM8000  in Fate of Senri (Started by CRASHEM8000 May 09, 2020, 06:21:43 pm
 Board: Senri Project

Hi, everybody; this is gonna be brief.

As of now (this glorious 2020), I'm putting this project on an indefinite hiatus until further notice.

It was just too much for me to handle, but I'm glad I gave it an attempt! However, with life being life and me being human, I just can't continue working on this project (especially not alone).

That being said! There is an update included here that plays separately. It's a standalone Senri not meant to be used with the old version, and the only character included is Kitty. The entire gameplay system was remade from the ground up, and shows what 'could've been,' in a sense. Back in 2019, I did this pet project as a look at what a 'Season 2' of Senri may be like, and this was the result!

This little alpha build has damage scaling, counter hits, a 4-button setup, and more...! It's a culmination of all the nonsense I've learned over the years in not only Mugen, but game design. So, I hope you guys enjoyed the journey as much as I did, but this journey of 1,000 miles (Senri pun) has come to an end.

Thank you for your support!

Link: https://www.mediafire.com/file/d4v7fcmubcw50u8/Senri_Mugen_8-7-19_Build_-_Kitty_Only.zip/file
    

Re: Senri Project Information & News

 December 19, 2017, 05:22:59 am View in topic context
 Posted by CRASHEM8000  in Senri Project Information & News (Started by CRASHEM8000 January 27, 2016, 05:30:48 pm
 Board: Senri Project

ACTUAL SENRI NEWS WHAAAAAAAT

After a long, long hiatus (exactly 9 months to the day), the ol' bite-sized Senri Project is getting some updates/fixes!
I ran this build a little at NEC 18 this weekend and got good feedback, so I think if some more spriting can get going, then we'll be in business.


What to expect from this update

Biggest general change: the entire soundtrack has been changed from being created with OpenMPT to DefleMask! I think, later down the line, I could include both versions, but I like the newer ones better. Also, Serina is getting more animations filled in and has some leftover voice clips for intro/win poses instead of using a Street Fighter voice. Now, for the...


Upcoming Changes


Lala
Spoiler, click to toggle visibilty

Kitty
Spoiler, click to toggle visibilty

Midori
Spoiler, click to toggle visibilty

Serina
Spoiler, click to toggle visibilty


A pretty decent amount of changes! After the new year, new changes should be on the way, along with new content! This 'NEC Build' of Senri also has a new stage, so once I'm finished shaving down some unused assets, I'll wrap it all up to go for Christmas. Let's hope there's no more major hiatuses from here on out, yeah?
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 August 01, 2017, 04:11:13 am View in topic context
 Posted by CRASHEM8000  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 pm
 Board: Graphics

That's some very, very good advice, Chamat.

People, listen to Chamat. He gives good, helpful, constructive advice.

EDIT: Brose, you're off to a great start. Just thought I should tell you that because SF3 style can be tough and you at least took off running. Keep it up, and seriously, take heed of Chamat's advice!
    

Re: CRASHEM8000's Art Thread

 July 30, 2017, 09:23:32 pm View in topic context
 Posted by CRASHEM8000  in CRASHEM8000's Art Thread (Started by CRASHEM8000 March 23, 2016, 02:51:21 pm
 Board: Graphics

Damn, Alex. You got some fast eyes! XD
    

Re: CRASHEM8000's Art Thread

 July 30, 2017, 05:34:25 pm View in topic context
 Posted by CRASHEM8000  in CRASHEM8000's Art Thread (Started by CRASHEM8000 March 23, 2016, 02:51:21 pm
 Board: Graphics

To start this post off:

I feel like his legs are a bit too skinny in relation to his top but otherwise it's great!

Thank you! I admit, I got a little lazy with the pants, so he's rocking the slim fit, hahaha.



Next, I have this here:



I wanted to start making speedpaint videos, so this is my test. You might notice a split-second of TOP-SECRET SENRI INFO during the video, so watch closely!

I'll be sure to post more soon.
    

Re: CRASHEM8000's Art Thread

 July 17, 2017, 07:46:41 am View in topic context
 Posted by CRASHEM8000  in CRASHEM8000's Art Thread (Started by CRASHEM8000 March 23, 2016, 02:51:21 pm
 Board: Graphics

... Duh.
    

Re: Yamcha

 July 15, 2017, 12:28:33 am View in topic context
 Posted by CRASHEM8000  in Yamcha (Started by xxxx November 20, 2016, 11:35:33 pm
 Board: Sprite Projects

    

Re: CRASHEM8000's Art Thread

 July 14, 2017, 07:01:33 pm View in topic context
 Posted by CRASHEM8000  in CRASHEM8000's Art Thread (Started by CRASHEM8000 March 23, 2016, 02:51:21 pm
 Board: Graphics

Aaaah.... aaaaaaah! AAAAAAAA--DBZ



Sorry, I sneezed.
Who the hell is that kid?
    

Re: Yamcha

 July 14, 2017, 06:42:26 am View in topic context
 Posted by CRASHEM8000  in Yamcha (Started by xxxx November 20, 2016, 11:35:33 pm
 Board: Sprite Projects

Don't double post, dude.

Not to mention, everyone's had that idea already, and it would just look dumb to have him laying down a certain way when it's a 2D side-to-side view.

Well, that, and who wants to add memey shit?
    

Re: [Theme Thread] Z2 Sprite thread

 July 11, 2017, 10:14:56 pm View in topic context
 Posted by CRASHEM8000  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 am
 Board: Graphics

There you go! Follow your own advice. XD
    

Re: [Theme Thread] Z2 Sprite thread

 July 11, 2017, 09:01:35 pm View in topic context
 Posted by CRASHEM8000  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 am
 Board: Graphics

I was referring to how light is handled, and how in Z2 light affected areas have a second shade to serve as a sort of in between for the shadow color, whereas SFA does not. True i could've said Z2 but i just thought that the way Z2 does it is a bit harder to grasp than CVS so i simply suggested an alternative thats more documented, and could possibly help get an idea of how the colors are used as Z2 started as a CVS-ish style and then changed...
... This should prove helpful as good chunk of whats here can apply to Z2 and is an easier point of entry

I had to paraphrase a bit of your post in advance, but dude, it's not about what 'this game' does or what 'that game' does. Using a midtone for shading is just art. It's how art works when you put multiple shades of a color into something. Really, all you're doing is probably confusing some poor soul that just wanted to get into the hobby and draw a Zamasu that, for all intents and purposes, isn't that bad!

Wait, what? It's not that bad???

No, it's not. The real problem with it, aside from the hands and pose, would be that the shading is full of banding. Not that it's too close to a particular style. Instead of trying to sound super smart and tossing out buzzwords and acronyms, how about you actually help the guy by teaching him how to do art? Or, better yet, why don't you learn yourself before you go spouting out nonsense at people?
    

Re: CRASHEM8000's Art Thread

 July 07, 2017, 05:25:44 pm View in topic context
 Posted by CRASHEM8000  in CRASHEM8000's Art Thread (Started by CRASHEM8000 March 23, 2016, 02:51:21 pm
 Board: Graphics

EDIT: Had a stream link here, but my computer decided it didn't wanna do that at the moment. I'll let you guys know when the next time I'll go live will be.
    

Re: SF1 Ryu and Geki in Street Fighter Alpha style

 June 29, 2017, 04:11:19 pm View in topic context
 Posted by CRASHEM8000  in Retsu, Geki, Lee, and Joe -- and SF1 Ryu (Street Fighter Alpha style) (Started by SiL3Nt J June 27, 2017, 06:35:26 pm
 Board: Graphics

"I bake cakes for a living"
"Why don't you become a steak griller, it pays more"
    

Re: SF1 Ryu and Geki in Street Fighter Alpha style

 June 29, 2017, 03:59:21 pm View in topic context
 Posted by CRASHEM8000  in Retsu, Geki, Lee, and Joe -- and SF1 Ryu (Street Fighter Alpha style) (Started by SiL3Nt J June 27, 2017, 06:35:26 pm
 Board: Graphics

    

Re: SF1 Ryu and Geki in Street Fighter Alpha style

 June 29, 2017, 06:47:57 am View in topic context
 Posted by CRASHEM8000  in Retsu, Geki, Lee, and Joe -- and SF1 Ryu (Street Fighter Alpha style) (Started by SiL3Nt J June 27, 2017, 06:35:26 pm
 Board: Graphics

lol oh some I'm the one with the attitude, that's just how I talk son, I'm from the hood. and also was just talking to people the way they talk to me.

Excuse me while I laugh myself to sleep :mlol:
    

Re: SF1 Ryu and Geki in Street Fighter Alpha style

 June 29, 2017, 05:22:19 am View in topic context
 Posted by CRASHEM8000  in Retsu, Geki, Lee, and Joe -- and SF1 Ryu (Street Fighter Alpha style) (Started by SiL3Nt J June 27, 2017, 06:35:26 pm
 Board: Graphics

With that attitude, you know what? You can keep doing what you're doing. Have fun.
    

Re: SF1 Ryu and Geki in Street Fighter Alpha style

 June 29, 2017, 03:05:46 am View in topic context
 Posted by CRASHEM8000  in Retsu, Geki, Lee, and Joe -- and SF1 Ryu (Street Fighter Alpha style) (Started by SiL3Nt J June 27, 2017, 06:35:26 pm
 Board: Graphics

Okay, well, I was joking around posting the original SF1 sprite, but I guess I'm gonna have to be serious for a moment:

The sprite just ain't good. The Ryu is one thing; you could get away with him, but Geki? Nah.

See, first of all, my attention is immediately drawn to Strider's legs, which don't even fit the upper body you slapped on top. Not to mention that you forgot to even take the detailing out of the viewer's right ankle, so it's clear that you simply drew mesh over it.

Then, we have the head. It looks like he's wearing a bag on his head. Even the SF1 sprite made sure his headwear was nice and snug on him and didn't sit like a hood. Also his face is clearly Strider's as well. There's also an inconsistency with his headwear being shiny and the rest of his clothes being matte.

Next is his arms, which are way too short and, frankly, have no biceps. The viewer's right arm in particular looks deformed and is bending from his deltoid (shoulder-y part). The forearm also completely lacks shape, and his hand is almost perfectly even, and has a pretty heavy banding line on it. His claw hand, while better than before, just looks flat when you put the claw on it like that.

Moving on to the rest of his body, why is his torso shaped so strangely? It's like a capital T. And you put these... weird lines on his stomach that I can't tell what they are. Not to mention that the torso is... also Strider. I'm sensing a theme, here.

As for his pose, it doesn't really make sense that he's facing us. He would have to crane his neck to look at his opponent, which wouldn't benefit him much, since his upper body is facing the viewer and appears to be leaning back as well. He doesn't look ready to fight anyone, and really looks kinda scared, and I'm scared for him.

So, to close this out, you really need to work harder. Spriting is about more than just chopping up an existing sprite and calling it a new guy. I would suggest trying to work your way up and draw some sprites from scratch; don't be afraid to ask for help, either! There's tons of spriting badasses here that would more than likely point you in the right direction. But in the meantime, don't challenge anyone to make a better sprite than that Geki (or Ryu, for that matter). It's only gonna end badly.