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A$AP Buckus

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Messages by A$AP Buckus

    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)(Switch)

 August 10, 2018, 10:00:47 pm View in topic context
 Posted by A$AP Buckus  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

The open beta for switch started last night. Plays pretty well. This may be the first game I actually buy 3 times.
    

Re: General Progress Thread

 January 22, 2018, 01:30:53 am View in topic context
 Posted by A$AP Buckus  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo

Wow everything looks great! I just replaced my laptop battery and will be back in business shortly. I'll apply the updated lifebar stuff.
    

Re: General Progress Thread

 August 20, 2017, 01:44:33 pm View in topic context
 Posted by A$AP Buckus  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo

Everything I do is open source. I'll add them to the spritesheet expansion thread soon.
    

Re: General Progress Thread

 August 20, 2017, 09:06:52 am View in topic context
 Posted by A$AP Buckus  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo

Surprise!!! I'm still active and the game is still being worked on. Here are some updates:

- All characters now share the same sff and cns files. Basically, the game is just 1 big, interchangeable character. I've eliminated the unused frames, animations and sounds. By trimming the unnecessary fat, the sff isn't as big as I thought it would be. I've added 10 characters so far, and have only half the amount of sprites as Doggiedoo's Leo. This actually works out well, as I have full control over the select screen, vs screen, lifebars- pretty much everything. Still working on fully implementing the rest of the lifebars made by City_Hunter.

-How this works with character with scaled sprites: I used the same method as I used with Captain America's shield w/ mirroring anims. The actual character is invisible, and a helper is used to display the scaled sprites. I had to manually resize the clsn boxes. There's a common system helper that stores the scaling values for the specific character

- With that being said, the final roster has been downsized. I can still add up to 60 chars the way the anim grouping and sff is set up, but I dont think that will be happening. I'll only be adding characters that I like and feel are essential to the game.

- The beta roster will consist of 8 characters(pictured below). Pics of the tentative select screen:




- Charlie is being updated to include SF5 stuff and separate him from Guile. It'll be a mixture of classic and 5:
    - No more charge commands
    - Moonsault will still be an air move
    - Adding Tragedy Assault and Sonic Scythe(Hard version will be Somersault Shell, as I don't want to see the need to sprite the genocide cutter version. I used sprites from SpecOp's Blaze Agent and frankensprites to create Tragedy Assault, and frankensprited the Light and Med versions of Sonic Scythe. I may commission someone to redo and color separate them in the future. Not cleaned up, but the grunt work is done and the move is coded, so if new anims are made, it'll be a matter of adjustments.







More to come soon.
    

Re: Marvel vs Capcom Infinite Thread

 December 05, 2016, 03:40:57 am View in topic context
 Posted by A$AP Buckus  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

Looks like Cap has a counter, or Charging Star has armor. Cool
    

Re: Marvel vs Capcom Infinite Thread

 December 04, 2016, 07:02:07 am View in topic context
 Posted by A$AP Buckus  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

The new proton cannon model looks awesome.
    

Re: Jesuszilla's WIPs - Remake of all of H"'s characters (Current: Kyosuke)

 September 21, 2016, 05:46:43 pm View in topic context
 Posted by A$AP Buckus  in Jesuszilla's WIPs - Remake of all of H"'s characters (Current: Severe ADHD) (Started by Jesuszilla September 03, 2016, 10:59:31 pm
 Board: Projects

I could be wrong, but I think Flash Chop could cancel projectiles since New Generation.
    

Re: best var for temporarily removing chars control input?

 July 28, 2016, 06:01:31 pm View in topic context
 Posted by A$AP Buckus  in best var for temporarily removing chars control input? (Started by Memo July 27, 2016, 10:46:57 pm
 Board: M.U.G.E.N Development Help

    

Re: Sonson (Buckus style) released

 April 07, 2016, 07:18:30 am View in topic context
 Posted by A$AP Buckus  in Sonson (Buckus style) - Update [06/16/16] (Started by NDSilva April 06, 2016, 11:12:21 pm
 Board: Your Releases, 1.0+

Pretty cool. And you used the newest hitsparks :megusta: I will test this later. I'm flattered.
    

Re: what game are you playing right now

 April 05, 2016, 06:18:36 am View in topic context
 Posted by A$AP Buckus  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

    

Re: what game are you playing right now

 April 04, 2016, 02:00:07 am View in topic context
 Posted by A$AP Buckus  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Salt and Sanctuary - PS4

Enjoying this a lot. Reminds me of Castlevania. I've read that this is similar to Dark Souls, so maybe I'll check out those games after this.
    

Re: what game are you playing right now

 March 02, 2016, 07:25:32 pm View in topic context
 Posted by A$AP Buckus  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Bloodborne - PS4

Only the first few mins and I know I'm really going to enjoy this.
    

Re: ROUND 2 OF THE POLL....

 February 28, 2016, 06:21:06 pm View in topic context
 Posted by A$AP Buckus  in chizuru Kagura (Started by dampir June 11, 2014, 10:21:46 pm
 Board: Sprite Projects

This was far more complicated than it had any right to be. Maybe the method is hard to apply to Necalli because he has so much detail (hair, scars, lack of contrast in palette)


Yeah Necalli would be an exception to this method. If anything, I'd rip his anims during V-trigger and redraw the normal hair. He's have better contrast during V-trigger and hair wouldn't be too much of an issue.
    

Re: General Progress Thread

 February 21, 2016, 12:33:24 am View in topic context
 Posted by A$AP Buckus  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo

new update: I've implemented a training mode that allows you to train with teams. It's only accessible from versus(or watch mode by turning AI off for both characters). By pressing start during the select assist/vs screen, this message will pop up:



Players won't die and life will refill during idle. Now I'll start updating the life bars.

@A$AP Buckus:
I'll prob get to messing with stages on my days off.

Any particular number of stages you want, or should the aim just be one per char?

Regarding the logo, if you want I can help make the duo text look more like the Street Fighter text (not so much in the fancy brushstroke look but the styling)

No more than 7-8 stages. For the beta, 2 + training stage would be enough. With the logo, I say go for it. I appreciate any help I can get. Thanks in advance.

    

Re: ROUND 2 OF THE POLL....

 February 21, 2016, 12:01:05 am View in topic context
 Posted by A$AP Buckus  in chizuru Kagura (Started by dampir June 11, 2014, 10:21:46 pm
 Board: Sprite Projects

I've been testing something out with her myself. Steps:

-Found a move list video
-converted frames to images
-cropped Laura out with a black outline
-grayscaled image with outline and indexed with 5 colors(6 w/ transparency)
-resized, colored over each part for separation
-then saved palette

Here's a result without any cleanup:


Size comparison:



Don't think the result are too terrible and could be a good starting point. Could get better results with better quality video, better outline etc.


    

Re: what game are you playing right now

 February 14, 2016, 06:40:57 pm View in topic context
 Posted by A$AP Buckus  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Helldivers (PS4)
Just purchased a PS4 and this was free with plus. I'm enjoying it. Reminds me of Smash TV with strategy.
    

Re: General Progress Thread

 January 28, 2016, 03:45:07 pm View in topic context
 Posted by A$AP Buckus  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo

I like it better with level not overlapping. Everything looks awesome. Started on a rough draft screenpack for the next alpha. Here's some screens:




Gotta say it's been a lot of fun working with other mugen aspects besides characters. More updates coming soon.

I can try out for the announcer, I have done some stuff like that before, just not publicly lol
I'm all for that. Like Hunter said, the mvc3 announcer is just a template.

    

Re: General Progress Thread

 January 20, 2016, 05:00:44 pm View in topic context
 Posted by A$AP Buckus  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo

Everything looks great guys. Sorry I haven't been very active lately. I'm putting together another alpha build as I type. This way testers can help sort out bugs while time passes. The blue font looks really good.
    

Re: Street Fighter V

 December 05, 2015, 11:57:45 pm View in topic context
 Posted by A$AP Buckus  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Some random comment from youtube said:
He's like Kung Lao + Waluigi + Master Shen with a Goatee´╗┐

My thoughts exactly. I like him. Maybe I have bad taste in chars since I also like Laura...........
    

Re: CFJ2 Cody Travers

 December 05, 2015, 06:17:53 am View in topic context
 Posted by A$AP Buckus  in CFJ2 Cody Travers (Started by S. Jetstream December 01, 2015, 07:08:55 pm
 Board: Resource Releases

Awesome. Would you mind if I re-uploaded with a more optimized palette?

EDIT: Scratch that. This one is good enough.