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Messages by AVPboy

    

Re: The Bats HQ 1.1 & 1.0

 June 23, 2019, 06:03:59 pm View in topic context
 Posted by AVPboy  in The Bats HQ 1.1 & 1.0 (Started by MatreroG June 22, 2019, 06:18:14 pm
 Board: Your Releases, 1.0+

Oh man... I really liked it, the sweetest part of this is the Cameos, Thanks MatreroG, once more, you've nailed it.
    

Re: Super Marvel vs Capcom Screen Pack for the Mugen 1.1 & 1.0 made by Acey

 June 23, 2019, 06:02:24 pm View in topic context
 Posted by AVPboy  in Super Marvel vs Capcom Screen Pack for the Mugen 1.1 & 1.0 made by Acey (Started by OldGamer June 21, 2019, 01:09:24 pm
 Board: Your Releases, 1.0+

Cool, nice adaptation.
    

Re: (NEW: Tizoc/Griffon) Rowen's POTS/Infinite Edits

 June 17, 2019, 06:35:02 pm View in topic context
 Posted by AVPboy  in (New: Todoh) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Exquisite... Gonna check him out now.
    

Re: Sewer Hideout

 June 17, 2019, 06:33:45 pm View in topic context
 Posted by AVPboy  in Sewer Hideout (Started by Kamekaze June 13, 2019, 09:24:38 pm
 Board: Your Releases, 1.0+



http://network.mugenguild.com/kamekaze/

So this stage is getting a complete redo but I wanted to share this in it's current form before we do. it's very much a complete stage and comes with looped music but we're going another direction with it. I hope you all enjoy this unused asset from TMNTxJL!


Why is not making it to the TMNTxJL game? It's totally worth of your game.
    

Re: God Damn City 1.1 & 1.0

 June 17, 2019, 06:32:50 pm View in topic context
 Posted by AVPboy  in God Damn City 1.1 & 1.0 (Started by MatreroG June 16, 2019, 05:30:21 am
 Board: Your Releases, 1.0+

Exquisite stage for sure, Thanks old friend.
    

Re: (NEW: Eagle) Rowen's POTS/Infinite Edits

 June 15, 2019, 12:24:22 am View in topic context
 Posted by AVPboy  in (New: Todoh) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Yeah, I was considering that stance, because it felt too focused on Rugal to have the God stance when he should be centered between him and Akuma.

Also, I'm still concerned about the Mr. Karate thing. When "Totally on it" do you mean you're onto editing him?

Oh yes, of course my friend, both Victory's normal & serious versions (Which well... they are the same character now that i think about it) are totally worth of your nice treatment my friend, please, the AI and all the changes you do are very cool indeed.

    

Re: (NEW: Eagle) Rowen's POTS/Infinite Edits

 June 13, 2019, 08:01:14 pm View in topic context
 Posted by AVPboy  in (New: Todoh) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Alright, here's a tease of the upcoming edit:
He'll have some gameplay adjustments, not excluding the adjustments to the FX and etc to make it closer to PotS style, for example: the Counter FX, Jump Land FX and a Level 3 Portrait of course.
I've yet to replace the Guard Breaker with the Power Charge and I'm not sure whether or not I should bother with adding Custom Combo. I'd add MAX mode but it woudn't be very effective with the lack of EX moves, that is unless I added some myself.
I've also added some custom voice samples becuase the Voice was just Oni's SF4 voice with one or two God Rugal samples.
https://streamable.com/nldkb

Oh, everything here looks absurdly promising, The custom voice for, at least what's been done right now sounds gorgeous, btw...

I'd like to suggest you to use this Portrait of Asura (It's literally the only official drawing of him) for the Golden Ultra Attack or something (I don't know how to call it, Okay?) instead of the one that is being used, Of course, in a higher quality or something.



Oh, i'd like to suggest you to use Asura's Stance from Buckus's version of him.



I did a new Default Palette for him, if you are interested, (It's the fusion of both CVS2's Shin Akuma and God Rugal colors)

    

Re: (NEW: Eagle) Rowen's POTS/Infinite Edits

 June 12, 2019, 05:08:31 pm View in topic context
 Posted by AVPboy  in (New: Todoh) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.

Totally on it, i've made his suggestion my own, along with Cyborg/Shotoborg and Evil Ryu from the same author bro.
    

Re: KOFE 2019 Feedback and Glitches

 June 03, 2019, 07:13:59 am View in topic context
 Posted by AVPboy  in KOFE 2019 Feedback and Glitches (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

Yeah, I figured it was pretty apparent that those types of combos were in the game, but a lot of people are spoiled on the idea of long combos and spectacles and want them to be easy as hell to do. The people itt complaining about the combo system are probably looking for easy chains and high hitstun. Your combo system is fine and imo accurate to the older kof games, where combos took a fair amount of execution.

What? Spoiled?! Dude, seriously, have you ever tried to do a good Classic Kyo combo and call it easy and long? I mean... Why that term to begin with mate? It's like if it's not possible to see the roots of the gameplay, i'm not asking something as simple like a LP + MP + HP chain like in MVC, just the always known gameplay no one has ever changed in any character that appears in this game.
    

Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits

 June 02, 2019, 10:01:30 pm View in topic context
 Posted by AVPboy  in (New: Todoh) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Super dope.
    

Re: (NEW: DW'S Robert) Rowen's POTS/Infinite Edits

 May 31, 2019, 09:59:48 pm View in topic context
 Posted by AVPboy  in (New: Todoh) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

I'm taking it for sure!

Edit: Could there be a possibility to give Victory's Evil Ryu and Mr. Karate the same treatment? This Edits are absurdly good.
    

Re: bitmugen Stage Release : Bunny City for the Mugen 1.1

 May 31, 2019, 09:53:56 pm View in topic context
 Posted by AVPboy  in bitmugen Stage Release : Bunny City for the Mugen 1.1 (Started by OldGamer May 31, 2019, 06:19:26 am
 Board: Your Releases, 1.0+

Interesting concept, i am glad you are here.
    

Re: KOFE 2019 Feedback and Glitches

 May 31, 2019, 09:53:35 pm View in topic context
 Posted by AVPboy  in KOFE 2019 Feedback and Glitches (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

"Clunky" isn't a word I would use. The game DOES run smoothly and responsively. The game is just slow paced by design which I can respect. There is certainly room for flexibility with the combo system etc but i'd rather play it how it is now than certain KOFs like 2002 and XIII.

I know what and why said it, it just feels Clunky in terms of Combos, not the response of the game.

Anyway, i did not meant to have something like Super or Dream Cancels, that's Cheap, i just meant a combo like game like in KOF 96', 98' and 99', obviously without the need of alternate systems, just good old KOF like combos, nothing more.

Here's an example:



I want to clarify that this is a exagerated or excesive example, but it's the most complete set i managed to find, if it's not clear, let me know.
    

Re: CPS2/VS Style Original/Edit Stage "AVPboy6754" - "Green Hill Zone"

 May 31, 2019, 12:57:15 am View in topic context
 Posted by AVPboy  in CPS2/VS Style Original/Edit Stage "AVPboy6754" - "Green Hill Zone"  (Started by AVPboy May 18, 2019, 05:42:10 pm
 Board: Your Releases, 1.0+

I had to wait till I tried the stage...it was worth the wait. Marvelous use of delta's and layers. I used "Emerge" as the bgm. An example of how much you can achieve when you really understand the basics.

I am glad you've finally tested it, enjoy it as much as i do.
    

Re: KOFE 2019 Feedback and Glitches

 May 30, 2019, 06:59:05 pm View in topic context
 Posted by AVPboy  in KOFE 2019 Feedback and Glitches (Started by swipergod August 05, 2018, 06:22:07 pm
 Board: King of Fighters E

To be really honest, i don't want to sound either Rude or Harsh, well, first of all, i've tested the game for quite some time now and i can see the effort on this hole stuff, it's a nice concept, although some weird things can be found too.

Anything beyond that, maybe the unnecesary change of the names of the stages and just some palettes may be something that no one cares or feels bothered about, but i do, although my personal and only real problem here is the "Combos".

The gameplay feels nothing like a KOF, it's almost Clunky, no offense, but maybe you should patch the game to be combo friendly for literally any fan that has played the game since day one, since it's one of KOF's most fun factors, please.

If it ain't broken, seriously, don't fix it.

Don't get me wrong, this game is far from being bad, but it's not perfect either, i am just asking for help to enjoy the game properly with this feedback, and i am not looking to give destructive criticism to you.

Thanks, hope you may consider it.
    

Re: Capcom vs SNK Extreme Edition 480P Made By Mhoker and Help By OldGamer & Akito

 May 29, 2019, 04:06:47 am View in topic context
 Posted by AVPboy  in Capcom vs SNK Extreme Edition 480P Made By Mhoker and Help By OldGamer & Akito (Started by OldGamer May 28, 2019, 08:21:22 am
 Board: Your Releases, 1.0+

This is one of the best Screenpacks i've seen, clean, simple, well gathered and it has a very nice resolution, well done.
    

Re: CPS2/VS Style Original/Edit Stage "AVPboy6754" - "Green Hill Zone"

 May 20, 2019, 06:39:22 pm View in topic context
 Posted by AVPboy  in CPS2/VS Style Original/Edit Stage "AVPboy6754" - "Green Hill Zone"  (Started by AVPboy May 18, 2019, 05:42:10 pm
 Board: Your Releases, 1.0+

    

Re: Violent Ryu (POTS/Infinite Style)

 May 20, 2019, 01:46:01 am View in topic context
 Posted by AVPboy  in Violent Ryu (POTS/Infinite Style) (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

This will be absurdly great.
    

Re: KOFM LV2 "RE-balanced" version 0.1 release by Krudelu

 May 20, 2019, 01:37:03 am View in topic context
 Posted by AVPboy  in KOFM LV2 "RE-balanced" version 0.1 release by Krudelu (Started by krudelu December 05, 2018, 08:17:33 pm
 Board: Edits & Addons 1.0+

Oh man... Finally, this is neat, Thanks man.
    

Re: CPS2/VS Style Original/Edit Stage "AVPboy6754" - "Green Hill Zone"

 May 20, 2019, 01:16:10 am View in topic context
 Posted by AVPboy  in CPS2/VS Style Original/Edit Stage "AVPboy6754" - "Green Hill Zone"  (Started by AVPboy May 18, 2019, 05:42:10 pm
 Board: Your Releases, 1.0+