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RMaster007

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Messages by RMaster007

    

Re: Long TIme Mugen Creator Finally Making an Account here

 December 11, 2021, 02:41:28 am View in topic context
 Posted by RMaster007  in Long TIme Mugen Creator Finally Making an Account here (Started by Zobbes December 10, 2021, 11:54:20 pm
 Board: Introductions and Guides

Nice to see you here.
    

Re: Character of the Month: October 2021 Voting

 November 22, 2021, 10:46:49 pm View in topic context
 Posted by RMaster007  in Character of the Month: October 2021 Voting (Started by Jmorphman November 22, 2021, 12:38:58 am
 Board: Contributions of the Month

InuYasha by Meta-Gouki
    

Re: Character of the Month: August 2021 Nominations

 September 04, 2021, 10:17:44 pm View in topic context
 Posted by RMaster007  in Character of the Month: August 2021 Nominations (Started by 【MFG】gui0007 September 04, 2021, 06:26:59 pm
 Board: Contributions of the Month

Marie Kanker by WlanmaniaX - 1
    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Lockjaw is coming to chew Octo and Nana!!)

 August 06, 2021, 08:36:24 pm View in topic context
 Posted by RMaster007  in ClayFighter comes to MUGEN!! (T-Hoppy, Klaymen and HoboCop for 2024!!) (Started by Basara Lapis April 16, 2010, 04:25:09 pm
 Board: Projects

Yeah, I think the same, I've been thinking in some good claytalities for him based on some chars from 63 1/3

Also, I got a change of plans, Octohead only will have his moves, I see there're enough to be his own character instead to use Jack's moves. However, different from Tiny/Butch, I don't think to make Jack for MUGEN in a future, only Octohead :P

Maybe have palettes 7-12 be Jack's colors with different moves (think The_None's Blizzard/Chaos)?
    

Re: Character of the Month: July 2021 Nominations

 August 02, 2021, 09:53:45 pm View in topic context
 Posted by RMaster007  in Character of the Month: July 2021 Nominations (Started by Jmorphman August 02, 2021, 08:00:11 am
 Board: Contributions of the Month

Liam Gallagher by Dawn de Era - 1
Hisomi by Dawn de Era - 1
    

Re: Character of the Month: June 2021 Nominations

 July 13, 2021, 12:18:16 pm View in topic context
 Posted by RMaster007  in Character of the Month: June 2021 Nominations (Started by Basara Lapis July 11, 2021, 04:38:45 am
 Board: Contributions of the Month

Bad Mr. Frosty by Basara-Kun - 2
    

Re: Throw coding issue

 July 12, 2021, 02:39:28 am View in topic context
 Posted by RMaster007  in Throw coding issue (Started by RMaster007 July 12, 2021, 01:37:36 am
 Board: M.U.G.E.N Development Help

The bug has been fixed. I just had to remove SelfState from 820. Thanks to Felix Mario for pointing it out via Discord.
    

Throw coding issue

 July 12, 2021, 01:37:36 am View in topic context
 Posted by RMaster007  in Throw coding issue (Started by RMaster007 July 12, 2021, 01:37:36 am
 Board: M.U.G.E.N Development Help

So I'm working on a new character right now... and I'm having trouble coding the throw.

https://streamable.com/rnk1p4

For some reason the opponent goes to their hit ground state instead of state 820. Here's the code for it:

Quote
;---------------------------------------------------------------------------
;Slam Throw - Attempt
[Statedef 800]
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 800
sprpriority = 2

[State 800, 1]
type = HitDef
Trigger1 = Time = 0
attr = S, NT          ;Attributes: Standing, Normal Throw
hitflag = M-          ;Affect only ground people who are not being hit
priority = 1, Miss    ;Throw has low priority, must be miss or dodge type.
sparkno = -1          ;No spark
p1sprpriority = -1     ;Draw p1's sprite in front of p2
                      ;p2's sprite priority is set to 0 by default
p1facing = 1
p2facing = 1          ;Force p2 to face KFM
p1stateno = 810       ;On success, KFM changes to state 810
p2stateno = 820       ;If hit, p2 changes to state 820 in KFM's cns
guard.dist = 0        ;This prevents p2 from going into a guard state if close
fall = 1              ;Force p2 into falling down

[State 800, 2]
type = PlaySnd
trigger1 = AnimElem = 4
value = s9108104,0

[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;Slam Throw - Throwing the opponent
[Statedef 810]
type    = S
movetype= A
physics = N
anim = 810
poweradd = 0

[State 810, Grab Sound]
type = PlaySnd
trigger1 = AnimElem = 1
value = 1, 0

[State 810, PlaySND]
type = PlaySnd
trigger1 = AnimElem = 5
trigger2 = AnimElem = 9
trigger3 = AnimElem = 13
value = s2, 8

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 1
pos = 25, 0

[State 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 2
trigger2 = AnimElem = 10
pos = 25, 64

[State 810, Bind 2]
type = TargetBind
trigger1 = AnimElem = 3
trigger2 = AnimElem = 11
pos = -18, -73

[State 810, Bind 3]
type = TargetBind
trigger1 = AnimElem = 4
trigger2 = AnimElem = 12
pos = -64, -61

[State 810, Bind 4]
type = TargetBind
trigger1 = AnimElem = 5
trigger2 = AnimElem = 13
pos = -53, -2

[State 810, Bind 5]
type = TargetBind
trigger1 = AnimElem = 6
pos = -25, 64

[State 810, Bind 6]
type = TargetBind
trigger1 = AnimElem = 7
pos = 18, -73

[State 810, Bind 7]
type = TargetBind
trigger1 = AnimElem = 8
pos = 64, -61

[State 810, Bind 8]
type = TargetBind
trigger1 = AnimElem = 9
pos = 53, -2

[State 810, Hurt]
type = TargetLifeAdd
trigger1 = AnimElem = 5
trigger2 = AnimElem = 9
value = -25
kill = 0

[State 810, Hurt2]
type = TargetLifeAdd
trigger1 = AnimElem = 13
value = -25
kill = 1

[State 810, Throw]
type = TargetState
trigger1 = AnimElem = 13
value = 821

[State 810, EnvShake]
type = EnvShake
trigger1 = AnimElem = 5
trigger2 = AnimElem = 9
trigger3 = AnimElem = 13
time = 5
freq = 3
ampl = 180

[State 810, Overlay]
type = Explod
trigger1 = AnimElem = 1
anim = 811
ID = 811
pos = 0,0
postype = p1  ;p2,front,back,left,right
vel = 0,0
bindtime = -1
removetime = -2
sprpriority = 5
scale = 1,1
ontop = 1
removeongethit = 1

[State 800, Slam Effect 1]
type = Explod
trigger1 = AnimElem = 5
trigger2 = AnimElem = 13
anim = F62
pos = -53,0
postype = p1  ;p2,front,back,left,right
vel = 0,0
bindtime = -1
removetime = -2
sprpriority = -3
scale = 1,1
ontop = 1
removeongethit = 1

[State 800, Slam Effect 2]
type = Explod
trigger1 = AnimElem = 9
anim = F62
pos = 53,0
postype = p1  ;p2,front,back,left,right
vel = 0,0
bindtime = -1
removetime = -2
sprpriority = -3
scale = 1,1
ontop = 1
removeongethit = 1

[State 810, State End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;Thrown by Slam
; (a custom gethit state)
[Statedef 820]
type    = A
movetype= H
physics = N
velset = 0,0

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 820

;In case attacker loses binding on player for any reason, this controller
;guarantees that the player will never get stuck in this thrown state.
[State 820, 2]
type = SelfState
trigger1 = !gethitvar(isbound)
value = 5050

;---------------------------------------------------------------------------
;Thrown by Slam - thrown into the air
; (a custom gethit state)
[Statedef 821]
type    = A
movetype= H
physics = N
velset = 4.2,0
poweradd = 40

[State 821, 1] ;Gravity
type = VelAdd
Trigger1 = 1
y = ifelse((Pos Y>=0),0,.4)

[State 821, 4] ;Hit ground
type = SelfState
trigger1 =Vel Y >=0
trigger1 =Pos Y >=-20
value = 5110;00 ;Hit ground

Any idea on how to make it so the opponent does stay in state 820?
    

Re: Roger's Place (UPDATED)

 June 02, 2021, 07:32:35 pm View in topic context
 Posted by RMaster007  in Roger's Place (UPDATED) (Started by RMaster007 June 12, 2020, 03:41:49 pm
 Board: Your Releases, 1.0+

The stage is well drawn. But the delta should set to 1. Also jumping through the rough is fine but it looks like the roof is unfinished rather than having a hole in it. Otherwise, I'd lower the boundhigh. I'm tempted to edit this one myself. It's got good potential.

It's already been updated. Click the link and redownload it.

I downloaded from the alternate link. I see it now. You may wanna update the alt. link.

Thanks for letting me know. I updated the MediaFire link.
    

Re: Roger's Place (UPDATED)

 June 01, 2021, 08:33:39 pm View in topic context
 Posted by RMaster007  in Roger's Place (UPDATED) (Started by RMaster007 June 12, 2020, 03:41:49 pm
 Board: Your Releases, 1.0+

The stage is well drawn. But the delta should set to 1. Also jumping through the rough is fine but it looks like the roof is unfinished rather than having a hole in it. Otherwise, I'd lower the boundhigh. I'm tempted to edit this one myself. It's got good potential.

It's already been updated. Click the link and redownload it.
    

Re: Roger's Place

 May 30, 2021, 04:29:47 pm View in topic context
 Posted by RMaster007  in Roger's Place (UPDATED) (Started by RMaster007 June 12, 2020, 03:41:49 pm
 Board: Your Releases, 1.0+

The stage has been updated. Thanks to Lord Enemil for fixing the camera. Link is the same.
    

Re: Character of the Month: April 2021 Voting

 May 24, 2021, 01:08:56 pm View in topic context
 Posted by RMaster007  in Character of the Month: April 2021 Voting (Started by Basara Lapis May 22, 2021, 06:22:50 pm
 Board: Contributions of the Month

Gachatuber and Lord Tourettes
    

Re: Character of the Month: April 2021 Nominations

 May 05, 2021, 10:26:11 pm View in topic context
 Posted by RMaster007  in Character of the Month: April 2021 Nominations (Started by 【MFG】gui0007 May 05, 2021, 09:24:52 pm
 Board: Contributions of the Month

Lord Tourettes by Alexander Cooper - 1
Numbuh 4 by YoshiLover1000 - 1
    

Chargin' Chuck and Springboob updated (3/29/21)

 March 29, 2021, 07:19:38 pm View in topic context
 Posted by RMaster007  in Chargin' Chuck and Springboob updated (3/29/21) (Started by RMaster007 March 29, 2021, 07:19:38 pm
 Board: Your Releases, older Mugen



Two of my previous edits have been updated.

Chargin' Chuck has new attack animations, aerial baseballs, a new hyper, and other various updates.
Springboob has new sounds, updated specials and attacks, more sprites, and various other changes.

Download them both here.
    

Re: Character of the YEAR 2020

 February 13, 2021, 10:34:08 pm View in topic context
 Posted by RMaster007  in Character of the YEAR 2020 (Started by Jmorphman February 12, 2021, 08:48:14 pm
 Board: Contributions of the Month

Bebop and Mario.
    

Re: Character of the Month: October 2020 Nominations

 November 04, 2020, 12:16:41 pm View in topic context
 Posted by RMaster007  in Character of the Month: October 2020 Nominations (Started by Jmorphman November 04, 2020, 08:34:25 am
 Board: Contributions of the Month

El Chavo by Shimmering Brony - 2
Blossomko by The None - 1
    

Re: Character of the Month: June 2020 Nominations

 July 09, 2020, 11:50:19 pm View in topic context
 Posted by RMaster007  in Character of the Month: June 2020 Nominations (Started by 【MFG】gui0007 July 09, 2020, 09:42:55 pm
 Board: Contributions of the Month

Butch by Basara Tiny - 3
CVS Wario by JtheSaltyy - 1
    

Re: TMNT April O'Neil WIP

 July 02, 2020, 08:13:53 pm View in topic context
 Posted by RMaster007  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 am
 Board: Projects

Dcat and DJHR working together is a sight to behold. And we're getting another awesome TMNT character as well.

For April's moveset, using the gun and shurikens her figure came with is a good concept, but she could definitely use her fan from the 2012 series.

    

Springboob (Naughty SpongeBob) and Not Dexter update (06/28/2020)

 June 28, 2020, 08:12:44 pm View in topic context
 Posted by RMaster007  in Springboob (Naughty SpongeBob) and Not Dexter update (06/28/2020) (Started by RMaster007 June 28, 2020, 08:12:44 pm
 Board: Your Releases, older Mugen

Oh no... it's him...
Other images in the spoiler below
Spoiler, click to toggle visibilty
An edit of Christian Nunez's SpongeBob character that turns him into a profane, sex-crazed, moron.

In other news, Not Dexter (Dorkter) has gotten a long overdue update.

    

Re: Not Dexter

 June 28, 2020, 07:37:30 pm View in topic context
 Posted by RMaster007  in Not Dexter (Started by RMaster007 April 01, 2018, 08:14:01 pm
 Board: Your Releases, older Mugen

Two years later....

the update has arrived.

Link in OP.