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Messages by sluigi123

    

Re: Training Room2019

 February 15, 2024, 08:30:56 am View in topic context
 Posted by sluigi123  in Training Room2019 (Started by Charles_2011 February 15, 2024, 06:51:03 am
 Board: Your Releases, 1.0+

This looks great, Charles!  ;)

It's been a while since I was last here in this guild too, but oh well. XD
    

Need help recover my current password

 November 01, 2022, 09:02:46 pm View in topic context
 Posted by sluigi123  in Need help recover my current password (Started by sluigi123 November 01, 2022, 09:02:46 pm
 Board: Off-Topic Help

Hello! It's been a hot minute since I've last been in here.

I tried to change my password, but I accidentally changed the wrong password in my vault of passwords, and can't remember what it is now.
I'm also trying to recover my other passwords, since my Discord account got hijacked.

Was wondering if any of the admins can hand me the ability to reset my password here. Thanks in advance!

      Posted: November 01, 2022, 10:44:33 pm
Nevermind. My brain is as small as a soynut at this point.
    

Re: Spritesheet Expansion Thread

 July 20, 2022, 03:10:45 pm View in topic context
 Posted by sluigi123  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

    

Re: How can i make a helper always go to the enemy position?

 July 11, 2022, 02:58:48 pm View in topic context
 Posted by sluigi123  in How can i make a helper always go to the enemy position? (Started by Ryon July 10, 2022, 03:59:35 pm
 Board: M.U.G.E.N Development Help

    

Re: Classic VS : J. Carn / Chun-Li

 July 06, 2022, 02:14:52 pm View in topic context
 Posted by sluigi123  in Classic VS : E. Honda (Started by ELECTR0 January 01, 2019, 01:00:11 am
 Board: Projects

Is that Air Hyper taking reference from one of Gen's Super Artes? If so, that's a great call out to her teacher! :D
    

Re: Edited Stages

 November 24, 2018, 09:03:34 pm View in topic context
 Posted by sluigi123  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 pm
 Board: Edits & Addons 1.0+

    

Re: Supreme Zangief by M206

 December 17, 2017, 03:17:58 am View in topic context
 Posted by sluigi123  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Dude... That's wild... In both good and bad ways.
I like the idea with an extra grappling system... But I kinda find it a cheating to let Zangief/Player to simply grapple the enemy to death, ESPECIALLY since grapple is an unblockable move by definition... You definitely need do balance this feature somehow!

Can it be like King's system or you can break out if you do the same inputs as the grappler?

Unfortunately, I can't give a definitive answer here. But Throw Techs were made in MUGEN somehow, so maybe...

If I recall correctly, Darun Meister from Street Fighter EX2 had a Meteor Combo where it was multiple command grabs in a row, while in the middle of it, Darun has to do multiple 360 motions with either a punch or a kick and the opponent has to just input a punch or a kick. If Darun's input of either punch or kick is the same as the target's input, then the move ends; but if not, then Darun continues doing one command grab after another, thus repeating the process of inputs, until the finisher, dealing a total of ~80% of damage. This way, it's like flipping a coin of some sort. I might be wrong on this one, but who knows.
    

Re: New Explod based Buffer System

 June 24, 2017, 12:08:15 am View in topic context
 Posted by sluigi123  in New Explod based Buffer System (Started by JustNoPoint June 23, 2017, 09:09:55 am
 Board: Development

You've got my attention. I've got to look into this when I get the chance.
    

Re: Anyone here being banned from my huge butt for no reason at all?

 December 18, 2016, 12:19:20 am View in topic context
 Posted by sluigi123  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 pm
 Board: M.U.G.E.N Discussion

I was going to say the way i read it sluigi123 actually agreed with you but maybe that was some how lost the way he worded it?

I tried to word it as simple as possible, via Imgur, but that apparently backfired. Posting things as simple as that is not going to cut it for me, I guess...

So I figured I should probably share this, there is a way to get around Adfly without having to ever click on the Adfly page, if you right click on a download link there, copy and paste it into your address bar, you can see "Adfly" part of the url, delete it, and it completely skips Adfly and you can get the download. So if theres anything you really want from that site but not want to give these assholes any profit, there you go.

I guess I do learn something new every day.  :P
    

Re: Anyone here being banned from my huge butt for no reason at all?

 December 17, 2016, 11:46:34 pm View in topic context
 Posted by sluigi123  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 pm
 Board: M.U.G.E.N Discussion

Dude, Iced, I'm not trying to be mean or anything at all; I'm trying to help you, I'm on your side. Whomever is on Adfly's side of all things needs to shut their mouths to not bring this up again, or better yet, not come over here again. Google tried to make this answer as simple as possible, I personally consider the Superuser to be a part of Google, so that part sort of counts, to a point.

I'm not schooling you at all, never shot myself in the foot, heck, I personally hate Adfly. I've hated Adfly, ever since it was first being used for things like mods, fan-made games, and so on. I was never on Adfly's side at all.

Apparently, I'm getting yelled at for trying to help an administrator out; of all things these days, whatever...  :(
    

Re: Anyone here being banned from my huge butt for no reason at all?

 December 17, 2016, 10:11:18 pm View in topic context
 Posted by sluigi123  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 pm
 Board: M.U.G.E.N Discussion

No one is benefited by a site monetizing other creators work while that same site claims they will destroy other mugen sites if they want their stuff removed while putting whoever goes to theri site at risks of viruses for the sake of monetizing.

This has been repeated at least once every page in this thread and yet you still keep pretending to not understand.
No one is being fooled. Quit this nonsense.

This is not a drill, I think Jnp warned you to stop reposting the same thing over and over, but if he didnt Im doing it. 

Let me help you out on this "issue", Iced
Here's an interesting thing, Google itself tells everyone this as well...

Please end this feud; this isn't the only website that has been having this problem, you know.
    

Re: Character: Dig Dug

 December 17, 2016, 05:16:29 pm View in topic context
 Posted by sluigi123  in Character: Dig Dug (Started by KingPepe2010 June 04, 2014, 06:17:46 pm
 Board: Famicom Fighters

OH DEAR GOD AN UPDATE



I do apologize about the lack of updates recently, I've been busy with many other things outside of FCF and didn't get much time to work on it. I will say that sometime this month, a new update will be out with Dig Dug available.

This looks awesome! It'll be hilarious to see the characters get blown up, by Dig Dug's Pump & Blow. XD
And take your time on this, it's your project anyway; you're going to need it. ;)
    

Re: Elections reaction thread

 November 09, 2016, 10:38:51 pm View in topic context
 Posted by sluigi123  in Elections reaction thread (Started by Bob8644 November 09, 2016, 02:52:04 am
 Board: All That's Left

I never voted, but if I did, I would've voted either Bernie Sanders, or 'DEEZ NUTZ'.

But since this has happened, I don't know what to do at this point. The amount of [amateur people/1-sided people] are skyrocketing these days now to the point where I have absolutely no clue as to whom to trust now.
    

Re: add004basic

 October 19, 2016, 11:00:12 pm View in topic context
 Posted by sluigi123  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

I certainly love this stage a lot!
    

Re: Thoughts when coding AI

 October 12, 2016, 07:54:53 pm View in topic context
 Posted by sluigi123  in Thoughts when coding AI (Started by DarkWolf13 September 19, 2016, 02:46:49 pm
 Board: M.U.G.E.N Discussion

That's what it felt like to me, in various ways. The only difficult thing that I know for sure to make them work are keeping them from cheating the system, and keep the game from creating errors that are AI-related. When there are errors, the game would just not give you a message as to where the error is coming from and just close/freeze the game altogether. MUGEN doesn't have that problem, which is very forgiving.

When I switched between MUGEN AI and SSB Brawl's AI, it actually went hand-n-hand, once I got the idea of how SSBB AI works (think of it like a tree branch). The only difference between the two was that SSBB sort of had messages telling me that "this function will NOT work and will freeze the game."

Creating AI in MUGEN, as of creating a game w/ MUGEN from scratch, makes it sound difficult, but not as difficult as one would expect. You're right about it, comparing to a bunch of other games out there, creating AI in MUGEN is actually easier, in general.
    

Re: Character: Mega Man

 May 08, 2016, 01:29:37 pm View in topic context
 Posted by sluigi123  in Character: Mega Man (Started by KingPepe2010 February 12, 2016, 01:27:19 am
 Board: Famicom Fighters

That unique attack is a huge need for Megaman. Does it drill straight down? If so, does it bring your opponent closer to you for more combo potential? (You don't have to answer these if you don't want to.)
    

Re: Character: Dig Dug

 March 13, 2016, 01:20:14 pm View in topic context
 Posted by sluigi123  in Character: Dig Dug (Started by KingPepe2010 June 04, 2014, 06:17:46 pm
 Board: Famicom Fighters

The Galaga commander is a good idea(never seen him)i have a idea too, the super star force pilot.

Standing: The pilot appear and shoots several bullets at the opponent

Crouching: The Pilot could use the Solar Lamp to Stuns the enemy for 4 seconds
It's these critters. I like the idea of the super star force pilot, too.
    

Re: Famicom Fighters (Progress Thread)

 February 25, 2016, 06:59:46 pm View in topic context
 Posted by sluigi123  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Sometime in the future, I might like to take a look at the AI of this game, once one of my Brawl Modding Projects are finished. ;)
    

Re: Street Fighter 2 Effects (Hi-Res) W.I.P!

 February 25, 2016, 01:52:56 pm View in topic context
 Posted by sluigi123  in Street Fighter 2 Effects (Hi-Res) W.I.P! (Started by Dhillon521 February 25, 2016, 03:44:42 am
 Board: Resource Releases

I second that! Right beside the Shoryuken of Ken's Fist! :D
    

Re: General Progress Thread

 February 15, 2016, 03:59:30 pm View in topic context
 Posted by sluigi123  in General Progress Thread (Started by A$AP Buckus December 05, 2013, 10:26:45 pm
 Board: Street Fighter Duo