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Messages by Megabyt2k2

    

Re: [Mutant Fighter/Death Brade] Pon by Cannon Musume

 October 24, 2017, 07:49:59 am View in topic context
 Posted by Megabyt2k2  in [Mutant Fighter/Death Brade] Pon by Cannon Musume (Started by guykazama October 07, 2017, 02:05:06 pm
 Board: Found Releases

Pon appeared in this:

[youtube]https://youtu.be/zjxjuVPFunQ[/youtube]

Was about to ask if this was a real thing that actually happened until I saw the end of that video. Or am I mistaken and it IS actually a thing that came out over ten years ago that I missed...? Anyway, kinda confused as I wasn't aware that Waku Waku 7, Fighter's History/Carnov's Revenge and Galaxy Fight were from either of those 2 companies...I always thought they were mostly by SNK...? I learned something new today. n.n
    

Re: [MLEO002] Raphael - Battle Lancer (2nd Update) [Mugen League FREE Release]

 October 10, 2017, 02:29:39 am View in topic context

Ok, I haven't downloaded this character yet, but I did watch the video you supplied of her gameplay. So let me give you some feedback on a few VERY glaring issues I see with her already.

I'm not sure if she is supposed to be some boss character, but the amount of unfairness she has is ridiculous. Why does she deal static (unchanging) block damage on EVERY hit? Block damage from supers and even specials? OK, maybe...supers understandable at least. But EVERY hit does block damage and it all does the SAME block damage...no dampening damage at all. Then there this fact coupled with her ability to KEEP you in block stun as there seems to be no recovery for most if not ALL of her moves (including basic attacks). This is a HUGE problem. She can literally kill you just by constantly attacking you without you being able to do anything in return. The only reason the characters in your video stood a chance, was be cause they all had some kind of parry or deflecting system build in that allowed them deflect her attack and then IMMEDIATELY counterattack her. This is not a staple in all characters. Then you couple these two things with the fact that she can seemingly Decoy out of your combos. She doesn't seem to have the same deflect/parry system the others did but what she had in it's place makes her's broken as she Decoys out of the combo, away from the attacking character and can then lock them down in long powerful combos from a bit of a distance, because she's a mid-range attacker. Lastly, top all of this off with the fact that in the match against Anna, she blocked all of Anna's supers...or at least she was supposed to be blocking them as she was in a blocking stance...instead, though, the projectiles passed right through Battle Lancer doing NO damage, NO block hits AT ALL, and instead gave her back an insane amount of super meter! One blocked super gave Battle Lancer 1.5-2 full meters of super...WHAT?! I like the animations and whatnot from this character, and her fighting style is cool and all, but my GAWD these problems are game breaking. Again, I'm assuming that she is NOT supposed to be a boss characters of some kind in which case would be a bit more understanding of why she can do these things. If she IS supposed to be a boss character, you may wanna state that somewhere (I watched the video from here on the forum NOT from the actual YouTube page, so if this was stated in the description on the YouTube page, I apologize). Otherwise, you might wanna go back and fix these problems. I'm sure someone who is more apt at MAKING characters can give you a more technical feedback than I can, though.
    

Re: Muslim ban from the US

 January 28, 2017, 11:07:08 pm View in topic context
 Posted by Megabyt2k2  in Muslim ban from the US (Started by GTOAkira January 28, 2017, 08:30:07 pm
 Board: All That's Left

Trump has become such an obscene caricature of a fascist dictator so fast after assuming the presidency that I'm honestly starting to suspect that the GOP is just letting him run wild so that they can make themselves out to look like heroes when they impeach him themselves a couple of months from now.

I didn't actually think about them trying to look like heroes, but pretty much this. My whole family has been saying the same thing; he is just gonna get himself impeached. Though the fact that his 'cabinet' may be seriously sticking by his every word is pretty telling of what kind of people they ALL are...and I wonder what the Trump voters who disagree with this latest fiasco have to say or even the looks on their faces? He is such a HATEFUL man...it's quite disgraceful and disturbing. I find it hard to call him a human being. And he acts like such a damn child. I swear it feels like we have a 4th grader running the country right now.

-.-'
    

Re: Leonardo (TMNT) by Acey

 January 08, 2017, 10:54:35 pm View in topic context
 Posted by Megabyt2k2  in Leonardo (TMNT) by Acey (Started by Magma MK-II January 02, 2017, 02:05:16 pm
 Board: Found Releases

Thanks for the announcement, Magma! I'll check it out, and I'll try to convey your concerns over at IMT, Memo (in case you don't have an account over there).
    

Re: Maya - Killer Instinct 2

 August 28, 2016, 02:49:42 am View in topic context
 Posted by Megabyt2k2  in Maya - Killer Instinct 2 (Started by Odb718 June 24, 2013, 08:30:56 am
 Board: Your Releases, 1.0+

I agree. I hope you continue work on Maya. She was my favorite from KI2 as well. Did you say that KI3 is supposed to be coming to the 360?! Did I miss something? Anyway, would interesting if you would pick up a project I saw randomly on Youtube once...someone was working on a concept of making other characters play like KI/KI2. In the video they had made Ryu into a KI character and, as much as I HATE that damn posterboy, this project looked awesome! Not sure if you have the know-how or will to do so, but if you are looking for inspiration or ideas, just giving you something to think about. If nothing else, though, I hope you decide to work more on Maya. Were you the one who released Jago and Kim Wu awhile back? If so, they were amazing and fun to play as. They really felt like KI to me so, if so, I hope you continue to make Maya in that vein.
    

Re: CAPCOM - GINZU the ninja commando 2016 - Releasing!

 July 18, 2016, 10:39:17 am View in topic context
 Posted by Megabyt2k2  in CAPCOM - GINZU the ninja commando 2016 - Releasing! (Started by mazemerald July 11, 2016, 08:57:08 am
 Board: Your Releases, 1.0+

GINZU UPDATED!

NEW LINK : http://www.mediafire.com/download/r61egt2yb3y6g41/GINZU.zip

updatings!

time for the attacks corrected.
sounds corrected
bugs fixed
feedback verified
more fluid and suitable.

The updates look better, though there is still some work to be done. I agree that the air slash move needs something case it doesn't really make sense here. You could maybe make it work like Psylocke's 'Ninjutsu' move where she multiplies into four and then appears with a slash from one of the four corners of the screen dependent on which button was used. Here, you could have him disappear (as he already does in the opening frames of the animation) and then stay hidden few a second or two only to reappear in a different part of the screen with the slash dependent on which button you pressed (i.e: Light attack would make him reappear like half screen from his starting location...if opponent is less than a half screen away it would just teleport in front of the opponent; Medium attack would reappear in front of opponent; Heavy attack would reappear behind of above opponent...if opponent is in a corner then he would reappear above the opponent instead. You could also make them do a different number of hits as well, and maybe have the Heavy attack one do a knockdown.

Speaking of knockdowns, both the Hyper Water Hurricane and the Dragon Column moves need knockdown, as they feel weird right now since they don't knockdown. Especially the Water Hurricane. Since it is a Hyper/Super, the fact that it doesn't knockdown makes it feel like it lacks impact.

And finally, the Ice Slash move still seems to be off somehow. I'm not sure if the move is coming out too fast, the sond effect too slow or what, but it still seems off.

That's all I noticed from your newest video. Hope it's helpful.
    

Re: Saki released by Gladiacloud and Beximus!

 June 13, 2016, 10:33:00 pm View in topic context
 Posted by Megabyt2k2  in Saki released by Gladiacloud and Beximus! (Started by Gladiacloud June 05, 2016, 02:23:23 pm
 Board: Your Releases, 1.0+

With Dr. I said about the shoulder tackle, might I suggest that, since you guys didn't sprite this move, maybe have the weak, medium or both those versions of the shoulder tackle act like her hip bump from TvC? Meaning it makes the opponent stagger, which would give her another option or two to set up for Super connecting/cancels or even just for combo setups/continuations.
    

Re: VS. STYLE DEBUTS PRESENTS: DEMITRI MAXIMOFF

 October 30, 2015, 09:45:32 am View in topic context
 Posted by Megabyt2k2  in VS. STYLE DEBUTS PRESENTS: DEMITRI MAXIMOFF (Started by ShinZankuro August 12, 2015, 05:40:38 am
 Board: Your Releases, 1.0+

Hey, Kley...I have a suggestion based on the video from Gui. It's actually about Midnight Pleasure. The move still seems a bit much. Before, with Talbain, I suggested that the hits seem to come out too slowly. Here, it's the opposite. The whole move seems to go by in a couple seconds. Try maybe adding a few ticks to the pausetime in between hits. Or, as I've seen in other Demitri's just add some pausetime to the last 3 or 4 hits of the move, to the point where it looks like the speed of his normal combos (meaning the speed at which the attack animations would come out if the player was actually doing the combos themselves).

So, what I mean is it would look something like: hithithithithithit..hit..hit..hit..finisher

Not sure if that makes sense, but as you understood what I meant with Talbain, I'm sure you get me here too.
    

Re: [VS. Style Debuts finally presents] GUESS WHO IS BACK?

 October 28, 2015, 05:32:11 pm View in topic context
 Posted by Megabyt2k2  in [VS. Style Debuts finally presents] GUESS WHO IS BACK? (Started by ShinZankuro September 01, 2015, 07:40:07 am
 Board: Your Releases, 1.0+

Nice update, Kley! I really like the changes you made to some of the moves. Beast Canon works MUCH better now...but can I make one suggestion? As it is now, the hyper ver. of Beast Canon seems to work like a combination of Jill's Charging S.T.A.R.S and Ruby Heart's similar Hyper. What I mean is that the move charges forward non-stop, but the hits tick as if they are separate attack animations (like Ruby Heart's move). I actually like the idea of it working like Charging S.T.A.R.S so I would say keep that part of it, but make the hits tick faster...not so much instantaneous (i.e. NOT like the Raging Demon), but...hmmm how can I put it?

OK, right now the move looks like this ===> Hit..Hit..Hit..Hit..Hit..Hit..Hit
It kinda looks like the move is being parried by the opponent the way the hits come out kinda slow.

It would look better if it looked like this HitHitHitHitHitHitHitHit

This becomes more obvious when you watch Gui's new vid and watch him perform it on a blocking Demitri. Because of the way you programmed it, when blocked the move looks like it lasts really long. Basically, look at the way Jill's Charging S.T.A.R.S. and Psylocke's Psythrust move work in-game. Either of the two attack animation styles would look better here.
    

Re: [VS. Style Debuts finally presents] GUESS WHO IS BACK?

 October 27, 2015, 10:53:24 am View in topic context
 Posted by Megabyt2k2  in [VS. Style Debuts finally presents] GUESS WHO IS BACK? (Started by ShinZankuro September 01, 2015, 07:40:07 am
 Board: Your Releases, 1.0+

Sweet! Thanks for the update. I'll have to check him out sometime this week.
    

Re: [U] Blue/Outlander Cave [Updated]

 October 25, 2015, 12:51:30 am View in topic context
 Posted by Megabyt2k2  in [U] Blue/Outlander Cave [Updated] (Started by ExShadow October 24, 2015, 08:17:03 pm
 Board: Your Releases, older Mugen

You're right, EX...I don't remember this one, but it is a really beautiful stage! And what is that song in the video?! It's awesome...does it come with the stage? (not sure when I'll have a chance to try it out myself)
    

Re: "Vs Style DEBUTS"(Official Thread)

 October 03, 2015, 01:56:23 am View in topic context
 Posted by Megabyt2k2  in "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

Hey, not sure if you're up for suggestions or not, but I've been thinking of some ideas for VS-style SamSho chars...if you're interested, I could post them here or PM them to you...?
    

Re: KOFU Stage: Tayutama stage (Ryu's Stage)

 September 11, 2015, 12:41:53 pm View in topic context
 Posted by Megabyt2k2  in KOFU Stage: Tayutama stage (Ryu's Stage) (Started by GroxDJ September 06, 2015, 03:47:01 am
 Board: Your Releases, older Mugen

I like the stage overall, however I too have a gripe with the floor...in this particular case it doesn't seem to make sense. It's rooftop tiles, but they seem to be almost level with the courtyard/opening in the background (where the tree is). It conveys a confusing sense of depth. I'm not sure if you have or have played Super Smash Bros. for WiiU, but if you can check it out on youtube, I suggest maybe going with what they did in their ver. of Ryu's stage with a wooden decking floor.
    

Re: VS. STYLE DEBUTS PRESENTS: KYOSUKE KAGAMI

 August 23, 2015, 08:31:19 am View in topic context
 Posted by Megabyt2k2  in VS. STYLE DEBUTS PRESENTS: KYOSUKE KAGAMI (Started by ShinZankuro July 20, 2015, 03:57:52 am
 Board: Your Releases, 1.0+

I understand what you're going for with the LVL 3s.

About the Guts move, no, not the Guts Upper...it's the one Batsu used in Gui's video. I think he used it twice. It looks like a bigger version of CvS Ryo's Haohshokouken. In fact, it's the Super that he used to end the fight with Ryu at the end of the video.
    

Re: VS. STYLE DEBUTS PRESENTS: KYOSUKE KAGAMI

 August 23, 2015, 07:11:01 am View in topic context
 Posted by Megabyt2k2  in VS. STYLE DEBUTS PRESENTS: KYOSUKE KAGAMI (Started by ShinZankuro July 20, 2015, 03:57:52 am
 Board: Your Releases, 1.0+

Hey ShinZan. Love the direction this project has been going in. Congrats on another awesome conversion to the style. I do have a few things to point out though.

I think that his 'Flashkick' special should as is it doesn't seem to be any different when using different strengths. Maybe the light one does one hit, the med. one does 2 and the heavy one does 3 hits?

I notices that one both Kyosuke's and Batsu's LVL 3 super (the triple team attack) Hinata's image seems to be missing in the super portraits. This seems to happen in both Batsu's AND Kyosuke's according to the video by Gui.

While this is the topic for Kyosuke's I wanna mention/ask this here as it pertains to what I saw in Gui's video on this thread...Why does's that one Burning Guts Bullet (I forget the proper name for it) do soooo much damage? Even if it's a LVL 3, that seems to be quite a bit (looks like over half health) for one attack that comes out pretty fast. And here's hoping that it is affected by damage scaling (like MOST of the LVL 3s in MvC3...MOST)...

Speaking of LVL 3s, I noticed that I think it's Batsu's LVL 3 team-up that has the pause before the last hit at the end...was wondering if you could figure in a way to do the same with Kyosuke's and Hinata's? Was Hinata's the Triple-powered Guts Bullet or was that Batsu's...not sure.

Anyway, just a few things I wanted to note about the character. Other than that, awesome, solid release again...keep it up!
    

Re: Hardest Character you have beaten

 July 31, 2015, 10:19:08 am View in topic context
 Posted by Megabyt2k2  in Hardest Character you have beaten (Started by Luis July 16, 2015, 06:20:53 am
 Board: M.U.G.E.N Discussion

I think I managed to beat Setsuna by OrochiHerman AT LEAST once a long time ago. Went on to try beating Shadow Dio (dear GAWD, WHY?!) only to vow never to try that again. Then there is that one chick from Galaxy Fight (Juhn? or something like that), but I forget who made her. I managed to beat her just a couple of times. Speaking of Galaxy Fight, O Ilu...what the HELL were you thinking when you programmed Shin Kazuma way back when?!
@~@
    

Re: Rugal by Ahuron Released 29-07-2015

 July 30, 2015, 08:58:55 am View in topic context
 Posted by Megabyt2k2  in Rugal by Ahuron Released 29-07-2015 (Started by Roman55 July 30, 2015, 12:14:45 am
 Board: Found Releases

Eh? No custom weirdness that Ahuron has become known for? o.O? I dunno how to take this...? Guess I'll just try it too and see what happens?
    

Re: Hardest Character you have beaten

 July 17, 2015, 08:37:46 am View in topic context
 Posted by Megabyt2k2  in Hardest Character you have beaten (Started by Luis July 16, 2015, 06:20:53 am
 Board: M.U.G.E.N Discussion

Earthquake by R@CE Akira (I was really stressed)

[youtube]https://www.youtube.com/watch?v=XiRdEOa3-a4[/youtube]

His characters aren't really difficult their priority is just off the chain(no offense)
Someone should try Li-Xiangfei by Amanojaku

No thanks. I've done a few watch matches with her while testing her with the Uno patch and from what I've seen her do...no thanks, I like my sanity, thank you.  :smartass:
    

Re: cop kills man's friendly dog for no reason

 June 27, 2015, 12:49:51 pm View in topic context
 Posted by Megabyt2k2  in cop kills man's friendly dog for no reason (Started by GDM June 26, 2015, 02:18:03 pm
 Board: All That's Left

When I first saw the title on the sidebar I thought, "Okay, now they just making up stuff to make the police look worse than they already do as-of-late." And then it's true...SMH

Also this...
'dem 'murican po-pos and their trigger happy tendencies wanna watch the world burn...

I know it's probably wrong as hell, but I couldn't stop laughing as I read this over and over...truth, in this case, is funnier than fiction.
    

Re: Silver Samurai v.09

 May 14, 2015, 09:05:51 am View in topic context
 Posted by Megabyt2k2  in Silver Samurai UPDATE 5/17/15 (Started by RAHLONNIR May 13, 2015, 09:07:33 pm
 Board: Your Releases, 1.0+

Haven't had a chance to DL just yet, but from the video my only nitpick is the blood on that throw. It looks out of place/mix-match with the rest of the character. Would suggest taking it out, but I'm guessing you wanted the blood there to go along with trying to use more realistic sword sounds. If that is the case, and you wish to keep the blood, might I suggest finding some better, more fitting blood effects? Not sure which ones would fit better/from which game as I just don't think blood effects fit Marvel/Capcom VS-style sprites, but I'm sure if you look around you can find some. Other than that, it's great to see an innovative take on Silver Samurai as I feel Capcom was kinda bland with him in the VS series.