Posted by GenericFurryDude
in Lockjaw Pooch (The Return of N64 Clayfighter Characters) (Started by GenericFurryDude September 21, 2017, 01:29:36 pm
Board: Projects
Board: Projects
It's been about two years, but I've finally decided to make a new character. I absolutely did not like how I did Kung Pow, nor did I like how inaccurate he was to the game he came from (even if my changes did make him a million times more fun to play), so instead of making Kung Pow 2.0, I've decided to say "Fuck it" and make something new. Thus, Lockjaw.
Lockjaw is going to be as accurate as I can possibly make him to Clayfighter: Sculptor's Cut, meaning he'll have all sorts of infinites and bugs as well as atrociously questionable frame data.
Spoiler: Case In Point (click to see content)
Stuff to look forward to:
- Accurate frame data (as accurate as it can be anyway considering I recorded a fucking emulator of all things)
- The combo "counter" from the original game as well
- Ridiculous command buffering
- All of the poor, lazy design choices as they are in-game (infinites and bugs galore)
- More than one palette (my old Kung Pow didn't have more than the default one because the white outfit was considered part of his skin)
- All of his Claytalities (including the "Launch Off Island" Claytality and body chop one)
- Sprites that I had to rip myself because the imbeciles on spriters-resource were too lazy to do their jobs correctly (this actually goes for pretty much all of their Clayfighter 63 1/3 and SC spritesheets)
Things that are done:
- All the standard stuff (standing, walking, jumping, etc.)
- Hit sprites
- Standing Normals (close and far range)
Things that are not done:
- Intro/Taunt/Winposes
- Crouching/Air Normals as well as command normals
- Throws
- Specials
- Supers
- Claytalities
Expect a video whenever I finish up the rest of his normals just to see what he looks like in terms of gameplay.
Spoiler: Bonus Gifs (click to see content)