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Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18)

 September 20, 2018, 05:50:32 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Greetings mortals! I just wanted to inform y'all this MUGEN game of mine, has been reuploaded with important minor changes.

9/19/18 Small Important Update 2:
Version 4.2
1. Fixed Boss Shang Tsung's ending.
2. AI updated for all characters.
3. Fixed a small AI main system bug in the common1.cns.
4. B.moves.st & Fatality.st has been updated.
5. Added the fixed pre-fight controls from Borg's recent patch release for MKP Season 2 Final.
   I had it fixed differently during the early V4.2 release.

Redownload the game please, download link's in the first post. Happy gaming mortals! :)

Latest video of this MUGEN game here:
https://youtu.be/owEgSYsn1Pk
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/04/18)

 September 06, 2018, 10:06:47 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/04/18)

 September 05, 2018, 04:55:35 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Greetings mortals! I'm back with a small update to share with y'all.

9/4/18 Small Important Update 1:
Version 4.2
1. Added Nova's MKII Johnny Cage which now replaces the old one.
2. New AI for Nova's MKII Johnny Cage coded by me.
3. Edited some hit collison boxes for Nova's MKII Johnny Cage.
4. Added easy Brutality input for Nova's MKII Johnny Cage.
5. Edited Nova's MKII Johnny Cage's CNS files & St files.
6. Added blood & bones for MKII Sub-Zero's Deep Freeze uppercut finish.
7. Added some bones for Jade's Stab & Shake fatality & Jax's Giant Step fatality.
8. AI updated for all characters.
9. AI main system in the common1.cns is updated.
10. Fixed a bug in Kitana's ending.
11. Added IceCold Assassin's updated MKII Jax.
12. B.moves.st & Kombos.st has been updated.
13. Position of the Wins message for Boss Shang Tsung has been fixed.

Here's a recent video showcasing the AI I made for Nova's MKII Johnny Cage:
https://youtu.be/egxlhq_xtVc

Redownload the game please, download link's in the first post. Happy gaming mortals! :)
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (08/16/18)

 August 23, 2018, 03:57:09 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (08/16/18)

 August 22, 2018, 07:58:15 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (08/16/18)

 August 21, 2018, 08:06:18 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (08/16/18)

 August 21, 2018, 08:04:23 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Greetings mortals! New update to my edition of MK II MUGEN has been released. :)

8/16/18 Update:
Version 4.2
1. Added some of the MKII stuff from Gui Santos final version of MK II MUGEN.
(Different versus screen background, MK II Danger message, MK II WINS counter text & numbers.)
2. Added MK II Friendship message.
3. New endings for Jade, Smoke and Noob Saibot.
4. Added Boss version of Shang Tsung (LeoCobainJr's Edit) replacing the normal version.
Both versions are in the same folder, both with AI patches, minor fixes, & sound edits by me.
5. AI updated for all characters.
6. AI main system in the common1.cns is updated.
7. B.moves.st, Fatality.st, & Pit.st has been updated.
8. Fixed some missing sounds for Boss Shang tsung's morphs.
9. Edited some hit collison boxes for Boss Shang tsung.
10. Pre-fight controls from MKP Season 2 Final are added & also fixed by me.
11. Kintaro & Boss Shao Kahn can now guard against low attacks.
(Just press or hold block during a incoming low attack & you'll guard it.) ;)
12. Difficulty% text is now replaced with MK II styled CPU text. (Don't know how to make MK II style Difficulty% text as sprites or fonts.)
13. While playing on Hard 8, the difficulty will now be at 75% for the first three matches, then it's 87% for the next two matches, then it's 100% for the rest of arcade mode.
14. While fighting Shao Kahn or playing as him, his voice announcments are slient.
Just like how he was in the original MK II game, FIGHT text didn't display either. :)
(You won't hear Round 1 FIGHT!!! Or Blah Blah Blah WINS)
15. New snd (voice) for Sub-Zero.
16. Fixed a bug on Raiden's Torpedo.
17. BattlePlan can now only be skipped during the first match by pressing start or by holding down to speed it up.
18. Disabled Both Shao Kahn's intro after he loses the first round,
due to a bug with the pre-fight controls that cancels his getting up animation & goes to straight to his fighting stance. Same issue in MKP Season 2 Final.
(Hopefully I find a way to fix it in a future update, until then it's disabled.)
19. Added new Hit & Damage counter text. (Adapted from Juano16's version of MK II MUGEN with a minor edit.)
20. Sub-Zero now has two win poses.
21. Added easy Brutality input for all characters.
Press HP 11 times, you can also still use the manual Brutality input command from the character's movelist.
22. Changed Danger sound to Killer Instinct's version.
23. New BattlePlan added from Fabian Arispe's Mortal Kombat Trilogy MUGEN 2018.
24. Added Shang Tsung's MKI Throne Room stage & you also fight him there in arcade mode.
25. Both Goro's Lair & Goro's Lair Ruins stages are now available in all game modes.

Note: I'm not adding Tremor, Skarlet, Emerald & Red Robin in my edition of MK II MUGEN.
I'm happy with the roster I have even if it's dull.
Hopefully one day a fixed version of MKII Khameleon can be added to the roster.) :)


One more thing the link to my archive also contains a moleboxed version of my edit. No real reason why I have a moleboxed version of my update, I added it as a back up & if anybody just wants to play it. The title of the folder has V4.2 labeled aka version 4.2 that's the moleboxed version. The open sourced version doesn't have V4.2 labeled on the title.

Happy gaming mortals!!!
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (12/19/17)

 July 10, 2018, 07:08:53 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Hello!
Do you think you'll release an update of the latest version by Gui?
Thanks!

Yes, within a few months I'll release an update. Taking a break for the time being.
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (12/19/17)

 December 27, 2017, 02:34:29 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Hey everybody I just released a small patch that fixes an AI bug in my edition of MKII MUGEN.
This patch fixes the AI sliding while just standing there at certain situations like Sub-Zero's ice puddle for example.

The download link is in the first post. After the web link sends you to my archive just look for the rar file name "MKII MUGEN SE Minor AI Fix Patch" & download it. Then copy & paste the files & you're all set. Happy gaming folks! :)

Edit: Within a week or two I'll reupload version 4.1 of my edition of MKII MUGEN for those that rather download the game with the patch already installed.
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (10/31/17)

 December 20, 2017, 12:25:33 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Happy Christmas & Merry New Year peeps, my edition of MKII MUGEN has been updated once more.

12/19/17 Update:
Version 4.1
1. New snd (voice) for Mileena.
2. New snd (voice) for Jax's LP throw.
3. New snd (voice) for Sub-Zero's Deep Freeze fatality & Hara Kiri.
4. Added IceCold Assassin's Giant Step fatality patch for Jax to replace his Terminator fatality.
5. Added Season 2.9's version of Kintaro's Stomp fatality.
6. Fixed the "Have A Nice Day" message display for Both Shao Kahn & Furious Shao Kahn.
7. AI updated for all characters.
8. AI main system in the common1.cns is updated.
9. B.moves.st & Fatality.st has been updated.
10. Reduced cool down time for some of Furious Shao Kahn's special moves.
11. Added MKII Magnectro's battleplan portrait to the fightfx.air.
    No MKII Magnectro in my edited version. I'm not planning to do an AI patch for him either.
12. Added LeandroTM's edited Pit II stage which now replaces the original version.
13. Added my edited Pit II Other Side Stage.
    It's my first edited stage.....feel free to use it for your MKP games as long as you credit me. ;)

Future Updates:
1. Hopefully more bug fixes.
2. Hopefully a new ending credits.
3. Hopefully a MKII Style BattlePlan.

Final version coming soon, redownload please & happy gaming. The download link is in the first post. :)

One more thing the link to my archive also contains a moleboxed version of my edit. No real reason why I have a moleboxed version of my update, I added it as a back up & if anybody just wants to play it. The title of the folder has V4.1 labeled aka version 4.1 that's the moleboxed version. The open sourced version doesn't have V4.1 labeled on the title.

Note: I don't know if I ever add the Season 2.9 stuff to my MKII MUGEN edit in a future update. But if I ever do one day it'll probably just be the breakers & stage transitions. :)
    

Re: MKP Season 2.5 -Ultimate Update- (V3 Released!)

 November 01, 2017, 09:06:33 am View in topic context
 Posted by ShinSmoke  in MKP Season 2.5 -Ultimate Update- (V3 Released!) (Started by 【MFG】gui0007 February 18, 2017, 07:04:24 pm
 Board: Edits & Addons 1.0+

Whoever did hotaru needs to fix his kick special so the opponent falls instead of them recovering quick enough to catch him in the air

I agree his grasshopper move is not safe at all. Even if you use it in combos you'll get punished right after that.
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (10/31/17)

 November 01, 2017, 12:16:02 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (9/21/17)

 November 01, 2017, 12:12:59 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Happy Halloween everybody, my edition of MKII MUGEN has been updated.

10/31/17 Update:
Version 4.0 - Based On Gui0007's Version 6.0
1. Added LeandroTM's Shao Kahn aka Furious Shao Kahn & now replaces Boss Shao Kahn as the final boss in my edition by default.
2. AI updated for all characters due to Furious Shao Kahn now being added to the roster.
3. AI main system in the common1.cns is updated due to Furious Shao Kahn now being added to the roster.
4. New AI for Furious Shao Kahn coded by me.
  (Beware his AI is very challenging on difficulty 100%. He lives up to that name "Furious Shao Kahn" & I'm saying this
   from experience cause I got bodied by him a lot of times but in a good way lol.)
5. Edited some hit collison boxes for Furious Shao Kahn.
6. Fixed missing hurt animations for Furious Shao Kahn & Sub-Zero when they get hit by an attack while ducking.
7. Added Boss Shao Kahn's intros for Furious Shao Kahn.
  (Yes you will see him just off his chair like a badass on Kahn's Arena stage.)
8. Furious Shao Kahn's now fully compatible with certain stages involving him the background.
9. Kintaro's intro on Kahn's Arena stage now works with Furious Shao Kahn.
10. Added MKII victory message & victory music after you defeat Furious Shao Kahn.
11. Win display font "Shao Kahn Wins" is now MKII style for Furious Shao Kahn.
12. New snd (voice) for Shang Tsung. (It's his MK9 voice btw.)
13. Reptile's running serpent is now invincible if enemy gets tricked by it.
   (This is to avoid annoying bugs with it especially on 2 on 2 battles.)
14. Cns files fixed for Furious Shao Kahn.
15. AI related stuff in the Bmoves.st is updated & fixed due to Furious Shao Kahn now being added to roster.
   (You won't no longer hear Shao Kahn's voice in the background laughing or giving a compliment when Furious Shao Kahn's fighting.)
16. Furious Shao Kahn defence is now 125 instead of 100.
17. Pit.st is updated & I also fixed some compatibility issues with
    Furious Shao Kahn, MKII Shang Tsung, MKI Shang Tsung, MKI Sonya & MKI Kano. Sadly this fix only works for this game.
    Don't worry I'll release a patch for MKP Season 2.5 that'll fix some compatibility issues with certain characters. :)
18. Added an alternate select.def it's labeled as "select2.def". To use it edit the system.def.
    Select2.def replaces Furious Shao Kahn with Boss Shao Kahn in the roster.
    Which means you'll fight Boss Shao Kahn instead of Furious Shao Kahn in the final stage in Arcade mode.
    Boss Shao Kahn's folder is in the chars folder & his AI is updated as well.
19. Finish Him display bug fixed for Furious Shao Kahn in the common1.cns file.
20. If Chameleon's enemy is Furious Shao Kahn, you won't hear Shao Kahn's voice in the background announcing
    what male ninja he morphed into.

Future Updates:
1. New & improved intros for Rain, Kintaro, Shao Kahn & Furious Shao Kahn by AkuShadow.
2. Hopefully more bug fixes.
3. New ending credits.
4. Hopefully a MKII Style BattlePlan.

Final version coming soon, redownload please & happy gaming. The download link is in the first post. :)

One more thing the link to my archive also contains a moleboxed version of my edit. No real reason why I have a moleboxed version of my update, I added it as a back up & if anybody just wants to play it. The title of the folder has V4.0 labeled aka version 4.0 that's the moleboxed version. The open sourced version doesn't have V4.0 labeled on the title.
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (9/21/17)

 October 24, 2017, 06:15:16 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Hey folks version 4.0 of my edition of MKII MUGEN will be released online soon. Update includes 2 select.def files. One with LeandroTM's Shao Kahn aka Furious Shao Kahn as the final boss & the other one with Boss Shao Kahn as the final boss. Furious Shao Kahn now has the same intros as Boss Shao Kahn. Yes no more seeing another Shao Kahn sitting on his chair in Kahn's Arena stage. That's been fixed & Kintaro's intro now works with Furious Shao Kahn as well. :)
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (9/21/17)

 October 07, 2017, 02:53:11 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (9/21/17)

 October 07, 2017, 02:49:26 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

2 shao kahn?
I hope this is corrected in the future.

I'm not planning to have them both in the same MUGEN. However I did fixed LeandroTM's Shao Kahn compatibility with certain stages in MKP Season 2.5. The only problem I have at the moment is when you land combos on Furious Shao Kahn......you hear Shao Kahn's voice laughing or complimenting you. I do not know where in the game's files to fix that at. :(
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (9/21/17)

 October 06, 2017, 10:29:16 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Here's a recent video of my edition of this MUGEN. :)

https://youtu.be/_CdLyA8GuaI

Note: This is LeandroTM's Shao Kahn fighting against Kintaro. Yes I have a AI/bug fix patch for LeandroTM's Shao Kahn. However I was only 50% done with his AI when I recorded this video. So sadly my AI for Kintaro destroys him in this video. :( His AI patch is finished though.....however he's not fully compatible with certain things & I will try to fix those problems the best way I can. Well I wasn't planning to add LeandroTM's Shao Kahn to my edition of this MUGEN but I need legit reasons from y'all why I should & legit reasons why I should not. :)
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (9/21/17)

 October 06, 2017, 10:04:07 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

Checked and approved. :)
Bruh, i'm very close for the Final Version.

Looking forward to it. :) I have two questions for you. 1. Ever thought about editing the game's ending credits with the updated names like Borg117 for example? 2. Are we going to finally have a MKII Battleplan? I asked that 2nd question cause after seeing MKI MUGEN HD Remake using season 2.5 battleplan coding, I'm fully convinced that it's possible now.
    

Re: Update AI Patch for DivineWolf's Sagat by Jadeeye

 September 30, 2017, 02:45:59 am View in topic context
 Posted by ShinSmoke  in Update AI Patch for DivineWolf's Sagat by Jadeeye (Started by Jadeeye September 07, 2017, 06:01:12 pm
 Board: Edits & Addons 1.0+

Thank you dude. Will DivineWolf's Psylocke get the same treatment by you? I'm going to update my edits of both DivineWolf's Sagat & Psylocke to the latest version this fall. I have DivineWolf's update versions of them.
Since DivineWolf updated Psylocke's combo (chain combo), I don't intend to make A.I for her latest version. I prefer the old Psylocke that isn't included chain combo. If you're going to update both Sagat & Psylocke, it would be great. Your A.I coding alway perfect.

Maybe a config file can be added for Psylocke's chain combo, just like Infinite's characters.
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (9/21/17)

 September 30, 2017, 02:40:50 am View in topic context
 Posted by ShinSmoke  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (09/19/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+