Loooong loooong time, isn't it!? Well, thinking of actually getting back into the swing of things again, no thanks to Final Fantasy Brave Exvius and lack of motivation getting in the way! So here's a Strawpoll for anyone interested in voting for what I'll be playing next! \ o /
Ah yes, I saw those in the Alice you released. Quite good stuff too (although was surprised to see that the Midnight Bliss went from grabbed to fully drained and nothing in-between heh. I'm assuming mimicking how it was in Darkstalkers proper there)! Gonna be doing any other custom stuff with her (Pharaoh's Curse, Sangue=Passare, etc.)? Although I wouldn't know what would fit for any of those. @_@;
Also, @Baby Bonnie Hood, would you like to try more for the project? Might give you more practice and/or incentive for spriting, if you're up to it~ ^^
What about those two? Crafting is being dumped outside of Nitori's stuff, since it's kinda...never been that great. That means that the crafting items will probably end up being vendor trash sadly, but...well, that'll help alleviate the money issues, now won't it? Sidequests will be far, far into the future, once I get everything else settled upon and whatnot.
I've no idea how to randomize it. I've seen it done, so it's possible, but I've never seen the code for it. T-T
@Nedflandeurse: Ah, those were made by someone else yeeeeeeears ago. I don't remember who though, it's been forever since I got those sprites. Wish I could find them again and see if they're still around. T-T
Oooooh! It's for THAT Alice. I didn't even realize that at all ha. She manages to have all the same colors too? If so, that's pretty interesting. Should be interesting to see how you handle the remaining sprites then, whenever you have the time. Wouldn't mind seeing you try more Midnight Blisses down the road at all~ ^^
11 1/2 years. That's how long this game has been in development, ever changing over the years. It originally started as a silly little fangame, based on one single dream I had for the Touhou series, about what mythological stuff from other countries haven't shown up yet in the series. This was back when I actually played a lot of Touhou, and was into Touhou a lot. Nowadays, I don't even deal with the series, or rather, I haven't dealt with it outside of Soku and this game for the past 4 years. The game was putrid trash, not having any real form of customized...well, anything. The character battle sprites and overworld sprites were the most I had, but the maps were absolute trash, and the battles were very bland and generic and boring. This game saw a lot of criticism for the terrible mapping and bland gameplay, especially on the old site known as Pooshlmer where it was frequently updated on. Eventually, after reaching the 50% mark of the game as I considered it (which is the Caves to Makai), I decided to finally go back after about a year or so of not working on the game to fix up maps, and that took up another part of a year to do that alongside fixing up old bosses. Afterwards, I FINALLY pushed myself forward after 2-3 years of not going beyond the 50% mark to actually get the game done. The game evolved and evolved, and it ended up a bit bloated with a lot of various quirks and whatnot with equipment, characters, and statuses. A bit of a "feature creep", as one may say, as I figured out more fun ways of doing coding due to DynRPG and its plugins. However, in the end, I believe this actually helps make the game a bit more unique and exciting from what it would've been otherwise.
11 1/2 years ago, I started a little fangame that took up hours upon hours of time, and got me connected to a few people here and there, some of whom I've lost contact with over the years, some of whom I still talk to to this day, if not very often. Some of whom were of massive help, whether it be with coding, graphics, or testing, some of whom were really big jerks. And some whom had promised to do things, but vanished and were never heard from again.
Today, I have finally finished said game. After testing the final boss and the ending, it is all done. However, even though the game is "done", it's still not "DONE". How so? Well, so to speak, there's still quite a bit of testing and polishing left to do for the game, which requires more testrunning through the game for Blue Magic, different party configurations, equipment, treasures, enemies and bosses, and shops. So yes, the story may be done, all maps may be done, heck even as it is the game can be considered done, but I'm not done with it quite yet. If you, yes you, the ones that have helped with this game, are willing to help with more testrunning to help with polishing and finishing the game once and for all, please, lend me your aid one last time, so that I myself can finally finish this one single game.
Who knows? Maybe after this game is done, I'll finally start my own original game. Maybe...though that may never happen as I am no graphic artist meaning no way for me to do original spriting and graphics. But only time can tell...only time can tell.
Wow. I just want to come here and say that I'm really impressed by how your sprite work looks compared to way back when. It's been a very long time since I last saw stuff from you (I think the last time was with your Agumon? And that was YEEEEEEEARS ago it feels like). Keep up the good work, man, and keep on improving. *thumbs up*!
New update to the game! Man, can't believe it's been 2 months since last one. This one fixes a bad cutscene error for Yuuka's story segment, in which after beating the final boss, it would loop to the start due to not setting a switch (this was due to the remapping of Mugenkan and moving the boss's event without its events properly). Other changes include the following:
*Koishi *Subterranean Rose: *Level 1: No changes. *Level 2: 1000 power > 800 power. *Level 3: 1400 power > 1050 power. *Level 4: 1800 power > 1300 power. *Level 5: 2200 power > 1600 power.
*Andvarinaut: Now only grants +1 Yen per step when equipped by Reimu, and grants Double Yen when equipped by Komachi. *All chests in Corpse Cave will no longer respawn upon opening them, giving one chance from the random chests.
And that's that! I'm still working on final dungeon, only got 5 more bosses left to test and finish up, and then that's it for the game! Outside of other things like some optional stuff, crafting system (if it stays at all), etc. Getting closer and closer...but will it be done before the end of the year or before the 12th anniversary!? Who knows! \ o /
Huh. Interesting style you got there. A form of chibi it seems?
Good to see you're still kicking around at least! Was wondering what happened to ya, seem to disappear for a long time heh. Was going to see if you're still interested in what we mentioned in PM a long time ago. Which...I'd have to find again since it's been months. ^^;
So, I wish to discuss something here, and would like to get some opinions on the matter. What is everyone's opinion on the following two things?
*There is an attack that hits very hard (at level 1, does 2000 Mystic-elemental damage to all enemies, at max level roughly 5000) but has 60% accuracy. *There is a weapon that gives the user 4x Attack, but has -50 Speed and 60% accuracy. Combined with an Auto-Berserk accessory, it can give roughly 3x normal damage, but due to 60% accuracy + accuracy loss from Berserk, hits don't hit as much. Plus it's Dark-elemental, which is the most commonly resisted element.
Do you think that such things should exist in games at all? Or do you think they should be done away with and not used? I know that everyone has their own playstyle, and some would rather something like this not exist, either it being overpowered 90% of the time but useless 10% due to specific circumstances, or because of RNG, or whatever else.
In other news, weapons are being heavily remodeled! Some weapons will outright disappear, and weapon shops may not even be around as much, but I think I'm liking how these are turning out!
Spoiler, click to toggle visibilty
*Gohei: 10 ATK, 4 DEF, 2 MAG, non-elemental. *Ying-Yang Orb: 22 ATK, 10 DEF, 30% Crit, Mystic-elemental, Ignores Evasion, Dark Resist +50%. *Adventia: 50 ATK, Holy-elemental, First Strike. *Healing Gohei: 40 MAG, Holy-elemental, Boost power of Reimu's heals by 50%. *Nirvana: Enables Full-Life. Begin battle with MP Regen: 50. Mystic-elemental.
*Besom Broom: 18 ATK, non-elemental. *Black Cat: 34 ATK, 20 MAG, Dark-elemental, Blind +35%, Ignore Evasion, enables Mug. Received from Nitori at Youkai Mountain. *Starlight Broom: MAG +50, First Strike, Mystic-elemental. *Nimbus 3000: 20 ATK, 30 SPD, Slash-All, Thunder-elemental. *Dark Nebula: Lowers all enemies Magic resistance by 20%. Mystic Resist +25%. Dark-elemental.