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Xenomic

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Messages by Xenomic

    

Re: All Chars Update(2018): Athena

 June 18, 2018, 12:42:37 pm View in topic context
 Posted by Xenomic  in All Chars Update(2018): Athena (Started by A$AP DW May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen



Not color separated, mind you, but it should still be usable? ^^;
    

Re: All Chars Update(2018): Athena

 June 15, 2018, 12:33:56 pm View in topic context
 Posted by Xenomic  in All Chars Update(2018): Athena (Started by A$AP DW May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

Yeah, I had Delusion make one a whiiiiile back, I can toss it to you if you still want it? It was an update to her old shock that was....very old. ^^;

Well, I DID refer to my "dead project", which was originally Midnight Bliss and Shock, but added in Sangue=Passare later on. It rarely ever saw Burned. ^^;;
    

Re: All Chars Update(2018): Athena

 June 14, 2018, 05:49:14 pm View in topic context
 Posted by Xenomic  in All Chars Update(2018): Athena (Started by A$AP DW May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

Huh. Thought I gave you one for Psylocke waaaaay back when, and for someone else. *Thinks* Though quite curious as to what Tia's Midnight Bliss will look like. : o

Nah, that's just me messing around, because I'm used to talking about the "holy trinity" of optional animations that my (dead) project's about, ya know? ^^;
    

Re: All Chars Update(2018): Athena

 June 14, 2018, 02:02:33 am View in topic context
 Posted by Xenomic  in All Chars Update(2018): Athena (Started by A$AP DW May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

So when will there be more optional animations for your characters, Wolf? You know what I mean : 3 (and not THOSE kinds of animations...for those who are thinking nasty things...).
    

Re: Xenomic's Let's Play Thread!

 June 10, 2018, 08:36:45 pm View in topic context
 Posted by Xenomic  in Xenomic's Let's Play Thread! (Started by Xenomic October 14, 2014, 09:27:03 am
 Board: Gaming

https://www.strawpoll.me/15870551

Loooong loooong time, isn't it!? Well, thinking of actually getting back into the swing of things again, no thanks to Final Fantasy Brave Exvius and lack of motivation getting in the way! So here's a Strawpoll for anyone interested in voting for what I'll be playing next! \ o /
    

Re: Midnight Bliss and Shock Project

 May 26, 2018, 09:41:11 pm View in topic context
 Posted by Xenomic  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 am
 Board: Sprite Projects

Johann from Rage of Dragons. That's the Midnight Bliss the person made for him (I believe it was Hoimin that made these, and that was yeeeeears ago): http://snk.wikia.com/wiki/Johann

EDIT - RIP, Ninja'd.
    

Re: Midnight Bliss and Shock Project

 May 22, 2018, 11:58:30 am View in topic context
 Posted by Xenomic  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 am
 Board: Sprite Projects

Ah yes, I saw those in the Alice you released. Quite good stuff too (although was surprised to see that the Midnight Bliss went from grabbed to fully drained and nothing in-between heh. I'm assuming mimicking how it was in Darkstalkers proper there)! Gonna be doing any other custom stuff with her (Pharaoh's Curse, Sangue=Passare, etc.)? Although I wouldn't know what would fit for any of those. @_@;

Also, @Baby Bonnie Hood, would you like to try more for the project? Might give you more practice and/or incentive for spriting, if you're up to it~ ^^
    

Re: King of Fighters E blog

 May 21, 2018, 10:54:09 pm View in topic context
 Posted by Xenomic  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Hmm...quite curious how that will look. Especially for someone that is of apparently nobility.  *Ponders*

...Now you have me wondering what would be the best Midnight Bliss for her for my own project. See what you've doooooone!! *Points finger dramatically at Swiper!*
    

Re: King of Fighters E blog

 May 21, 2018, 06:00:45 pm View in topic context
 Posted by Xenomic  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

New look for Hinako?? Something that I'm missing here? o.o??
    

Re: Touhou Fantasy, Xenomic's RPG Maker game!

 May 18, 2018, 05:28:34 am View in topic context
 Posted by Xenomic  in Touhou Fantasy, Xenomic's RPG Maker game! (Started by Xenomic December 20, 2012, 12:36:23 am
 Board: Gaming

What about those two? Crafting is being dumped outside of Nitori's stuff, since it's kinda...never been that great. That means that the crafting items will probably end up being vendor trash sadly, but...well, that'll help alleviate the money issues, now won't it? Sidequests will be far, far into the future, once I get everything else settled upon and whatnot.
    

Re: Midnight Bliss and Shock Project

 May 16, 2018, 12:30:32 pm View in topic context
 Posted by Xenomic  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 am
 Board: Sprite Projects

I've no idea how to randomize it. I've seen it done, so it's possible, but I've never seen the code for it. T-T

@Nedflandeurse: Ah, those were made by someone else yeeeeeeears ago. I don't remember who though, it's been forever since I got those sprites. Wish I could find them again and see if they're still around. T-T
    

Re: Midnight Bliss and Shock Project

 May 16, 2018, 05:32:54 am View in topic context
 Posted by Xenomic  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 am
 Board: Sprite Projects

Oooooh! It's for THAT Alice. I didn't even realize that at all ha. She manages to have all the same colors too? If so, that's pretty interesting. Should be interesting to see how you handle the remaining sprites then, whenever you have the time. Wouldn't mind seeing you try more Midnight Blisses down the road at all~ ^^
    

Re: Midnight Bliss and Shock Project

 May 16, 2018, 05:18:40 am View in topic context
 Posted by Xenomic  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 am
 Board: Sprite Projects

An Alice huh? Wasn't expecting that to be something to be done for a Midnight Bliss at all. Is this for an Alice or another character (I'm assuming it's for Alice though)? o.o?

Quite curious what got you to try this though! That's actually not a bad sprite at all (that is a massive book though lol. She could smack someone with that and probably put them in a coma!)
    

Re: Touhou Fantasy, Xenomic's RPG Maker game!

 May 07, 2018, 10:49:46 pm View in topic context
 Posted by Xenomic  in Touhou Fantasy, Xenomic's RPG Maker game! (Started by Xenomic December 20, 2012, 12:36:23 am
 Board: Gaming

11 1/2 years. That's how long this game has been in development, ever changing over the years. It originally started as a silly little fangame, based on one single dream I had for the Touhou series, about what mythological stuff from other countries haven't shown up yet in the series. This was back when I actually played a lot of Touhou, and was into Touhou a lot. Nowadays, I don't even deal with the series, or rather, I haven't dealt with it outside of Soku and this game for the past 4 years. The game was putrid trash, not having any real form of customized...well, anything. The character battle sprites and overworld sprites were the most I had, but the maps were absolute trash, and the battles were very bland and generic and boring. This game saw a lot of criticism for the terrible mapping and bland gameplay, especially on the old site known as Pooshlmer where it was frequently updated on. Eventually, after reaching the 50% mark of the game as I considered it (which is the Caves to Makai), I decided to finally go back after about a year or so of not working on the game to fix up maps, and that took up another part of a year to do that alongside fixing up old bosses. Afterwards, I FINALLY pushed myself forward after 2-3 years of not going beyond the 50% mark to actually get the game done. The game evolved and evolved, and it ended up a bit bloated with a lot of various quirks and whatnot with equipment, characters, and statuses. A bit of a "feature creep", as one may say, as I figured out more fun ways of doing coding due to DynRPG and its plugins. However, in the end, I believe this actually helps make the game a bit more unique and exciting from what it would've been otherwise.

11 1/2 years ago, I started a little fangame that took up hours upon hours of time, and got me connected to a few people here and there, some of whom I've lost contact with over the years, some of whom I still talk to to this day, if not very often. Some of whom were of massive help, whether it be with coding, graphics, or testing, some of whom were really big jerks. And some whom had promised to do things, but vanished and were never heard from again.

Today, I have finally finished said game. After testing the final boss and the ending, it is all done. However, even though the game is "done", it's still not "DONE". How so? Well, so to speak, there's still quite a bit of testing and polishing left to do for the game, which requires more testrunning through the game for Blue Magic, different party configurations, equipment, treasures, enemies and bosses, and shops. So yes, the story may be done, all maps may be done, heck even as it is the game can be considered done, but I'm not done with it quite yet. If you, yes you, the ones that have helped with this game, are willing to help with more testrunning to help with polishing and finishing the game once and for all, please, lend me your aid one last time, so that I myself can finally finish this one single game.

Who knows? Maybe after this game is done, I'll finally start my own original game. Maybe...though that may never happen as I am no graphic artist meaning no way for me to do original spriting and graphics. But only time can tell...only time can tell.

For those who are willing to give it that try, here is the newest download link: http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar
    

Re: Original Creation: Veroniva Iche

 May 04, 2018, 07:37:21 pm View in topic context
 Posted by Xenomic  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

Aye, if you'd like to try more of those too, do shoot me a PM or something~ Wouldn't hurt to see how you handle them (and be more spriting practice too! Especially for shocks~ : 3 ).
    

Re: Original Creation: Veroniva Iche

 May 03, 2018, 07:24:27 pm View in topic context
 Posted by Xenomic  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

Wow. I just want to come here and say that I'm really impressed by how your sprite work looks compared to way back when. It's been a very long time since I last saw stuff from you (I think the last time was with your Agumon? And that was YEEEEEEEARS ago it feels like). Keep up the good work, man, and keep on improving. *thumbs up*!
    

Re: Touhou Fantasy, Xenomic's RPG Maker game!

 April 18, 2018, 04:17:35 am View in topic context
 Posted by Xenomic  in Touhou Fantasy, Xenomic's RPG Maker game! (Started by Xenomic December 20, 2012, 12:36:23 am
 Board: Gaming

http://www.mediafire.com/file/66m3l4360klrb4t/Touhou_Fantasy.rar

New update to the game! Man, can't believe it's been 2 months since last one. This one fixes a bad cutscene error for Yuuka's story segment, in which after beating the final boss, it would loop to the start due to not setting a switch (this was due to the remapping of Mugenkan and moving the boss's event without its events properly). Other changes include the following:

*Reimu:
   *Hakurei Amulet has been buffed in power:
      *Level 1: 80 > 160 healing. 4 MP > 8 MP.
      *LeVel 2: 200 > 300 healing. 8 MP > 16 MP.
      *Level 3: 340 > 540 healing. 12 MP > 24 MP.
      *Level 4: 620 > 900 healing. 16 MP > 32 MP.
      *Level 5: 940 > 1600 healing. 20 MP > 40 MP.
      *Level 6: 1280 > 2500 healing. 25 MP > 50 MP.


*Yumemi: No longer has Bluff command.


*Koishi
   *Subterranean Rose:
     *Level 1: No changes.
    *Level 2: 1000 power > 800 power.
    *Level 3: 1400 power > 1050 power.
    *Level 4: 1800 power > 1300 power.
    *Level 5: 2200 power > 1600 power.


*Andvarinaut: Now only grants +1 Yen per step when equipped by Reimu, and grants Double Yen when equipped by Komachi.
*All chests in Corpse Cave will no longer respawn upon opening them, giving one chance from the random chests.

And that's that! I'm still working on final dungeon, only got 5 more bosses left to test and finish up, and then that's it for the game! Outside of other things like some optional stuff, crafting system (if it stays at all), etc. Getting closer and closer...but will it be done before the end of the year or before the 12th anniversary!? Who knows! \ o /
    

Re: Bis's Sprites

 March 30, 2018, 03:57:43 pm View in topic context
 Posted by Xenomic  in Bis's Sprites (Started by bis1994 September 18, 2013, 03:38:36 am
 Board: Graphics

Huh. Interesting style you got there. A form of chibi it seems?

Good to see you're still kicking around at least! Was wondering what happened to ya, seem to disappear for a long time heh. Was going to see if you're still interested in what we mentioned in PM a long time ago. Which...I'd have to find again since it's been months. ^^;
    

Re: Touhou Fantasy, Xenomic's RPG Maker game!

 February 20, 2018, 10:17:11 pm View in topic context
 Posted by Xenomic  in Touhou Fantasy, Xenomic's RPG Maker game! (Started by Xenomic December 20, 2012, 12:36:23 am
 Board: Gaming

So, I wish to discuss something here, and would like to get some opinions on the matter. What is everyone's opinion on the following two things?

*There is an attack that hits very hard (at level 1, does 2000 Mystic-elemental damage to all enemies, at max level roughly 5000) but has 60% accuracy.
*There is a weapon that gives the user 4x Attack, but has -50 Speed and 60% accuracy. Combined with an Auto-Berserk accessory, it can give roughly 3x normal damage, but due to 60% accuracy + accuracy loss from Berserk, hits don't hit as much. Plus it's Dark-elemental, which is the most commonly resisted element.

Do you think that such things should exist in games at all? Or do you think they should be done away with and not used? I know that everyone has their own playstyle, and some would rather something like this not exist, either it being overpowered 90% of the time but useless 10% due to specific circumstances, or because of RNG, or whatever else.


In other news, weapons are being heavily remodeled! Some weapons will outright disappear, and weapon shops may not even be around as much, but I think I'm liking how these are turning out!

Spoiler, click to toggle visibilty

Note that this list is still in the works!
    

Re: Sabockee's Sprites 'n Such

 February 15, 2018, 01:38:49 am View in topic context
 Posted by Xenomic  in Sabockee's Sprites 'n Such (Started by sabockee February 22, 2014, 01:43:03 am
 Board: Graphics

Understandable~ I mean, I didn't mean it IMMEDIATELY, of course lol. I know you have a lot of stuff on your plate. : v