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Strong FS

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Messages by Strong FS

    

Re: Ikemen GO

 February 17, 2020, 08:50:55 pm View in topic context
 Posted by Strong FS  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Ohhhhh that look very good!
However I made a Helper for identify the P3, P4, P5 and P6 Tags, Lifebars using the ID Triggers

Code:
[quote]
;P3 Lifebar
[State 0, Helper]
type = Helper
TriggerAll = TeamSide = 1
TriggerAll = id > partner, id
TriggerAll = TeamMode = Simul
triggerAll = NumHelper(5800) = 0

TriggerAll = Name != "Rugal Bernstein" || Name != "Krizalid 2001" || Name != "Sachiel"
TriggerAll = Name != "Sinobu Amou" || Name != "Adelheid Bernstein" || Name != "Kyo Story"
TriggerAll = Name != "Platform 1" || Name != "ALIEN QUEEN" || Name != "Duck Hunt"
TriggerAll = Name != "Catwalk" || Name != "Training"

trigger1 = roundstate = 2
helpertype = normal ;player
name = "Lifebar Player 3"
ID = 5800
stateno = 5800
pos = 0,0
postype = left    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0
ignorehitpause = 1

;P5 Lifebar
[State 0, Helper]
type = Helper
TriggerAll = TeamSide = 2
TriggerAll = NumEnemy = 3
;TriggerAll = Enemy,TeamMode = Simul
triggerAll = NumHelper(5801) = 0
trigger1 = roundstate = 2
helpertype = normal ;player
name = "Lifebar Player 5"
ID = 5801
stateno = 5801
pos = 0,0
postype = left    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0
ignorehitpause = 1

;P4 Lifebar
[State 0, Helper]
type = Helper
TriggerAll = TeamSide = 2
TriggerAll = id > partner, id
TriggerAll = TeamMode = Simul
triggerAll = NumHelper(5810) = 0
trigger1 = roundstate = 2
helpertype = normal ;player
name = "Lifebar Player 4"
ID = 5810
stateno = 5810
pos = 0,0
postype = left    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0
ignorehitpause = 1

;P6 Lifebar
[State 0, Helper]
type = Helper
TriggerAll = TeamSide = 1
TriggerAll = NumEnemy = 3
;TriggerAll = Enemy,TeamMode = Simul
triggerAll = NumHelper(5811) = 0
trigger1 = roundstate = 2
helpertype = normal ;player
name = "Lifebar Player 6"
ID = 5811
stateno = 5811
pos = 0,0
postype = left    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0
ignorehitpause = 1

I put this in the minus.cns in the Szz folder for work in all characters except The Minigames Chars, Bonus, Bosses and Semibosses.
I don't know if it's helpful Gacel. But I leave it there
    

Re: [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue

 February 06, 2020, 12:42:29 am View in topic context
 Posted by Strong FS  in [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue (Started by Strong FS October 30, 2019, 04:05:06 am
 Board: Projects

Aaaaaaaall right!
It's time to test the new Combat System >:D
I put a new Combat System in the Full Game, This is the Stylish System, this combat style is very similar to Super Smash Bros or Blazblue (Stylish) controllers.



Ummmm... Sorry for posting so later, I'm very occupied and I don't have chance to share my content.
And sorry for my English :P
    

Re: [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue

 January 05, 2020, 09:49:35 pm View in topic context
 Posted by Strong FS  in [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue (Started by Strong FS October 30, 2019, 04:05:06 am
 Board: Projects

nice.this mode is very Good.a dude,them we can change the model for other type naruto o dbz and stages?

Mmmm I don't think it's necessary, since the Stylish System is very similar to the gameplay of Naruto and Dragon Ball.
    

Re: [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue

 January 05, 2020, 06:52:18 am View in topic context
 Posted by Strong FS  in [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue (Started by Strong FS October 30, 2019, 04:05:06 am
 Board: Projects

MUGENGERS The Orochi's Origin Update SP
Select Your Champion Screen



This Select Screen was made in MUGEN 1.1 and IKEMEN Plus and it No Needs OpenGL.
I Will Make two Combat System: KOF System (Normally KOF Control) and Stylish System (Super Smash Bros / Blazblue Stylish System Combat, Automatic Combos).

So, I will animate the Portraits and I will put somethings misc how Char Voice Sound when is selected.

The Story Mode is freeze for now, but I will progress with it later :p

Sorry for my English...
    

Re: Ikemen GO Plus

 January 01, 2020, 05:27:27 am View in topic context
 Posted by Strong FS  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Ikemen GO Plus

 December 27, 2019, 11:18:57 pm View in topic context
 Posted by Strong FS  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Guys, for whoever is having troubles with PS4 pads, Gacel just released a fix. Check it out.

https://ci.appveyor.com/project/Windblade-GR01/ikemen-go

It is incredible to see how a good evolution of the controls in IKEMEN has been achieved, since these at the beginning was something very annoying ...

But I still have the problem that many, THOUSANDS of people have and want to switch to IKEMEN GO Plus but cannot because of this dilemma ...
Was there any way to run IKEMEN GO Plus without using OpenGL in a 32-bit system?
Seriously, I have been in many communities and most of them tell me that they want to go to IKEMEN for their splendid freedom of codification, it is a supreme Engine, things as they are.
But they have left it for the problem of OpenGL ... And it is that not all graphic cards accept this feature ... Seriously, if you could run in DirectX as MUGEN does, God, this would be the BEST OF THE WORLD .. .
Please...

Any recommendations at least? Of course it is not to buy a new computer

I have tested Ikemen GO in a wide range of computers, with both Linux and Windows installation without hassles so far.

3 are mine, one of them has an Athlon X2 and GT 630, this computer at least has 10 years old and Ikemen GO works there.

If you cant run this, maybe it is time to seriously upgrade your PC, going DirectX means less compatibility with other OS, maybe you don't give a damn about it, but I do. Intel Cards have support for Open GL years ago and they even take the next step to invest in Vulkan.
Going OpenGL could be the smart thing the devs can do, OpenGL can evolve without the need of a company.

What you ask is so selfish, it is like going on a race and asking the others "please slow down because I can't go that fast".

I'm not that guy on Steam Forums telling people to waste on 1000$ on a VR device to play Alyx, in this case, a 200$  computer can run Ikemen.

About those "communities" you said so, I think you are just trying to "make things looks bigger" just because you don't want to upgrade. 32-bit was cool but it is almost 2020 and it is time to move, sry.



Mmm sorry if I explain badly, my point is not to degrade IKEMEN in any way, yep, OpenGL is super great, I recognize it, but I have installed thousands of versions of OpenGL or try to make it work but nothing, when I open the Ikemen GO they look graphic Too bad ... And I haven't found a solution.

 Rather I am referring to how you are talking about now, an alternative to OpenGL such as DirectX ^^ Anyway, in the future I think I will save for a slightly better Laptop
    

Re: Ikemen GO Plus

 December 27, 2019, 10:56:46 pm View in topic context
 Posted by Strong FS  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

BNOC I just noticed that you say 32-bit computer.
Considering that OpenGL 2.1 is older than Windows Vista, maybe you PC has no graphic card at all (Or has a old integrated VIA gpu, these does not even fully support DX9)

If it's a desktop PC that did come with Windows XP you can trow 30 USD for a old GeForce 210. (It even supports DX11 and GL 3.1)
Also even more old GPU works.

EDIT
Even a Nvidia Geforce GT 120 also works, but that's is even older and hard to get.

If someone wants to port Ikemen GO to DX9 you are welcome, I'll be honest I barely know OpenGL :( , and have no idea how Direct X works so I can not do it myself. So if someone know how to use Direct X and is interested in creating a second renderer inform me. (Or you can start now Ikemen GO is open source)

EDIT 2
So um if you port it to DX9 it will also need to port the input parser to DirectInput because that also uses GLFW.
Positive point: You can use SDL if you want to port it.

What it need to port is:
- Input.
- Texture Parser (Char SFF)
- Renderer.
- SFX player.
- Audio file parser (Char Audio)

It's really a big undertaking to port to DX9 or SDL.

Moving the input to DirectX would be a very amazing alternative, since as MUGEN, it would run with the best performance for those without OpenGL and would attract many users.

With respect to transferring the entrance to DirectX as an alternative technically speaking, he only found that Direct3D can be used as an alternative ... so I don't know if it works much

Source:
https://www.unknowncheats.me/forum/direct3d/164949-directx-bindings-lang.html
    

Re: Ikemen GO Plus

 December 27, 2019, 02:25:52 am View in topic context
 Posted by Strong FS  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Guys, for whoever is having troubles with PS4 pads, Gacel just released a fix. Check it out.

https://ci.appveyor.com/project/Windblade-GR01/ikemen-go

It is incredible to see how a good evolution of the controls in IKEMEN has been achieved, since these at the beginning was something very annoying ...

But I still have the problem that many, THOUSANDS of people have and want to switch to IKEMEN GO Plus but cannot because of this dilemma ...
Was there any way to run IKEMEN GO Plus without using OpenGL in a 32-bit system?
Seriously, I have been in many communities and most of them tell me that they want to go to IKEMEN for their splendid freedom of codification, it is a supreme Engine, things as they are.
But they have left it for the problem of OpenGL ... And it is that not all graphic cards accept this feature ... Seriously, if you could run in DirectX as MUGEN does, God, this would be the BEST OF THE WORLD .. .
Please...

Any recommendations at least? Of course it is not to buy a new computer
    

Re: [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue

 December 26, 2019, 11:48:09 pm View in topic context
 Posted by Strong FS  in [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue (Started by Strong FS October 30, 2019, 04:05:06 am
 Board: Projects

looks great! it will help the mugen script evolves still more in the future.

Yes friend, that is the main idea of doing this. Create a MUGEN / IKEMEN that is totally unique and with new mechanics. Fresh and innovative
    

Re: Gasai Yuno KOFM Released by Strong FS & BlackJudai - Merry Christmas 2019!

 December 26, 2019, 11:46:43 pm View in topic context
 Posted by Strong FS  in Gasai Yuno KOFM Released by Strong FS & BlackJudai - Merry Christmas 2019! (Started by Strong FS December 26, 2019, 02:43:25 am
 Board: Your Releases, 1.0+

lol I was in the middle of converting her to normal mugen when I saw your character from the full game. nvm glad to see her released officially.

Tehee... Thanks you for you reply, I hope you like it a lot ^^
    

Gasai Yuno KOFM Released by Strong FS & BlackJudai - Merry Christmas 2019!

 December 26, 2019, 02:43:25 am View in topic context
 Posted by Strong FS  in Gasai Yuno KOFM Released by Strong FS & BlackJudai - Merry Christmas 2019! (Started by Strong FS December 26, 2019, 02:43:25 am
 Board: Your Releases, 1.0+

 
GASAI YUNO KOF MUGEN CHARACTER RELEASE BY STRONG FS & BLACKJUDAI



Hello to the entire MUGEN community!

Merry Christmas to all! Here I bring you a gift from me and Mr. BlackJudai.
Gasai Yuno is ready to kick butts in The King of Fighters Memorial ^^

Many have already asked me this character and here I bring them with much affection as a Christmas gift, I hope you like it a lot and have a nice holiday.

Well, now we are going to the interesting thing:

- MUGEN Version = 1.0+
- Not works only in KOFM, It also works in other games
- She only have one palette, To avoid some Index problems
- KOFM SparkFX System implemented
- She has EXs Attacks
- Rage System (Defense is increased when she takes damage)
- 2 Hypers Lvl 3





Download:

MEGA:
https://mega.nz/#!dR1GUSyD!kh3AwFP5bLwxWvGTnvSJYmprfYkxnpe4llM4i_uaP8U

Mediafire:
http://www.mediafire.com/file/dvabisqc29zpo27/Yuno-KOFM.rar/file

Please, we are about to reach 1,000 subscribers, I would like to receive a little support from you who is reading this :') Thanks you
    

Who can defeat Andy Bogard in a Race? :0

 December 23, 2019, 01:55:58 am View in topic context
 Posted by Strong FS  in Who can defeat Andy Bogard in a Race? :0 (Started by Strong FS December 23, 2019, 01:55:58 am
 Board: Entertainment

Tehee...! This is a funny video was I made for curiosity. Here Andy Bogard will fight everyone characters in my Roster from MUGENGERS 4

    

Re: [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue

 December 22, 2019, 11:23:42 pm View in topic context
 Posted by Strong FS  in [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue (Started by Strong FS October 30, 2019, 04:05:06 am
 Board: Projects

Update!

Here I show a scenary of Story Mode and Arcade Mode with Platforms, Enemies and one Boss.
I consider to add some projectiles, obstacles, cinematics and more Bosses.

I based in the Super Smash Bros Ultimate World of Light Final Stage

    

Re: [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue

 November 05, 2019, 11:03:56 pm View in topic context
 Posted by Strong FS  in [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue (Started by Strong FS October 30, 2019, 04:05:06 am
 Board: Projects

    

[MUGEN Animation] Sonozaki Mion & Gasai Yuno Reveal Trailer

 November 05, 2019, 04:07:21 am View in topic context
 Posted by Strong FS  in [MUGEN Animation] Sonozaki Mion & Gasai Yuno Reveal Trailer (Started by Strong FS November 05, 2019, 04:07:21 am
 Board: Entertainment

Tehee ... this is a short and small animation that made with some short films recorded from the same MUGEN to present these two Yanders girls, Gasai Yuno, from Mirai Nikki, and Sonozaki Mion from Higurashi No Naku Koro Ni.
I hope you like it a lot and currently Sonozaki Mion is no longer the same as in the video, now she is adapted to KOFM with 4 new Supers and 4 new Hypers.
Regards!

    

Re: REV 2 Lord Ravenous (Ver. 1.2)

 November 05, 2019, 03:57:09 am View in topic context
 Posted by Strong FS  in REV 2 Lord Ravenous (Ver. 1.2) (Started by TheFclass97 October 31, 2019, 05:02:18 am
 Board: Your Releases, 1.0+

Ohhhh sugoi desune, TheFclass97!
    

Re: [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue

 November 05, 2019, 03:50:15 am View in topic context
 Posted by Strong FS  in [IKEMEN Story Mode WIP] MUGENGERS The Orochi's Origin Prologue (Started by Strong FS October 30, 2019, 04:05:06 am
 Board: Projects

New redesigns made in the Main City, Amitaku:
What do you think?






    

Re: MUGEN Video thread

 November 05, 2019, 03:30:13 am View in topic context
 Posted by Strong FS  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

[KOF MUGENGERS 4] Gasai Yuno vs Iori Yagami
Yandere-chan is coming #2


BattleType = AI Match
TeamMode = Single Battle
    

Re: [MUGEN 1.1 3D Stage] Eternal Aura by Strong FS &Darek

 November 03, 2019, 06:02:37 am View in topic context
 Posted by Strong FS  in [MUGEN 1.1 3D Stage] Eternal Aura by Strong FS &Darek (Started by Strong FS November 03, 2019, 04:12:40 am
 Board: Your Releases, 1.0+

Your stages are nice. Too bad they don't accommodate boundhigh or else there would've been some cool zoom possibilities.

You can put the zoom of this form:
BoundLeft = -440
BoundRight = 240
BoundLow = 0
Bound High = 0
verticalfollow = 0
Tension = 150
ZoomStart = 1
ZoomIn = 1.1
Zoomout = 1.0

    

[MUGEN 1.1 3D Stage] Eternal Aura by Strong FS &Darek

 November 03, 2019, 04:12:40 am View in topic context
 Posted by Strong FS  in [MUGEN 1.1 3D Stage] Eternal Aura by Strong FS &Darek (Started by Strong FS November 03, 2019, 04:12:40 am
 Board: Your Releases, 1.0+

Hello everyone!
This is another 3D stage for MUGEN 1.1 that I made to contribute to the community. It's my favorite scenario (although I don't use it much in my videos because my PC is bad and slows down a lot) of all the stages I've done, I hope you like it too ^^.
Some sprites were ripped by the incredible Darek, regards!

Spoiler, click to toggle visibilty





Download Eternal Aura Stage:
https://mega.nz/#!gZVzlCwY!Yk-LNF7BPoR6HNPjJBQpvm_pxJcUsf6SZueWpr93IHg

See more MUGEN 1.1 3D Stages: