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Re: Aura Effect Bug

 March 29, 2021, 02:07:13 am View in topic context
avatar  Posted by Fixer  in Aura Effect Bug (Started by Fixer March 22, 2021, 07:32:09 pm
 Board: M.U.G.E.N Development Help

It worked, i understand how it works now, thank you very much my friend.
    

Re: Aura Effect Bug

 March 23, 2021, 03:52:29 am View in topic context
avatar  Posted by Fixer  in Aura Effect Bug (Started by Fixer March 22, 2021, 07:32:09 pm
 Board: M.U.G.E.N Development Help

Thanks, can you show me an example of remove explod that would work? I am a very beginner in Mugen coding.
    

Aura Effect Bug

 March 22, 2021, 07:32:09 pm View in topic context
avatar  Posted by Fixer  in Aura Effect Bug (Started by Fixer March 22, 2021, 07:32:09 pm
 Board: M.U.G.E.N Development Help

I am trying to add an aura to a character by using explod, i add the sprites, the animations and the code but everytime i move the character it gets other effect upon the already existing effect and so on till its very bright and buggy, here an image:

https://imgur.com/MgjsVWi

My code is under state 0, here it is:

Spoiler, click to toggle visibilty

I want a permanent aura, its the same one that the DBZ characters use to power charge but i want it permanent on the character instead.
    

Re: Problem with localcoord

 March 04, 2021, 03:52:10 pm View in topic context
avatar  Posted by Fixer  in Problem with localcoord (Started by Fixer March 03, 2021, 10:38:40 pm
 Board: M.U.G.E.N Development Help

Sorry but i dont get it, so the projectiles will become useless like that? They dont even hit the opponent.
    

Re: Help to fix a char's SFF problem

 March 03, 2021, 10:44:25 pm View in topic context
avatar  Posted by Fixer  in Help to fix a char's SFF problem (Started by TheDragon March 03, 2021, 08:53:34 pm
 Board: M.U.G.E.N Development Help

Are you using Mugen 1.0? This generally happens when you are using a character with a version it was not made for.
Check the characer sff file version, v1.010 is for any MUGEN version, v2.000 requires MUGEN 1.0 or higher and v2.010 requires MUGEN 1.1.
    

Problem with localcoord

 March 03, 2021, 10:38:40 pm View in topic context
avatar  Posted by Fixer  in Problem with localcoord (Started by Fixer March 03, 2021, 10:38:40 pm
 Board: M.U.G.E.N Development Help

Hello!
I decreased the size of my character using localcoord, i increased all the base speeds (the ones at the [Velocity] section) to match the new character size but the problem is that the projectiles became too slow, they dont hit the opponent anymore and now they fly at a shorter distance, what can i change to fix these issues?
The clsn are all fixed as well, the projectile red collision box is also at the right place (middle of the projectile) and covering all the projectile size.
Also their position are much lower than before, the projectile should get out of the hand of the character and now it is getting out of his leg, i suppose that localcoord dont change the size of projectiles?
    

Re: Unreadable Common.cns

 December 05, 2019, 02:26:51 pm View in topic context
avatar  Posted by Fixer  in Unreadable Common.cns (Started by Fixer December 05, 2019, 03:35:37 am
 Board: M.U.G.E.N Development Help

None of that is code. Take it out of the def file so its not in use.

I tried this before but if i do so the character don't do nothing in game, theres no AI and when controlled by me the character dont move, its like my keyboard lose controll of it, in other words, the character stay in the same place immobile.
I think that this is code but the problem is that only the engine can read it but Fighter Factory can't for some reason, please i really want to play with that character.
If theres any way i could convert that to proper code...
    

Unreadable Common.cns

 December 05, 2019, 03:35:37 am View in topic context
avatar  Posted by Fixer  in Unreadable Common.cns (Started by Fixer December 05, 2019, 03:35:37 am
 Board: M.U.G.E.N Development Help

I am trying to make a character i downloaded to work with Mugen 1.0 or 1.1 because it only works with winmugen but it keeps saying that common.cns has an error but i cant even read that file because its all writen in Chinese or Japanese, how can i read it to be able to fix this character? Here is what is inside of the common.cns file:

Spoiler, click to toggle visibilty
    

Re: Retarded Trigger

 January 13, 2019, 02:11:58 am View in topic context
avatar  Posted by Fixer  in Retarded Trigger (Started by Fixer January 12, 2019, 06:43:59 pm
 Board: M.U.G.E.N Development Help

Thank you guys, i am definitely going to try this, thanks for the hint Infinite Intel.
    

Retarded Trigger

 January 12, 2019, 06:43:59 pm View in topic context
avatar  Posted by Fixer  in Retarded Trigger (Started by Fixer January 12, 2019, 06:43:59 pm
 Board: M.U.G.E.N Development Help

I am getting now an error saying "parent in retarded trigger has beed destroyed"
It's not a game breaking bug but i would like to fix it but this one i have no clue how to do it, someone know how to?

Here is the code from where the error is coming from:

Spoiler, click to toggle visibilty
    

Re: Destroyself and clones

 January 12, 2019, 01:37:49 am View in topic context
avatar  Posted by Fixer  in Destroyself and clones (Started by Fixer January 10, 2019, 10:51:46 pm
 Board: M.U.G.E.N Development Help

It was being caused while hitting the opponent with the strong kick and other moves.
    

Re: Destroyself and clones

 January 11, 2019, 04:13:26 am View in topic context
avatar  Posted by Fixer  in Destroyself and clones (Started by Fixer January 10, 2019, 10:51:46 pm
 Board: M.U.G.E.N Development Help

"Odb718" i did not know about this trick, thanks, and i posted this helper at random because all the others have a similar code.

"ink" surprisingly the state 51000 did not existed (but i've done that before reading your post), then i created it and used a destroyself in the end and it worked, no more clones, i don't know if i have done it right but it worked, if someone could explain that i would be grateful.

Also it worked with another character cloning itself with a ko-flash helper.
    

Destroyself and clones

 January 10, 2019, 10:51:46 pm View in topic context
avatar  Posted by Fixer  in Destroyself and clones (Started by Fixer January 10, 2019, 10:51:46 pm
 Board: M.U.G.E.N Development Help

I've heard i can fix the character cloning itself bug using destroyself into the helper causing the problem but how it needs to be written to work correctly? and how do i know which helper is causing the issue?
It's not my character, it's one character i downloaded and am trying to fix, this is one of the helpers:

[State 5100, Helper]
type = Helper
trigger1 = Time = 0
trigger1 = (sysvar(1) > 14)
helpertype = normal
name = "Crater"
ID = 51000
stateno = 51000
pos = 0,0
postype = p1
facing = 1
    

Re: Mugen and Reshade

 January 04, 2019, 11:03:53 pm View in topic context
avatar  Posted by Fixer  in Mugen and Reshade (Started by Fixer January 04, 2019, 05:38:51 pm
 Board: M.U.G.E.N Configuration Help

It don't works with the last version of W10 but i managed to do a workaround and made it work.
    

Re: LEGACY 2 All-Stars Heroes (Updated)

 January 04, 2019, 06:11:45 pm View in topic context
avatar  Posted by Fixer  in LEGACY 2 All-Stars Heroes (Updated) (Started by Ryutaro November 20, 2018, 03:18:18 pm
 Board: Your Releases, 1.0+

Excelent, now we only need a normal ports version.
    

Mugen and Reshade

 January 04, 2019, 05:38:51 pm View in topic context
avatar  Posted by Fixer  in Mugen and Reshade (Started by Fixer January 04, 2019, 05:38:51 pm
 Board: M.U.G.E.N Configuration Help

Is it possible to use Mugen 1.1 with Reshade using the last version of Windows 10?
It was working before but now it just crashes in the startup.
    

Re: On hit clone

 July 07, 2017, 08:59:57 am View in topic context
avatar  Posted by Fixer  in On hit clone (Started by Fixer July 05, 2017, 12:37:34 am
 Board: M.U.G.E.N Development Help

I fixed it by putting "null" in front of some 10000 states (helper), i don't know if this is the best way to do it but i don't have the clones anymore.
And by the way the state 10000 itself doesn't exist, it's just called into other places.
This is not my char, i am just fixing it to be used in my personal roster.
    

On hit clone

 July 05, 2017, 12:37:34 am View in topic context
avatar  Posted by Fixer  in On hit clone (Started by Fixer July 05, 2017, 12:37:34 am
 Board: M.U.G.E.N Development Help

I have a character making one clone for every hit in the opponent and it says  "changed to invalid stage 10000 (from state 0)"
This is the part of the code with the state 10000:

Spoiler, click to toggle visibilty

It also happens with state 10001 but i think it can be solved doing the same thing.
There's any way to fix this?
    

Re: SFF Loading error.

 February 17, 2017, 05:50:58 pm View in topic context
avatar  Posted by Fixer  in SFF Loading error. (Started by -Ash- February 17, 2017, 05:07:21 pm
 Board: M.U.G.E.N Configuration Help

The char is 1.1 version isn't it?
The sff version from that char is the last i guess, if so it won't work in 1.0.
Converting the sprites from 1.1 to 1.0 should work.
Edit: I tested here, it works.
    

Re: AI sliding problem

 February 17, 2017, 05:39:39 pm View in topic context
avatar  Posted by Fixer  in AI sliding problem (Started by Fixer February 09, 2017, 02:01:26 am
 Board: M.U.G.E.N Development Help

It was already there and i miss it and it would be deleted if i was aware of it. I was having the other state in mind (var(59)) and unfortunately it was not overwriting the var(9) one.
And thanks for the tips about the AI level, it was wrong because it was being used like the old logic which don't works in this case.