Posted by YugaCurry
in Ryu, Iori and Akira updated (13/04/2024, Evil Ryu mode added) (Started by KarmaCharmeleon April 09, 2024, 05:13:02 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Didn't feel like creating a topic for this, but
Akuma got a small update:
- Added intros vs KarmaCharmeleon's upcoming Ryu and Evil Ryu
- Corrected a typo in Shin Akuma's def file
- Reorganized config.txt so now it is ONE config file for all modes
- Added small sparks option to config.txt (like I did for Ingrid and Sakura)
- Akuma and Shin Akuma now uses their CvS default palette instead of my original default ones
- Removed some unused content
Download is the same as always:
https://crepa.neocities.org/mugen/chars
I don't like making promisses but... consider this a prelude for a bigger update.
Ah, I see.
Lowering the number can work, but I'm not sure.
Another thing you can do is check the "version" in the character's .def, and change it to 1.1 if it's not already.
If you're using fighter factory, it freaks out when a sprite group and/or index is too high, like 30.000+ (at least in FF3, not sure about recent versions).
But aside from this, the code sure looks weird. These negative values in sprite group make no sense.
What exactly are you trying to do? Or are you just curious about the weirdness of it?
65536-6359=59177
that's the number you're trying to find.
Fighter Factory acts up when trying to display sprites with a number higher than half of 65536.
are they really 3D??
i wonder this since from what i have seen is just a 2D stage and nothing out of the world since can be done (has been done) on mugen 1.1
for example can i just paste a 3d map on the engine and will run it? it use the general map format of obj or something different?
let's be honest most of the so called 3D aren't really 3D stages on ikemen in fact i tested the so called 3D stages on mugen 1.1 and worked without issues so how is it even a feature if the stages can be used on regular 1.1
this reminds me of netplay implementation "is unique and is the first time it has been done on mugen" well nope paintown did it,you could set up hamachi to play online with 1.1 (kinda tricky and risky to do but can be done) in fact i laughed when they said "is similar to lunaport for 2D fighter maker" yet it isn't even close (press join...wait 40 minutes...nothing is shown....wait an hourstill nothing...give up on testing ikemen go online....how did it even work??)
some kind of reminder "pre rendering on blender and creating the sprites there doesn't make it 3D point being donkey kong for snes isn't a 3D game"
Lovely stage. I noticed that one of the distant layers doesn't perfectly blend with the others:
Thanks! link updated.
playing around with the CRT shader by airforce111 in the IKEMEN discord
(of course the original is less strong in colour aberration)
Really like how IKEMEN work better than MUGEN.
But, I'm still waiting for stagefit add on it for the next updates.
Yes, he is probably using this.
This is so awesome dude