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Ricepigeon

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Messages by Ricepigeon

    

Re: [GR style] Lie Meiling updated (11/18/18)

 November 18, 2018, 09:08:12 pm View in topic context
 Posted by Ricepigeon  in [GR style] Lie Meiling updated (11/18/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Lie Meiling updated

Quote
=====================================
11/18/18 - Version 2018.11.18
=====================================

- "Youkai Armageddon": Fixed issue where move could be used even when not selected.
    

Re: [IZ style] Tenshi Hinanawi released (11/12/18), updated (11/15/18)

 November 15, 2018, 04:41:06 pm View in topic context
 Posted by Ricepigeon  in [IZ style] Tenshi Hinanawi released (11/12/18), updated (11/15/18) (Started by Ricepigeon November 13, 2018, 02:20:47 am
 Board: Your Releases, 1.0+

Updated Tenshi & all IZ-style characters with a fix to the way Last Words operate in the Type-B alignment, as they weren't depleting the Spirit Gauge properly. File names remain unchanged.
    

Re: [IZ style] Tenshi Hinanawi released (11/12/18)

 November 13, 2018, 04:55:02 am View in topic context
 Posted by Ricepigeon  in [IZ style] Tenshi Hinanawi released (11/12/18), updated (11/15/18) (Started by Ricepigeon November 13, 2018, 02:20:47 am
 Board: Your Releases, 1.0+

Just reuploaded the file with a fix that should hopefully make the half-circle motions easier to perform. Will wait to see how this goes before giving the fix to everyone else.
    

[IZ style] Tenshi Hinanawi released (11/12/18), updated (11/15/18)

 November 13, 2018, 02:20:47 am View in topic context
 Posted by Ricepigeon  in [IZ style] Tenshi Hinanawi released (11/12/18), updated (11/15/18) (Started by Ricepigeon November 13, 2018, 02:20:47 am
 Board: Your Releases, 1.0+

    

Re: E (math) (Triggers)

 November 12, 2018, 08:21:43 pm View in topic context
 Posted by Ricepigeon  in E (math) (Triggers) (Started by Just No Point October 09, 2015, 04:40:21 am
 Board: MUGEN Class

Intended for logarithmic calculations, but more commonly used as a constant used in conjunction with logical OR statements utilizing multiple assignment operators ( := ) in order to prevent variable assignments of the value 0 from returning false and breaking the chain of assignments.  See Arithmetic Operators for more information on this particular use.
    

Douglas Rain, voice of HAL9000, is DEAD!!!

 November 12, 2018, 08:06:34 pm View in topic context
 Posted by Ricepigeon  in Douglas Rain, voice of HAL9000, is DEAD!!! (Started by Ricepigeon November 12, 2018, 08:06:34 pm
 Board: All That's Left

    

Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)

 November 12, 2018, 04:01:12 pm View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects



"Lunatic Double" from AoCF. Decided to go with the full name of Reisen's spellcards this time around instead of the simplified names. You can probably easily tell what sprites these were edited from, and I'm a bit relieved since I didn't think this would turn out as good as I wanted it to.
    

Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)

 November 10, 2018, 11:17:42 pm View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects



Disbelief Aspect, loosely based on its AoCF incarnation. The bullets are short range and don't deal that much damage but, like in the Gensokyo Reloaded version of Reisen that I previously released, she can dash cancel out of the recovery animation of the attack.
    

Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)

 November 09, 2018, 03:44:55 pm View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

Though the sprite ended up being unused, I did manage to get some use out of it as a palette template.



And with that, we need the obligatory:


"Better to be #2 than #1"
    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 November 08, 2018, 04:45:00 am View in topic context

After some difficulties with zFast, we're finally back up and running. Apologies for the long wait everyone.
    

Re: [IZ style] All IZ style characters updated (11/07/18)

 November 08, 2018, 04:31:40 am View in topic context
 Posted by Ricepigeon  in [IZ style] All IZ style characters updated (11/07/18) (Started by Ricepigeon October 06, 2018, 07:06:56 am
 Board: Your Releases, 1.0+

IZ Reimu, IZ Marisa, IZ Sakuya, and IZ Yukari updated.

Quote
=====================================
11/07/18 - Version 2018.11.07
=====================================

- [System] Fixed bug on Invalid Combo message.
- [System] Type-B bomb can now be jump cancelled, hitstun increased.
- [System] Power gains on startup of Special moves now affected by proration.
    

Re: MUGEN Video thread

 November 06, 2018, 10:01:38 pm View in topic context
 Posted by Ricepigeon  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Fantastic spritework, aside from the fact that crouching animations don't exist for the HM/ULiL/AoCF style.

This is actually hella convenient for me, since when I was still conceptualizing the gameplay system for Incident Zero, I was originally basing it off of HM's religion system but scrapped that idea since without workable Miko or Futo sprites, there was no appropriate taoist representative, so now it seems it's come full circle.

Speaking of Futo, apparently the author working on Miko has plans to make her as well.

As for Nitori, find me someone who isn't Minoo can make halfway decent sprites and animations of her and I may reconsider it.
    

Re: MUGEN Video thread

 November 06, 2018, 07:52:17 pm View in topic context
 Posted by Ricepigeon  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)

 November 06, 2018, 04:48:15 pm View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

So some progress on Reisen:



Lunatic Shotgun, based on her unnamed attack from ULiL & AoCF, with a similar premise. Each version trades range for power, with the LP version having maximum range, but low damage, while the HP version has the most damage, but the shortest range. You may also notice another sprite edit to make the sprites more consistent with her actual pose from AoCF.



Disorder Eye, originally one of her alt skills from SWR and Soku, and later returning in ULiL and AoCF, albeit with drastically different functionality. The LP and MP versions are based on its AoCF incarnation, which act as a non-damaging teleport, while the HP version is based on the SWR/Soku version where it becomes a melee attack. The HP version also serves as her Guard Cancel.
    

Re: Touhou: Gensokyo Reloaded General Discussion

 November 04, 2018, 06:56:30 am View in topic context
 Posted by Ricepigeon  in Touhou: Gensokyo Reloaded General Discussion (Started by Ricepigeon January 14, 2016, 10:27:29 pm
 Board: Touhou: Gensokyo Reloaded

So one of the reasons we haven't updated in a while is due to the fact that switching over to IKEMEN+ for the engine, and have been redoing the screenpack from the ground up:



https://streamable.com/m25n8

Above are the new title & select screens, which are currently works in progress. Big shoutouts to PlasmoidThunder and DoomBowser, the newest members of the dev team, for their work on these.

In addition, we have some extra stuff to take advantage of the flexibility of IKEMEN+:

https://streamable.com/rug8b

Based on an old concept I had a while back, it's still a work in progress.
    

Re: Deltarune, the official Undertale spinoff

 November 04, 2018, 03:21:57 am View in topic context
 Posted by Ricepigeon  in Deltarune Chapter 1, the official Undertale spinoff (Started by Ricepigeon October 31, 2018, 07:07:04 pm
 Board: Gaming

So Toby released an FAQ that answers some of the questions people may have:

http://www.twitlonger.com/show/n_1sqn3p9

tl;dr:
  • Deltarune is set in an alternate universe from Undertale, and is neither a prequel nor sequel
  • Deltarune has been in development since before development on Undertale started
  • Deltarune will be released periodically in episodic format (the "demo" released on Halloween is only Chapter 1)
  • Toby wants to assemble a dev team to help him create the rest of the game, as time and resources prevent him from doing so alone
  • Unlike Undertale, Deltarune will not have multiple endings, which the beginning of Chapter 1 should have already made obvious
    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 November 04, 2018, 03:14:03 am View in topic context

Big update

Quote
Good news!!!  The database restoration process worked!  We're not going to loose 2 months worth of data.

Unfortunately anything that was posted for those couple days we WERE up is going to be lost.  A small sacrifice by comparison.

The site was momentarily online today, which was an inevitable  part of the restoration process.  It's now been put in offline mode, (such a tease, I know) while we work out the rest of the details, but everything should be fully functional within the next day or 2.  We're just waiting on the host to upload the proper database.
It won't be long now...

We didn't want to spoil anything ahead of time just in case we failed again, but we basically tried a fourth and final attempt to restore the corrupted data from the database and were successful this time around, hence why the site was offline for as long as it was. Of course, there were other issues we encountered along the way which delayed us further, but the important news is we don't have to do any rollbacks to mid-July.
    

Re: [GR style] Cirno updated (11/03/18)

 November 03, 2018, 10:07:18 pm View in topic context
 Posted by Ricepigeon  in [GR style] Lie Meiling updated (11/18/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Major update for Cirno

Quote
=====================================
11/03/18 - Version 2018.11.03
=====================================

- Crouch Walk: Velocities increased, vertical hitbox sizes decreased.
- 3y: Startup decreased by 8f, recovery increased by 1f.
- 3y: No longer causes a knockdown on grounded opponents.
- j2z: Fixed bug where move would deal more than 4 hits on block, block restrictions removed
- j2z: Hitstun increased by 5f, blockstun decreased by 3f.
- j2z: Power gains decreased (30xN/15xN -> 24xN/12xN).
- Guard Cancel: Damage increased (63->90).
- Icicle Shot: Chip damage increased (2xN->3xN).
- Icicle Shot: Fixed bug that would erroneously cause a reset.
- Ice Charge [X & Y ver]: Startup decreased by 3f.
- Ice Charge [Z ver]: Startup decreased by 2f.
- Ice Charge [Followup]: Vertical hit velocities altered.
- Icicle Fairy Sculpture: Startup on all versions decreased (9f/12f/15f->6f/8f/10f).
- Icicle Fairy Sculpture: Startup invincibility removed, ice clones now disappear when Cirno is hit.
- Frozen Technique: Startup on all versions decreased (28f/28f/28f->18f/20f/22f).
    

Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)

 November 01, 2018, 07:32:44 pm View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects



Tried to do a mockup of one of Reisen's AoCF sprites, but not exactly comfortable with how it turned out:



This is pretty big seeing as she has new moves and all, the real challenge is going to be doing the entire animation where she shoots during the initial spin.
    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 November 01, 2018, 04:52:28 pm View in topic context

What's the name of your host? I mean, I would not want to hire them if those things happen.

zFast. We're already contemplating the idea of switching over to someone else after everything is back up and running, but nothing set in stone as of yet.