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Messages by Ricepigeon

    

Re: Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18)

 February 18, 2018, 04:00:31 am View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Byakuren Hijiri

Quote
=====================================
02/17/18 - Version 2018.02.17
=====================================

- Adjusted appearance of skill orbs.
- Adjusted Dash timings.
- Adjustments to several sounds.
- Adjustments to some hit velocities on specials.
- j2y: Startup decreased by 4f.
- Chant: Charge speed increased by 10%.
- Durga's Soul: Fixed bugs involving armor state.
- Durga's Soul: Startup time decreased by 7f.
- "Master of Buddhist Cosmology": Hitbox size increased, projectile velocity increased.
- Superhuman "Byakuren Hijiri":
--  Renamed Relic "Sorcerer's Sutra Scroll".
--  Command changed to D,D,D + x/y/z (222x/y/z)
--  Now costs 1000 Power, is no longer a selectable Last Word.
--  No longer provides 50% Walk speed increase.
--  Damage increase on affected Specials decreased (125%->110%).
--  Duration is now dependent on number of Skill Orbs when used (min 2 sec, max 10 sec).
--  Now has 7f recovery after superpause.
--  Fixed graphical bug in IKEMEN.
- New Last Word: "Sakra Devanam Indra's Thunderstorm".
    

Re: Post Fan Art Thread

 February 15, 2018, 04:57:22 pm View in topic context
 Posted by Ricepigeon  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

    

Re: Yuuka Kazami updated (02/13/18), Kanako Yasaka updated (02/11/18)

 February 14, 2018, 02:18:07 am View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Yuuka updated

Quote
=====================================
02/13/18 - Version 2018.02.13
=====================================

- Walk and Dash speeds increased.
- Slight adjustments to forward dash behavior.
- Thorny Rose: Movement behavior adjusted, now travels greater distances with each version.
- Thorny Rose: Active frame duration increased by 2f, recovery frames decreased by 2f.
- Thorny Rose: Now begins destroying projectiles 2f earlier.
- Thorny Rose: Frame advs adjusted (-2/-7, -6/-6, -7/-7 -> +4/-1, +2/-3, 0/-5)
- Creeping Thyme: Attack behavior & velocities adjusted, Z version no longer has armor.
- Creeping Thyme [X ver]: Damage decreased (170->160).
- Creeping Thyme [Y ver]: Damage decreased (200->185).
- Creeping Thyme [Z ver]: Damage increased (200->210).
- Creeping Thyme: Recovery decreased by 9f.
- "The Beauty of Nature": Now moves further forward during first & last hits.
    

Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)

 February 12, 2018, 02:57:12 am View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects



Yukari's 6z command normal, inspired by her occult skill from AoCF, is a far range poke that knocks down and whiffs up close. Has a bit of startup to it and extends Yukari's hurtbox to where her upper body is, and unlike AoCF she has no armor nor throw invincibility.

Also shown is Bewitching Bait, Yukari's QCF Special, which is designed primarily as an okizeme tool.
    

Re: Kanako Yasaka updated (02/11/18), Cirno updated (02/10/18)

 February 11, 2018, 07:47:02 pm View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Kanako updated

Quote
=====================================
02/11/18 - Version 2018.02.11
=====================================

- Can no longer perform vertical air dashes past a certain height.
- 5y: Active frames decreased by 4f. Additional hurtboxes after active frames reduced by 2f.
- j5y: Hurtbox size increased.
- Omiwatari God Cross: Can no longer travel vertically past a certain height.
    

Re: Cirno updated (02/10/18), Remilia Scarlet updated (02/08/18)

 February 11, 2018, 12:05:33 am View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Cirno updated

Quote
========================================================
02/10/18 - Version 2018.02.10
========================================================

- 5x: Hitbox position adjusted.
- 5z: No longer causes a knockdown on counterhit.
- 2x: Hitbox size increased.
- 3y: Hitstun & Blockstun increased by 3f, recovery time decreased by 8f.
- j5z: Now causes a knockdown on hit.
- Throw: Hurtbox size adjusted.
- Icicle Sword: No longer hits overhead.
- Icicle Sword: Starup decreased by 2f, recovery time decreased by 7f.
- Icicle Sword: Hit velocities adjusted, final hit now causes a ground bounce.
- Icicle Shot: Now fires a maximum of 6 projectiles. Projectiles no longer vary in angle.
- Icicle Shot: Hitbox size increased.
- Icicle Shot: Damage increased (18xN->19xN), Power gains on hit increased (15xN/7xN->20xN/10xN).
- Ice Charge: Now has projectile invincibility during active frames.
- Ice Charge: Startup decreased by 1f on all versions. Velocity increased.
- Ice Charge [Y ver]: Recovery decreased by 1f.
- Ice Charge [Z ver]: Recovery decreased by 2f.
- "Icicle Fall": Landing recovery increased by 2f.
- "Perfect Freeze": Damage increased (315->342), P2 power gains decreased (600->500).
- "Perfect Freeze": Startup decreased by 6f.
    

Re: Remilia Scarlet updated (02/08/18), Flandre Scarlet updated (02/07/18)

 February 09, 2018, 01:59:49 am View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Remilia updated

Quote
=====================================
02/08/18 - Version 2018.02.08
=====================================

- Adjusted cancel timings of ground dashes.
- Ground Forward dash: startup time increased by 1f.

    

Re: Flandre Scarlet updated (02/07/18), Lie Meiling (02/05/18)

 February 08, 2018, 03:22:14 am View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Flandre updated

Quote
=====================================
02/07/18 - Version 2018.02.07
=====================================

- Adjusted cancel timings of ground dashes.
- Ground Forward dash: startup time increased by 1f.
- 2y: Hitbox size increased. Effect added.
- 3y: Hitstun & Blockstun increased by 2f.
- Royal Flush: Startup decreased by 1f.
- Starbow Break [Y ver]: No longer projectile invincible when jumping to a wall.
- Catadioptric: No longer projectile invincible when jumping to a wall.
- Straight Flush: Corrected guardflags. Now properly hits mid instead of aerial overhead. Fixed bug involving guarding from crossup.
    

Re: Lie Meiling (02/05/17), Mima updated (02/04/18)

 February 06, 2018, 04:22:01 am View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Lie Meiling updated

Quote
=====================================
02/05/18 - Version 2018.02.05
=====================================

- Minor adjustments to Dashes.
- Fixed cancel timings out of dashes.
- Monochromatic Hurricane [X ver]: Vertical hit velocity increased.
- "Dichromatic Spark" (Air): Now interacts correctly with projectiles.
    

Re: Mima updated (02/04/17), Mamizou & Eirin updated (02/02/18)

 February 04, 2018, 07:06:26 am View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Mima updated

Quote
=====================================
02/04/18 - Version 2018.02.04
=====================================

- Fixed several bugs involving Flight Mode dashing near the ground.
- "Orreries Sun" (Rings): Now hits during hitstun & blockstun. No longer hits while Mima is knocked down.
    

Re: Mamizou & Eirin updated (02/02/18), Mima updated (01/30/18)

 February 03, 2018, 12:46:12 am View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Mamizou & Eirin updated

Mamizou:
Quote
=====================================
02/02/18 - Version 2018.02.02
=====================================

- Utsusemi Jizo Transformation: Can no longer expend more than 1 leaf per use. Now only has 1 hit of armor.

Eirin:
Quote
=====================================
02/02/18 - Version 2018.02.02
=====================================

- Lunar Debris: Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.
- "Apollo 13": Fixed bug where projectiles would shoot in wrong direction if Eirin crosses up opponent.
    

Re: M.U.G.E.N Screenshots V3

 February 02, 2018, 08:34:31 pm View in topic context
 Posted by Ricepigeon  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)

 February 02, 2018, 05:55:06 pm View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects



IZ Yukari's new s.HP, basically her old s.HP on crack, but slower and less meaty. Signpost graphics are only temporary and will most likely end up being replaced with the ones from AoCF, but the move more or less functions similar to Yukari's 6a in AoCF; knocks down with good range, but has a bit of a lengthy startup, yet just enough so that she can still chain from s.MP. Also leaves a pretty big gap (pun not intended) between Yukari and the opponent if blocked, but is pretty unsafe to compensate.

I don't usually cover Normals unless they have some kind of interesting effect or counterhit bonus, but they're usually the first thing I do and I figured it would be a good way to show what else is being changed about her.
    

Re: Mima updated (01/30/18)

 January 31, 2018, 01:32:37 am View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Mima updated

Quote
=====================================
01/30/18 - Version 2018.01.30
=====================================

- Fixed bug where Mima could stay on ground if Flight Mode is cancelled too early.
- 5x/5y/5z: Now have separate juggle flags when used in Flight Mode.
- 5z: Hitbox size increased, foward movement increased.
- 2z: Hitbox size increased.
- j5x: Hitbox size increased.
- j5y: Hitbox size increased.
- j5z: Now causes a Soft Knockdown against airborne opponents.
- Sweep Away: Can no longer hit opponents out of a reset.
- "Orreries Sun" (Rings): Fixed issues where move would not hit when used in air.
- "Orreries Sun" (Rings): No longer hits while Mima is suffering from hit or blockstun.
- "Escape Velocity": Can no longer hit opponents out of a reset.
    

Re: The Donald Trump Political MAGAthread: GOP: "Trump was right about Obama"

 January 30, 2018, 05:10:38 pm View in topic context
 Posted by Ricepigeon  in The Donald Trump Political MAGAthread: GOP: "Trump was right about Obama" (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left

    

Re: Flandre Scarlet updated (01/23/18), Yukari Yakumo updated (01/08/18)

 January 24, 2018, 01:44:51 am View in topic context
 Posted by Ricepigeon  in Byakuren Hijiri (02/17/18), Yuuka Kazami updated (02/13/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Flandre updated

Quote
=====================================
01/23/18 - Version 2018.01.23
=====================================

- 5z: Hitbox priority slightly decreased, recovery increased by 3f.
- 2y: Recovery increased by 2f.
- 3y: Landing recovery increased by 2f.
- 3y: Hitbox size decreased, can no longer pass through opponents.
- j5z: Blockstun decreased by 4f.
- Starbow Break [X ver]: Horizontal velocity decreased, landing recovery increased by 6f.
- Starbow Break [Y ver]: Landing recovery decreased by 2f.
- Royal Flush: Guard velocity on final hit slightly increased, recovery on all versions increased by 2f.
- New Special: Straight Flush (D+x/y/z during startup of Starbow Break [Y ver] or Catadioptric).
- "Weapon of Mass Destruction": Hitbox behavior on detonation changed; explosion projectiles now spawn from center of projectile.
    

Re: Touhou: Incident Zero - idea engineering (Yukari prototype + Legacy chars)

 January 19, 2018, 06:48:03 pm View in topic context
 Posted by Ricepigeon  in Touhou: Incident Zero - idea engineering (Yukari prototype + Legacy chars) (Started by Ricepigeon February 10, 2017, 06:18:30 pm
 Board: Idea Engineering

So reflecting what's been said in both the Gensokyo Reloaded subforum and my Projects thread, there's a few updates regarding Incident Zero:

First, Tewi Inaba will be part of the roster. She was originally going to be part of Gensokyo Reloaded, but due to reasons which you can read about here, the decision was made to include her in this game instead.

Secondly, alongside Reisen who will be getting a major gameplay change due to her reworked moveset in Urban Legend in Limbo, Yukari will also be receiving similar treatment due to her moveset overhaul in the recently released Antinomy of Common Flowers. Her Unique Skill and Last Word will still remain the same, but everything else about her will reflect her changes in that game. You can track most of the progress on her here, but note that she will be more of a prototype build to test out the new system mechanics, and thus will be seeing a public release before the actual game.

Lastly, because of some of the major changes some of the characters will be getting (namely Reisen and Yukari), the game will also feature Legacy versions of certain characters, which play more closely to their Gensokyo Reloaded counterparts for those already familiar with them. So far Reimu, Marisa, Yukari, and Reisen are confirmed to receive Legacy versions.
    

Re: Meimu

 January 16, 2018, 10:56:56 pm View in topic context
 Posted by Ricepigeon  in Meimu (Started by Ricepigeon January 02, 2018, 05:47:32 pm
 Board: Touhou: Gensokyo Reloaded




Now working on the boss's pre-fight dialogue with the entire cast
    

Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)

 January 12, 2018, 05:59:15 pm View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

So with Gensokyo Reloaded nearing its final major update, those who have been lurking the game's subforum should know by now that I've been working on Meimu, the final boss of the game. Seeing as she pertains predominantly to that game, you can track her progress here. That being said, I want to reveal the next character that I'll be working on:


Yes, your eyes aren't deceiving you, I'm going to be working on Yukari again. No, this isn't an update or a revamp to the current Yukari, but an entirely new character with an entirely new gameplay system. This new system was something I've been brainstorming for the past year in this thread and wanted to start working on for a while, but with Yukari having been included in Antinomy of Common Flowers as a returning playable character with a completely retooled moveset, I figured now was the best time to do this. If anything, this Yukari will serve more as a prototype for the system, with any feedback and changed made to her ultimately influencing the direction of my next fullgame project.

Q: Why aren't you using the new Yukari sprites from AoCF?
A: As much as I like the new style, with no crouching sprites available and inconsistency with other planned characters lacking sprites in Tasofro's new style, I'll be using Yukari's old sprites for this purpose.

Q: How much different will her gameplay be?
A: You can read about the new system here. As far as her moveset goes, she'll have more focus on her new moves from AoCF as opposed to her Soku moveset, with her older sprites adapted into new animations as needed.

Q: Will she have her urban legend/occult power from AoCF?
A: Implementing each character's occult powers from ULiL/AoCF was not something that was ever planned, especially for those not appearing in those games, so no, Yukari will not have her occult power. While this could be implemented as Yukari's Unique Skill for the new system, Yukari's Unique Skill was already planned in advance long before her reveal as playable in AoCF. Since Incident Zero will be more story focused than Gensokyo Reloaded, Yukari still having her urban legend power wouldn't make much sense from that perspective anyway. That doesn't eliminate the possibility of her occult power being referenced or reworked into her other moves, however...

Q: Will your other Yukari no longer be receiving updates?
A: Considering that the two characters are using different gameplay systems, I don't see this one as a replacement for the older Yukari, so there's no reason for me to stop updating the other Yukari for balance changes and bug fixes as needed.

Q: Why are you going for this new system?
A: This was something I wanted to do for a while now, not because I thought the old system is bad, but rather to broaden my horizons instead of getting stuck in one particular style.
    

Re: The Donald Trump Political MAGAthread: My S***hole Country is better than yours!

 January 12, 2018, 03:09:41 pm View in topic context
 Posted by Ricepigeon  in The Donald Trump Political MAGAthread: GOP: "Trump was right about Obama" (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left