YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*****
Ricepigeon is Offline
Contact Ricepigeon:

Ricepigeon

Contributor

Messages by Ricepigeon

    

Re: Flandre updated (08/17/18), Reisen updated (08/14/18)

 August 18, 2018, 03:33:18 am View in topic context
 Posted by Ricepigeon  in Flandre updated (08/17/18), Reisen updated (08/14/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Flandre updated

Quote
=====================================
08/17/18 - Version 2018.08.17
=====================================

- Fixed inability to cancel into certain spellcards.
    

Re: Reisen updated (08/14/18), Mima updated (08/12/18)

 August 15, 2018, 02:11:38 am View in topic context
 Posted by Ricepigeon  in Flandre updated (08/17/18), Reisen updated (08/14/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Reisen & Mima updated

Reisen:
Quote
=====================================
08/14/18 - Version 2018.08.14
=====================================

- Undersense Break: Hitbox vertical size slightly decreased. Is now air blockable.
- "X-Wave": Damage decreased (40xN->36xN).

Mima:
Quote
=====================================
08/12/18 - Version 2018.08.12
=====================================

- "Orreries Sun": Duration decreased (10 sec -> 8 sec).
    

Re: [WIP] RicePigeons' WIPs (Current: IZ Reimu, IZ Sakuya, IZ Tenshi)

 August 13, 2018, 10:27:26 pm View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (Current: IZ Reimu, IZ Sakuya, IZ Tenshi) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

Putting Tenshi on hold for now as I figured now that with Marisa and Yukari out that I have a firm enough of a skeleton to work on Reimu, which will be quicker than having to do a new character from scratch. I won't bore with any of the stuff that's more or less in her current GR version, so I'll only be covering the new stuff here. For anyone wondering, yes, Reimu is still a charge character.



Floating Wall Jump from HM/ULiL/AoCF, which replaces Rain Dance from GR. Hits twice and is also air usable, with each version having a differing amount of startup and projectile invincibility duration. The H version does the most damage, but lacks any form of projectile invincibility. Greatly increases Reimu's mobility, and gives her enough time to buffer a charge as well.
    

Re: Character of the Month: July 2018 Nominations

 August 13, 2018, 02:32:31 am View in topic context
 Posted by Ricepigeon  in Character of the Month: July 2018 Nominations (Started by 【MFG】gui0007 August 13, 2018, 01:03:43 am
 Board: M.U.G.E.N Discussion

    

Re: Yukari (GR style) updated (08/09/18), Meimu updated (07/23/18)

 August 10, 2018, 04:06:08 am View in topic context
 Posted by Ricepigeon  in Flandre updated (08/17/18), Reisen updated (08/14/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Yukari (GR style) updated

Quote
=====================================
08/09/18 - Version 2018.08.09
=====================================

- Minor changes to victory quotes.
- Horizontal jump velocities slightly increased to be consistent with walk velocities.
- "Laplace's Demon": Minimum proration per hit increased (10%->30%).
- "Laplace's Demon": Base damage per hit increased (33xN->39xN).
- "Danmaku Bounded Field": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (632146324xyz).
- "Danmaku Bounded Field": Startup invincibility now lasts until last active frame.
- "Danmaku Bounded Field": Superpause now ends directly before 1st active frame.

Spoiler, click to toggle visibilty
    

Re: Super Smash Bros Ultimate

 August 08, 2018, 05:09:16 pm View in topic context
 Posted by Ricepigeon  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

K Rool & Simon confirmations aside...

... this part had me at a loss for words.
    

Re: Hitbox Discussion I guess

 August 02, 2018, 05:26:52 am View in topic context
 Posted by Ricepigeon  in Hitbox Discussion I guess (Started by TheFclass97 May 23, 2017, 04:43:13 am
 Board: Fighting Games



Okay so this one requires a bit of an explanation behind the thought process and why I had to do multiple submissions. Being familiar with JJBA, this is obviously a multi-hit move, so it would only make sense for the hitboxes to either be all over the place, or generalize the position of the hitboxes. Mulithit moves like this typically have a gap in between where there is no red clsn, as evidenced by A, which is also used for the startup frames of the attack, whilst B and C are the hitboxes that it would transition to as more hits progress, in order to compensate for push velocities. Since this is obviously not an anti-air, the last frame (D) is placed a bit lower and longer on the final hit to give it that final oomph.
    

Re: Random Topic V10

 July 31, 2018, 04:30:29 pm View in topic context
 Posted by Ricepigeon  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

    

Re: Yukari Yakumo (Incident Zero style) updated (07/30/18)

 July 31, 2018, 02:39:30 am View in topic context
 Posted by Ricepigeon  in Yukari Yakumo (Incident Zero style) updated (07/30/18) (Started by Ricepigeon March 23, 2018, 04:20:37 am
 Board: Your Releases, 1.0+

Yukari updated with changes to the system mechanics first introduced with yesterday's Marisa release

Quote
=====================================
07/30/18 - Version 2018.07.30
=====================================

- [System] Can now only perform a wall bounce once per combo.
- [System] Aerial normals now preserve vertical momentum when used from an air dash.
- [System] Can now combo into grabs. Normal throw tech time decreased (12f->8f), doubled tech time when used in a combo.
- j5z: Fixed erroneous sound playing at startup.
- Throw: Fixed erroneous damage. Now applies a base 85% prorate.
    

Re: Who Here Plays With Barbie Dolls

 July 30, 2018, 06:45:18 pm View in topic context
 Posted by Ricepigeon  in Who Here Plays With Barbie Dolls (Started by BigSally July 22, 2018, 04:12:57 am
 Board: All That's Left

    

Marisa Kirisame (Incident Zero style) released (07/29/18)

 July 30, 2018, 12:45:17 am View in topic context
 Posted by Ricepigeon  in Marisa Kirisame (Incident Zero style) released (07/29/18) (Started by Ricepigeon July 30, 2018, 12:45:17 am
 Board: Your Releases, 1.0+



Following the announcement of "Touhou: Incident Zero" comes the second character in this style; the ordinary magician, Marisa Kirisame. This version can be found in the "Incident Zero style" section of the character downloads.

Link: http://ricepigeon.neocities.org

   
Quote
=======================================
07/29/2018 - Version 2018.07.29
=======================================

- First release

    

Re: Meimu updated (07/23/18), Koishi updated (07/21/18)

 July 24, 2018, 04:06:36 am View in topic context
 Posted by Ricepigeon  in Flandre updated (08/17/18), Reisen updated (08/14/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Meimu updated

Quote
=====================================
07/23/18 - Version 2018.07.23
=====================================

- Boss version now has a slight visual difference from the playable version.
- 5z: No longer causes a knockdown, now causes a wallbounce on counterhit.
- j5z: No longer causes knockdown against grounded opponents.
- Formless Movement: Startup decreased by 3f.
- Boundary of Shadow and Substance: Now a low blockable melee attack.
- "Eldritch Abomination": Maximum hitbox size extended.
- "Eldritch Abomination": Is now air usable.
- "Molecular Splitter": Fixed bug where opponent could be knocked out of attack early.
    

Re: Character of the Month: June 2018 Nominations

 July 23, 2018, 09:59:14 pm View in topic context
 Posted by Ricepigeon  in Character of the Month: June 2018 Nominations (Started by Jmorphman July 07, 2018, 09:52:42 pm
 Board: Contributions of the Month

    

Re: Koishi updated (07/21/18)

 July 21, 2018, 06:58:21 pm View in topic context
 Posted by Ricepigeon  in Flandre updated (08/17/18), Reisen updated (08/14/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Koishi updated

Quote
=====================================
07/21/18 - Version 2018.07.21
=====================================

- Minor visual adjustments.
    

Re: Yukari Yakumo (Incident Zero style) updated (07/19/18)

 July 19, 2018, 09:59:48 pm View in topic context
 Posted by Ricepigeon  in Yukari Yakumo (Incident Zero style) updated (07/30/18) (Started by Ricepigeon March 23, 2018, 04:20:37 am
 Board: Your Releases, 1.0+

IZ Yukari updated with some system changes.

Quote
=====================================
07/19/18 - Version 2018.07.19
=====================================

- [System] Fixed bug that prevented Spellcards from being used during Spell Overdrive if Power is less than 1000.
- [System] Type-C alignment now allows up to two air dashes.
- [System] Wallbounces and Groundbounces can now be teched.
- [System] Hitstun values for attacks now use static values based on assigned attack level. Frame data adjusted
  to compensate for this change:
-- 5x: Recovery decreased by 2f (Lv 1).
-- 5y: Recovery decreased by 3f (Lv 2).
-- 6y: Recovery decreased by 1f (Lv 3).
-- 5z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4).
-- 6z: Recovery decreased by 7f (Lv 4).
-- 6zz: Recovery decreased by 4f (Lv 4).
-- 2x: Recovery decreased by 2f (Lv 1).
-- 2y: Recovery decreased by 2f (Lv 2).
-- 2z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4).
-- j5x: No change in animation data (Lv 2).
-- j5y: No change in animation data (Lv 2).
-- j5z: Startup decreased by 2f (Lv 4).
-- j2z: Startup decreased by 2f (Lv 4).
-- Bewitching Bait: No change in animation data (Lv 4).
-- Illusion Manji Parasol: Recovery decreased by 4f (Lv 4).
-- Illusionary Rift X: Recovery decreased by 10f (Lv 4).
-- Illusionary Rift Y: Recovery decreased by 3f (Lv 4).
-- Illusionary Rift Z: Recovery decreased by 3f (Lv 4).
-- Full Moon Umbrella: No change in animation data (Lv 4).
-- Fantasy Firefly Nest: Recovery decreased by 4f (Lv 4).
-- Graveyard Flotsam: No change in animation data (Lv 4).
-- "Unmanned Abandoned Railroad Car Bomb": No change in animation data (Lv 5).
-- "Ran Yakumo & Chen": No change in animation data (Lv 5).
-- "Phantasm, Foam & Shadow": Recovery decreased by 9f (Lv 5).
    

Re: Meimu released (07/04/18)

 July 05, 2018, 03:33:22 am View in topic context
 Posted by Ricepigeon  in Meimu released (07/04/18) (Started by Ricepigeon July 04, 2018, 09:29:04 pm
 Board: Your Releases, 1.0+

Was meant to be a temporary thing until Meimu was publicly released, which I forgot to remove. Just reuploaded the character with the necessary fix.
    

Meimu released (07/04/18)

 July 04, 2018, 09:29:04 pm View in topic context
 Posted by Ricepigeon  in Meimu released (07/04/18) (Started by Ricepigeon July 04, 2018, 09:29:04 pm
 Board: Your Releases, 1.0+



Auer's original character and the final boss of Touhou: Gensokyo Reloaded, has been released. Get her in the Characters section.

Link: http://ricepigeon.neocities.org

Quote
=====================================
07/04/18 - Version 2018.07.04
=====================================

- First release
    

Re: Random Topic V10

 July 02, 2018, 09:42:18 pm View in topic context
 Posted by Ricepigeon  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

    

Re: Marisa updated (07/01/18), Patchouli updated (06/26/18)

 July 01, 2018, 11:37:49 pm View in topic context
 Posted by Ricepigeon  in Flandre updated (08/17/18), Reisen updated (08/14/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Marisa updated

Quote
=====================================
07/01/18 - Version 2018.07.01
=====================================

- Voice added courtesy of PlasmoidThunder.
- 1 New palette added.
- Miasma Sweep: Fixed IKEMEN-exclusive bug with invincibility.
    

Re: 5 Dead at Maryland Newspaper Shooting as Retaliation for News Story

 June 29, 2018, 04:20:40 pm View in topic context
 Posted by Ricepigeon  in 5 Dead at Maryland Newspaper Shooting as Retaliation for News Story (Started by Ricepigeon June 28, 2018, 10:17:09 pm
 Board: All That's Left

Found the court record for the defamation lawsuit that the shooter filed after the story was published, which contains the text of the original news article in its entirety;

http://170.99.108.1/appellate/unreportedopinions/2015/2281s13.pdf

tldr; the judge dismissed the lawsuit on the grounds that the future shooter was unable to prove that the newspaper article contained false information about him, since it was based on a public criminal conviction record. Probably worth noting that Ramos represented himself in court, rather than hiring a lawyer, and tried to argue with the judge afterward.

The appeals court also threw out his suit in 2015 on the same grounds