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PlasmoidThunder

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Messages by PlasmoidThunder

    

Re: how to do half circle a

 July 18, 2019, 01:02:10 pm View in topic context
 Posted by PlasmoidThunder  in how to do half circle a (Started by ShadowHiruzen July 15, 2019, 04:39:56 pm
 Board: M.U.G.E.N Configuration Help

It could be the triggers for the ChangeState.
    

Re: Mugen is now 20 years old

 July 17, 2019, 06:09:37 pm View in topic context
 Posted by PlasmoidThunder  in Mugen is now 20 years old (Started by Amidweiz July 17, 2019, 08:00:34 am
 Board: M.U.G.E.N Discussion

First public version was 27th July 1999 tho, wasn't it?
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 14, 2019, 02:44:03 pm View in topic context
 Posted by PlasmoidThunder  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

While it's kinda cherrypicking a good statement vs. a bad statement, it still represents their views and the resulting product.


There's a reason people consider HG/SS to be the best Pokémon game, whereas OR/AS felt a bit disappointing.
    

Re: A site where to put mugen vid

 July 14, 2019, 11:18:32 am View in topic context
 Posted by PlasmoidThunder  in A site where to put mugen vid (Started by demongorne July 04, 2019, 12:29:20 pm
 Board: Off-Topic Help

Yeah, problem with Streamable is that it's not great for permanent video uploading since they may randomly delete any of your videos without warning, so it's best for quick uploads that you're only going to share once.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 11, 2019, 02:34:02 am View in topic context
 Posted by PlasmoidThunder  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

I'm once again reminded of the Gamecube console games, as they had an extremely limited roster to chose from.  So they set up more interesting scenarios around that fact.  Heck, the first one prohibited wild Pokémon at all and if I recall correctly if you missed stealing one it was gone forever.  The sequel loosened up a little but its dead wasteland of a country didn't offer a whole heck of a lot.  Then they opened up for transferring everyone after for the 100-trainer survival challenge, but as a spin-off, I don't think people would have flipped out over Coliseum or XD missing some of the roster.

If you failed to catch a shadow Pokémon, it was always possible to get it again later on. The difference with these games is that while it wasn't possible to obtain the vast majority of Pokémon in-game, every single one of them from Gen I to Gen III could be transferred over and/or used in the Link Battle mode.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 11, 2019, 01:44:23 am View in topic context
 Posted by PlasmoidThunder  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Ctrl+Alt+E or AltGr+E doesn't do it for you?
    

Re: The Nintendo News Thread

 July 10, 2019, 11:37:06 pm View in topic context
 Posted by PlasmoidThunder  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

Differences from the flagship console:
-Smaller.
-Cannot connect to TV.
-JoyCons are built-in; left one now features a d-pad, right one lacks the IR motion camera, both lack HD rumble.
-No kickstand due to non-detachable JoyCons.
-Half an hour more battery life.
-No brightness sensor, so no adaptive brightness.
-$200, which is a little under $100 cheaper than the Switch was at launch.

Smart.
    

Re: A site where to put mugen vid

 July 10, 2019, 04:18:01 pm View in topic context
 Posted by PlasmoidThunder  in A site where to put mugen vid (Started by demongorne July 04, 2019, 12:29:20 pm
 Board: Off-Topic Help

It's not super common I hear of MUGEN videos actually getting taken down. Don't expect to be able to monetise them, but usually a copyright claim doesn't get the video taken down or act as a strike against your channel; for me at least, it simply means that apparently ads are displayed on the video and all revenue goes to the claimant, which doesn't bother me since I don't monetise my videos and most people are smart enough to use an ad blocker.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 10, 2019, 04:53:41 am View in topic context
 Posted by PlasmoidThunder  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Bet some Trick Room + Leftovers = Atleast 2 pokemon OHKO before dying.

Website says Duraludon can move quite quickly as a result of its light body. Might not mean much, but it implies it's not going to be slow.
    

Re: Flandre Scarlet

 July 10, 2019, 04:28:55 am View in topic context
 Posted by PlasmoidThunder  in Flandre Scarlet (Started by PlasmoidThunder May 15, 2019, 02:44:35 am
 Board: Edits & Addons 1.0+

This.

But to answer your more on-topic question, I planned out Flan's revamped moveset by breaking apart what made base Flan good and what didn't. First and foremost, my goal was not to completely redesign Flan, but to take her intended concept (unrelenting rushdown glass cannon) and flesh it out so that she felt more fun to play as without completely alienating those who were used to the original, hence why she can still do the same combos.

It was obvious Catadioptric had to go since I felt it was a detriment to Flan's otherwise rushdown-oriented attributes due to it providing literally no functional purpose in the corner (jumping into the corner meant none of the followups could actually connect with the opponent, and jumping to the wall all the way behind you gave the opponent the breathing room they needed to escape) and basically becoming useless once the opponent figured out how to deal with it; out of its followups, there was only two that really saw practical use: Straight Flush and Cranberry Trap, so after mulling over ways to somehow retain them (including a brief period where Flan had M. Bison's Death Flutter, which I'd named Calamity Flight), I figured I'd make Straight Flush its own Special and give Flan an air grab.

Starbow X was frequently a point of contention in the THGR server, hence why it kept seeing nerfs like velocity decreases and increased recovery frames on block, but in reality the move was very much a one-and-done deal that served the sole purpose of bypassing projectiles and didn't realistically help with her approach unless the opponent had their back against the wall, nor could it be used in combos whatsoever, so I made it a Hyper, whereas Starbow Y was all kinds of useless outside of the brief period where Flan turned to face the opponent if they were in the corner. Since Calamity Flight and its three versions didn't work out, I essentially tasked myself with coming up with a move that allowed Flan to get around projectiles while serving more of a purpose than Starbow X without being as polarising, and the end result was Comet Bow (and even that ended up causing minor issue, hah); it gets around projectiles just like Starbow X, (somewhat) aids in approach since both versions go fixed distances, and can be comboed out of (moreso X than Y, but at least you can cancel it into a Hyper unlike Starbow).

Since Straight Flush launches upwards and clearly sets up for an air combo, it was mighty disappointing that Flan had no real air combos outside of an air chain, which (due to j.5Z's downward knockback) she couldn't do anything out of, so I changed her j.5Z into j.2Z and gave her a new j.5Z she could combo with that also halts her momentum before recoiling her back slightly, which can be used to bait moves or control her approach (since she tends to zip around everywhere); before even adding Destruction Arrow, she could now do Straight Flush -> j.5X -> j.5Y -> j.5Z -> 5Z -> Destroyer Claw in the corner.

Destruction Arrow was planned from the start as I wanted to improve her air combo game and give her a move she could use in the air to approach with. Didn't have to think too hard about this one, but I didn't want to make the move so good that getting in became trivial, as I wanted to retain that aspect of the original character.

Destroyer Claw and Royal Flush were kept almost completely the same as they already worked perfectly well, though the change to Royal Flush's motion was to make it more reliable to activate.

As for the Hypers, Four of a Kind was scrapped since Starbow effectively replaced it, though it's interesting to note that the excessive amount of hits FoaK did resulted in fantastic combo damage even when fully scaled, but it's likely this is why Flan's Specials all scaled pretty hard in comparison to other characters', which resulted in Laevatein being utterly worthless in combos. Because Starbow also kinda served the same purpose as Laevatein (as in, projectile inv and a midscreen combo ender), I reworked it into a stationary reversal with startup inv similar to that of Reimu's Omnidirectional Demon Binding Circle and pretty good range, but is incredibly punishable in contrast to the original Laevatein.

I originally had no intention of changing WMD since I figured it was fine as-is, but that was before I noticed how high its raw damage was, so that was significantly dropped to compensate for ATWTBN's retooling; on that note, I had considered keeping ATWTBN intact as well and making it an always-available Last Word, instead either re-introducing Four of a Kind as the other selectable Last Word or creating an entirely new one based on old Flan's Q.E.D., but people had suggested to Rice in the past to make ATWTBN a normal Last Word with a finisher animation on KO, owing to its polarising nature of either being impractical or way too good a punish (not helped by a combo involving Straight Flush that allowed Flan to bypass the Life restriction and true combo into it) so that influenced the decision somewhat.

tl;dr:
Figure out why the character isn't good, take it apart, and determine what should be kept, what needs changing, and what the character should have.
    

Re: Flandre Scarlet

 July 10, 2019, 01:45:59 am View in topic context
 Posted by PlasmoidThunder  in Flandre Scarlet (Started by PlasmoidThunder May 15, 2019, 02:44:35 am
 Board: Edits & Addons 1.0+

Nope. The only reason I edited her is because I main Flan and gradually became dissatisfied with her moveset not meshing particularly well, which subsequently made her a bit boring to play as compared to other GR characters like Reimu or Mima. The only other character I feel could do with a rework is Chen (who coincidentally is also an amalgamation), but I wouldn't know where to start.

I have ideas for a couple of GR-styled characters, but the sprites simply don't exist or aren't what I'd consider usable. I'm not going to go into it since this isn't the place for that and I don't want people stealing my ideas.
    

Re: Flandre Scarlet

 July 09, 2019, 11:17:07 pm View in topic context
 Posted by PlasmoidThunder  in Flandre Scarlet (Started by PlasmoidThunder May 15, 2019, 02:44:35 am
 Board: Edits & Addons 1.0+

Abomination might be correct considering I feel she's already really good without a reliable projectile and old Flan's Counter Clock was all kinds of stupid, lol :P

Rice knows this exists.
    

Re: A site where to put mugen vid

 July 09, 2019, 07:04:43 pm View in topic context
 Posted by PlasmoidThunder  in A site where to put mugen vid (Started by demongorne July 04, 2019, 12:29:20 pm
 Board: Off-Topic Help

Since people used copyrighted music.
    

Re: Flandre Scarlet

 July 09, 2019, 06:36:37 pm View in topic context
 Posted by PlasmoidThunder  in Flandre Scarlet (Started by PlasmoidThunder May 15, 2019, 02:44:35 am
 Board: Edits & Addons 1.0+

Lol I'm not giving Flan any projectiles or any new moves. I was more referring to bugfixes, since bugs have a tendency to show up right after updating; I just figured updating the character solely for an added effect wasn't worth it.
    

Re: Flandre Scarlet

 July 09, 2019, 03:11:59 pm View in topic context
 Posted by PlasmoidThunder  in Flandre Scarlet (Started by PlasmoidThunder May 15, 2019, 02:44:35 am
 Board: Edits & Addons 1.0+

There were reports that Flan caused VSelect to crash when loaded, but the version I had on my hard drive didn't do such; the only difference between it and the previous public version was the addition of a dust effect to Royal Flush, though I was originally waiting for something more important or substantial to roll around before releasing the update.

So in essence, I fixed an issue I didn't know existed without intentionally doing so.

Quote
- Fixed issue that caused VSelect to crash upon loading Flandre.
- Royal Flush: Added dust effect.
    

Re: What is you favorite character select theme

 July 06, 2019, 03:47:08 pm View in topic context
 Posted by PlasmoidThunder  in What is you favorite character select theme (Started by Monochu360 July 04, 2019, 09:25:40 am
 Board: M.U.G.E.N Discussion

Hard to pick one since there's quite a few. I find the best select themes are the ones that really hype you up for the match to come, so things like vanilla SFIV's, SSFIV's arcade mode variant, and Tekken Tag (PS2)'s really do the trick, but I also like Cross Tag's and UNI's.

The one I use in MUGEN, however, is not from a fighting game.
    

Re: Death Battle (And sprite fight animations)

 July 04, 2019, 11:06:38 am View in topic context
 Posted by PlasmoidThunder  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Spoiler, click to toggle visibilty
    

Re: Hello Mugen world!!! whats new? How are things in the community

 July 04, 2019, 02:13:05 am View in topic context
 Posted by PlasmoidThunder  in Hello Mugen world!!! whats new? How are things in the community (Started by alexlexus July 03, 2019, 09:10:55 pm
 Board: M.U.G.E.N Discussion

He can afford to miss them still :}
    

Re: Hello Mugen world!!! whats new? How are things in the community

 July 03, 2019, 11:38:39 pm View in topic context
 Posted by PlasmoidThunder  in Hello Mugen world!!! whats new? How are things in the community (Started by alexlexus July 03, 2019, 09:10:55 pm
 Board: M.U.G.E.N Discussion

Heya. I never personally knew you, but I've heard a lot about you nonetheless. Welcome back :)
    

Re: M.U.G.E.N Screenshots V3

 July 03, 2019, 12:17:39 pm View in topic context
 Posted by PlasmoidThunder  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

I think some of the issue is that the metallic text isn't bright enough (at least in regards to the darkest shade), so it kinda blends into the background too much. The individually coloured company names look nice, but the SNK one definitely needs to be a lighter shade of blue so it's not swamped out by Capcom and fighting against the background for visibility.