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Kamekaze

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Messages by Kamekaze

    

Re: The official Kamekaze wip thread: New year new works! (Battler)

 May 18, 2018, 08:24:45 pm View in topic context
avatar  Posted by Kamekaze  in The official Kamekaze wip thread: New year new works! (Battler) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects



I've got some downtime between projects so I hammered this out in about a week. I forgot to show off the fact that the overhead kick can also be tagged out.

There's a ton of things to unpack here and I'll explain it at some point. But he do a lot of things with such a simple moveset.
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 23, 2018, 09:16:48 pm View in topic context
avatar  Posted by Kamekaze  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Unsure if this is a bug or I just suck but while trying to import sprites to another project and attempting to force a pal from said project onto it fails. It imports the sprites but does not force the palette on to them. I made to select the same options as I would in FF3
    

Re: Game Q&A

 April 19, 2018, 06:31:39 pm View in topic context
avatar  Posted by Kamekaze  in Game Q&A  (Started by Kamekaze September 11, 2017, 06:34:18 pm
 Board: TMNT x Justice League: Untold Prophecy.

Well I mean, one is wearing white. the other two have just enough that what I showed on the character show case videos were all I had
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 18, 2018, 04:22:05 pm View in topic context
avatar  Posted by Kamekaze  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

I just took a look in one of your chars and you do it too. So your "ROFL it fucking should" comes off pretty hypocritical. We've even taught ppl in MUGEN Class that you can use whatever you want for some of these things. Being strict in MUGEN syntax seems 20 years too late in my opinion. I don't care that it shows the errors. I simply gave an answer to the question that was asked. If I'd known I'd get so much crap for my answer I wouldn't have said anything. Even VirtualTek acted like my answer was worthless so I won't waste anymore time giving answers.
We can all continue to use incorrect syntaxes and ignore the errors or we can fix said errors. In the end it's not a big deal.

That has absolutely nothing to do with my statement. Whether an IDE corrects bad practices has nothing to do with someone's previous code. I said it should because it should regardless of whatever I've done in the past. And as far as my older work goes, I've made 118 things throughout 12 years which a good chunk of I've stopped updating so yeah probably will find some mistakes there. However, my attitude towards it is that it's unacceptable NOW because I happen to code for a living and my current work is radically different. There were things in winmugen that you could get away with that crashes in 1.0/1.1 and that is the issue. If syntax was upheld in IDE's of the past that would not be a problem.


edit: the last thing I released only has syntax errors because ff3 isn't aware it's a thing that's completely fine to do otherwise it has 0. EG "Scond(x,t,f)" being allowed
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 18, 2018, 02:17:55 pm View in topic context
avatar  Posted by Kamekaze  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Anyone that goes into real coding will find out very quickly how coding in bad syntax can bite them later on. This hobby app shouldn't be so strict! MUGEN was made for ppl that have all ranges of coding knowledge.

rofl
yes it fucking should, the fact that it IS now means you're more prepared to code other things as a hobby as most people who do move on from mugen typically does. Not to mention game breaking things people have done over the years that make them unable to work in 1.0, the velset = 0,0,0 comes to mind for example.

I code web shit as a hobby so should I ignore proper syntax like line breaks because javascript doesn't enforce it?
that's like saying "yeah man I drive as a hobby so i don't wear seat belts." Hobby or no, if you're going to do something you owe it yourself to do right my guy.
    

Re: Richter Belmont

 April 09, 2018, 03:07:13 pm View in topic context
avatar  Posted by Kamekaze  in Richter Belmont (Started by balmsold October 09, 2017, 01:31:34 am
 Board: Sprite Projects

It's technically going to be neither. It'll all make sense in due time.
    

Re: The spriters bounty thread. (more details in thread)

 April 09, 2018, 02:46:44 pm View in topic context
avatar  Posted by Kamekaze  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

if it's a bounty you want claim you gotta make it match the rest of the requests in this thread. That way it can be added to the first page for all willing participants to see.
    

Re: a chat with vets, live interviews with MUGEN peoples (Interviews always on pg1)

 March 27, 2018, 03:28:20 am View in topic context

I more or less am waiting on the people I had listed lol
    

Re: a chat with vets, live interviews with MUGEN peoples (Interviews always on pg1)

 March 26, 2018, 06:23:48 pm View in topic context

No prob, i would have liked to have a season 2 but I never got around to talking to xcb despite the fact that i saw him every year around the same time lol
    

Re: Soulcalibur VI

 March 15, 2018, 10:51:17 pm View in topic context
avatar  Posted by Kamekaze  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

    

Re: Open Alpha Thread

 March 15, 2018, 10:01:17 pm View in topic context
avatar  Posted by Kamekaze  in Open Alpha Thread (Started by Kamekaze January 09, 2018, 02:57:20 pm
 Board: TMNT x Justice League: Untold Prophecy.

Final public alpha is live. The next time I put anything out it will have the complete roster if anything.
    

Re: Darkseid

 March 05, 2018, 08:00:35 pm View in topic context
avatar  Posted by Kamekaze  in Darkseid (Started by Kamekaze February 13, 2018, 02:53:04 pm
 Board: TMNT x Justice League: Untold Prophecy.

Yup. Here's an arcade run.

    

Re: Michelangelo

 March 02, 2018, 11:31:42 pm View in topic context
avatar  Posted by Kamekaze  in Michelangelo (Started by Kamekaze February 21, 2018, 03:20:48 pm
 Board: TMNT x Justice League: Untold Prophecy.

Not quite, but here's an arcade run!

    

Re: Aquaman

 March 01, 2018, 03:44:30 pm View in topic context
avatar  Posted by Kamekaze  in Aquaman (Started by Kamekaze February 25, 2018, 05:51:21 am
 Board: TMNT x Justice League: Untold Prophecy.



And here's his arcade run. warranted I start off shaky because it's been a while since I used him lol. But I promise I do cool stuff like after the first 3 fights.
    

Re: Aquaman

 February 27, 2018, 05:08:21 am View in topic context
avatar  Posted by Kamekaze  in Aquaman (Started by Kamekaze February 25, 2018, 05:51:21 am
 Board: TMNT x Justice League: Untold Prophecy.

Hopefully not too long. I noticed the April Easter Egg. So she's the Genesis character, as I originally thought!!!
lol yeah. shes no where near playable though. I just wanted a nod
    

Aquaman

 February 25, 2018, 05:51:21 am View in topic context
avatar  Posted by Kamekaze  in Aquaman (Started by Kamekaze February 25, 2018, 05:51:21 am
 Board: TMNT x Justice League: Untold Prophecy.



So this will be the last reveal for a while, mostly cause the others aren't even remotely ready to be shown to anyone. Either way there's a lot of dunks to be had with him and his meaty game is the best.
    

Re: Michelangelo

 February 21, 2018, 09:07:18 pm View in topic context
avatar  Posted by Kamekaze  in Michelangelo (Started by Kamekaze February 21, 2018, 03:20:48 pm
 Board: TMNT x Justice League: Untold Prophecy.

No this lore goes deeper than mash up OC lol.
    

Michelangelo

 February 21, 2018, 03:20:48 pm View in topic context
avatar  Posted by Kamekaze  in Michelangelo (Started by Kamekaze February 21, 2018, 03:20:48 pm
 Board: TMNT x Justice League: Untold Prophecy.



The last(?) turtle arrives! And he's quite the ball of fun.
    

Re: Darkseid

 February 18, 2018, 01:38:46 am View in topic context
avatar  Posted by Kamekaze  in Darkseid (Started by Kamekaze February 13, 2018, 02:53:04 pm
 Board: TMNT x Justice League: Untold Prophecy.

    

Re: Darkseid

 February 17, 2018, 11:18:50 pm View in topic context
avatar  Posted by Kamekaze  in Darkseid (Started by Kamekaze February 13, 2018, 02:53:04 pm
 Board: TMNT x Justice League: Untold Prophecy.

He is the final boss. Technically. There are two of them and he is technically one of them but not this version